"Just keep 100 in reserve each turn" sounded compelling at first, but thinking it through that IS a pretty big ask,
I actually think that's fairly realistic, because I've loosely gamed out a post-Steak and Tendrils Q3 plan (working title is Attempting To Roost The Incoming Space Pirate Chickens).

I think I know what it would need to look like, and my budget came up at 1090/1220 without even trying. Either I've done something very wrong with my math, or that specific aspect of Derpmind's plan is probably going to work about like she expects.

I'm approval voting "with more Bogatyr" because, well, who knows maybe it'll take the lead somehow, but realistically the only way a plan goals-focused plan is getting through is the vanilla Plan Attempting To Be Done By October. So if you're only going to vote for one plan, please make it that one.
I appreciate your Plan focus, I'm just saying, I think Derpmind's hope that we can manage to stash something like 200 R in the piggy bank by year's end with her plan seems realistic to me. It might even be more than that.

If the perceived unrealism of that goal is your main reason for voting for me instead, then, uh, well, that's not an unrealistic goal. She and I differ about other issues, but I'm not going to deny that that part of her plan will probably work as advertised.
 
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I'm just here to say that this is now a fight between generosity and open-handedness to the rest of GDI, or the biggest 'Got Mine' move in history.

Well, if Simon wins, I'll fight to see that we get 5-6 dice on tendrils next turn. Not for money, not for sound ecconomic sense, but because it's the right thing to do.

And you know, 75 extra resources for everyone else might sweeten the pot to allow us to divest some of our ongoing costs with the new plan.
 
I am worried about one of the concepts of Steak and Tendrils
It depends on getting Tendrils and then

Convincing people to vote for budgets which leave 100 resources in the bank account each turn even as those budgets compete with votes that do NOT save the Resources and thus accomplish more or look neater.

I feel that is impossible

[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
[x] Plan Attempting To Be Done By October

"Just keep 100 in reserve each turn" sounded compelling at first, but thinking it through that IS a pretty big ask, voting-wise, and if its compensation for not doing plan goals right now still boils down to "use q4 dice", then I do believe I'm with Simon here.

I'm approval voting "with more Bogatyr" because, well, who knows maybe it'll take the lead somehow, but realistically the only way a plan goals-focused plan is getting through is the vanilla Plan Attempting To Be Done By October. So if you're only going to vote for one plan, please make it that one.
We're very close to finishing many of the very expensive projects we've been working on - Portals, Isolinear, two research projects - and after they finish, barring meme plans, it'll be very difficult to spend all of our resources anymore. Even if one of the other plans wins, I think we're going to end up with a sizeable resource reserve going into Q1 2062. (If very much less than with Tendrils.)

That said, 'we can't do this because people won't vote for it' is a disingenuous and even insulting argument. The thread can vote for whatever it decides upon, no matter how 'difficult' or unlikely it may seem. I've seen plenty of quests have oddball, unliekly, and unexpected votes of all kinds win. Quest voters are not mindlessly tied to vote impulsively; they are intelligent, argumentative, thoughtful, and prone towards teamwork and cooperation. Saying that some votes cannot win because people won't be able to control themselves is always a ridiculous claim, and I sincerely dislike it whenever it's used.
 
We're very close to finishing many of the very expensive projects we've been working on - Portals, Isolinear, two research projects - and after they finish, barring meme plans, it'll be very difficult to spend all of our resources anymore. Even if one of the other plans wins, I think we're going to end up with a sizeable resource reserve going into Q1 2062. (If very much less than with Tendrils.)

That said, 'we can't do this because people won't vote for it' is a disingenuous and even insulting argument. The thread can vote for whatever it decides upon, no matter how 'difficult' or unlikely it may seem. I've seen plenty of quests have oddball, unliekly, and unexpected votes of all kinds win. Quest voters are not mindlessly tied to vote impulsively; they are intelligent, argumentative, thoughtful, and prone towards teamwork and cooperation. Saying that some votes cannot win because people won't be able to control themselves is always a ridiculous claim, and I sincerely dislike it whenever it's used.
I think that if we were starting at a lower budget baseline, the argument would be valid in that we'd be able to see so many many things we very much wanted to spend the money on, to the point where the cost of leaving dice fallow later would seem acceptable. Not because we're fools, just because there's a lot to do and some of it is hard to do at any other time.

But we're starting at a high enough baseline that I really do think you're right and it won't be a problem.

Tentative Q3 outlines of what plans might look like:

Aftermath of Attempting To Be Done By October:

Attempting To Supply The Bacon
(post-victory Q3 draft)
1135 R budget? MAY NEED TO TONE THIS DOWN

Infrastructure (6 dice, 75 R)
-Yellow Zone Fortress Towns (1 die)
-Apartments (3 dice)
-E-CRP (1 die)
-Bureau of Arcologies (1 die)
20+30+10+15

Heavy Industry (5 dice, 100 R)
-Crystal Beam (3 dice)
-Microfusion (1 die)
-LV Particle Accelerators (1 die)
--Sacrifice LVPA for Crystal Beam if needed

Light Industry (5 dice, 110 R)
-Bergen Phase 3 (3 dice)
-Artificial Wood or Civilian Drones (2 dice)

Agriculture (4+2 dice, 100 R)
-Granaries (2 dice)
-Ranching Domes or Vertical Farming (4 dice)

Tiberium (7 dice, 180 R)
-Tendrils (2 dice)
-RZ-7 (North America) inhibitor (1 die)
-Processing Plants (2 dice)
-Tiberium Claws (2 dice)
--Can rearrange dice; a five-on-tendrils plan is doable
60+30+60+30

Orbital (6+2 dice, 160 R)
-Moon mines (1 die)
-Enterprise (7 dice)

Services (5 dice, 190 R)
-Portals (1 die)
-NOD research (1 die)
-Sports (1 die)
-Hospitals (2 dice)
100+30+10+50

Military (8+3 dice, 220 R)
-Bogatyr (1 die)
-URLS/Newark/Mastodon (2 dice)
-OSRCT (4 dice)
-Zone Armor (3 dice)
-Zone Defender (1 die)
30+35+80+60

Attempting To Avoid Making CRP
(post-victory Q3 draft)
1115 R budget?

Infrastructure (6 dice, 75 R)
-Yellow Zone Fortress Towns (1 die)
-Apartments (4 dice)
-Bureau of Arcologies (1 die)
20+30+10+15

Heavy Industry (5 dice, 100 R)
-Crystal Beam (3 dice)
-Microfusion (1 die)
-LV Particle Accelerators (1 die)
--Sacrifice LVPA for Crystal Beam if needed

Light Industry (5 dice, 110 R)
-Bergen Phase 3 (3 dice)
-Artificial Wood or Civilian Drones (2 dice)

Agriculture (4+2 dice, 80 R)
-Granaries (4 dice)
-Ranching Domes or Vertical Farming (2 dice)

Tiberium (7 dice, 180 R)
-Tendrils (2 dice)
-RZ-7 (North America) inhibitor (1 die)
-Processing Plants (2 dice)
-Tiberium Claws (2 dice)
60+30+60+30

Orbital (6+2 dice, 160 R)
-Moon mines (1 die)
-Enterprise (7 dice)

Services (5 dice, 190 R)
-Portals (1 die)
-NOD research (1 die)
-Sports (1 die)
-Hospitals (2 dice)
100+30+10+50

Military (8+3 dice, 220 R)
-Bogatyr (1 die)
-URLS/Newark/Mastodon (2 dice)
-OSRCT (4 dice)
-Zone Armor (3 dice)
-Zone Defender (1 die)
30+35+80+60

And a post-Steak And Tendrils plan. Obviously this isn't what other people will necessarily want, but it's hard to avoid some of the factors in play here, simply because we're going to be running out of time and needing to monofocus on Plan targets because we've already used up much of our remaining wiggle room. All this, like the outlines above, are tentative and could easily be overtaken by many factors involving dice outcomes.

Attempting To Roost The Incoming Space Pirate Chickens
(post-Steak-and-Tendrils Q3 draft)
1090 R budget?

Infrastructure (5 dice, 60 R)
-Yellow Zone Fortress Towns (1 die)
-Apartments (3 dice)
-E-CRP (1 die)
20+30+10

Heavy Industry (5 dice, 100 R)
-Crystal Beam (3 dice)
-Microfusion (1 die)
-LV Particle Accelerators (1 die)
--Sacrifice LVPA for Crystal Beam if needed

Light Industry (4 dice, 100 R)
-Bergen Phase 3 (3 dice)
-Artificial Wood or Civilian Drones (1 die)

Agriculture (4+2 dice, 75 R)
-Ranching Domes (1 die)
-Granaries (4 dice)
-More food production (1 die?)

Tiberium (7 dice, 165 R)
-Tendrils OR YZ-11 (Colombia) inhibitor (1 die)
-RZ-7 (North America) inhibitor (1 die)
-Processing Plants (2 dice)
-Tiberium Claws (3 dice)
30+30+60+45

Orbital (6+1 dice, 140 R)
-Moon mines (1 die)
-Enterprise (6 dice)

Services (5 dice, 205 R)
-Portals (1 die)
-NOD research (1 die)
-Hospitals (3 dice)
100+30+75

Military (8+4 dice, 245 R)
-Bogatyr (1 die)
-URLS/Newark/Mastodon (2 dice)
-OSRCT (6 dice)
-ASAT (2 dice)
-Zone Armor (1 die)
30+35+120+60
 
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[X] Plan Attempting To Be Done By October
[X] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
 
@Derpmind
I feel like I disagreed with you, explained why, and you went way overboard in return.

I am explicitly not trying to control how people vote, I am trying to predict it and inform my decisions about it.

Your very interest in completing this project is because you are predicting the Parliament's approval of said action will make it worth the opportunity cost and you are informing your decision about it. I do not believe their approval will be worth the opportunity cost, and the primary reason is I believe some of the benefits are unreliable due to the sheer fact that as you said voters are not forced to vote impulsively.

Besides its not the only reason just the primary one.

I have explained in previous post I think shocking then Tendrils into existence is a mistake from a Narrative perspective given the risk of un or under trained workers being given new machines.

If we can count on happy government workers taking it easy on us because we went ultra plus plus on their budget instead of just ultra plus than why can we ignore we are asking thousands of people with some of the most dangerous jobs on the planet to switch to new equipment with such little lead up.
 
If we can count on happy government workers taking it easy on us because we went ultra plus plus on their budget instead of just ultra plus than why can we ignore we are asking thousands of people with some of the most dangerous jobs on the planet to switch to new equipment with such little lead up.
To be fair, we're asking them to switch to equipment that's inherently safer and less likely to cause their vehicles to be contaminated with tiberium fragments.
 
The vote's completely turned around, with Plan Attempting To Be Done By October only one vote behind Plan Steak and Tendrils. If you haven't voted yet, or are considering changing your vote, now's the time: With the vote this close and only 20 minutes left, you might be the deciding vote.
Adhoc vote count started by RentingViewer on Jul 8, 2022 at 6:36 PM, finished with 410 posts and 113 votes.

  • [X] Plan Steak and Tendrils
    -[X] Infrastructure 6/6 dice 85R
    --[X] Blue Zone Apartment Complexes (Phase 6+7) (Updated) 0/320 4 dice 40R 71% (99% Phase 6)
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
    -[X] Heavy Industry 5/5 +2 Free dice 170R
    --[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 dice 40R 100%
    --[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R (4/7 median)
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Light and Chemical Industry 5/5 dice 60R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    --[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
    -[X] Agriculture 4/4 +2 Free dice 90R
    --[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18% (Phase 4 100%)
    --[X] Ranching Domes 0/250 3 dice 60R 42%
    --[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 1 die 10R 50%
    --[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X] Tiberium 7/7 +1 Free dice 240R
    --[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 8 dice 240R 75%
    -[X] Orbital 6/6 + 2 Free dice 160R
    --[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R (7/14.5 dice median)
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Services 5/5 dice 180R
    --[X] Professional Sports Programs 102/250 2 dice 20R 70%
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    --[X] NOD Research Initiatives 0/200 2 dice 60R 32%
    -[X] Military 8/8 dice 145R
    --[X] Zone Defender Revision 0/40 1 die 15R 100%
    --[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    --[X] Escort Carrier Shipyards (Newark) 0/240 3 dice 60R 54%
    --[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    -[X] Bureaucracy 4/4 dice
    --[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
    [X] Plan Attempting To Be Done By October
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
    -[x] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 (2 Dice, 60 R) (2/5 median)
    -[X] Civilian Drone Factories 104/380 (2 Dice, 20 R) (2/3.5 median)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[x] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
    -[x] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
    -[x] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)
    -[x] Tiberium Harvesting Claw Deployment 0/380 (2 Dice, 30 R) (2/4.5 median)
    -[x] RZ-7 Tiberium Inhibitor (North America) 0/120 (1 Die, 30 R) (35% chance)
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 (2 Dice, 60 R) (2/7.5 median)
    -[x] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
    -[x] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
    -[x] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (38% chance of Phase 2)
    -[x] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[x] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[X] Escort Carrier Shipyards (Newark) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (3 Dice, 60 R) (28% chance) (3/9 to Plan goal)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Administrative Assistance- Fusion Power (2 Dice)
    -[X] Interdepartmental Favor (1 Die)
    [X] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
    -[x] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[x] Bergen Superconductor Foundry (Phase 3) 0/380 (1 Die, 30 R) (1/5 median)
    -[x] Civilian Drone Factories 104/380 (3 Dice, 30 R) (3/3.5 median)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[x] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
    -[x] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
    -[x] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)
    -[x] Tiberium Harvesting Claw Deployment 0/380 (2 Dice, 30 R) (2/4.5 median)
    -[x] RZ-7 Tiberium Inhibitor (North America) 0/120 (1 Die, 30 R) (35% chance)
    -[x] Harvesting Tendril Deployment (Phase 2) 74/750 (2 Dice, 30 R) (2/7.5 median)
    -[x] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
    -[x] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
    -[x] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (38% chance of Phase 2)
    -[x] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[x] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[x] Escort Carrier Shipyards (Newark) 0/240 (2 Dice + AA Die, 60 R) (34% chance)
    -[x] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (4 Dice, 80 R) (81% chance) (4/9 to Plan goal)
    -[x] Administrative Assistance- Fusion Power (2 Dice)
    -[x] Administrative Assistance- Escort Carrier Shipyards (Newark) (2 Dice)
    [X] Plan Roses Too
    -[X]Infrastructure (6 dice) 95 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 1 die (20R) 70%
    --[X] Blue Zone Apartment Complexes (Phase 6), 3 dice (30R) 99%
    --[X] Suborbital Shuttle Service (Phase 1), 1 die (30R) 100%
    --[X] Bureau of Arcologies, 1 die (15R)
    -[X]Heavy Industry (5 dice + 2 Free) 170 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 8), 1 die (20R) 88%
    --[X] Crystal Beam Industrial Laser Deployment, 5 dice (100R) 2%
    --[X] Isolinear Chip Foundry Anadyr, 1 die (50R) 83%
    -[X]Light and Chemical Industry (5 dice) 80 Resources
    --[X] Chemical Fertilizer Plants (Phase 2), 1 die (15R) 100%
    --[X] Bergen Superconductor Foundry (Phase 3), 1 die (30R) 0%
    --[X] Civilian Drone Factories, 2 dice (20R) 0%
    --[X] Department of Consumer Industrial Development, 1 die (15R)
    -[X]Agriculture (4 dice + 4 Free + Erewhon) 115 Resources
    --[X] Agriculture Mechanization Projects (Phase 2), 3 dice (45R) 61%
    --[X] Ranching Domes, 2 dice (40R) 1%
    --[X] Strategic Food Stockpile Construction (Phase 3), 3 dice (30R) 100%
    --[X] Extra Large Food Stockpiles, Erewhon die
    -[X]Tiberium (7 dice) 175 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7), 1 die (15R) 100%
    --[X] Tiberium Inhibitor Deployment (RZ-7), 1 die (30R) 35%
    --[X] Harvesting Tendril Deployment (Phase 2), 3 dice (90R) 0%
    --[X] Improved Hewlett Gardener Process Development, 2 dice (40R) 85%
    -[X]Orbital (6 dice + 1 Free) 140 Resources
    --[X] GDSS Enterprise (Phase 5), 6 dice (120R) 0%
    --[X] Lunar Rare Metals Harvesting (Phase 2), 1 die (20R) 38%
    -[X]Services (5 dice) 180 Resources
    --[X] Professional Sports Programs, 2 dice (20R) 70%
    --[X] Pinhole Portal Early Primitive Prototype Construction, 1 die (100R) 24%
    --[X] NOD Research Initiatives, 2 dice (60R) 32%
    -[X]Military (8 dice) 160 Resources
    --[X] OSRCT Stations (Phase 3), 4 dice (80R) 81%
    --[X] Bogatyr Research Projects, 1 die (30R) 37%
    --[X] Escort Carrier Shipyards (Newark), 2 dice (40R) 4%
    --[X] Mastodon Heavy Assault Walker Deployment, 1 die (10R) 30%
    -[X] Bureaucracy (4 dice)
    --[X] Conduct Civil Satisfaction Surveys, 3 dice 92%/80% vs. DC 150/180
    --[X] Interdepartmental Favors, 1 die
    -[X]Total Cost: 1115/1130 Resources, +15 Resources reserved
    [X] Plan Hello Civilian Are You Having A Satisfactory Day?
    -[X]Infrastructure 6/6 85R
    -[X] Blue Zone Apartment Complexes (Phase 6) 4 dice 40R 100%
    -[X] Suborbital Shuttle Service (Phase 1) 1 die 30R 100%
    -[X] Bureau of Arcologies 1 die 15R autocomplete
    -[X]Heavy Industry 5/5 170R
    -[X] Continuous Cycle Fusion Plants (Phase 8 ) 2 dice 40R 100%
    -[X] Crystal Beam Industrial Laser Deployment 3 dice + 1 free die 80R 0%
    -[X] Isolinear Chip Foundry Anadyr 1 free die 50R 83%
    -[X]Light and Chemical Industry 5/5 95R
    -[X] Chemical Fertilizer Plants (Phase 2) 1 die 15R 100%
    -[X] Bergen Superconductor Foundry (Phase 3) 2 dice 60R 0%
    -[X] Civilian Drone Factories 2 dice 20R 0%
    -[X]Agriculture 4/4 85R
    -[X] Agriculture Mechanization Projects (Phase 2) 3 dice 45R 61%
    -[X] Vertical Farming Projects (Stage 2) 1 die + 1 free die 30R 40%
    -[X] Strategic Food Stockpile Construction (Phase 3) 1 free die 10R 50%
    -[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X]Tiberium 7/7 185R
    -[X] Intensification of Green Zone Harvesting (Stage 7) 1 die 15R 100%
    -[X] Tiberium Processing Plants (Stage 2) 2 dice 60R 63%
    -[X] Tiberium Processing Refits (Phase 5) 1 die 20R 61%
    -[X] Harvesting Tendril Deployment (Phase 2) 3 dice 90R 0%
    -[X]Orbital 6/6 140R
    -[X] GDSS Enterprise (Phase 5) 6 dice 120R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 1 free die 20R 28%
    -[X]Services 5/5 180R
    -[X] Professional Sports Programs 2 dice 20R 70%
    -[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 1 die 100R 24%
    -[X] NOD Research Initiatives 2 dice 60R 32%
    -[X]Military 8/8 180R
    -[X] Universal Rocket Launch System Deployment (Phase 3) 3 dice 30R 81%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 4 dice 80R 81%
    -[X] Bogatyr Research Projects 1 die 30R 32%
    -[X] Escort Carrier Shipyards
    --[X] Newark 1 free die 20R 0%
    -[X] Mastodon Heavy Assault Walker Deployment 1 free die 10R 30%
    -[X]Bureaucracy 4/4
    -[X] Conduct Civil Satisfaction Surveys 4 dice 98%
    -[X]Free Dice 7/7
    -[X] 2 in Heavy Industry
    -[X] 2 in Agriculture
    -[X] 1 in Orbital
    -[X] 2 in Military
    -[X]Resources Income 1120/1130 Reserve 0/0
    [X] Plan Running on Glass v2.3:
    -[X] Infrastructure 6/6 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 6) (Updated) 0/160? 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (Updated) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice + 3 Free Die + 1 Administrative Die 210 Resources:
    --[X] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 20 Resources per Die, 1 Die + 1 Administrative Die = 40 Resources
    --[X] Crystal Beam Industrial Laser Deployment (New?) 92/600 20 Resources per Die, 6 Dice = 120 Resources
    --[X] Isolinear Chip Foundry Anadyr 258/320 50 Resources per Die, 1 Die = 50 Resources
    -[X] Light and Chemical Industry 5/5 70 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Drone Factories 104/380 10 Resources per Die, 1 Die = 10 Resources
    --[X] Artificial Wood Development (Tech) 0/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Department of Consumer Industrial Development (New) -1 Light and Chemical Die, -15 RpT
    --[X] Department of Distributed Manufactures (New) -1 Light and Chemical Die, -20 RpT
    -[X] Agriculture 4/4 Dice + 2 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 1 Die = 10 Resources
    --[X] Ranching Domes 0/250 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Strategic Food Stockpile Construction (Phase 3) 85/175 10 Resources per Die, 1 Die = 10 Resources
    --[X] Freeze Dried Food Plants 181/200 Autocompletes
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 210 Resources:
    --[X] Harvesting Tendril Deployment (Phase 2) 74/750 30 Resources per Die, 7 Dice = 210 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 140 Resources:
    --[X] GDSS Enterprise (Phase 5) 348/1535 20 Resources per Die, 5 Dice + Erewhon Die = 120 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/125? 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice 125 Resources:
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 25 Resources per Die, 5 Dice = 125 Resources
    -[X] Military 8/8 Dice 150 Resources:
    --[X] Escort Carrier Shipyards (High Priority) Newark 0/240 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Shark Class Frigate Shipyards Seattle (High Priority) 0/300 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 113/225 10 Resources per Die, 1 Die = 10 Resources
    -[X] Bureaucracy 4/4 dice
    --[X] Administrative Assistance Continuous Cycle Fusion Plants (Phase 8) 2 Die
    --[X] Interdepartmental Favors, 1 die
    --[X] Long Term Systematic Planning Organization (New) 1 Die -2 Free Die
    [X] Plan Tendrils and Plan Goals
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[X] Blue Zone Apartment Complexes (Phase 6) 0/320 (3 Dice, 30 R) (99% Phase 6, 16% chance Phase 7)
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[X] Bureau of Arcologies (1 Infra die, -15 RpT) (Auto)
    -[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 (2 Dice, 40 R) (100% chance)
    -[X] Crystal Beam Industrial Laser Deployment 51/600 (3 Dice, 60 R) (3/7 median)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Civilian Drone Factories 104/380 (3 Dice, 30 R) (24% chance)
    -[X] Department of Consumer Industrial Development (1 L&CL die, -15 RpT) (Auto)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[X] Strategic Food Stockpile Construction (Phase 3) 85/175 (3 Dice, 30 R) (Phase 3, 16% chance Phase 4)
    -[X] Extra Large Food Stockpiles (Erewhon Die, 0 R) (Auto)
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 (8 Dice, 240 R) (75% chance)
    -[X] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/15 median)
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (28% chance of Phase 2)
    -[X] Professional Sports Programs 102/250 (2 Dice, 20 R) (70% chance)
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (24% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (3 Dice, 60 R) (28% chance)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[X] Escort Carrier Shipyards (Newark) 0/240 (2 Dice, 40 R) (4% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[X] Conduct Civil Satisfaction Surveys (4 Dice, 0 R) (98% DC 180)
    [X] Plan Tendrils and Portals And Chicago
    -[X] Blue Zone Apartment Complexes (Phase 6?) 0/160 2 dice 20R 72%
    -[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    -[X] Chicago Planned City (Phase 4) 3/550 3 Infra dice+1HI die 80R
    -[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die 20R 88%
    -[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R 2%
    -[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 3 dice 30R 74% (Phase 4 100%)
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 85/375 4 dice 40R 65%
    -[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 8 dice 240R 75%
    -[X] GDSS Enterprise (Phase 5) 348/1535 6 dice 120R
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Professional Sports Programs 102/250 2 dice 20R 70%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] NOD Research Initiatives 0/200 1 die 30R
    -[X] ASAT Defense System (Phase 4) 36/220 1 die 20R
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 die 15R
    -[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    -[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
    [X]Plan Zoner Madness
    [X]Plan If you can't do it alone, get some help.
    -[X]Infrastructure (6 dice, 125 R)
    --[X] Yellow Zone Fortress Towns (Phase 6+7) 220/600 4 dice 80R 33%
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 dice, 15 R
    -[X]Heavy Industry (5 dice + 4 free dice) 170R
    --[X]Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die 20R 88%
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 30%
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    --[X] Division of Alternative Energy 1 die 10R auto
    --[X] Distributed Heavy Industrial Authority (New) 1 Die 30R auto
    --[X] Personal Electric Vehicle Plants 0/300 4 dice 40R 71%
    -[X]Light and Chemical Industry (5 dice) 100R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Carbon Nanotube Foundry Expansions 0/300 2 dice 40R
    --[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
    --[X] Department of Distributed Manufactures (New) 1 L&CL die -20R auto
    -[X]Agriculture (4 dice + 3 free dice) 100R
    --[X] Ranching Domes 0/250 3 dice 60R 42%
    --[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18%
    --[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 2 dice 20R 97%
    -[X]Tiberium (7 dice) 170 R
    --[X] Tiberium Vein Mines (Stage 2+3) 5/385? 4 dice 80R 46%
    --[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 3 dice 90R
    -[X]Orbital (6 dice) 100R
    --[X] GDSS Columbia (Phase 1+2) 0/245 2 dice 40R 6%
    --[X] GDSS Shala (Phase 1+2) 0/245 2 dice 40R 6%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 76%
    -[X]Services (5 dice) 170R
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    --[X] Professional Sports Programs 102/250 2 dice 20R 70%
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 2 dice 50R
    -[X]Military (8 dice + 1 Erewhon Dice) 180R
    --[X] Zone Defender Revision 0/40 1 die 15R 100%
    --[X] Bogatyr Research Projects (Updated) 0/110 1 dice 30R 37%
    --[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    --[X] Ground Forces Zone Armor (London 0/190 2 dice 40R 31%
    --[X] Ground Forces Zone Armor (New York) 0/190 2 dice 40R 31%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 Erewhon Dice 15 R
    -[X] Bureaucracy (4 dice)
    --[X]Conduct Civil Satisfaction Surveys DC 180 4 dice 98%
    [X] Plan Steak Domes and Goals
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 70%
    -[X] Blue Zone Apartment Complexes (Phase 6+7) 0/320 3 dice 30R 16% (99% for phase 6)
    -[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    -[X] Bureau of Arcologies (Updated) 1 die 15R
    -[X] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 1 die + Erewhon 40R 99%
    -[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R 0%
    -[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 2 dice 20R 0%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Department of Consumer Industrial Development (New) 1 die 15R
    -[X] Security Review 1 die
    -[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
    -[X] Ranching Domes 0/250 3 dice 60R 42%
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 85/375 3 dice+AA 40R 50% (100% for 3)
    -[X] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 4 dice 120R 0%
    -[X] Improved Hewlett Gardener Process Development (New) 0/160 2 dice 40R 85%
    -[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Professional Sports Programs 102/250 2 dice 20R 70%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] NOD Research Initiatives 0/200 2 dice 60R 32%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
    -[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
    -[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    -[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    -[X] Security Review (Agriculture) 2 dice + 1 Agri 100%
    -[X] Administrative Assistance (Strategic Food Stockpile Construction) 2 dice
    [X] Plan Dark Horse
    -[X]Infrastructure 6/6 Dice +1AA 100 R
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die +1AA Dice 40R ~90%
    --[X] Blue Zone Apartment Complexes (Phase 6+7?) 0/320 3 dice 30R 16% (99% for phase 2)
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
    -[X]Heavy Industry 5/5 Dice 150 R
    --[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die + 1 AA 40R ~99%
    --[X] Crystal Beam Industrial Laser Deployment 51/600 3 dice 60R, 3/7 median
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X]Light and Chemical Industry 5/5 Dice 95 R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Bergen Superconductor Foundry (Phase 3) 0/380 2 dice, 60R 2/5 median
    --[X] Civilian Drone Factories 104/380 2 dice 20R 2/3.5 median
    -[X]Agriculture 4/4 Dice + 2 Free Dice + Erehwon 75 R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 3 dice 45R 61%
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 dice 10R 75%
    --[X] Strategic Food Stockpile Construction (Phase 3) 85/175 2 dice 20R 97%
    --[X] Extra Large Food Stockpiles 1 die auto Erehwon
    -[X]Tiberium 7/7 Dice 150 R
    --[X] Intensification of Green Zone Harvesting (Stage 7+8) 78/200 1 die 15R 33% (100% for phase 7)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
    --[X] Harvesting Tendril Deployment (Phase 2) 74/750 2 dice 60R 2 of 7.5 median
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 85%
    --[X] Tiberium Harvesting Claw Deployment 0/380 1 dice, 15 R 1/4.5 median
    -[X] Orbital 6/6 + 2 Free dice 160R
    --[X] GDSS Enterprise (Phase 5) 348/1535 (7, 140 R) 7/14.5 median
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) 38%
    -[X] Services 5/5 dice 180R
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    --[X] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    --[X] Professional Sports Programs 102/250 (2 Dice, 20 R) (70% chance)
    -[X]Military 8/8 Dice + 3 Free Dice 210 R
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 die 80R 81%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    --[X] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
    --[X] Shark Class Frigate Shipyard (Seattle) 0/300 1 dice 20R 1/4
    --[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    --[X] Bogatyr Research Projects, 1 die (30R) 37%
    -[X] Bureaucracy 4/4 dice
    --[X] Administrative Assistance 2 die auto (Heavy Industry)
    --[X] Administrative Assistance 2 die auto (Orbital)
    -[X]Free Dice 7/7
    -[X] 2 in Agriculture
    -[X] 2 in Orbital
    -[X] 3 in Military
    -[X]Resources Income 1120/1130 Reserve 10/0
 
That said, 'we can't do this because people won't vote for it' is a disingenuous and even insulting argument. The thread can vote for whatever it decides upon, no matter how 'difficult' or unlikely it may seem. I've seen plenty of quests have oddball, unliekly, and unexpected votes of all kinds win. Quest voters are not mindlessly tied to vote impulsively; they are intelligent, argumentative, thoughtful, and prone towards teamwork and cooperation. Saying that some votes cannot win because people won't be able to control themselves is always a ridiculous claim, and I sincerely dislike it whenever it's used.
Take your words out of my mouth, thanks. Voter autonomy undermines the "we'll keep another 100r in reserve each turn" argument, and claiming that people disagreeing with the presumption that they'll just do what the plan maker of steak and tendrils wants is somehow diving into the discussion with bad faith is a dick move you ought to be apologizing for, however imprecise the language used to do so might have been.

The heightened risk of having to overcomplete the plan goals q4, which would sap some of that reserve anyways, was the main thing that convinced me anyways - from having previously been convinced to not vote by that very "keep money in reserve" argument.
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Jul 6, 2022 at 4:05 PM, finished with 352 posts and 117 votes.

  • [X] Plan Steak and Tendrils
    -[X] Infrastructure 6/6 dice 85R
    --[X] Blue Zone Apartment Complexes (Phase 6+7) (Updated) 0/320 4 dice 40R 71% (99% Phase 6)
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
    -[X] Heavy Industry 5/5 +2 Free dice 170R
    --[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 dice 40R 100%
    --[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R (4/7 median)
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Light and Chemical Industry 5/5 dice 60R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    --[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
    -[X] Agriculture 4/4 +2 Free dice 90R
    --[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18% (Phase 4 100%)
    --[X] Ranching Domes 0/250 3 dice 60R 42%
    --[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 1 die 10R 50%
    --[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X] Tiberium 7/7 +1 Free dice 240R
    --[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 8 dice 240R 75%
    -[X] Orbital 6/6 + 2 Free dice 160R
    --[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R (7/14.5 dice median)
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Services 5/5 dice 180R
    --[X] Professional Sports Programs 102/250 2 dice 20R 70%
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    --[X] NOD Research Initiatives 0/200 2 dice 60R 32%
    -[X] Military 8/8 dice 145R
    --[X] Zone Defender Revision 0/40 1 die 15R 100%
    --[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    --[X] Escort Carrier Shipyards (Newark) 0/240 3 dice 60R 54%
    --[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    -[X] Bureaucracy 4/4 dice
    --[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
    [X] Plan Attempting To Be Done By October
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
    -[x] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 (2 Dice, 60 R) (2/5 median)
    -[X] Civilian Drone Factories 104/380 (2 Dice, 20 R) (2/3.5 median)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[x] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
    -[x] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
    -[x] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)
    -[x] Tiberium Harvesting Claw Deployment 0/380 (2 Dice, 30 R) (2/4.5 median)
    -[x] RZ-7 Tiberium Inhibitor (North America) 0/120 (1 Die, 30 R) (35% chance)
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 (2 Dice, 60 R) (2/7.5 median)
    -[x] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
    -[x] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
    -[x] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (38% chance of Phase 2)
    -[x] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[x] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[X] Escort Carrier Shipyards (Newark) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (3 Dice, 60 R) (28% chance) (3/9 to Plan goal)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Administrative Assistance- Fusion Power (2 Dice)
    -[X] Interdepartmental Favor (1 Die)
    [X] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
    -[x] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[x] Bergen Superconductor Foundry (Phase 3) 0/380 (1 Die, 30 R) (1/5 median)
    -[x] Civilian Drone Factories 104/380 (3 Dice, 30 R) (3/3.5 median)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[x] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
    -[x] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
    -[x] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)
    -[x] Tiberium Harvesting Claw Deployment 0/380 (2 Dice, 30 R) (2/4.5 median)
    -[x] RZ-7 Tiberium Inhibitor (North America) 0/120 (1 Die, 30 R) (35% chance)
    -[x] Harvesting Tendril Deployment (Phase 2) 74/750 (2 Dice, 30 R) (2/7.5 median)
    -[x] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
    -[x] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
    -[x] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (38% chance of Phase 2)
    -[x] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[x] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[x] Escort Carrier Shipyards (Newark) 0/240 (2 Dice + AA Die, 60 R) (34% chance)
    -[x] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (4 Dice, 80 R) (81% chance) (4/9 to Plan goal)
    -[x] Administrative Assistance- Fusion Power (2 Dice)
    -[x] Administrative Assistance- Escort Carrier Shipyards (Newark) (2 Dice)
    [X] Plan Roses Too
    -[X]Infrastructure (6 dice) 95 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 1 die (20R) 70%
    --[X] Blue Zone Apartment Complexes (Phase 6), 3 dice (30R) 99%
    --[X] Suborbital Shuttle Service (Phase 1), 1 die (30R) 100%
    --[X] Bureau of Arcologies, 1 die (15R)
    -[X]Heavy Industry (5 dice + 2 Free) 170 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 8), 1 die (20R) 88%
    --[X] Crystal Beam Industrial Laser Deployment, 5 dice (100R) 2%
    --[X] Isolinear Chip Foundry Anadyr, 1 die (50R) 83%
    -[X]Light and Chemical Industry (5 dice) 80 Resources
    --[X] Chemical Fertilizer Plants (Phase 2), 1 die (15R) 100%
    --[X] Bergen Superconductor Foundry (Phase 3), 1 die (30R) 0%
    --[X] Civilian Drone Factories, 2 dice (20R) 0%
    --[X] Department of Consumer Industrial Development, 1 die (15R)
    -[X]Agriculture (4 dice + 4 Free + Erewhon) 115 Resources
    --[X] Agriculture Mechanization Projects (Phase 2), 3 dice (45R) 61%
    --[X] Ranching Domes, 2 dice (40R) 1%
    --[X] Strategic Food Stockpile Construction (Phase 3), 3 dice (30R) 100%
    --[X] Extra Large Food Stockpiles, Erewhon die
    -[X]Tiberium (7 dice) 175 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7), 1 die (15R) 100%
    --[X] Tiberium Inhibitor Deployment (RZ-7), 1 die (30R) 35%
    --[X] Harvesting Tendril Deployment (Phase 2), 3 dice (90R) 0%
    --[X] Improved Hewlett Gardener Process Development, 2 dice (40R) 85%
    -[X]Orbital (6 dice + 1 Free) 140 Resources
    --[X] GDSS Enterprise (Phase 5), 6 dice (120R) 0%
    --[X] Lunar Rare Metals Harvesting (Phase 2), 1 die (20R) 38%
    -[X]Services (5 dice) 180 Resources
    --[X] Professional Sports Programs, 2 dice (20R) 70%
    --[X] Pinhole Portal Early Primitive Prototype Construction, 1 die (100R) 24%
    --[X] NOD Research Initiatives, 2 dice (60R) 32%
    -[X]Military (8 dice) 160 Resources
    --[X] OSRCT Stations (Phase 3), 4 dice (80R) 81%
    --[X] Bogatyr Research Projects, 1 die (30R) 37%
    --[X] Escort Carrier Shipyards (Newark), 2 dice (40R) 4%
    --[X] Mastodon Heavy Assault Walker Deployment, 1 die (10R) 30%
    -[X] Bureaucracy (4 dice)
    --[X] Conduct Civil Satisfaction Surveys, 3 dice 92%/80% vs. DC 150/180
    --[X] Interdepartmental Favors, 1 die
    -[X]Total Cost: 1115/1130 Resources, +15 Resources reserved
    [X] Plan Hello Civilian Are You Having A Satisfactory Day?
    -[X]Infrastructure 6/6 85R
    -[X] Blue Zone Apartment Complexes (Phase 6) 4 dice 40R 100%
    -[X] Suborbital Shuttle Service (Phase 1) 1 die 30R 100%
    -[X] Bureau of Arcologies 1 die 15R autocomplete
    -[X]Heavy Industry 5/5 170R
    -[X] Continuous Cycle Fusion Plants (Phase 8 ) 2 dice 40R 100%
    -[X] Crystal Beam Industrial Laser Deployment 3 dice + 1 free die 80R 0%
    -[X] Isolinear Chip Foundry Anadyr 1 free die 50R 83%
    -[X]Light and Chemical Industry 5/5 95R
    -[X] Chemical Fertilizer Plants (Phase 2) 1 die 15R 100%
    -[X] Bergen Superconductor Foundry (Phase 3) 2 dice 60R 0%
    -[X] Civilian Drone Factories 2 dice 20R 0%
    -[X]Agriculture 4/4 85R
    -[X] Agriculture Mechanization Projects (Phase 2) 3 dice 45R 61%
    -[X] Vertical Farming Projects (Stage 2) 1 die + 1 free die 30R 40%
    -[X] Strategic Food Stockpile Construction (Phase 3) 1 free die 10R 50%
    -[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X]Tiberium 7/7 185R
    -[X] Intensification of Green Zone Harvesting (Stage 7) 1 die 15R 100%
    -[X] Tiberium Processing Plants (Stage 2) 2 dice 60R 63%
    -[X] Tiberium Processing Refits (Phase 5) 1 die 20R 61%
    -[X] Harvesting Tendril Deployment (Phase 2) 3 dice 90R 0%
    -[X]Orbital 6/6 140R
    -[X] GDSS Enterprise (Phase 5) 6 dice 120R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 1 free die 20R 28%
    -[X]Services 5/5 180R
    -[X] Professional Sports Programs 2 dice 20R 70%
    -[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 1 die 100R 24%
    -[X] NOD Research Initiatives 2 dice 60R 32%
    -[X]Military 8/8 180R
    -[X] Universal Rocket Launch System Deployment (Phase 3) 3 dice 30R 81%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 4 dice 80R 81%
    -[X] Bogatyr Research Projects 1 die 30R 32%
    -[X] Escort Carrier Shipyards
    --[X] Newark 1 free die 20R 0%
    -[X] Mastodon Heavy Assault Walker Deployment 1 free die 10R 30%
    -[X]Bureaucracy 4/4
    -[X] Conduct Civil Satisfaction Surveys 4 dice 98%
    -[X]Free Dice 7/7
    -[X] 2 in Heavy Industry
    -[X] 2 in Agriculture
    -[X] 1 in Orbital
    -[X] 2 in Military
    -[X]Resources Income 1120/1130 Reserve 0/0
    [X] Plan Running on Glass v2.3:
    -[X] Infrastructure 6/6 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 6) (Updated) 0/160? 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (Updated) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice + 3 Free Die + 1 Administrative Die 210 Resources:
    --[X] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 20 Resources per Die, 1 Die + 1 Administrative Die = 40 Resources
    --[X] Crystal Beam Industrial Laser Deployment (New?) 92/600 20 Resources per Die, 6 Dice = 120 Resources
    --[X] Isolinear Chip Foundry Anadyr 258/320 50 Resources per Die, 1 Die = 50 Resources
    -[X] Light and Chemical Industry 5/5 70 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Drone Factories 104/380 10 Resources per Die, 1 Die = 10 Resources
    --[X] Artificial Wood Development (Tech) 0/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Department of Consumer Industrial Development (New) -1 Light and Chemical Die, -15 RpT
    --[X] Department of Distributed Manufactures (New) -1 Light and Chemical Die, -20 RpT
    -[X] Agriculture 4/4 Dice + 2 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 1 Die = 10 Resources
    --[X] Ranching Domes 0/250 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Strategic Food Stockpile Construction (Phase 3) 85/175 10 Resources per Die, 1 Die = 10 Resources
    --[X] Freeze Dried Food Plants 181/200 Autocompletes
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 210 Resources:
    --[X] Harvesting Tendril Deployment (Phase 2) 74/750 30 Resources per Die, 7 Dice = 210 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 140 Resources:
    --[X] GDSS Enterprise (Phase 5) 348/1535 20 Resources per Die, 5 Dice + Erewhon Die = 120 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/125? 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice 125 Resources:
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 25 Resources per Die, 5 Dice = 125 Resources
    -[X] Military 8/8 Dice 150 Resources:
    --[X] Escort Carrier Shipyards (High Priority) Newark 0/240 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Shark Class Frigate Shipyards Seattle (High Priority) 0/300 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 113/225 10 Resources per Die, 1 Die = 10 Resources
    -[X] Bureaucracy 4/4 dice
    --[X] Administrative Assistance Continuous Cycle Fusion Plants (Phase 8) 2 Die
    --[X] Interdepartmental Favors, 1 die
    --[X] Long Term Systematic Planning Organization (New) 1 Die -2 Free Die
    [X] Plan Tendrils and Plan Goals
    -[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
    -[X] Blue Zone Apartment Complexes (Phase 6) 0/320 (3 Dice, 30 R) (99% Phase 6, 16% chance Phase 7)
    -[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
    -[X] Bureau of Arcologies (1 Infra die, -15 RpT) (Auto)
    -[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 (2 Dice, 40 R) (100% chance)
    -[X] Crystal Beam Industrial Laser Deployment 51/600 (3 Dice, 60 R) (3/7 median)
    -[x] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
    -[x] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Civilian Drone Factories 104/380 (3 Dice, 30 R) (24% chance)
    -[X] Department of Consumer Industrial Development (1 L&CL die, -15 RpT) (Auto)
    -[x] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
    -[X] Strategic Food Stockpile Construction (Phase 3) 85/175 (3 Dice, 30 R) (Phase 3, 16% chance Phase 4)
    -[X] Extra Large Food Stockpiles (Erewhon Die, 0 R) (Auto)
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 (8 Dice, 240 R) (75% chance)
    -[X] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/15 median)
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (28% chance of Phase 2)
    -[X] Professional Sports Programs 102/250 (2 Dice, 20 R) (70% chance)
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (24% chance)
    -[x] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (3 Dice, 60 R) (28% chance)
    -[x] Bogatyr Research Projects 0/110 (1 Die 30R) (37% chance)
    -[x] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
    -[X] Escort Carrier Shipyards (Newark) 0/240 (2 Dice, 40 R) (4% chance)
    -[x] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
    -[X] Conduct Civil Satisfaction Surveys (4 Dice, 0 R) (98% DC 180)
    [X] Plan Tendrils and Portals And Chicago
    -[X] Blue Zone Apartment Complexes (Phase 6?) 0/160 2 dice 20R 72%
    -[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    -[X] Chicago Planned City (Phase 4) 3/550 3 Infra dice+1HI die 80R
    -[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die 20R 88%
    -[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R 2%
    -[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 3 dice 30R 74% (Phase 4 100%)
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 85/375 4 dice 40R 65%
    -[X] Extra Large Food Stockpiles 1 Erewhon die auto
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 8 dice 240R 75%
    -[X] GDSS Enterprise (Phase 5) 348/1535 6 dice 120R
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Professional Sports Programs 102/250 2 dice 20R 70%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] NOD Research Initiatives 0/200 1 die 30R
    -[X] ASAT Defense System (Phase 4) 36/220 1 die 20R
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 die 15R
    -[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    -[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
    [X]Plan Zoner Madness
    [X]Plan If you can't do it alone, get some help.
    -[X]Infrastructure (6 dice, 125 R)
    --[X] Yellow Zone Fortress Towns (Phase 6+7) 220/600 4 dice 80R 33%
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 dice, 15 R
    -[X]Heavy Industry (5 dice + 4 free dice) 170R
    --[X]Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die 20R 88%
    --[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 30%
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    --[X] Division of Alternative Energy 1 die 10R auto
    --[X] Distributed Heavy Industrial Authority (New) 1 Die 30R auto
    --[X] Personal Electric Vehicle Plants 0/300 4 dice 40R 71%
    -[X]Light and Chemical Industry (5 dice) 100R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Carbon Nanotube Foundry Expansions 0/300 2 dice 40R
    --[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
    --[X] Department of Distributed Manufactures (New) 1 L&CL die -20R auto
    -[X]Agriculture (4 dice + 3 free dice) 100R
    --[X] Ranching Domes 0/250 3 dice 60R 42%
    --[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18%
    --[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 2 dice 20R 97%
    -[X]Tiberium (7 dice) 170 R
    --[X] Tiberium Vein Mines (Stage 2+3) 5/385? 4 dice 80R 46%
    --[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 3 dice 90R
    -[X]Orbital (6 dice) 100R
    --[X] GDSS Columbia (Phase 1+2) 0/245 2 dice 40R 6%
    --[X] GDSS Shala (Phase 1+2) 0/245 2 dice 40R 6%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 76%
    -[X]Services (5 dice) 170R
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    --[X] Professional Sports Programs 102/250 2 dice 20R 70%
    --[X] Regional Hospital Expansions (Phase 1) (New) 0/300 2 dice 50R
    -[X]Military (8 dice + 1 Erewhon Dice) 180R
    --[X] Zone Defender Revision 0/40 1 die 15R 100%
    --[X] Bogatyr Research Projects (Updated) 0/110 1 dice 30R 37%
    --[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    --[X] Ground Forces Zone Armor (London 0/190 2 dice 40R 31%
    --[X] Ground Forces Zone Armor (New York) 0/190 2 dice 40R 31%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 Erewhon Dice 15 R
    -[X] Bureaucracy (4 dice)
    --[X]Conduct Civil Satisfaction Surveys DC 180 4 dice 98%
    [X] Plan Steak Domes and Goals
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 70%
    -[X] Blue Zone Apartment Complexes (Phase 6+7) 0/320 3 dice 30R 16% (99% for phase 6)
    -[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    -[X] Bureau of Arcologies (Updated) 1 die 15R
    -[X] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 1 die + Erewhon 40R 99%
    -[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R 0%
    -[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 2 dice 20R 0%
    -[X] Artificial Wood Development 0/60 1 die 10R 85%
    -[X] Department of Consumer Industrial Development (New) 1 die 15R
    -[X] Security Review 1 die
    -[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
    -[X] Ranching Domes 0/250 3 dice 60R 42%
    -[X] Strategic Food Stockpile Construction (Phase 3+4) 85/375 3 dice+AA 40R 50% (100% for 3)
    -[X] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
    -[X] Harvesting Tendril Deployment (Phase 2) 74/750 4 dice 120R 0%
    -[X] Improved Hewlett Gardener Process Development (New) 0/160 2 dice 40R 85%
    -[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
    -[X] Professional Sports Programs 102/250 2 dice 20R 70%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] NOD Research Initiatives 0/200 2 dice 60R 32%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
    -[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
    -[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
    -[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    -[X] Security Review (Agriculture) 2 dice + 1 Agri 100%
    -[X] Administrative Assistance (Strategic Food Stockpile Construction) 2 dice
    [X] Plan Dark Horse
    -[X]Infrastructure 6/6 Dice +1AA 100 R
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die +1AA Dice 40R ~90%
    --[X] Blue Zone Apartment Complexes (Phase 6+7?) 0/320 3 dice 30R 16% (99% for phase 2)
    --[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
    --[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
    -[X]Heavy Industry 5/5 Dice 150 R
    --[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die + 1 AA 40R ~99%
    --[X] Crystal Beam Industrial Laser Deployment 51/600 3 dice 60R, 3/7 median
    --[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
    -[X]Light and Chemical Industry 5/5 Dice 95 R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    --[X] Bergen Superconductor Foundry (Phase 3) 0/380 2 dice, 60R 2/5 median
    --[X] Civilian Drone Factories 104/380 2 dice 20R 2/3.5 median
    -[X]Agriculture 4/4 Dice + 2 Free Dice + Erehwon 75 R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/250 3 dice 45R 61%
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 dice 10R 75%
    --[X] Strategic Food Stockpile Construction (Phase 3) 85/175 2 dice 20R 97%
    --[X] Extra Large Food Stockpiles 1 die auto Erehwon
    -[X]Tiberium 7/7 Dice 150 R
    --[X] Intensification of Green Zone Harvesting (Stage 7+8) 78/200 1 die 15R 33% (100% for phase 7)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
    --[X] Harvesting Tendril Deployment (Phase 2) 74/750 2 dice 60R 2 of 7.5 median
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 85%
    --[X] Tiberium Harvesting Claw Deployment 0/380 1 dice, 15 R 1/4.5 median
    -[X] Orbital 6/6 + 2 Free dice 160R
    --[X] GDSS Enterprise (Phase 5) 348/1535 (7, 140 R) 7/14.5 median
    --[X] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) 38%
    -[X] Services 5/5 dice 180R
    --[X] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
    --[X] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
    --[X] Professional Sports Programs 102/250 (2 Dice, 20 R) (70% chance)
    -[X]Military 8/8 Dice + 3 Free Dice 210 R
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 die 80R 81%
    --[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    --[X] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
    --[X] Shark Class Frigate Shipyard (Seattle) 0/300 1 dice 20R 1/4
    --[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
    --[X] Bogatyr Research Projects, 1 die (30R) 37%
    -[X] Bureaucracy 4/4 dice
    --[X] Administrative Assistance 2 die auto (Heavy Industry)
    --[X] Administrative Assistance 2 die auto (Orbital)
    -[X]Free Dice 7/7
    -[X] 2 in Agriculture
    -[X] 2 in Orbital
    -[X] 3 in Military
    -[X]Resources Income 1120/1130 Reserve 10/0


[X] Plan Steak and Tendrils
-[X] Infrastructure 6/6 dice 85R
--[X] Blue Zone Apartment Complexes (Phase 6+7) (Updated) 0/320 4 dice 40R 71% (99% Phase 6)
--[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
--[X] Bureau of Arcologies (Updated) 1 Infra die -15R auto
-[X] Heavy Industry 5/5 +2 Free dice 170R
--[X] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 dice 40R 100%
--[X] Crystal Beam Industrial Laser Deployment 51/600 4 dice 80R (4/7 median)
--[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
-[X] Light and Chemical Industry 5/5 dice 60R
--[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
--[X] Civilian Drone Factories 104/380 3 dice 30R 24%
--[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
-[X] Agriculture 4/4 +2 Free dice 90R
--[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18% (Phase 4 100%)
--[X] Ranching Domes 0/250 3 dice 60R 42%
--[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 1 die 10R 50%
--[X] Extra Large Food Stockpiles 1 Erewhon die auto
-[X] Tiberium 7/7 +1 Free dice 240R
--[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 8 dice 240R 75%
-[X] Orbital 6/6 + 2 Free dice 160R
--[X] GDSS Enterprise (Phase 5) 348/1535 7 dice 140R (7/14.5 dice median)
--[X] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
-[X] Services 5/5 dice 180R
--[X] Professional Sports Programs 102/250 2 dice 20R 70%
--[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
--[X] NOD Research Initiatives 0/200 2 dice 60R 32%
-[X] Military 8/8 dice 145R
--[X] Zone Defender Revision 0/40 1 die 15R 100%
--[X] Bogatyr Research Projects (Updated) 0/110 1 die 30R 37%
--[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
--[X] Escort Carrier Shipyards (Newark) 0/240 3 dice 60R 54%
--[X] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
-[X] Bureaucracy 4/4 dice
--[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%
Ithillid threw 4 100-faced dice. Reason: Blue zone apartment complexes Total: 207
9 9 37 37 67 67 94 94
Ithillid threw 1 100-faced dice. Reason: suborbital shuttles Total: 34
34 34
Ithillid threw 2 100-faced dice. Reason: Continuous Cycle Fusion Total: 136
71 71 65 65
Ithillid threw 4 100-faced dice. Reason: Crystal Beam Industrial Laser Total: 266
87 87 23 23 63 63 93 93
Ithillid threw 1 100-faced dice. Reason: Isolinear Chip Foundry Anadyr Total: 83
83 83
Ithillid threw 1 100-faced dice. Reason: Chemical Fertilizer Plants Total: 89
89 89
Ithillid threw 3 100-faced dice. Reason: Civilian Drone Factories Total: 116
6 6 88 88 22 22
Ithillid threw 2 100-faced dice. Reason: Blue Zone Aquaponics Total: 35
3 3 32 32
Ithillid threw 3 100-faced dice. Reason: Ranching Domes Total: 156
79 79 71 71 6 6
Ithillid threw 1 100-faced dice. Reason: Strategic Food Stockpiles Total: 19
19 19
Ithillid threw 8 100-faced dice. Reason: Harvesting Tendrils Total: 402
32 32 58 58 1 1 8 8 52 52 98 98 97 97 56 56
Ithillid threw 7 100-faced dice. Reason: GDSS Enterprise Total: 432
5 5 94 94 23 23 99 99 86 86 78 78 47 47
Ithillid threw 1 100-faced dice. Reason: Lunar Rare Metals Total: 19
19 19
Ithillid threw 2 100-faced dice. Reason: Professional Sports Total: 94
13 13 81 81
Ithillid threw 1 100-faced dice. Reason: Pinhole Portal Total: 99
99 99
Ithillid threw 2 100-faced dice. Reason: NOD research Total: 23
7 7 16 16
Ithillid threw 1 100-faced dice. Reason: Zone Defender Revision Total: 86
86 86
Ithillid threw 1 100-faced dice. Reason: Bogatyr Research Total: 87
87 87
Ithillid threw 2 100-faced dice. Reason: Universal Rocket Launch System Total: 81
65 65 16 16
Ithillid threw 3 100-faced dice. Reason: Escort Carrier Shipyard Newark Total: 101
40 40 44 44 17 17
Ithillid threw 1 100-faced dice. Reason: Mastodon Deployment Total: 5
5 5
Ithillid threw 4 100-faced dice. Reason: Civil Satisfaction Surveys Total: 74
26 26 4 4 7 7 37 37
 
Last edited:
I think we are greatly overestimating their power, and greatly under-estimating the power of the Parliamentary majority that put us where we are now.

It's three years until the next election. We've got a long damn time to deal with the quality of life issues while balancing them against the need to meet our commitments to the existing legislature and securing ourselves against tiberium. And Military dice are becoming a tiberium-security issue too, because we need Zone Armor and MARVs to be able to continue grinding down the Red Zones.
I think you're mis-stating the debate.
The debate, as I understand it, is, "do we get more benefits at reallocation* from getting a head start on better food, than from ensuring we get our Plan Goals trivially easy to complete in Q4?" It's not an absolute thing, it's what people think will provide greater benefits when Reallocation hits, as well as what projects provide long-term benefits to starting sooner. And while some people may be voting for increased luxury food production out of caution over increasing IF power, I don't see how it makes "worst-case, we reduce the IF's political power more than we needed to" a bad decision. Just... sub-optimal, but "a series of sub-optimal decisions" is what planquests are.

*Possible/probable benefits at reallocation (either way) include: reduced requirements for Consumer Goods-type food production, reduced requirements for Zone Armor production, reduced PS cost for taking 30%+ of Resources as the Treasury budget, etc.
 
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