- Militarists (2/5/6/8)
- [ ] Take 90 points of Capital Goods
- [ ] Complete Karachi Planned City
- [ ] Complete Colombo Planned City
- [ ] Take three of the following projects
- [ ] Take six of the following projects
-[ ] Prototype Plasma Weapons Development
-[ ] Shimmer Shield Development
-[ ] Orbital Defense Laser Development
-[ ] Tube Artillery Development
-[ ] Railgun Munitions Development
-[ ] Tactical Plasma Weapons Development
- [ ]Take three of the following projects
- [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
- [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
- [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
- Initiative First (5/9)
- [ ] Build at least two phases of Blue Zone (Specialized) Arcologies
- [ ] Remove Yellow Zoners from Blue Zone Universities
- [ ] Deregulate Blue Zone Businesses
- [ ] Spend No More than 2 dice or 30 resources (whichever is less) on Yellow Zone Projects every quarter.
- [ ] Spend No More than 1 die or 15 resources (whichever is less) on Yellow Zone projects every quarter.
- [ ]Take three of the following projects
- [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
- [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
- [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
- [ ] Nominate an Initiative First Deputy and Commit to stepping down after a single term.