[X] Plan Roses Too
[X] Plan Attempting To Be Done By October
[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated

Do we not need to deploy the Railgun munitions?
We do not. Plan Goal only required developing them. It's certainly something we want to get in at some point, but it's not a Plan Goal.
 
I understand it quite well, but since I didn't specifically recall having discussed the matter with you before, I wanted to be sure you'd read my earlier arguments before I re-made those same arguments.
One thing I would like to point out is that you do do quite a lot of discussing things. And while I endeavour to read all discussion that goes on in this morass thread, I frequently wake up to 6 pages up posts to read through. My brain tends to scramble things up a bit when I try to read that much at once, and trying to find the previous discussion that is relevant can be quite hard. If you are able to drop a link to exactly where the previous arguments were made, I'd be able to sort things out in my head quickly, and you wouldn't need to re-make those arguments.

I'd personally still like to pursue the research before the end of 2061, and I feel no pressing need to hurry up the processing plants since it's only a 200-point project.
I am in agreement with this. (Or at least was until I saw the size of the Harvesting Claw deployment. Now I'm wondering if it is actually viable without dropping other things.)
In case I wasn't clear, my only suggestion was to build the Processing Plants first, just because I don't want to deal with feature creep this late in a Plan.

At the same time, there are concerns about the longevity of the class, even with limited evidence for it.
There were three whole pieces of foreshadowing! That is the quest equivalent of an air-raid siren.

[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
I like this plan the most at the moment. Not keen to do the processing upgrade work right now though, but everything else looks on point.

More general plan comments:
We have little scope for extra projects in LCI if we want to get Reykjavik done by the end of 2062. So I'm strongly warning against attempting anything outside of Fertilizer Plants, Civilian Drones and Bergen 3 for the moment.
Spinning off a die before we get Reykjavik done seems like a really bad idea. Artificial Wood is likely to be better as an early Plan project, as we'll need to develop and then deploy it.

Will review the mega-project assistance suggestion later. I woke up totally exhausted. The general idea is good, but something about the implementation feels off.

Reminder that this turn is a mootation turn.
 
Infrastructure (+34) 6/6 Dice 90 R
-[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
-[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
-[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
There's enough resources to transfer a dice from Apartments to Chicago to get started on that, and I feel we have enough breathing space with regards to housing to slightly ease off on construction. That said,

[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
 
[X] Plan Steak and Tendrils
[X] Plan Hello Civilian Are You Having A Satisfactory Day?
[X] Plan Steak Domes and Goals
[X] Plan Roses Too

This do the Archeology Bureau at least. That enough for my vote. If all had it My minimum would that plus the consumer goods one.
 
This do the Archeology Bureau at least. That enough for my vote. If all had it My minimum would that plus the consumer goods one.

Yeah I think the light industrial consumer department is important to get started, the civilian support expansions project has disappeared and we know that all the new ghost cities need an actual economic base soon, with a big consumer goods drain for the forseeable future. Starting up state investment in distributed consumer production ASAP so things can start to fill out is good, these things tend to snowball with time as well. The distributed capital goods projects should come in the near future, after we've punched a few big tickets, but we can afford to hit the consumer button right away.
 
Question:

Do we not need to deploy the Railgun munitions?
It's strongly desired by the military, but I don't think it's a Plan commitment. I'd love to find dice-room for at least one phase of it by Q4, but I don't think failure to do it counts as "not keeping promises."

As much as I love dice efficiency, you make a really good point. What about taking the free die off of Industrial Lasers, flipping the Fortress die to Apartments, and then putting the now available free die on Tendrils? Edit: Or is the 2% on Lasers worth taking a die off Enterprise?
Actually, taking a die off lasers is objectively better than what I had in mind. Forget taking it off Orbital, that was a bad idea on my part compared to the alternatives. Go with that then.

-[ ] Reclamator Hub Blue Zone 4 (Progress 0/335) (Abu Dhabi) (2 Points Yellow Zone Mitigation, 10 RpT, +5 Political Support)
Possible alternative route to Karachi into BZ18, assuming that MARVs can cross the strait of Hormuz
The Strait of Hormuz is two hundred meters deep at its deepest point. I would not be confident of a MARV's ability to cross the Strait unless someone figures out how to equip a MARV with water wings. Or unless we build a very seaworthy Hover MARV.

One thing I would like to point out is that you do do quite a lot of discussing things. And while I endeavour to read all discussion that goes on in this morass thread, I frequently wake up to 6 pages up posts to read through. My brain tends to scramble things up a bit when I try to read that much at once, and trying to find the previous discussion that is relevant can be quite hard. If you are able to drop a link to exactly where the previous arguments were made, I'd be able to sort things out in my head quickly, and you wouldn't need to re-make those arguments.
That is a fair request. I will try to be mindful of that going forward.

To summarize my reasons concisely now that it's pertinent again because the time-critical turn vote has dropped... I think the people trying for a 2061 completion of Tendrils Phase 2 are making a mistake. I think they're giving up a very important +75 RpT or so that we're going to badly need in the early phases of the next Plan in order to accomplish things.

If ZOCOM were feeling good to push further into the Red Zones and I were confident of getting some more glacier/super-glacier mining done for a ton of +RpT, I wouldn't worry... but they're not, so I have to fall back on vein mining. Vein mining takes a lot of dice investment and you run into Capital Goods issues when contemplating like 10-15 phases of the stuff. You can only do so much with it so fast.

Having an extra 100 RpT, instead of 25-30 RpT, actually in the bank during some or all of the 2062 turns is going to make a big difference to our ability to fully fund all our dice. And especially to our ability to fund them all at the level we need for many of the important things we frankly need to have squared away before Karachi and the 2063 election hit.

I think it's very important that we take Tendrils Phase 2 at a relatively modest pace (say, two dice per turn for three turns), in preparation for a rollout in 2062Q1. I do not consider this to be unethical "cheating" of GDI as a whole, for two reasons. First, because we have already far exceeded our original planned income targets- we have already done what Parliament told us to do in terms of supplying them with money. Second, because we will be expected to perform in the coming Plan, regardless of whether we have properly prepared to have the means to do so or not. Thus, it is wise for us to prepare those means. Since the projects we do are important, much like the projects other branches of the government do, this is not a bad thing.

I am in agreement with this. (Or at least was until I saw the size of the Harvesting Claw deployment. Now I'm wondering if it is actually viable without dropping other things.)
I would say "yes," or rather, the stuff it bumps off the list will be less critical than it is, so it's all good.

In case I wasn't clear, my only suggestion was to build the Processing Plants first, just because I don't want to deal with feature creep this late in a Plan.
Given how small-potatoes the "feature creeps" in question apparently are, I strongly suspect that there will be no significant increase in cost for the refineries.

There's enough resources to transfer a dice from Apartments to Chicago to get started on that...
We cannot spend Infrastructure dice on Chicago without also spending Heavy Industry dice, and those are scarce. If we're going to do Chicago Phase 4 at all at this point, it will likely have to be in 2061Q3 or more likely Q4 when we can spare a Heavy Industry die from the mandatory crystal beam project.
 
As much as I love dice efficiency, you make a really good point. What about taking the free die off of Industrial Lasers, flipping the Fortress die to Apartments, and then putting the now available free die on Tendrils? Edit: Or is the 2% on Lasers worth taking a die off Enterprise?

I think it'd be nice to get fortress towns this turn but if it's that or an extra 100R then we should take the extra tendrils die IMO
 
Yeah I think the light industrial consumer department is important to get started, the civilian support expansions project has disappeared and we know that all the new ghost cities need an actual economic base soon, with a big consumer goods drain for the forseeable future. Starting up state investment in distributed consumer production ASAP so things can start to fill out is good, these things tend to snowball with time as well. The distributed capital goods projects should come in the near future, after we've punched a few big tickets, but we can afford to hit the consumer button right away.
This is the other change I've been thinking about. I do have 5R spare, so I can switch the die off of Artificial Wood Development to get the Department up and going.
To summarize my reasons concisely now that it's pertinent again because the time-critical turn vote has dropped... I think the people trying for a 2061 completion of Tendrils Phase 2 are making a mistake. I think they're giving up a very important +75 RpT or so that we're going to badly need in the early phases of the next Plan in order to accomplish things.
I want to squeeze in a Zone Armor factory or two before the end of the year, so we can do RZ Border Offensives and the super glacier mines they unlock. That's why my plan does the Zone Defender Revision this turn. And I also think it's important to raise more income to send to the rest of GDI in redistribution. The 4-year Plan's target income was decided on before the war gave us millions of immigrants to take care of, and the other parts of GDI will need a lot more money in 2062 to keep up.
 
[X] Plan Roses Too
[X] Plan Steak and Tendrils
[X] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
 
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[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
[X] Plan Attempting To Be Done By October

Either of these seems fine. Definitely prefer the slow walk of tendrils for the income boost next plan. That extra 75 resources a turn can fund quite a lot.
 
To summarize my reasons concisely now that it's pertinent again because the time-critical turn vote has dropped... I think the people trying for a 2061 completion of Tendrils Phase 2 are making a mistake. I think they're giving up a very important +75 RpT or so that we're going to badly need in the early phases of the next Plan in order to accomplish things.
There is nothing wrong with your points for doing this. But I do expect that Parliament will look at our books and note that it was trivial for us to overshoot our target even more. They will not want to be encouraging the bare minimum, so they are likely to react to this by adding at least 100 (likely much more) to our income increase target in the next Plan.
I feel that this is similar to one of the reasons why we would like to get a ZA Factory done before the end of the Plan: because we hope that a show of good faith will reduce the application of a highly restrictive goal next Plan.
And with the Harvesting Claws increasing Vein Mining efficiency, I don't really see that we'll struggle to boost income early next Plan while still not straining ZOCOM.
 
[X] Plan Roses Too
[X] Plan Attempting To Be Done By October
[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
 
Oh ah, heads up: I'm logging off soon, so I won't make any changes to my plan until tomorrow. But I'm more than willing to make said changes if people speak up in support of them.
 
I want to squeeze in a Zone Armor factory or two before the end of the year, so we can do RZ Border Offensives and the super glacier mines they unlock. That's why my plan does the Zone Defender Revision this turn.
I respect the thought, but I don't really think that will make ZOCOM actually ready to go in 2062Q1, not least because the new power-armored Ground Force units will still be training.

Everyone got... pretty intense... with me about the idea that we need to wait until ZOCOM feels ready to do major pushes into the Red Zones before we do any pushes into the Red Zones.

Well, now I'm trying to honor that... But that means preparing ourselves for the very real possibility of ZOCOM not giving us the go-ahead until 2062Q2, Q3, or even later, even if we do build one or two Zone Armor factories in 2061.

And I also think it's important to raise more income to send to the rest of GDI in redistribution. The 4-year Plan's target income was decided on before the war gave us millions of immigrants to take care of, and the other parts of GDI will need a lot more money in 2062 to keep up.
Well, we've already exceeded that target by about 100 RpT, which is pretty close to the proportion by which the refugees have swollen our population. Not perfect, but it's a rough match. We've given them about 114% of the money they asked for, to cover about 120% of the population they expected. Maybe a little more or less if we do some light Green Zone work or something.

And it's not like our other targets like Stored Food have been amended down to account for all the extra food we need to feed the refugees or anything... :p

There is nothing wrong with your points for doing this. But I do expect that Parliament will look at our books and note that it was trivial for us to overshoot our target even more. They will not want to be encouraging the bare minimum, so they are likely to react to this by adding at least 100 (likely much more) to our income increase target in the next Plan.
We already exceeded the bare minimum by close to 100 points in this plan. That's what Tendrils Phase 1 was for, and frankly we barely broke even on it, because it gave us 270 R to play with during 2061Q2 through Q4 at the cost of using up 240 R during 2061.

If this is just about hitting Plan targets and then exceeding them as a show of good faith...

We've already done that.
 
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I respect the thought, but I don't really think that will make ZOCOM actually ready to go in 2062Q1, not least because the new power-armored Ground Force units will still be training.

Everyone got... pretty intense... with me about the idea that we need to wait until ZOCOM feels ready to do major pushes into the Red Zones before we do any pushes into the Red Zones.

Well, now I'm trying to honor that... But that means preparing ourselves for the very real possibility of ZOCOM not giving us the go-ahead until 2062Q2, Q3, or even later, even if we do build one or two Zone Armor factories in 2061.
Don't you worry buddy, I made a special plan just for this kind of occasion. I call it

[]Plan Zoner Madness
Infrastructure 6 dice 100R +34
-[] Yellow Zone Fortress Towns (Phase 6) 220/300 2 die 40R 100%
-[] Blue Zone Apartment Complexes (Phase 6) 0/160 3 dice 30R 100%
-[] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%

Heavy Industry 5 dice 130R +29
-[] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 die 40R 100%
-[] Crystal Beam Industrial Laser Deployment 51/600 2 dice 40R
-[] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%

Light and Chemical Industry 5 dice 100R +24
-[] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 5 dice 100R

Agriculture 4 dice+2 free dice+erewhon 60R +24
-[] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 3 dice 30R 74% (Phase 4 100%)
-[] Strategic Food Stockpile Construction (Phase 3+4) 85/375 3 dice 30R 16%
-[] Extra Large Food Stockpiles 1 erewhon die auto

Tiberium 7 dice 115R +39
-[] Intensification of Green Zone Harvesting (Stage 7+8) 2 dice 30R 96%
-[] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 85%
-[] Tiberium Harvesting Claw Deployment 0/380 3 dice 45 R

Orbital Industry 6 dice 120R +26
-[] GDSS Enterprise (Phase 5) 348/1535 5 dice 100R
-[] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%

Services 5 dice 165R +27
-[] Professional Sports Programs 102/250 2 dice 20R 70%
-[] Hallucinogen Development 0/60 1 die 15R 88%
-[] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
-[] NOD Research Initiatives 0/200 1 die 30R

Military 8 dice+5 free dice 245R +26
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
-[] Zone Defender Revision 0/40 1 die 15R 100%
-[] Zone Lancer Development 0/40 1 die 15R 100%
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 die 15R
-[] Ground Forces Zone Armor (New York) 0/190 2 dice 40R 31%
-[] Ground Forces Zone Armor (London) 0/190 2 dice 40R 31%
-[] Escort Carrier Shipyards Newark 0/240 2 dice 40R 4%

-[] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 4 dice 98%

Two ZA factories, two new ZA platforms, and an added bonus helper motion by putting 5 dice on completing Reykjavik. That'll get some pep in your ZOCOM step!

ithillid
I am willing to say that ZOCOM will be ready to go for large scale RZ border offensives by the latest in Q2 2062 with a plan like that.
 
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