- Location
- Minnesota
[X] Plan Roses Too
[X] Plan Steak and Tendrils
[X] Plan Tendrils and Portals And Chicago
[X] Plan Steak and Tendrils
[X] Plan Tendrils and Portals And Chicago
We do not. Plan Goal only required developing them. It's certainly something we want to get in at some point, but it's not a Plan Goal.
One thing I would like to point out is that you do do quite a lot of discussing things. And while I endeavour to read all discussion that goes on in thisI understand it quite well, but since I didn't specifically recall having discussed the matter with you before, I wanted to be sure you'd read my earlier arguments before I re-made those same arguments.
I am in agreement with this. (Or at least was until I saw the size of the Harvesting Claw deployment. Now I'm wondering if it is actually viable without dropping other things.)I'd personally still like to pursue the research before the end of 2061, and I feel no pressing need to hurry up the processing plants since it's only a 200-point project.
There were three whole pieces of foreshadowing! That is the quest equivalent of an air-raid siren.At the same time, there are concerns about the longevity of the class, even with limited evidence for it.
There's enough resources to transfer a dice from Apartments to Chicago to get started on that, and I feel we have enough breathing space with regards to housing to slightly ease off on construction. That said,Infrastructure (+34) 6/6 Dice 90 R
-[x] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
-[x] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
-[x] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
This do the Archeology Bureau at least. That enough for my vote. If all had it My minimum would that plus the consumer goods one.
It's strongly desired by the military, but I don't think it's a Plan commitment. I'd love to find dice-room for at least one phase of it by Q4, but I don't think failure to do it counts as "not keeping promises."
Actually, taking a die off lasers is objectively better than what I had in mind. Forget taking it off Orbital, that was a bad idea on my part compared to the alternatives. Go with that then.As much as I love dice efficiency, you make a really good point. What about taking the free die off of Industrial Lasers, flipping the Fortress die to Apartments, and then putting the now available free die on Tendrils? Edit: Or is the 2% on Lasers worth taking a die off Enterprise?
The Strait of Hormuz is two hundred meters deep at its deepest point. I would not be confident of a MARV's ability to cross the Strait unless someone figures out how to equip a MARV with water wings. Or unless we build a very seaworthy Hover MARV.-[ ] Reclamator Hub Blue Zone 4 (Progress 0/335) (Abu Dhabi) (2 Points Yellow Zone Mitigation, 10 RpT, +5 Political Support)
Possible alternative route to Karachi into BZ18, assuming that MARVs can cross the strait of Hormuz
That is a fair request. I will try to be mindful of that going forward.One thing I would like to point out is that you do do quite a lot of discussing things. And while I endeavour to read all discussion that goes on in thismorassthread, I frequently wake up to 6 pages up posts to read through. My brain tends to scramble things up a bit when I try to read that much at once, and trying to find the previous discussion that is relevant can be quite hard. If you are able to drop a link to exactly where the previous arguments were made, I'd be able to sort things out in my head quickly, and you wouldn't need to re-make those arguments.
I would say "yes," or rather, the stuff it bumps off the list will be less critical than it is, so it's all good.I am in agreement with this. (Or at least was until I saw the size of the Harvesting Claw deployment. Now I'm wondering if it is actually viable without dropping other things.)
Given how small-potatoes the "feature creeps" in question apparently are, I strongly suspect that there will be no significant increase in cost for the refineries.In case I wasn't clear, my only suggestion was to build the Processing Plants first, just because I don't want to deal with feature creep this late in a Plan.
We cannot spend Infrastructure dice on Chicago without also spending Heavy Industry dice, and those are scarce. If we're going to do Chicago Phase 4 at all at this point, it will likely have to be in 2061Q3 or more likely Q4 when we can spare a Heavy Industry die from the mandatory crystal beam project.There's enough resources to transfer a dice from Apartments to Chicago to get started on that...
As much as I love dice efficiency, you make a really good point. What about taking the free die off of Industrial Lasers, flipping the Fortress die to Apartments, and then putting the now available free die on Tendrils? Edit: Or is the 2% on Lasers worth taking a die off Enterprise?
This is the other change I've been thinking about. I do have 5R spare, so I can switch the die off of Artificial Wood Development to get the Department up and going.Yeah I think the light industrial consumer department is important to get started, the civilian support expansions project has disappeared and we know that all the new ghost cities need an actual economic base soon, with a big consumer goods drain for the forseeable future. Starting up state investment in distributed consumer production ASAP so things can start to fill out is good, these things tend to snowball with time as well. The distributed capital goods projects should come in the near future, after we've punched a few big tickets, but we can afford to hit the consumer button right away.
I want to squeeze in a Zone Armor factory or two before the end of the year, so we can do RZ Border Offensives and the super glacier mines they unlock. That's why my plan does the Zone Defender Revision this turn. And I also think it's important to raise more income to send to the rest of GDI in redistribution. The 4-year Plan's target income was decided on before the war gave us millions of immigrants to take care of, and the other parts of GDI will need a lot more money in 2062 to keep up.To summarize my reasons concisely now that it's pertinent again because the time-critical turn vote has dropped... I think the people trying for a 2061 completion of Tendrils Phase 2 are making a mistake. I think they're giving up a very important +75 RpT or so that we're going to badly need in the early phases of the next Plan in order to accomplish things.
There is nothing wrong with your points for doing this. But I do expect that Parliament will look at our books and note that it was trivial for us to overshoot our target even more. They will not want to be encouraging the bare minimum, so they are likely to react to this by adding at least 100 (likely much more) to our income increase target in the next Plan.To summarize my reasons concisely now that it's pertinent again because the time-critical turn vote has dropped... I think the people trying for a 2061 completion of Tendrils Phase 2 are making a mistake. I think they're giving up a very important +75 RpT or so that we're going to badly need in the early phases of the next Plan in order to accomplish things.
That doesn't actually sound like a problem. We want to make more income.so they are likely to react to this by adding at least 100 (likely much more) to our income increase target in the next Plan.
I respect the thought, but I don't really think that will make ZOCOM actually ready to go in 2062Q1, not least because the new power-armored Ground Force units will still be training.I want to squeeze in a Zone Armor factory or two before the end of the year, so we can do RZ Border Offensives and the super glacier mines they unlock. That's why my plan does the Zone Defender Revision this turn.
Well, we've already exceeded that target by about 100 RpT, which is pretty close to the proportion by which the refugees have swollen our population. Not perfect, but it's a rough match. We've given them about 114% of the money they asked for, to cover about 120% of the population they expected. Maybe a little more or less if we do some light Green Zone work or something.And I also think it's important to raise more income to send to the rest of GDI in redistribution. The 4-year Plan's target income was decided on before the war gave us millions of immigrants to take care of, and the other parts of GDI will need a lot more money in 2062 to keep up.
We already exceeded the bare minimum by close to 100 points in this plan. That's what Tendrils Phase 1 was for, and frankly we barely broke even on it, because it gave us 270 R to play with during 2061Q2 through Q4 at the cost of using up 240 R during 2061.There is nothing wrong with your points for doing this. But I do expect that Parliament will look at our books and note that it was trivial for us to overshoot our target even more. They will not want to be encouraging the bare minimum, so they are likely to react to this by adding at least 100 (likely much more) to our income increase target in the next Plan.
I'm still on page 1350, but please gib Bogatyr.
Don't you worry buddy, I made a special plan just for this kind of occasion. I call itI respect the thought, but I don't really think that will make ZOCOM actually ready to go in 2062Q1, not least because the new power-armored Ground Force units will still be training.
Everyone got... pretty intense... with me about the idea that we need to wait until ZOCOM feels ready to do major pushes into the Red Zones before we do any pushes into the Red Zones.
Well, now I'm trying to honor that... But that means preparing ourselves for the very real possibility of ZOCOM not giving us the go-ahead until 2062Q2, Q3, or even later, even if we do build one or two Zone Armor factories in 2061.
ithillid
I am willing to say that ZOCOM will be ready to go for large scale RZ border offensives by the latest in Q2 2062 with a plan like that.