We can, but I'd prefer not to be that restricted in our options. Once we have non-income options to pursue, we'll have a number of things we want to do. Setting up containment lines and Blue Zone inhibitors are both good ways to get abatement that don't pay off well in income- and come to that, Blue Zone inhibitors' main cost is Energy, which we'll be having to conserve carefully if we can't just build fusion reactors. There may also be more tiberium research.We might need to do those Ion Storm refits, after we get all the income we need. Sometime in 2063?
Apparently not. It seems.
You're citing selectively.The expansion of regular healthcare infrastructure to accommodate our swollen population and service the new urban metro areas is marginal? It's marginal vs servicing patients in one specialism? Moreover the last time we worked on it, two quarters ago, we rolled a 1 and uncovered numerous issues with handover and establishment of services.
Now, much of this is significant or serious, but it isn't something we can solve just by building out more hospitals in a hurry. Problems with refugee culture not being entirely compatible with GDI's expectations and customs don't go away just because you build some more buildings.
I mean I wanted to do the optics labs but that put my turn budget way too flipping high. It's alloy production that saps the resources needed, not the service AEVAYes.
Although candidly, if the optics labs don't get funded this turn, it'll be because people wanted to do the Service AEVA instead.
The last paragraph is a list of some of the reasons why the first phase isn't already finished despite the significant dice investment already made.Well that's just wrong, which I know because I read it. The last paragraph is quite literally a problem of missing physical stuff, so that's one thing that it can absolutely solve by finishing the first phase.
Building more hospitals doesn't translate into increased staffing capacity; it's a "more hospitals" action, not a "more medical schools" action. The problem isn't just poor handover, it's that there is no handover; we're getting tens of millions of patients who have no prior engagement with the health care system and are having to start or restart from scratch. On top of that, the refugees coming into GDI territory don't even engage with health care in the way our system is accustomed to, and that's not just an issue they have with hospitals, it's an issue they have with their GPs.Moreover poor handover is an issue of increased relative workload to patient, which you can mitigate though additional staffing capacity.
I'm sorry, you're right. That's a good point. Because people are taking the Service AEVA die to reduce total Service expenses... by eating a Service die, so that there is no need to spend R on it.I mean I wanted to do the optics labs but that put my turn budget way too flipping high. It's alloy production that saps the resources needed, not the service AEVA
What timing. I just got around to the change I was comtemplating last night before bed, and it's just after you did this.Foot off the Mining Pedal Q2 2062 (Phht)
(7 votes, plus Phht, counted separately)
(heavy dice on railroads, 0 dice on foundries, 1+E die on improved fusion, 2 dice on Aberdeen, ocular implants rather than Service AEVA, 3 dice Zone Armor, 3 dice naval laser refits)
It rather obviously does on account of giving people faculties in which to work. It has a negative labor mod for God's sake Simon, does that represent taking people out back and shooting them?Building more hospitals doesn't translate into increased staffing capacity; it's a "more hospitals" action, not a "more medical schools" action.
I mean, it doesn't really invalidate anything and it's easy for me to edit... but where'd you get the Resources from? The foundries are more expensive than Aberdeen.Sorry to ding all of you, but making two changes to the plan of mine you voted for. First - I'm switching the 2D on Aberdeen to Alloy Foundries. Second, I think the reason the vote tally isn't putting your votes on the plan itself is because I don't have "Plan" at the front, so I'm going to make that change on the names for base plan and Chicago Apartments.
If it turns out to work, I'll fix Maximum Chicago's name, but that involves notifying someone that's not in this current list. ^^
C/P-ing from the edited plan post so you don't have to go looking for what the changed name is:
[] Plan Foot off the Mining Pedal Q2 2062
[] Plan Foot off the Mining Pedal Q2 2062, Chicago Apartments
Apologies for the name change.
What timing. I just got around to the change I was comtemplating last night before bed, and it's just after you did this.![]()
Aberdeen is 30R/die, Foundries are 40R/die. My budget for that plan went from 1010 to 1030 by switching those two dice. I had 40R of buffer on the base plan at the start of the vote.I mean, it doesn't really invalidate anything and it's easy for me to edit... but where'd you get the Resources from? The foundries are more expensive than Aberdeen.
Oh. Sweet! Well, good on you then.Aberdeen is 30R/die, Foundries are 40R/die. My budget for that plan went from 1010 to 1030 by switching those two dice. I had 40R of buffer on the base plan at the start of the vote.
I'm pretty sure the employment rate among health care workers in GDI territory is as close to 100% as makes no difference. Do you think we have doctors who would otherwise be employed, but can't work because there aren't enough medical facilities? We've heard no word of such a problem.It rather obviously does on account of giving people faculties in which to work. It has a negative labor mod for God's sake Simon, does that represent taking people out back and shooting them?
The gulf between the serviced populations (read: refugees and Old Blue Zoners) is a real problem, but I don't think the hospitals address it- see above. Remember, the refugees aren't ghettoized into the new cities, much as Initiative First wishes they were. Those populations are mixed, statistically speaking.And all this waffle is still just a diversion from the fact that the gulf between the serviced populations is my problem.
I definitely agree that this is an improvement, though it isn't going to change my vote, because you've got no dice on improved fusion research and I consider that important. But it's a clever budgetary juggle; we'll need the +Food sooner or later. Good idea....
I shifted my dice in Agriculture from spending 2 dice on Vertical Farming to spending 2 dice on BZ Aquaponics, saving 10R, that I then used to fund Stealth Disruptor development in Mil. This is more useful to us than working on Ferro atm, I feel.