While you can make a case that we have underfunded the Talons, you cannot in good conscience make a case that we have ignored the Talons in the reasonably recent past.
My case from the beginning has been that a) The Talons have been underfunded and b) that the constant mocking of people who want to help the Talons using statements like "well connected weebs that got salty" don't endear confidence in any statements involving the talons being funded at all(which you have proven to be false).

Thank you for the numbers at least. It will make future arguments about the talons being underfunded(dice wise at least) a lot easier to make considering well the highest distribution of dice they ever got was the end of the Second FYP where they got a dice distribution of 9% of total dice. After which it goes to the current five year plan standing at 8.5 % followed by the first FYP at 4% approx.

Dice wise the distribution isn't looking so good but I imagine cost and other factors came into it . Still it leaves much to be desired imo. However I don't think this is the FYP to fix this because of the war. Though it does look promising that this 5yp we might break the 10% distribution assuming the war doesn't last too long.
 
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I'm definitely starting to come to the view that we should develop everything we can so we can see what develops from it. Most development is fairly cheap so 1 die will usually do it for each.

Then we can pick and choose the best options available for deployment or production.

We keep finding nice stuff behind development projects we might not expect. Like t-glass.
 
Go back and look at my list. "Rapid Fire Laser Weapons Development" is the tech you're looking for. It's one step in the tech tree up from the original crystal beam tech, but it's the Talons version of the tech that turned crystal beam lasers into a deployable laser point defense system for our tanks- possibly also for our warships; I don't recall.
I thought it came from the Nod Gacha.

Are we funding Nod enough?
 
I am more interesed if Mind Shield will give us glimpse into psychic theory. Because it will give us device/method to interact with psychic phenomena. That plus Forgoten deltas helping us should give a way to mechanise it.

That's a pretty awesome get really and I thought so at the time. Otherwise we'd be starting anti-mind control tech from scratch. It's already a mess as is, at least we're starting with a shovel.

Aight, time to leak super secret information. Are you ready? There is a Relay inside Charon.

BOTcommander (ripping his shirt off) And Kane is a reptilian demon! The machine elves told me!
 
I mean it's not too late to add Spellcross to the list of potential horrible things to happen to CaC Earth. Being invaded by literal demons and dark lord hordes would be in flavor of 'it gets worse'.
 
Thank you for the numbers at least. It will make future arguments about the talons being underfunded(dice wise at least) a lot easier to make considering well the highest distribution of dice they ever got was the end of the Second FYP where they got a dice distribution of 9% of total dice. After which it goes to the current five year plan standing at 8.5 % followed by the first FYP at 4% approx.

Dice wise the distribution isn't looking so good but I imagine cost and other factors came into it . Still it leaves much to be desired imo. However I don't think this is the FYP to fix this because of the war. Though it does look promising that this 5yp we might break the 10% distribution assuming the war doesn't last too long.
Two things to consider:

The first is a realistic allotment of dice. The Talons don't actually have many projects or large projects at any one time. They are one of six branches of the military. It would be unreasonable to expect them to ever have more than 15% or so of our dice budget except when we were surging a project for them that needed to be done in a hurry, and 10% is probably more realistic and sustainable long-term.

I say "10%" not least because a lot of the time, stuff they prototype has to be implemented by other branches for us to get full effect (e.g. they prototype point defense lasers, then we have to actually install them on the Ground Forces' tanks and the Navy's ships). This, perforce, means that to get full benefit from a Talons project, we wind up spending like 1-4 dice on the Talons... then 6-10 dice on other branches of the military, if not more.

That's the first reason. The second is bigger...

The history.



Looking at the past decade, Talons dice funding came in three waves- well, a ripple and two waves. The first ripple was early in the First Four Year Plan, when we did the performance review, the Talons made some recommendations, and we developed the Wolverine Mark 3. However, it soon became apparent that military projects were gonna be expensive, and we had a LOT on our plate to rebuild the civilian economy.

You may recall that even at the end of the First Plan we still had large numbers of citizens in refugee camps, we were still dealing with a (mitigated) doomsday clock until the economy collapsed for lack of Capital Goods, and the Consumer Goods situation didn't bear thinking of and the meter was hard up against the "bottom of the dial" peg. We had no fortress towns (yet), reconstruction of the direct damage from the war was very much not over, we didn't have universal mass transit or Internet even in the Blue Zone cities, we didn't have the fusion lift program fully active, we didn't have the Blue Zone sonic perimeters fully established, we had barely started Enterprise and no other stations, we had minimal commsats and had done no orbital cleanup, the school system was only partially back online, our ASAT control systems were no more resilient than back when Nod punched out the GSFC control hub at the start of Tib War III and nuked the Philadelphia, we didn't have complete production lines of Apollo fighters, no production lines for hydrofoils, and such an incomplete set for Zone Armor for ZOCOM itself, such that our ZOCOM infantry were often going out into Red Zones wearing frickin' hazmat suits, and we had effectively no shell plants for our then-fairly-new artillery.

And that was at the END of the plan, AFTER four years of us spending all of 10 R on the Talons the entire time.

[deep breath]

In the face of all this, it is unsurprising that during the First Four Year Plan, the branch of the military specifically responsible for developing exotic high-powered next-generation weaponry didn't get much love. We did spend a fair number of Military dice during those first four years, but most of them were spent on just rolling out refits we already had, stuff that in Command and Conquer 3 is only available as special upgrades to GDI's regular troops. Like arming our tanks with railguns instead of regular cannons, or putting all our soldiers into boron-composite armor instead of Kevlar. There would not have been any hope of funding serious development of next-generation weaponry on a large scale.



Then comes the Second Plan.

2054 was our first introduction to the post-reapportionment income scramble. We basically phoned in our Military dice for most of that year, only getting serious in 2054Q4, which I believe would have been around the time Reynaldo screwed over one of our glacier mining programs. I think this was also around the time that military priority indicators were introduced, so that was good... aaand we learned just how fucked the situation was from the Talons' point of view.

Cue 2055Q2-2056Q2, when we spent an average of two dice per turn on the Talons, which is actively disproportionate... because we were trying to fill a tremendous pit in a very short amount of time. In the space of little more than a year, we went into the Talons category and unlocked an entire new category of industrial project, two classes of combat mech, and the foundation of our current-generation laser point defense systems.

So what the hell happened, you ask?

Well, we had a bit of a pause to catch our breath after 2056Q2, probably not least because with the advent of the laser point defense the Talons had become a victim of their own success. Suddenly, we had very desirable point defense refits for our tanks and ships, and that sucked a fair amount of oxygen out of the room, along with other priorities like the Governor yards.

Even so, that pause only lasted about three quarters.

But wait, Simon, you ask, looking at my own damn list, we spent nothing on the Talons for literally nine quarters straight. What are you talking about?

The stabilizer constellation.

From 2057Q2 through 'Q4, we spent basically every Free die we had on the Tiberium category to get the tiberium stabilizers into orbit as fast as possible. With a 2000-point project to clear, we had no time or interest for "extras," and the then-available Talon projects (the Mastodon, the Havoc, and plasma cannons) were probably seeming kind of... extra... at the time. Given that we were back down to five Military dice per turn, doing a deployment on the Mastodon or the Havoc would have eaten up something like a third of our available dice in that short timeframe, and even if we developed plasma cannons we'd never find the budget to put them on anything in 2057... or in 2058, Year of the Reapportionment.

So yeah, 2058 wasn't a great time to be a Talon asking for money, either.

But you will note that we are now back to something approaching the surge funding of 2055-56. Not quite there, mostly because the Great Warlord Dogpile has stacked on an extra sense of urgency to projects favored by the other branches.

But we're back up there.

I fully expect Talons funding to stay reasonably stable, except during leap years (reapportionment) and emergency times, from here on out.



steel talon are as expensive as other branches or more expensive def not cheaper
Actually, Talons projects fall into one of two categories.

Either they want to develop and deploy a mech, which is usually 10 R/die (cheap), or they want to do a development project on some kind of high-tech weapon system, which is usually 25-30 R/die... but then, so are most other development projects.

You don't see them demanding massive sustained investment of 5+ die into single 15-20 R/die major projects like some other branches of the military (looking at you, Navy).

I thought it came from the Nod Gacha.

Are we funding Nod enough?
[smiles]

Let's have another history review.

We got crystal beam lasers from the Nod gacha.

Then we had a Talons project for "make a crystal beam point defense laser."

Until we did that particular Talons project, we didn't have laser point defense options.

Seriously, read the history. In 2056Q1, we had three laser projects, all based off the crystal beam laser research. They were Tactical Airborne Laser Development, Orbital Defense Laser Development, and Rapid Fire Laser Weapons Development. In that turn, we did the third of those options- the Talons option.

The very next turn, we still had airborne and orbital laser options. But pop, up came a new project under the Talons. Laser Point Defense Systems Development. Gated behind the Titan Mk 3 project.

Like good little boys/girls/enbies, we duly beelined the Titan deployment with three dice. This in turn unlocked High Efficiency Heat System Development (not a Talons project) and the now-unlocked Laser Point Defense Systems Development (totally Talons).

And then bam, in 2056Q4, there we were, with a laser variant of Remote Weapon Systems Deployment Predator (now an effectively mandatory option).

Naval point defense with lasers came later, in 2058Q2... but the technology of laser point defense within the Earth's atmosphere simply did not exist for GDI until we'd unlocked it through not one, but three Talons projects, each gated behind another.
 
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Oh, I'm getting my laser techs mixed up. We got Modern Lasers from Nod this time, and Crystal Beam Lasers from first gacha.
For some reason I thought the 'Crystal Beam' one was the one we got this time around.
 
Fair enough.

Point being, while our foundational laser techs come from Nod...

...All the actual "here is how to take this foundational technology and engineer it into a weapon system compatible with GDI's tanks, planes, warships, and orbital killsats" stuff?

That is unlocked by researching those foundational laser techs.

And in at least one very prominent case that turned out to be kind of important (laser point defense systems)... Well, the tech tree path to develop that option led through three successive Talons projects.
 
~snip a lotta quest history~
Man we've really come a long way since we started haven't we? Looking back we started Q1 2050 with 25% of GDI's total budget, which amounted to a grand total of . . . 125 RUs + 125 reserve, and now look at us ten years in and we're up to 925RU in Q1 2060!
From a bleak and near hopeless radioactive dumpster fire to getting to sucker punch Nod in the face and laying the foundations for space in just ten short year!
 
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If the green death rock weren't doing its best to kill us all, we could only thank it for making such a tremendous economic and military boom possible.

But it is.

So to Hell with the green death rock.
 
Two things to consider:

The first is a realistic allotment of dice. The Talons don't actually have many projects or large projects at any one time. They are one of six branches of the military. It would be unreasonable to expect them to ever have more than 15% or so of our dice budget except when we were surging a project for them that needed to be done in a hurry, and 10% is probably more realistic and sustainable long-term.

I say "10%" not least because a lot of the time, stuff they prototype has to be implemented by other branches for us to get full effect (e.g. they prototype point defense lasers, then we have to actually install them on the Ground Forces' tanks and the Navy's ships). This, perforce, means that to get full benefit from a Talons project, we wind up spending like 1-4 dice on the Talons... then 6-10 dice on other branches of the military, if not more.

That's the first reason. The second is bigger...

The history.



Looking at the past decade, Talons dice funding came in three waves- well, a ripple and two waves. The first ripple was early in the First Four Year Plan, when we did the performance review, the Talons made some recommendations, and we developed the Wolverine Mark 3. However, it soon became apparent that military projects were gonna be expensive, and we had a LOT on our plate to rebuild the civilian economy.

You may recall that even at the end of the First Plan we still had large numbers of citizens in refugee camps, we were still dealing with a (mitigated) doomsday clock until the economy collapsed for lack of Capital Goods, and the Consumer Goods situation didn't bear thinking of and the meter was hard up against the "bottom of the dial" peg. We had no fortress towns (yet), reconstruction of the direct damage from the war was very much not over, we didn't have universal mass transit or Internet even in the Blue Zone cities, we didn't have the fusion lift program fully active, we didn't have the Blue Zone sonic perimeters fully established, we had barely started Enterprise and no other stations, we had minimal commsats and had done no orbital cleanup, the school system was only partially back online, our ASAT control systems were no more resilient than back when Nod punched out the GSFC control hub at the start of Tib War III and nuked the Philadelphia, we didn't have complete production lines of Apollo fighters, no production lines for hydrofoils, and such an incomplete set for Zone Armor for ZOCOM itself, such that our ZOCOM infantry were often going out into Red Zones wearing frickin' hazmat suits, and we had effectively no shell plants for our then-fairly-new artillery.

And that was at the END of the plan, AFTER four years of us spending all of 10 R on the Talons the entire time.

[deep breath]

In the face of all this, it is unsurprising that during the First Four Year Plan, the branch of the military specifically responsible for developing exotic high-powered next-generation weaponry didn't get much love. We did spend a fair number of Military dice during those first four years, but most of them were spent on just rolling out refits we already had, stuff that in Command and Conquer 3 is only available as special upgrades to GDI's regular troops. Like arming our tanks with railguns instead of regular cannons, or putting all our soldiers into boron-composite armor instead of Kevlar. There would not have been any hope of funding serious development of next-generation weaponry on a large scale.



Then comes the Second Plan.

2054 was our first introduction to the post-reapportionment income scramble. We basically phoned in our Military dice for most of that year, only getting serious in 2054Q4, which I believe would have been around the time Reynaldo screwed over one of our glacier mining programs. I think this was also around the time that military priority indicators were introduced, so that was good... aaand we learned just how fucked the situation was from the Talons' point of view.

Cue 2055Q2-2056Q2, when we spent an average of two dice per turn on the Talons, which is actively disproportionate... because we were trying to fill a tremendous pit in a very short amount of time. In the space of little more than a year, we went into the Talons category and unlocked an entire new category of industrial project, two classes of combat mech, and the foundation of our current-generation laser point defense systems.

So what the hell happened, you ask?

Well, we had a bit of a pause to catch our breath after 2056Q2, probably not least because with the advent of the laser point defense the Talons had become a victim of their own success. Suddenly, we had very desirable point defense refits for our tanks and ships, and that sucked a fair amount of oxygen out of the room, along with other priorities like the Governor yards.

Even so, that pause only lasted about three quarters.

But wait, Simon, you ask, looking at my own damn list, we spent nothing on the Talons for literally nine quarters straight. What are you talking about?

The stabilizer constellation.

From 2057Q2 through 'Q4, we spent basically every Free die we had on the Tiberium category to get the tiberium stabilizers into orbit as fast as possible. With a 2000-point project to clear, we had no time or interest for "extras," and the then-available Talon projects (the Mastodon, the Havoc, and plasma cannons) were probably seeming kind of... extra... at the time. Given that we were back down to five Military dice per turn, doing a deployment on the Mastodon or the Havoc would have eaten up something like a third of our available dice in that short timeframe, and even if we developed plasma cannons we'd never find the budget to put them on anything in 2057... or in 2058, Year of the Reapportionment.

So yeah, 2058 wasn't a great time to be a Talon asking for money, either.

But you will note that we are now back to something approaching the surge funding of 2055-56. Not quite there, mostly because the Great Warlord Dogpile has stacked on an extra sense of urgency to projects favored by the other branches.

But we're back up there.

I fully expect Talons funding to stay reasonably stable, except during leap years (reapportionment) and emergency times, from here on out.



Actually, Talons projects fall into one of two categories.

Either they want to develop and deploy a mech, which is usually 10 R/die (cheap), or they want to do a development project on some kind of high-tech weapon system, which is usually 25-30 R/die... but then, so are most other development projects.

You don't see them demanding massive sustained investment of 5+ die into single 15-20 R/die major projects like some other branches of the military (looking at you, Navy).

[smiles]

Let's have another history review.

We got crystal beam lasers from the Nod gacha.

Then we had a Talons project for "make a crystal beam point defense laser."

Until we did that particular Talons project, we didn't have laser point defense options.

Seriously, read the history. In 2056Q1, we had three laser projects, all based off the crystal beam laser research. They were Tactical Airborne Laser Development, Orbital Defense Laser Development, and Rapid Fire Laser Weapons Development. In that turn, we did the third of those options- the Talons option.

The very next turn, we still had airborne and orbital laser options. But pop, up came a new project under the Talons. Laser Point Defense Systems Development. Gated behind the Titan Mk 3 project.

Like good little boys/girls/enbies, we duly beelined the Titan deployment with three dice. This in turn unlocked High Efficiency Heat System Development (not a Talons project) and the now-unlocked Laser Point Defense Systems Development (totally Talons).

And then bam, in 2056Q4, there we were, with a laser variant of Remote Weapon Systems Deployment Predator (now an effectively mandatory option).

Naval point defense with lasers came later, in 2058Q2... but the technology of laser point defense within the Earth's atmosphere simply did not exist for GDI until we'd unlocked it through not one, but three Talons projects, each gated behind another.
Yep I don't know how people keep on forgetting that we are pretty much the nurse in the burn Ward that just got sent the survivors of a multi train pile crash that 2 carrying passengers the other carrying gasoline and other flammable stuff and having to decide who gets morphine from the rapidly draining stockpile that got half destroyed and quarter contaminated beforehand.......
 
Yep I don't know how people keep on forgetting that we are pretty much the nurse in the burn Ward that just got sent the survivors of a multi train pile crash that 2 carrying passengers the other carrying gasoline and other flammable stuff and having to decide who gets morphine from the rapidly draining stockpile that got half destroyed and quarter contaminated beforehand.......
...It's not that bad.

Among other things because we can totally Military-dice our way to actual victories, it's not just a "we're gonna lose but how fast" thing. The problem is in allocation and prioritization, yes, but I don't think that imagery quite captures it.
 
I wonder how cannonical GDI distributed it's military dice, to what degree each branch got funding.

I think we're in that spot if not being as technological advanced as canon GDI, but our base forces equipment are much more developed.
 
I wonder how our industries will look post-Tiberium. Will we lose access to STUs? Will we even 100% reject Tiberium?
Unlikely. As I understand it there are a few "versions" of TCN, which depending on the version either straight up deletes it or halts the spread or something in the middle - and really we want the version that lets us corral Tiberium because all of it disappearing would torpedo our economy (both from lack of the miracle perfect feedstock we manufacture stuff with and the fact that Tiberium has probably eaten a lot of the accessible deposits of metals and such that we would otherwise need), as well as do stuff like inducing massive geological instability from all the sudden underground voids that used to be full of green death rock.

All this to say, we're probably not going to be post-Tiberium at any point in the near future. Even without a constant replication and spread, it would take probably centuries to fully dig out all of the Tiberium on Earth. And as I mentioned above, even with the hazards it is still a perfect material for producing almost anything. Tiberium is almost our whole economy and it would take a very long time to wean off.
 
I wonder how cannonical GDI distributed it's military dice, to what degree each branch got funding.

I think we're in that spot if not being as technological advanced as canon GDI, but our base forces equipment are much more developed.
Well, by this point canon GDI was in a death spiral, so they probably couldn't afford to keep activating Military dice no matter how badly they wanted to. I'm pretty sure we're well in advance over them overall, even if they had some cool specialty shit we don't.

I wonder how our industries will look post-Tiberium. Will we lose access to STUs? Will we even 100% reject Tiberium?
Worst case scenario, we can figure out how to strip the atmosphere off Venus and mine from there, relying on whatever technology we use to get tiberium gone or controlled on Earth to keep it contained on Venus.

I for one believe the solution to 'steel talon can't protect our shit' is investing in stealth-breaking technology.
That might help, but in this case, I'm pretty sure the enemy didn't rely exclusively on cloaking devices to hide from us, so counter-cloak tech won't necessarily prevent repetitions of the event.

The only way to stop an badguy psychic commando is with a goodguy psychic commando. Lets make our own.
To ensure that your goodguy psychic commando is in the right place to stop their badguy counterpart, you need a very particular kind of psychic. :p

Unlikely. As I understand it there are a few "versions" of TCN, which depending on the version either straight up deletes it or halts the spread or something in the middle - and really we want the version that lets us corral Tiberium because all of it disappearing would torpedo our economy (both from lack of the miracle perfect feedstock we manufacture stuff with and the fact that Tiberium has probably eaten a lot of the accessible deposits of metals and such that we would otherwise need), as well as do stuff like inducing massive geological instability from all the sudden underground voids that used to be full of green death rock.

All this to say, we're probably not going to be post-Tiberium at any point in the near future. Even without a constant replication and spread, it would take probably centuries to fully dig out all of the Tiberium on Earth. And as I mentioned above, even with the hazards it is still a perfect material for producing almost anything. Tiberium is almost our whole economy and it would take a very long time to wean off.
It's a good argument for setting up a lot of moon mines, is all I know, because then at least we have SOME economy that could be used to sustain things on Earth while we figure out what the hell we're going to do next.
 
The only way to stop an badguy psychic commando is with a goodguy psychic commando. Lets make our own.
It's time to get Ghost Stalker out of retirement lads. Gotta show NOD our mutant commandos were slaughtering cybernetically enhanced killing machines before they were even born.

Well, by this point canon GDI was in a death spiral, so they probably couldn't afford to keep activating Military dice no matter how badly they wanted to. I'm pretty sure we're well in advance over them overall, even if they had some cool specialty shit we don't.

Worst case scenario, we can figure out how to strip the atmosphere off Venus and mine from there, relying on whatever technology we use to get tiberium gone or controlled on Earth to keep it contained on Venus.

That might help, but in this case, I'm pretty sure the enemy didn't rely exclusively on cloaking devices to hide from us, so counter-cloak tech won't necessarily prevent repetitions of the event.

To ensure that your goodguy psychic commando is in the right place to stop their badguy counterpart, you need a very particular kind of psychic. :p

It's a good argument for setting up a lot of moon mines, is all I know, because then at least we have SOME economy that could be used to sustain things on Earth while we figure out what the hell we're going to do next.
I mean, I'd argue even then Venus is probably far more lucrative than moon mining by that point once we've got the infrastructure set up for it. And I think our only real concern there is preventing an LT eruption that could potentially further spread Tib.
 
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I think we can kinda look at this in a similar vein to strategy games. You have tier 1-4 with each tier having stronger but more expensive units.

In tier 1, there was almost no funding in order to just boom the economy, which at the great cost of the military has allowed us to gain a ton of resources per turn.

Upon reaching tier 2 tech, we choose to use our eco boom in order to fund a giant army, not develop further into tech 3, which isn't a bad choice really.

There's a reason why aggro and early rush is a thing in games. Because it works, so we got a giant standing army in tier 2, while NOD is starting to finalize their tier 3 tech, and "heroic units".

At this point, it's up to the military to use the future advantag we discarded in order to maximize our current advantage.

And given we got a war on our hands, i think the best strategic choice was made, by focusing on utilizing tier 2 tech, instead of developing tier 3.

Of course, after the war is over is when we should look into really funding steel talons and respective projects, before NOD reaches a theoretical tier 4 and wins through sheer out-teching, while we got a giant but reaching in-effective tier 2 army
 
I mean, I'd argue even then Venus is probably far more lucrative than moon mining by that point once we've got the infrastructure set up for it. And I think our only real concern there is preventing an LT eruption that could potentially further spread Tib.
Put this way.

If Kane offers us a TCN system and we agree to build it and it unexpectedly vanishes all the tiberium on Earth when activated, then at that moment in time we will be unprepared and the moon mining would be extremely important. Because it's unlikely that we'd indulge in two simultaneous megaprojects, one to profitably mine tiberium on Venus and one to restrain tiberium on Earth. Unless we have reason to think Venus is on the brink of liquid tiberium explosions, we'd build the TCN on Earth first.

Sure, we'd probably be planning to later build a TCN on Venus... But that would be after doing enough terraforming that the planet is only a tiberium hell and not a tiberium hell under eighty bars of metal-melting hot CO2 and concentrated sulfuric acid fog. One civilizational megaproject at a time, y'know?

So there'd probably be a gap in this scenario, where Earth's tiberium abruptly goes 'poof' and we have to deal with the fallout of that, but where the economy is simply utterly incapable of setting up viable tiberium mining on Venus, not least because all our Earthbound tiberium supplies just went 'poof' as mentioned.

That's the period where asteroid and moon mining (plus recycling old hardware) potentially saves our asses while we convert to a non-tiberium economy... Because the only alternative would be to do something unthinkable like take the Venusian tiberium and back-transplant it to Earth, or to some other planet less insanely inaccessible than the surface of Venus, at any rate.
 
Wacky idea: could we use portal technology to open one point on Venus, another on Mars, as a way to simultaneously get atmosphere and heat on Mars while making Venus less utterly and completely destructive to Tiberium mining efforts?
 
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