Its a bit (incredibly) frustrating to see yet another "NOD attacks, gets what it wants" even after we have (supposedly) given them bloody nose after bloody nose. On that particular front (manpower) it really feels like we are on the losing side, our people are trained and equiped, NODs are supposed to be conscripts that they pump full of drugs.
Now, its also a new force that Kane managed to pull out of his ass.... for all the we seem to have tried to get the Forgotten in our side, it seems the more skilled/powerful decided to join up with NOD.

Also, it seems that we just lost the technological edge on that particular field.... now that they have super-hacker/technomancers.

On a more positive side.... no, not really. I feel like it was bad news all arounds.
This is bad news. However, this is the first battle of many this turn. And one of the setting conceits is that NOD is really good at special operations when they have time to plan them. So, yes, this is bad news, but it's among the worse battles for us.
 
I'd say "we know about them now, they didn't do significant damage, and they won't be able to do it again" counts as good news. I'd say "we own (well, one of them) Krukov's pride and joy now, yarrr" counts as even better news. I think we should wait until the turn is all there to decide how good/bad it was overall.
The problem here is that they got away with the Tiberium Supressors/Accelerators. If it was just the refinement tech that wouldn't be an issue, but Nod reverse reverse engineering the inhibitors to the original template would be a massive problem.
 
I just don't understand the constant drip of people commenting nothing but negativity. Bad things happened, sure. So what? For one thing, this is just the result of playing a game with opposition. (And dice rolls. Roll higher next time.) Secondly, we haven't even seen more than part one of the update. This isn't the end of the world, but so many people keep making posts that sure make it seem like the sky fell.

For once in quite a while I'm actually excited to see where this Quest is going specifically because it isn't all going our way.
 
The problem here is that they got away with the Tiberium Supressors/Accelerators. If it was just the refinement tech that wouldn't be an issue, but Nod reverse reverse engineering the inhibitors to the original template would be a massive problem.
How so? The worst I can see is that they manage to take a few points off of our Red Zone mitigation... the Red Zones that are much more of a threat to NOD, than to GDI.
 
I just don't understand the constant drip of people commenting nothing but negativity. Bad things happened, sure. So what? For one thing, this is just the result of playing a game with opposition. (And dice rolls. Roll higher next time.) Secondly, we haven't even seen more than part one of the update. This isn't the end of the world, but so many people keep making posts that sure make it seem like the sky fell.
OK how do you expect us to roll higher when the dice remain...

...out of our control...

Oh.

Oh, shit.

They're going to use their technopathy...to rig our rolls.
 
The problem here is that they got away with the Tiberium Supressors/Accelerators. If it was just the refinement tech that wouldn't be an issue, but Nod reverse reverse engineering the inhibitors to the original template would be a massive problem.

For Nod.

GDI generally has a pretty good lock down on its own territory, actively monitors tiberium growth in ways Nod literally can't because it doesn't have anywhere near the access GDI does to monitoring infrastructure and, most importantly, GDI has very effective and aggressive abatement strategies. It's why Blue Zones are Blue in the first place. Nod turning on a tib accelerator turns that area into a deadzone for Nod, and the only place they can reasonably activate that stuff is their own territory.
 
They are going to increase tiberium growth to improve Kanes bargaining position.

Kemal told us why they want what they stole, it's "technologies of peace true and desired." Whoever stole the less toxic refining process and the Tib inhibitors wants to do less toxic refining and more inhibiting of Tib, I really don't think it's a 7-dimensional chess plot from a doomsday cult to reverse the polarity on the neutron flow in the stabilizer constellation or whatever. Encouraging Tib growth inside NOD territory only hurts NOD, you don't go through this much trouble for an elaborate and expensive way to commit suicide-by-Red-Zone 27% faster. The Indians and Atlanteans or whoever are going to get some nice economic boosts off of this, not run inhibitors backwards to destroy their own population.
 
The accelerators probably reduce both YZ and RZ mitigation.

If I were playing Nod, I'd try to develop a version of the accelerators that had little-to-no impact on RZ mitigation, and a high impact on YZ mitigation even if it was less resource 'efficient' than the normal version. It would thus increase my income, and double as a weapon against the GDI.
 
The problem here is that they got away with the Tiberium Supressors/Accelerators. If it was just the refinement tech that wouldn't be an issue, but Nod reverse reverse engineering the inhibitors to the original template would be a massive problem.

You know I think the Russian Nod is using it to inhibit tib growth… his Area is literally inside the danger zone. So that is good for our anti l tib effort, hell we might even build 10 for him if he asked nicely
 
The accelerators probably reduce both YZ and RZ mitigation.

If I were playing Nod, I'd try to develop a version of the accelerators that had little-to-no impact on RZ mitigation, and a high impact on YZ mitigation even if it was less resource 'efficient' than the normal version. It would thus increase my income, and double as a weapon against the GDI.
How though, it's the same tib.
 
You know, many people keep saying that there's no way Nod would use Accelerators due to them not wanting more Red zones, but have they considered that maybe the Accelerators only grow yellow zones at the cost of blue and green zones instead? since they're likely to use it in the yellow zones in the first place and all.
I mean the Inhibitors certainly create different types of abatement depending where they're built, since currently most of the ones that can be built now are in BZs and YZs for YZ abatement and only the ones built in RZs give RZ abatement. So who's to say the ones built in Yellow zones and Not in Red zones would have to increase Red zone growth more than Yellow zones instead?

Thus, it's possible that Accelerators can speed up the growth of Yellow zones faster than the growth of Red zones, or perhaps maintain an even rate where the YZ is growing at least as fast as the RZs, or any other scenario where the BZs are being eaten faster than the YZs. Because I see Nod not caring about the growth of Red Zones so long as the overall amount of territory for Yellow zones don't decrease, at least not as fast as the BZs. After all they probably don't care to reclaim the planet all that much and would gladly see GDI's precious BZs shrink in territorial size, along with the size of their population, economy, and military with it.
 
There's zero indication that even the OG Scrin growth accelerators work that way, much less half-understood black box replicas filtered through multiple layers of idiot monkey rock-bashing. All they've ever been observed doing, even the super advanced original versions made by aliens who have been spacefaring since before we invented fire, is accelerating the growth of Tiberium in the vicinity of the accelerator/the crystal network directly connected. It stimulates the growth of whatever it's touching, it doesn't selectively project its effect to a targeted area 500km away while leaving the immediate area unchanged.

And even if they somehow could magically do that, why? Turning Blue Zone into Green Zone with magical remote accelerators doesn't slow us down a whole lot, we're very experienced with building infrastructure and carrying out military operations in Green and Yellow Zones, we're going to keep kicking the Brotherhood's teeth in even if they turn some empty Blue Zone into empty Green Zone. The Blue Zones are deep enough that we're not at any risk of losing population/industry even if the Green does explode overnight due to plot magic, we have to go down to like sub-10% levels of Blue before we start losing major cities and industrial centers.
 
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How though, it's the same tib.
We found a way to turn the accelerators into inhibitors in the first place. We have deployed satellites that are sending signals to tiberium to not mutate as fast. There are hints that psychics might be able to commune with tiberium. And we know OOC that Kane is researching the creation of the TCN from the tacitus, and that it has multiple possible configurations with disparate effects. Changing the accelerators to have a larger effect on YZ mitigation, and a lesser effect on RZ mitigation, is honestly small potatoes compared to what we already know can be done.

I would be very uncomfortable to say anything is impossible for Nod, expecially in regards to tiberium, a subject in which they have significantly more experience with and technological knowledge on its use, behavior, and manipulation than we do.

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There's zero indication that even the OG Scrin growth accelerators work that way, much less half-understood black box replicas filtered through multiple layers of idiot monkey rock-bashing. All they've ever been observed doing, even the super advanced original versions made by aliens who have been spacefaring since before we invented fire, is accelerating the growth of Tiberium in the vicinity of the accelerator/the crystal network directly connected. It stimulates the growth of whatever it's touching, it doesn't selectively project its effect to a targeted area 500km away while leaving the immediate area unchanged.

And even if they somehow could magically do that, why? Turning Blue Zone into Green Zone with magical remote accelerators doesn't slow us down a whole lot, we're very experienced with building infrastructure and carrying out military operations in Green and Yellow Zones, we're going to keep kicking the Brotherhood's teeth in even if they turn some empty Blue Zone into empty Green Zone. The Blue Zones are deep enough that we're not at any risk of losing population/industry even if the Green does explode overnight due to plot magic, we have to go down to like sub-10% levels of Blue before we start losing major cities and industrial centers.
The blue zone is significantly easier to garrison, monitor, exploit, and transit through than the green zones. If Nod is able to slow down our bz creep, or even better reverse it, that is a long-term strategic gain for them, even if it would take a very, very long time before it was able to threaten our cities possible and had little to no-tactical relevance.
 
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Ah sorry, GDI wife was the only one. I made the other ones up. Sorry if I doubled up, going to change those in case (please tell me if I did). I didn't realize that was a player name.
GDIWife is one of the GDIOnline personas I write. All of the GDIOnline personas are written by ithillid or the people on Discord. Just don't write a GDIOnline post in the future, let alone based on panicked incorrect assumptions
 
You know, many people keep saying that there's no way Nod would use Accelerators due to them not wanting more Red zones, but have they considered that maybe the Accelerators only grow yellow zones at the cost of blue and green zones instead? since they're likely to use it in the yellow zones in the first place and all.
I mean the Inhibitors certainly create different types of abatement depending where they're built, since currently most of the ones that can be built now are in BZs and YZs for YZ abatement and only the ones built in RZs give RZ abatement. So who's to say the ones built in Yellow zones and Not in Red zones would have to increase Red zone growth more than Yellow zones instead?
The issue you're missing, is that NOD would have to build Accelerators in Blue/Green Zones for them to have that effect. Which... would quickly result in dead NODdites, and repossessed Accelerators. Because NOD cannot build significant infrastructure inside GDI territory easily, if at all.
 
Since it's been a while, here's the development of the Inhibitors:
The Tiberium Inhibitors have proven to be a relatively simple development process, iterating backwards from captured Scrin hardware, replacing piece by piece with human manufactured technologies. However, the technologies are still poorly understood and distinctly alien. Jacketed by an outwardly ordinary casing, but constructed using alloys of transuranic materials, the core resonator elements of an inhibitor node convert extravagant amounts of energy into harmonic pulses that are subsequently channelled along subsurface veins and above ground glaciers of a contiguous mass of Tiberium, retarding its growth and spread. The origins of this technology are being kept quiet, due to sensationalist rumors that still-active accelerators have been driving the expansion of global Tiberium. Field tests have suggested that siting is critical, as effects appear to be a fixed percentage, regardless of the size of the contiguous mass.
One of the key challenges has been the development of stable Transuranic materials. With this, one of the keystones of Scrin technology, alongside gravitic manipulation, has been uncovered. While the door is not yet cracked open, especially as manufacturing of this technology requires APK or APK derived processes in order to make such materials in the required quantities.
This has resulted in a unit that can be emplaced on a Tiberium outcropping on the surface. Once there, it will slow growth on the entire network by a small but noticeable amount. The current development model can slow growth by some ten to fifteen percent in a localized network. While they can be relatively easily deployed across the Blue Zones, their use across the rest of the world will rely on the MARV hubs, as those are some of the only sufficiently developed locations that can support the energy requirements of the Inhibitor networks.
Basically, the Inhibitors don't have a blanket field effect, but only affect the outcropping that it is placed upon. Additionally, it is power intensive enough that it would require it's own dedicated power plants. As such, NOD can only place them in areas they control, so the probability of them affecting the Green Zones in minimal.
 
Inhibitors/Accellerators have to be made where they're actually going to be doing the inhibiting/acellerating. What's incredibly likely is that with the inhibitor tech and the safer refining process, they're going to make those Acellerated Spikes we've had the option for. Gives them more resources, less industrial waste, and more options.
 
Like, the obvious take away is that they realise our economy is outcompeting theirs, and it's very difficult to defeat an enemy who can outproduce you and replace their losses faster. There are two ways of combatting that. Drag us down, and build themselves up. Both approaches is more efficient than taking one or the other exclusively.
 
So what we know:
-How much inhibitors cost
-Inhibitors increase the global tiberium network mitigation by a small amount (2 YZ for BZ and YZ inhibitors, 2 RZ for RZ inhibitors)
-Inhibitors reduce local spread of tiberium by 10-15%
-The Nod party line is to worship tiberium and its spread
-Not all warlords are particularly keen on tiberium eating their heartlands
-Nod is fractious, and many of their members are eager to supplant their rivals even at the cost of the group's goals
-Nod is currently losing the war against the GDI, and needs more resources if they want a chance to win
-The bulk of Nod's industrial strength and manpower already resides within the YZs
-Some warlords, like Al-Isfahani, already reside within the RZs
-YZ mitigation helps the GDI, and therefore hurts Nod


What we can surmise
-Accelerators probably cost a similar amount as inhibitors
-Accelerators probably decrease the global tiberium mitigation by a small amount (-2YZ for YZ accelerators, -2RZ for RZ accelerators)
-Accelerators will probably increase the local warlord's tiberium income by 10-15%
-The warlord will mine all of the increased local production, resulting in little personal harm from the accelerator
-Most of the warlords will have no issues with reducing YZ mitigation
-Some warlords may have no issues with reducing RZ mitigation, depending on their personal circumstances

What we don't know
-Can Nod develop accelerator variants that can change the scale and target of the mitigation loss
-Can Nod develop accelerators that can change the scale and target of the local tiberium production
-In addition to using accelerators for their economic effects, does Nod have the resources and wherewithal to produce excess accelerators purely to reduce YZ mitigation (unlikely, imo)
 
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Hm. Technically, the NOD could try building (underground?) growth accelerators on the edge of the green and yellow zones to make life harder for us without getting in the way of the NOD. Or make a new kind of terrorist attacks by carrying mobile boosters into the blue zone. In general, it's time for paranoia))))))
 
Out of curiosity, does Kane actually care about nod or are they just useful tools that are a means to a end?
Kane slowly looks to his left then to his right. He nods a bit seemingly to himself before leaning forward while putting his elbows down on his desk and stepping his fingers.

"Well brother, if you truly must know the answer to that question..."

He smiles ever so slightly.

"Yes."
 
Inhibitors/Accellerators have to be made where they're actually going to be doing the inhibiting/acellerating. What's incredibly likely is that with the inhibitor tech and the safer refining process, they're going to make those Acellerated Spikes we've had the option for. Gives them more resources, less industrial waste, and more options.

This is true, they are likely going to be making the accelerated Spikes we had the option for as it provides them continuous flow of income, improves efficiency and other options. Going potentially off topic, there is something interesting I find about the accelerated spikes. The structure of accelerated Spikes when I looked at all the factions is eerily similar to the Growth Stimulator of the Scrin Reaper 17 subfaction both in that accelerates tiberium growth and harvest's and sends it remotely to the Scrin base like a typical Spike. The only difference disregarding the technological difference and materials, is that our accelerated spikes do not increase growth to the point of outrunning the harvesting done by the spike unlike the Growth Stimulator of Reaper 17 which does make sense when the Stimulator is the more locally advanced version of the Growth Accelerator.
 
I'd advise to take a deep breath and chill. No new piece of technology, capability or equipment Nod has or gets will be the Wunderwaffe that will bring them victory just like that.
 
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