We have enough dice to make this happen without going maximum squeeze. Yes it will probably consume most of our free dice, but who said it would be easy.
I feel obliged to point out that it would only consume most of our Free Dice if the Bays/Lunar Base/Island Class Stations are not more efficient then the current average 150 people in space per die from Columbia.
 
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Any ideas so as not make them home grown terrorists? That's the sticking point for me.
I fear we will face the same lesson the socialist learnt in weimer republic (working with the you know who) that working with these people will lead to them become more dangerous not less
[X] Plan All The Spinoffs
[X] Plan Attempting To Go To Space (without Initiative First)
 
Any ideas so as not make them home grown terrorists? That's the sticking point for me.
tbh I see no path where this does not happen
As far as I'm concerned, the real crazies in the IF base are going to radicalize no matter what. It's not like we're going to stop making efforts to reach out to Yellow Zoners or reject a TCN deal/ceasefire, the "kill 'em all and let Kane sort them out" crowd will only ever get more pissed off at the player character's actions.
 
That is not the full quote:



The two most common outcomes are A we get a fifth column in our own society NOD can agitate with terrorist actions to get us worse results and B we get a political party that is going to push for racist/xenophobic actions but also serve as a flawed measuring stick for how much of our own population is racist/xenophobic.

I'd rather take the measuring stick. Keep one's friends close and one's enemies closer and all that comes with that.
I was arguing against your statement that
If we only take the lower four of the security goals we will cause a split in Initiative First where we can get it split into a Security Party and an Apartheid Party. Which will dilute it's political power even more
Which is completely unsupported by any evidence. The statement we do have indicates that to reduce the size of IF we need to take option A and not option B. Any idea that supporting the racism party will somehow cause them to break apart and get weaker needs citations since it goes completely against what we actually have been told, which is that supporting them gives them legitimacy.

As for us getting a fifth column I honestly think you're vastly overstating how many IF voters are willing to respond with violence due to their political party not getting credit for pushing for things we'll be achieving. Also, IF's use as a measuring stick is a flawed analogy because most measuring sticks don't literally try to convert people to their way of thinking, something we'd only be assisting by legitimising them
 
Any ideas so as not make them home grown terrorists? That's the sticking point for me.
Without saying or implying anything about the in-universe facts, I observe that GDI separatist faction(s) were part of the command & conquer 4 plot, that this is a C&C quest that stations of the canon-wise is currently before the incident that incited said faction(s)' sedition, and furthermore that this quest's political outcomes are mostly probabilistic with narrative weighting.

I infer from the above that there isn't actually anything in our power we can do to guarantee that there are no home-grown terrorists. Even if we stack the deck against it, the RNG will have its say, and I suspect the conceit of the quest would be undermined if there wasn't an extremely high chance of it still saying "sedition" for at least somebody.
 
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Any ideas so as not make them home grown terrorists? That's the sticking point for me.
We can shave off many, but probably not all.

My number one method is to throw as much support behind Litinov as possible. She may not be the best diplomat, but as shown by Mecca, she knows how to heal deep wounds. Her first step was to acknowledge the harm that the GDI had committed, rather than to bury it. And by acknowledging the harm that the GDI committed, allowed us to take steps to make reparations for the harm, and thus go for a true, positive, peace with the Caravanserai, rather than a relationship merely characterized by the absence of violence.

I think that empowering her will allow her to work more deeply with the UYL and the Open Hand party, so that they can in turn take the necessary steps to remove some of the hatreds and desire from vengeance within our society in a virtuous cycle.

Our other steps are to continually provide more hope for our people, so that they have something to live for rather than merely desiring to hurt others to assuage their own pain. Whether it is space habitation or tiberium inhibitors to give them a future, quality housing and food for creature comforts, medical treatments/prosthetics/therapy to give them a new lease on life, employment or entertainment to distract them from their pain, all are helpful. For the people that feel scared and insecure, we can build things that make them feel safer, such as fortress towns, anti-hallucinogen drugs, funding InOps, and deploying Zone Armor.

And finally, ithillid has been asking for ideas for laws that we can try to use our influence to pass. I personally don't have any ideas on that front, but I'm sure that we between so many people in this thread that we'll come up with something.

But giving more influence to the party that gets their votes through scare-mongering isn't going to help achieve a positive peace. It isn't going to make their voters less bigoted, nor less afraid. At absolute best, it means that we are bribing them to keep their rhetoric targeted on hurting 'others', rather than tearing down the government. And in the mean time, they'll be expanding their influence, and hurting the people that they can hurt. It's making a larger future problem, in exchange for a false-fascade of peace, where we are pretending that they aren't hurting the people that they are hurting.
 
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In regards to Initiative First splitting I personally don't see it happening since the split already happened, 5 or 6 years ago in quest. Initiative First and the Militarists all used to be in the same party, the Hawks, until the the Militarists decided to go off and make a party concerned with just the military focus without the racism. I just don't see why anyone who didn't want the racism would continue to vote for IF, especially once it became clear the Militarists are the more successful of the two.
 
Honestly, yeah, I'm with you.

Kane has the body count of at least a dozen Hitlers, and that is being generous. It's probably more like 30-50 Hitlers.

Initiative First are terrible, but they're normal terrible.

Frankly, I think a big part of it is that Initiative First resembles groups most SVers already know and loathe in real life, whereas Kane is a fictional supervillain with a suave demeanor and a cool backstory.

Basically yeah.

I think the thing that gets me up about it is the moralizing. Like if someone's take is screw Kane and IF? Like right on man. It's the let's run our mouths about them and deal with Kane thing that's annoys me. They're assholes and Kane is well like you said running a kill streak on the others when it comes to body counts.

I don't think they are long for this world whether or not they get slapped by InOps and planning around them is just stupid to me. Their actions or inactions should not matter.

Up until this came up I just assumed we took options and checked the box if it popped up under someone's party. I was unaware you could actually do something and snub the party if they asked for it.

One way or another it'll be good when they go. They take up too much space as is.
 
I was arguing against your statement that

Which is completely unsupported by any evidence. The statement we do have indicates that to reduce the size of IF we need to take option A and not option B. Any idea that supporting the racism party will somehow cause them to break apart and get weaker needs citations since it goes completely against what we actually have been told, which is that supporting them gives them legitimacy.

As for us getting a fifth column I honestly think you're vastly overstating how many IF voters are willing to respond with violence due to their political party not getting credit for pushing for things we'll be achieving. Also, IF's use as a measuring stick is a flawed analogy because most measuring sticks don't literally try to convert people to their way of thinking, something we'd only be assisting by legitimising them

o_O

Hawks (2/4/6/8)
  • [ ]Construct at least 3 MARV fleets
  • [ ] Construct at least 5 MARV fleets
  • [ ] Spend at least two dice or 30 resources (whichever is less) on military projects every quarter
  • [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
  • [ ] Build at least eight military goods factories. (Apollo, Rapier, Zone Suit, Shell Plant)
  • [ ] Complete at least five deployment programs (Wolverine Deployment, Point Defense Refit, etc)
  • [ ] Take at least two additional grants programs.
  • [ ] Take 30 points of Capital Goods

  • Militarists (2/5/6/8)
    • [ ] Take 90 points of Capital Goods
    • [ ] Complete Karachi Planned City
    • [ ] Complete Colombo Planned City
    • [ ] Take three of the following projects
    • [ ] Take six of the following projects
-[ ] Prototype Plasma Weapons Development
-[ ] Shimmer Shield Development
-[ ] Orbital Defense Laser Development
-[ ] Tube Artillery Development
-[ ] Railgun Munitions Development
-[ ] Tactical Plasma Weapons Development
  • [ ]Take three of the following projects
  • [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
  • [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
  • [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter

  • Initiative First (5/9)
    • [ ] Build at least two phases of Blue Zone (Specialized) Arcologies
    • [ ] Remove Yellow Zoners from Blue Zone Universities
    • [ ] Deregulate Blue Zone Businesses
    • [ ] Spend No More than 2 dice or 30 resources (whichever is less) on Yellow Zone Projects every quarter.
    • [ ] Spend No More than 1 die or 15 resources (whichever is less) on Yellow Zone projects every quarter.
    • [ ]Take three of the following projects
    • [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
  • [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    • [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    • [ ] Nominate an Initiative First Deputy and Commit to stepping down after a single term.

Scheduled vote count started by Ithillid on Oct 8, 2021 at 8:23 PM, finished with 247 posts and 103 votes.

  • [X] Plan Trimmed Arcologies
    -[X] Totals 10+286+203+73+85+570 = 1227 votes (68.2%)
    -[X] No changes in PS
    -[X] Budget 30% (410 Resources per turn)
    -[X] Capital Goods 50 points
    -[X] Consumer Goods 120 points
    -[X] Food 20 points in reserve
    -[X] 700 points
    -[X] Stations- 4000 points
    -[X] Abatement- 40 Points
    -[X] Free Market Party (0/3/5/8) (three promises already made elsewhere, 10 votes)
    --[X] Increase GDI income by at least 700 points (FMP)
    --[X] Take 120 points of Consumer Goods (FMP)
    -[X] Market Socialists (3/5/7/9) (five promises, 286 votes)
    --[X] Increase GDI income by at least 700 points (MS)
    --[X] Take 120 points of Consumer Goods (MS)
    --[X] Take 40 points of Abatement (MS)
    --[X] Complete at least three phases of Blue Zone Arcologies (MS)
    -[X] Militarists (2/5/6/8) (five promises, 203 votes)
    --[X] Take six of the following projects: (Mil)
    ---[X] Prototype Plasma Weapons Development (Mil)
    ---[X] Shimmer Shield Development (Mil)
    ---[X] Orbital Defense Laser Development (Mil)
    ---[X] Tube Artillery Development (Mil)
    ---[X] Railgun Munitions Development (Mil)
    ---[X] Tactical Plasma Weapons Development (Mil)
    --[X] Take five of the following projects (Mil)
    ---[X] Complete the Hydrofoil Project (Mil)
    ---[X] Complete the Point Defense Refits (Mil)
    ---[X] Complete at least three more phases of Shell Plants (Mil)
    ---[X] Complete at least two more phase of Ablative Armor (Mil)
    ---[X] Complete at least two more phases of URLS production (Mil)
    --[X] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter (Mil)
    -[X] United Yellow List (2/4) (five promises, 73 votes)
    --[X] Increase GDI processing limit by at least 1200 (UYL)
    --[X] Complete three phases of Blue Zone Arcologies (UYL)
    --[X] Complete three phases of shell factories. (UYL)
    --[X] Increase GDI income by at least 700 (UYL)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (UYL)
    -[X] Starbound (3/5) (three promises, 85 votes)
    --[X] Complete GDSS Philadelphia (SPAAACE!)
    --[X] Complete GDSS Enterprise (SPAAACE!)
    --[X] Complete at least six phases of Lunar Mines (SPAAACE!)
    -[X] Socialist (2/4) (1 promise, 0 votes)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Commie)
    -[X] Developmentalists (4/8/12) (eight promises, 570 votes)
    --[X] Increase GDI processing limit by at least 1200 (Dev)
    --[X] Increase GDI income by at least 700 (Dev)
    --[X] Complete GDSS Philadelphia (Dev)
    --[X] Complete GDSS Enterprise (Dev)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Dev)
    --[X] Complete Perennials Phase 3 (Dev)
    --[X] Take six of the following projects (Dev)
    ---[X] Prototype Plasma Weapons Development (Dev)
    ---[X] Shimmer Shield Development (Dev)
    ---[X] Orbital Defense Laser Development (Dev)
    ---[X] Tube Artillery Development (Dev)
    ---[X] Railgun Munitions Development (Dev)
    ---[X] Tactical Plasma Weapons Development (Dev)
    -[X] Initiative First (5/9)
    --[X] Hideo Ozawa can go play hopscotch in a Yellow Zone minefield (IF)
    [X] Plan Happy Arcologies, Happy Life
    -[X] Totals 10+316+203+73+155+34+570 = 1361 votes
    -[X] Results in 70+5 = 75 PS
    -[X] Budget 30% (410 Resources per turn)
    -[X] Capital Goods 70 points - (+5 PS)
    -[X] Consumer Goods 120 points
    -[X] Food 20 points in reserve
    -[X] 700 points
    -[X] Stations- 4000 points
    -[X] Abatement- 60 Points
    -[X] Free Market Party (0/3/5/8) (four promises already made elsewhere, 10 votes)
    --[X] Increase GDI income by at least 700 points (FMP)
    --[X] Take 70 points of Capital Goods (FMP)
    --[X] Take 120 points of Consumer Goods (FMP)
    -[X] Market Socialists (3/5/7/9) (seven promises, 316 votes)
    --[X] Increase GDI income by at least 700 points (MS)
    --[X] Take 70 points of Capital Goods (MS)
    --[X] Take 120 points of Consumer Goods (MS)
    --[X] Take 60 points of Abatement (MS)
    --[X] Complete at least five phases of Blue Zone Arcologies (MS)
    -[X] Militarists (2/5/6/8) (five promises, 203 votes)
    --[X] Take six of the following projects: (Mil)
    ---[X] Prototype Plasma Weapons Development (Mil)
    ---[X] Shimmer Shield Development (Mil)
    ---[X] Orbital Defense Laser Development (Mil)
    ---[X] Tube Artillery Development (Mil)
    ---[X] Railgun Munitions Development (Mil)
    ---[X] Tactical Plasma Weapons Development (Mil)
    --[X] Take five of the following projects (Mil)
    ---[X] Complete the Hydrofoil Project (Mil)
    ---[X] Complete the Point Defense Refits (Mil)
    ---[X] Complete at least three more phases of Shell Plants (Mil)
    ---[X] Complete at least two more phase of Ablative Armor (Mil)
    ---[X] Complete at least two more phases of URLS production (Mil)
    --[X] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter (Mil)
    -[X] United Yellow List (2/4) (five promises, 73 votes)
    --[X] Increase GDI processing limit by at least 1200 (UYL)
    --[X] Complete three phases of Blue Zone Arcologies (UYL)
    --[X] Complete three phases of shell factories. (UYL)
    --[X] Increase GDI income by at least 700 (UYL)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (UYL)
    -[X] Starbound (3/5) (five promises, 155 votes)
    --[X] Complete GDSS Philadelphia (SPAAACE!)
    --[X] Complete GDSS Enterprise (SPAAACE!)
    --[X] Complete at least six phases of Lunar Mines (SPAAACE!)
    --[X] Gain at least 100 RpT from offworld mining (SPAAACE!)
    --[X] Fund all remaining probe missions (SPAAACE!)
    -[X] Socialist (2/4) (three promises, 34 votes)
    --[X] Complete at least five phases of Blue Zone Arcologies (counts for two) (Commie)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Commie)
    -[X] Developmentalists (4/8/12) (eight promises, 570 votes)
    --[X] Increase GDI processing limit by at least 1200 (Dev)
    --[X] Increase GDI income by at least 700 (Dev)
    --[X] Complete GDSS Philadelphia (Dev)
    --[X] Complete GDSS Enterprise (Dev)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Dev)
    --[X] Complete Perennials Phase 3 (Dev)
    --[X] Take six of the following projects (Dev)
    ---[X] Prototype Plasma Weapons Development (Dev)
    ---[X] Shimmer Shield Development (Dev)
    ---[X] Orbital Defense Laser Development (Dev)
    ---[X] Tube Artillery Development (Dev)
    ---[X] Railgun Munitions Development (Dev)
    ---[X] Tactical Plasma Weapons Development (Dev)
    -[X] Initiative First (5/9)
    --[X] Hideo Ozawa can go play hopscotch in a Yellow Zone minefield (IF)
    [X] Plan Another Supermajority
    -[X]Treasury Allocation
    --[X] 30% (410 Resources per turn)
    -[X]Capital Goods
    --[X] 70 points
    -[X]Consumer Goods
    --[X] 120 points
    -[X]Food
    --[X] 20 points in reserve
    -[X]Income
    --[X] 800 points
    -[X]Stations
    --[X] 4000 points
    -[X]Abatement
    --[X] 40 points
    -[X]Political Breakdown (1400 votes) (+5 PS)
    --[X]Free Market Party (30 votes)
    ---[X][FMP] Increase GDI income by at least 700 points
    ---[X][FMP] Increase GDI income by at least 800 points
    ---[X][FMP] Take 70 points of Capital Goods
    ---[X][FMP] Take 100 points of Consumer Goods
    ---[X][FMP] Take 120 points of Consumer Goods
    --[X]Market Socialists (313 votes)
    ---[X][MS] Take 40 points of Abatement
    ---[X][MS] Complete at least three phases of Blue Zone Arcologies
    --[X]Militarists (223 votes)
    ---[X][MIL] Take three of the following projects (all 6 development promises)
    ---[X][MIL] Take six of the following projects (all 6 development promises)
    ---[X][MIL] Take three of the following projects (all 5 deployment promises)
    ---[X][MIL] Take five of the following projects (all 5 deployment promises)
    ---[X][MIL] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    ---[X][MIL] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    --[X]Initiative First (0 votes)
    ---[X][IF] A hearty "go fuck yourselves"
    --[X]United Yellow List (73 votes)
    ---[X][UYL] Complete three phases of shell factories.
    ---[X][UYL] Increase GDI processing limit by at least 1200
    ---[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    --[X]Starbound (155 votes)
    ---[X][SB] Complete GDSS Philadelphia
    ---[X][SB] Complete GDSS Enterprise
    ---[X][SB] Complete at least 6 phases of Lunar Mines
    ---[X][SB] Gain at least 100 RpT from offworld mining
    ---[X][SB] Fund all remaining probe missions
    --[X]Socialists (34 votes)
    ---[X][SOC] Complete at least five phases of Blue Zone Arcologies (counts for two)
    --[X]Developmentalists (570 votes)
    --[X]Biodiversity Party (2 votes)
    ---[X][BIO] Complete Ranching Domes
    [X] Plan Big Enough Supermajority
    -[X] Treasury Allocation: 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.
    -[X] Capital Goods: 50 points - With the Initiative's politicians expecting great things from Seo's first term in office, a wide spread of investments will produce significant impacts, even if they might not be as great as some could hope for.
    -[X] Consumer Goods: 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] Food: 20 points in reserve - With food supplies stable, and extremely significant, the next key priority is establishing strategic reserves. While there are already significant quantities, they cannot feed GDI's population for all that long without substantial augmentation.
    -[X] Income: 800 points - While still not quite reaching the budgets of 2047, a massive surge of income across the entire plan will place it in a good position as multiple crises raise their bloody heads.
    -[X] Stations: 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.
    -[X] Abatement: 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Politics: Gains 1,142 votes out of 1800 votes total for a 63.333% supermajority
    -[X] Free Market Party (0/3) +10 votes
    --[X][FMP] Increase GDI income by at least 700 points.
    --[X][FMP] Increase GDI income by at least 800 points.
    --[X][FMP] Take 100 points of Consumer Goods
    --[X][FMP] Take 120 points of Consumer Goods
    -[X] Market Socialists (3/5) +286 votes
    --[X][MS] Take 40 points of Abatement
    --[X][MS] Complete at least three phases of Blue Zone Arcologies
    -[X] Militarists (2/5) +203 votes
    --[X][Mil] Take three of the following projects (Development)
    --[X][Mil] Take three of the following projects (Deployment)
    --[X][Mil] Take five of the following projects (Deployment)
    --[X][Mil] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    --[X][Mil] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X] Initiative First (0) +0 votes
    --[X][IF] Nothing.
    -[X] United Yellow List (2/4) +73 votes
    --[X][UYL] Complete three phases of Blue Zone Arcologies
    --[X][UYL] Complete three phases of shell factories.
    --[X][UYL] Increase GDI processing limit by at least 1200
    --[X][UYL] Increase GDI income by at least 700
    --[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    -[X] Starbound (0) +0 votes
    --[X][Star] Complete GDSS Philadelphia
    --[X][Star] Complete GDSS Enterprise
    -[X] Socialist (0) +0 votes
    -[X] Developmentalist (4/8) +570 votes
    --[X][Dev] Increase GDI income by at least 800
    --[X][Dev] Complete Perennials Phase 3
    -[X] Development Projects (Three)
    --[X] Shimmer Shield Development
    --[X] Orbital Defense Laser Development
    --[X] Tube Artillery Development
    -[X] Deployment Projects: All Five of them
    --[X] Complete the Hydrofoil Project
    --[X] Complete the Point Defense Refits
    --[X] Complete at least three more phases of Shell Plants
    --[X] Complete at least two more phase of Ablative Armor
    --[X] Complete at least two more phases of URLS production
    [X]Plan CapGoods Abundance
    -[X] 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.
    -[X] 90 points - A staggering investment, and one that will require substantial effort across the plan, it is also a requirement that is significantly popular, as it should likely provide all sectors with sufficient quantities of desperately needed capital goods. (+15 PS)
    -[X] 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] 30 points in reserve - A somewhat higher goal, providing for even greater defense in depth, the project to establish significant reserves will take substantial effort, but will not exclude the agriculture department from deploying resources to put out other fires (+5 PS)
    -[X] 700 points - While somewhat more ambitious, 700 points of income from all sources is considered to be quite possible, and will begin reaching close to where the Initiative was in terms of output before the Third Tiberium War.
    -[X] 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.
    -[X] 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X][FMP] Increase GDI income by at least 700 points.
    -[X][FMP] Take 70 points of Capital Goods
    -[X][FMP] Take 90 points of Capital Goods
    -[X][FMP] Take 100 points of Consumer Goods
    -[X][FMP] Take 120 points of Consumer Goods
    -[X][MS] Take 40 points of Abatement
    -[X][MS] Complete at least three phases of Blue Zone Arcologies
    -[X]MIL] Take three of the following projects (all 6 development promises)
    -[X]MIL] Take six of the following projects (all 6 development promises)
    -[X]MIL] Take three of the following projects (hydrofoils, PD refits, two more phases of URLS)
    -[X]MIL] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    -[X]MIL] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X][IF]Take three of the following projects (hydrofoils, PD refits, two more phases of URLS)
    -[X][IF] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    -[X][IF] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X][UYL] Increase GDI processing limit by at least 1200
    -[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    -[X][Star] Complete GDSS Philadelphia
    -[X][Star] Complete GDSS Enterprise
    -[X][Star] Fund all remaining probe missions
    -[X][DEV] Complete the North Boston Chip Fabricator
    -[X][DEV] Take three of the following projects (all 6 development promises)
    -[X][DEV] Take six of the following projects (all 6 development promises)
    • [X] Increase GDI income by at least 700 points.
    • [X] Take 70 points of Capital Goods
    • [X] Take 100 points of Consumer Goods
      • [X] Take 40 points of Abatement
      • [X] Take 60 points of Abatement
      • [X] Take three of the following projects
      • -[X] Shimmer Shield Development
      • -[X] Orbital Defense Laser Development
      • -[X] Tube Artillery Development
      • [X] Take three of the following projects
    -[X] Complete the Hydrofoil Project
    -[X] Complete the Point Defense Refits
    -[X] Complete at least three more phases of Shell Plants
    --[X][Mil] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    [X] Complete three phases of shell factories.
    • [X] Increase GDI income by at least 700
    • [X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
      • [X] Complete GDSS Philadelphia
      • [X] Complete GDSS Colombia (counts for two)
      • [X] Complete GDSS Colombia
    • [X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
      • -[X] Shimmer Shield Development
      • -[X] Orbital Defense Laser Development
      • -[X] Tube Artillery Development
      • [X] Complete Ranching Domes

We have repeatedly taken actions in previous reallocations that IF wanted done and did them which resulted in IF getting shifted more and more out of focus. Now IF wants Yellow Zone Fortress Cities done and are the only ones who do. I get that this might be a lead into them asking for a wall, but in that case the same reply of go play hopscotch in a minefield is still there. We get actual tangible benefits from finishing borders:

[ ]Blue Zone Perimeter Fencing (Phase 3)
A final wave of laying walls, fortifications, and defense systems will turn the Blue Zones into the second largest array of fortifications in human history. With more harvesters, patrols, and quick response forces, GDI can turn it into a final defensive position short of the Blue Zone cities.
(Progress 424/400: 15 resources per die) (6 points of yellow zone mitigation)

The second largest fortification complex in human history, second only to the prewar fortifications around the blue zones, has been completed. While large sections are little more than fencing and a wall, others are substantial fortress complexes and every few kilometers is a gate fort. While properly fortifying the line will be a military project, substantial work has already been done. As a project, completion has been a closing of a chapter, and a return to a near prewar state, however it is not actually complete. Each quarter, at least for now, the lines are pushed forward, and significant construction work continues as new positions open up and old positions are either repurposed, left as backups, or torn down, depending on their location. Even so, it is still well within the prewar perimeter, and in some places the remnants of the old walls are within visual range of the watchtowers. While a tremendous accomplishment in terms of engineering, it has stemmed the bleeding rather than being a substantial victory. However, it also marks the end of the major Blue Zone defense projects. Protected to the best of GDI's current technology, future projects must push deeper into the Yellow and Red Zones, taking the fight to the crystals before they reach GDI's core territories.

The Blue Zone border has been closed since Q2 2055 and we have had the development of Green Zones because of that. Now IF is asking us to close the Green Zone borders. Sure why not as in this is an unmodified Yellow Zone Fortress Town project which says in last turn:

[ ] Yellow Zone Fortress Towns (Phase 6)
Future waves of Fortress Towns will be positioned deeper into formerly Brotherhood territory, and require substantial networks of roads, rails, and other means of support. While not yet at the limits of GDI ability to construct and support such facilities, they are substantially ahead of most other civilian infrastructure.
(Supports Green Zone Intensification)
(Progress 273/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water)
(Progress 0/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water)

[ ] Intensification of Green Zone Harvesting (Stage 7)
A further wave of Green Zone Tiberium harvesting will both improve the logistical connections across the forward Green Zones and provide greater numbers of forward hardpoints and firebases for Initiative troops.
(Progress 78/100: 15 resources per die) (small additional income trickle [5-15 Resources]) (1 point of yellow zone mitigation) (1 Stage available)

[ ] Yellow Zone Fortress Towns (Phase 6)
Future waves of Fortress Towns will be positioned deeper into formerly Brotherhood territory, and require substantial networks of roads, rails, and other means of support. While not yet at the limits of GDI ability to construct and support such facilities, they are substantially ahead of most other civilian infrastructure.
(Supports Green Zone Intensification)
(Progress 300/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water)
(Progress 93/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water) [88]

The bands of fortress towns along the edges of the Green Zones have been completed and increasingly expanded. Many towns now sport multiple sections, with additional "neighborhoods" sprawling out from the core, each with defensive lines of their own. The perimeter of GDI territory is now dotted with towns strung out strongpoint to strongpoint, each situated on a rise, by a river or lake, or some other piece of favorable terrain. Between them lie strands of Initiative military outposts, connected by rail and roads – a hard shell, much like the ones built by the Initiative before the Third Tiberium War.

However, the fortress town program as a whole is beginning to reach a natural endpoint. With the Brotherhood of Nod increasingly unable to effectively deploy forces to overmatch GDI's assets, and the threat of nuclear war an ever present specter in Initiative strategic planning, more fortress towns are not nearly so needed. While protecting the borderlands is mission critical, future projects are unlikely to see GDI leap forward nearly so far.

Let's complete the Green Border for the same reason we had completed the Blue Border: So it is no longer our job to do Tiberium cleanup in those Zones and so that the Military takes over the supply of it.
 
You are making the assumption that the politicians asking for apartheid and the politicians asking for security are different people. It's entirely possible, and in my opinion probable, that what we have are politicians that want both apartheid and security.

Note that I said politicians. There are likely to be some voters who mostly want security and are only a little bit racist (like GDIWife for example). Now how can we make them split away from the racists? We don't make a deal with IF and still achieve the tasks they want, showing that we are dealing with their issues but that IF is basically useless as far as actual decision making is concerned.

The last thing we should do is hand the racist politicians a victory so they can loudly crow to all of their supporters how they're getting deals with the treasury
We know (from discord discussion) that the IF party (like pretty much all parties) does have a bunch of different factions under their tent. They're not monolithic. So, it make sense that their politicians would have varying levels of bigotry, even if they don't vary as much as their base does.
My question is, how does the situation where we don't return IF calls, but do some of what they want, make their politicians any less able to trumpet "we got these things done", except now they can add "even though the Director of the Treasury is trying to drive us out of GDI"?
Politicians being creatures noted for adhering strictly to the truth, after all... :p

But it seems most of this debate comes from differing views of the composition of the IF Party, and different opinions on the outcome of the actions we have available.
Without saying or implying anything about the in-universe facts, I observe that GDI separatist faction(s) were part of the command & conquer 4 plot, that this is a C&C quest that stations of the canon-wise is currently before the incident that incited said faction(s)' sedition, and furthermore that this quest's political outcomes are mostly probabilistic with narrative weighting.

I infer from the above that there isn't actually anything in our power we can do to guarantee that there are no home-grown terrorists. Even if we stack the deck against it, the RNG will have its say, and I suspect the conceit of the quest would be undermined if there wasn't an extremely high chance of it still saying "sedition" for at least somebody.
There are no guarantees. Well, there's one guarantee, and that's that there aren't any others.
That said, I think it likely that Initiative First will use us doing what they are asking for, without official communications, to support a narrative that they are getting things done in spite of the GDI leadership.

It's not like this particular thing is the only option we have for interacting with/doing things to IF. I happen to believe that we can mitigate and even reverse the trend of IF increasing its power that is part of engagement by other means: do the same thing we did to the FMP by achieving the ends they want (security-wise) without embracing their methods (the InOps funding will help with that, as will QoL increases, and other security/military projects), as well as suggest new legislation and support Litvinov.

And now, approval voting and commentary: (actual votes are on my initial vote post, to avoid borking the tally, somehow.)
Plan All The Spinoffs And No Radicalization For You Mr IF
-I don't like doing so many promises for the Militarists, when we can much more easily get the needed support from Developmentalists. But I also want to have the option to do other things than +population in Space with our Orbital dice.
Plan Civilian Development mk2
-(It's mine, duh) But now has the Litvinov promises fixed so they show up.
 
Hey @Ithillid I've got a pair of important questions
1. when taking a higher version of a party promise such as promising to do 120 con goods to FMP does it also count as the lower version or just one vote?
2. Does this
[ ] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
mean that we can only use free dice on a department when all dice from every department are in use or when all dice in the department we want to use them in are active?
 
We have repeatedly taken actions in previous reallocations that IF wanted done and did them which resulted in IF getting shifted more and more out of focus. Now IF wants Yellow Zone Fortress Cities done and are the only ones who do. I get that this might be a lead into them asking for a wall, but in that case the same reply of go play hopscotch in a minefield is still there. We get actual tangible benefits from finishing borders:
Here's the thing. This following part of the plan is important
-[X] Initiative First (5/9)
--[X] Hideo Ozawa can go play hopscotch in a Yellow Zone minefield (IF)
In which we tell IF to go fuck themselves while still doing the non racist goals and not giving them any credit for it. You know, almost like that's exactly what I have been saying we should do this entire time.
Now, we did work with the Hawks true, but that was when they were explicitly a divided party between the racists and the militarists. If you have any evidence at all that IF is this divided please say so and no, them wanting things as well as racism does not count because racists sometimes want multiple things, not all of which are racist. They're not 2d supervillains stroking their moustaches.

As for the rest of it, you seem to be arguing we should do the Fortress towns. Sure, I agree. I just don't think we should give it to IF as an explicit win for them. I have been completely clear about this if you read my comments
As for kicking the can down the road being good, please note that I support reaching out to the more moderate voters by doing the fortresses, SADN and zone armour, I just don't want to give the racist segregationists in the IF leadership any credit for this, something explicitly stated by Ithillid to ensure IF is a pain in our arse for much longer
Here and in other places. So yeah, lets do the forts, lets do the zone armour, lets do SADN. Let's just do so while explicitly not accepting any support from people who's main goal seems to be apartheid in the short term and likely kicking out a significant portion of our population in the long term because of where they were born

(Edited because I misread one of your points, sorry if you saw that version)

We know (from discord discussion) that the IF party (like pretty much all parties) does have a bunch of different factions under their tent. They're not monolithic. So, it make sense that their politicians would have varying levels of bigotry, even if they don't vary as much as their base does.
My question is, how does the situation where we don't return IF calls, but do some of what they want, make their politicians any less able to trumpet "we got these things done", except now they can add "even though the Director of the Treasury is trying to drive us out of GDI"?
Politicians being creatures noted for adhering strictly to the truth, after all... :p
As Dmol8 has previously shown, our previous policy on IF has been to deny them political wins while then doing the non racist stuff their voters want in order to undercut any points they try to make and reduce their talking points.

You also seem to be forgetting that Ithillid has explicitly stated that working with them will have the effect of legitimising them.
 
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Hey @Ithillid I've got a pair of important questions
1. when taking a higher version of a party promise such as promising to do 120 con goods to FMP does it also count as the lower version or just one vote?
2. Does this

mean that we can only use free dice on a department when all dice from every department are in use or when all dice in the department we want to use them in are active?
For the first, taking the higher version also includes the lower version. So it doesn't count as one vote. Or that's how it's worked in the past. And if it didn't, we wouldn't be able to make some of the maximum promise levels.

Also, for those who don't want to make an absurd number of military promises, I have made a new plan, with one change from my old plan:
-[]Initiative First (0/0/3/6) 0 promises: New phone, who dis?

For those who want more promises for Litvinov happiness and less promises to the Militarists.
Plan name is Plan Civilian Development mk2, ghosting IF
You also seem to be forgetting that Ithillid has explicitly stated that working with them will have the effect of legitimising them.
No, you're ignoring the part of my post where I say that I believe we can counteract that. And then goes on to suggest methods we could use to do just that.
 
No, you're ignoring the part of my post where I say that I believe we can counteract that. And then goes on to suggest methods we could use to do just that.
And I believe that through doing SADN, ZA and Fortress towns we can largely counteract the radicalisation of all but the already extreme racists amongst the IF voters, by getting them to go to other parties rather than the one everyone refuses to work with. Thus meaning that while IF does radicalise it does so because the moderates left, not because the voters themselves radicalised.
All while having a significantly greater chance of shrinking IF as opposed to your plan which risks growing them.
 
It means that you can only start using free dice outside of Tiberium once all dice from all departments are spent.
Right @Crazycryodude and @Simon_Jester you may want to reconsider taking the [ ] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.) objective in light of this.
 
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[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
[X] Plan All The Spinoffs And No Radicalization For You Mr IF
[X] Plan Plowshares
 
So, the differences between the two leading plans Plan All the Spinoffs/Plan Attempting to go to Space (without Initiative First)

Plan All the SpinoffsPlan Attempting to go to Space (without Initiative First)Notes:
Income:25%. 655 RpT.30%. 770 RpT. -10 PS.
Cap Goods Capstones:4 Captones.3 Capstones. -10 PS.
Food:50 Con Goods.40 Con Goods. -5 PS.Currently getting ~13 from perennials over next few turns.
Committed to +12 from dairy.
Space Pop:10k. +10 PS, +Dev, +Starbound20k, +20 PS, +++Starbound
Spin off Commitments:Bureau of Arcologies +15 RpT. -10 PS.
CID. +15 RpT. -10 PS
Free Market PartyTake 4 Industrial CapstonesPlan All the Spinoffs gives the FMP 5 promises, but only 4 were required to hit the desired level of votes. Net result: more FMP support, better FMP performance in the next elections?
Market SocialistsFour industrial Capstones.
Three phases of Blue Zone Arcologies.
+81 Weak Oppose Votes.
Plan All the Spinoffs gives the Market Socialists 8 promises, but only 7 were required to hit the desired level of votes. Net result: more MS support, better MS performance in the next elections?

Not all plan goals are being included in the tally. May need manual check.
MilitaristsASAT Phase 6
Island Class LHAs
+4 Devs
+2 Ground Forces ZA PlantsAs much as I hate the model, the LHA's are a very small deployment (converted shipyard, ~18 hulls) and an easy promise to make.

GF ZA is probably more critical than ASAT phase 6.

We'll probably want to do all the tech devs next plan, just so that we can incorporate the technology via new platforms and the refits department.
UYLThree phases of Blue Zone Arcologies
Department of Core Crops
Refurbish post war housing.
+20 Weakly Oppose Votes.
Increase GDI processing limit by at least 1200Plan All the Spinoffs strengthens the UYL, and we'll probably want both 3 phases or arcologies and refurbishing post war housing (w/ apartments ending soon).

A big chunk of the processing limit will come from Chicago. And we'll probably want the rest if we're planning on increasing out income by at least 1200.
Starbound
Gain at least 100 RpT from offworld mining
Fund all remaining probe missions
Increase GDI Income by at least 1200
10k population in space
+21 Strongly Oppose votes.
20k population in spacePlan All the Spinoffs again overcommits by one promise (5 for 4). As above.
Socialist5 Blue Zone Arcologies
4 industrial capstones
+10 Strongly Opposed votes
Plan All the Spinoffs misses a 'free' 1200 GDI income promise.

Plan AtS: If we're agreeing to 5 BZA here, we're missing out on additional free promises from Market Socialists.

Plan AtgtS is making more promises than needed to get the level of support, presumably due to them already being promised to others. As above.
DevelopmentalistsIncrease GDI processing limit by at least 1200
At least one Development project Every Turn
No more than 3 free dice in the military/turn
+4 GF ZA
Plan AtS: if we're making the processing limit promise here, why aren't we doing it elsewhere?

I'm not sure why both plans are going for 7 promises, when only 6 were required? Maybe that was a change on the original page?
LitinovDepartment of Alternate EnergyDo not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Spend no more than two free dice per turn on Military.
+Litinov Happiness Mystery Box
I'd greatly like a sanity check if possible.

In general Plan All the Spinoffs takes a smaller portion of the Initiative's resources, and pushes to take on a lot of (non-space) commitments. It has a relatively high military focus.

Plan Attempting to go to Space (without Initiative First) takes a slightly larger portion of the Initiative's resources, pushes to take on a heavy space commitment, but light commitments elsewhere. It has a relatively low military focus.

As the resident 'more than 10 military dice per turn is pure waste' advocate (10 mil dice was already 'conquer the world' level of military investment prior to us kicking Nod's ass), I think that a lower military focus is preferable. That said, the full military dev req isn't all that onerous, as they are all (except for one) basically techs and only help us going forward, rather than acting as an albatross around our neck if we don't deploy them.

Also, we don't want to give up the diceless 48 consumer goods towards the 120 consumer goods target. That's just making our lives painful, and paying for the privilege.

I've harped on enough about the importance of making Litinov happy.

That said, I'd highly, highly recommend that @F0lkL0re does another pass on rationalizing their promises (make the same commitments across parties, don't overcommit), and consider dropping some of the promises that are only going to get a negligible number of votes. And @Simon_Jester, you might want to double-check your developmentalist promises. I suspect that some of the plan-making might have occurred prior to an update. See my notes in the spoiler if either of you'd like more details.

edit: I've been told that we do, in fact, get cons goods benefits from spun-off departments. @Simon_Jester, and I had underestimated the Perennials. Thanks @Lightwhispers.
 
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Here's the thing. This following part of the plan is important

In which we tell IF to go fuck themselves while still doing the non racist goals and not giving them any credit for it. You know, almost like that's exactly what I have been saying we should do this entire time.
Now, we did work with the Hawks true, but that was when they were explicitly a divided party between the racists and the militarists. If you have any evidence at all that IF is this divided please say so and no, them wanting things as well as racism does not count because racists sometimes want multiple things, not all of which are racist. They're not 2d supervillains stroking their moustaches.

As for the rest of it, you seem to be arguing we should do the Fortress towns. Sure, I agree. I just don't think we should give it to IF as an explicit win for them. I have been completely clear about this if you read my comments

Here and in other places. So yeah, lets do the forts, lets do the zone armour, lets do SADN. Let's just do so while explicitly not accepting any support from people who's main goal seems to be apartheid in the short term and likely kicking out a significant portion of our population in the long term because of where they were born

(Edited because I misread one of your points, sorry if you saw that version)


As Dmol8 has previously shown, our previous policy on IF has been to deny them political wins while then doing the non racist stuff their voters want in order to undercut any points they try to make and reduce their talking points.

You also seem to be forgetting that Ithillid has explicitly stated that working with them will have the effect of legitimising them.

Point. Well then:

[X] Plan All The Spinoffs
 
[X] Plan All The Spinoffs And No Radicalization For You Mr IF

voting this one. not overly sad if any of the other win
 
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That said, I'd highly, highly recommend that @F0lkL0re does another pass on rationalizing their promises (make the same commitments, don't overcommit)
Yeah I'm going to do that thanks.

So I'm thinking of making the following changes to my promises:
FMP
drop [] 30 resources in grants
Market Socialists
drop [] 30 resources in grants
Developmentalists
drop [] At least one Development project Every Turn

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Since you've all voted for my plans would any of you object to these alterations of my plans?
 
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