- Location
- The Underdark
Lol, Lmao.

This is what being "done with orbital infrastructure looks like.
Lol, Lmao.
Current Total cost of Shala/Columbia = 80 + 165 + 335 + 675 + 1355 = 2610, ~32 dice each
New Total cost of Shala/Columbia = 65 + 135 + 275 + 555 + 1115 = 2145, ~26 dice each
The way the Station phases used to work is that each Phase was double the progress needed of the last. Originally, Phase 1 was 0/100, then 200, 400, 800, and 1,600. (Total: 3,100) Phase 1 was eventually discounted down by 15 points to 0/85, making the progression 85, 170, 340, 680, and 1,360. (Total: 2,635) But in Q3 2058, we did the following SCED generated project:I was under the impression that was how it worked, with the progress cost reduction doubling for each phase. This is supported with how the progress requirement for each phase doubles. @Ithillid could you clarify this? How exactly does the station progress discount from the Station Bay and the Leopard II Factory work?
While we've still yet to see the future Satelite projects that the hull paneling gave a discount to, the 'marginal' cost reduction to stations was a flat -5 progress to each phase, for a total savings of 25 points per Station: 80, 165, 335, 675, and 1355 for a total of 2,610. Rather than each phase doubling the progress of the previous, each phase is now 2*x+5 more progress. 80*2+5=165, 165*2+5=355, and so on. Under this new formula, if we build the Station Bay and the Leopard II Factory for a 15 point discount, we get: 65*2+5= 135, then 275, 555, and 1,115, for a total of 2,145. Which is all a very round-about way of explaining how you were already correct and had the right numbers all along.[ ] Nanotube Hull Panelling Development (New)
With the SCED having developed a new advanced form of high resistance hull panels, it is in the interests of the Treasury to test them for its own interests and develop them for a more comprehensive manufacturing sequence.
(Progress 83/30: 5 resources per die)
The sheets of dark silvery metal, covered in anti-flash white across most of their surface, are a marginal but noticeable upgrade to the standard hull panels. While typically the job would be given over to extremely thin layers of aluminum backed ceramics, the SCED has managed to create a lighter, thinner, and more resilient panel, one that would do well in GDI's satellite programs. With a thinner panel, it can actually shrink the satellites by a marginal degree, as there is less wasted space at the corners. For stations on the other hand it is significantly more marginal, but many of the new elements of the Philadelphia are being clad in this, and it has resulted in some marginal cost reductions.
I think that there's a theoretical synergy for every bay combination, with Stations/Satellites being a bit more obscure but probably skewing towards making satellites that are huge and have manning requirements and are functionally tiny stations. Likewise the military goods/station combo boosts the OSRCT station capacity and supply lines, while the Fusion/G-drive shipyards produce some truly outrageous behemoth ships, with names like Monolith and Potemkin.Would there be any benefits to building the Station Bay and Satellite Bay together? It would make sense to me, since they're both about building machines to put into orbit. In orbit. A station is certainly a great deal larger, but they probably need smaller components that the bay could manufacture, or just support satellites that could aid in construction.
I ask because I ultimately agree that Fusion yards and Gravitic yards synergize, but I don't want either over the Advanced Materials Bay, and everyone agrees the Station Bay should be first. So I'm trying to think of, first, a way to boost station construction further. Then I want to figure out what station would likely support shipyards. My guess would be Comubia, but that's a guess and nothing more.
On a related note, are Fusion and Gravity ships always going to be separate things? I don't think I fully appreciate the difference, but surely there's benefits to a ship running both, or to just pick one and focus on it. Trying to build both seems like putting in twice the effort for a lesser benefit. Or do we need to develop both more because the technology just isn't there yet?
Doesn't that not count the +5 dice bonus to stations Seo gets?Somewhat pedantic, but: The bolded parts are in error. Our die bonus to Orbital is +26, and the average d100 roll is 50.5, so our average Orbital die is 76.5. 2610/76.5 is 34.12, and 2145/76.5 is 28.04. A couple of Anydice calculations back this up, showing 50%-ish completion chances for that amount of dice. It's still the same amount of average dice saved, mind.
The way the Station phases used to work is that each Phase was double the progress needed of the last. Originally, Phase 1 was 0/100, then 200, 400, 800, and 1,600. (Total: 3,100) Phase 1 was eventually discounted down by 15 points to 0/85, making the progression 85, 170, 340, 680, and 1,360. (Total: 2,635) But in Q3 2058, we did the following SCED generated project:
While we've still yet to see the future Satelite projects that the hull paneling gave a discount to, the 'marginal' cost reduction to stations was a flat -5 progress to each phase, for a total savings of 25 points per Station: 80, 165, 335, 675, and 1355 for a total of 2,610. Rather than each phase doubling the progress of the previous, each phase is now 2*x+5 more progress. 80*2+5=165, 165*2+5=355, and so on. Under this new formula, if we build the Station Bay and the Leopard II Factory for a 15 point discount, we get: 65*2+5= 135, then 275, 555, and 1,115, for a total of 2,145. Which is all a very round-about way of explaining how you were already correct and had the right numbers all along.
Whoops. It's been so long since we've done a (Station) project that I totally forgot about that. Thanks for correcting me.Doesn't that not count the +5 dice bonus to stations Seo gets?
And therefore the average dice output would be 50.5 + 26 + 5 = 81.5. 2610/81.5 = 31.84. 2145/81.5 = 26.14.
Lol, Lmao.
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This is what being "done with orbital infrastructure looks like.
Yeah, eventually, we will get a 1g+ Gdrive developed. At which point Gdrive ships will start to replace Fusion ships. The only question is how long all of that will take, which to some extent depends on how many Gdrive-related projects we do.As the hibernating space person I support taking both shipyards both for the short, medium and long term benefits of having cool and fast space ships, including making the Gdrive better, bringing us ever closer to the magic number of 1g+ needed to just lift off straight out of Earths gravity well.
I doubt we'll ever fully replace Fusion drives, simply because they don't require noticeable amounts of STUs, while Gdrive ships do.Yeah, eventually, we will get a 1g+ Gdrive developed. At which point Gdrive ships will start to replace Fusion ships. The only question is how long all of that will take, which to some extent depends on how many Gdrive-related projects we do.
Nah, that's "a good start."Lol, Lmao.
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This is what being "done with orbital infrastructure looks like.
It'll also avoid the even worse problem of "ten slightly different or even significantly different plans with different bay combos, and we only vote on them on the strength of the bay combos, feeling unable to assess their merits in other ways because it's too important to get the right bay combo."I agree with Simon here. It'll avoid the problem of '10 identical plans with different bay combos'
Some favor a more simultaneous construction approach for Shala and Columbia even up through Phases 4+5.I think everyone is in agreement more or less on this.
Finish Enterprise, build station bay and leo2s, build Shala and Columbia to level 3, build each to 4 one at a time, build to 5 one at a time, the rest of the bays.
Or at least that makes sense to me.
...Read other people's posts. The station bay literally saves time. We can get Stationbay+Shala+Columbia done faster, in terms of total Progress cost.Well, I'm not feeling locked into the Station Bay.
Depending on what our next Plan Goals are, we might not want that one.
Or we might be under time pressure to get Shala/Columbia done earlier, in which case a 400 progress project first isn't feasible.
The bonus explicitly does double for each successive step. The reason in-game is that being able to design the initial basic skeleton of the station more efficiently also makes it easier to expand the station later. Doing things right now makes it billions and billions of dollars cheaper to finish up properly later, in other words.I thought the discount applied separately to each Phase. So 0->1 has the discount applied once. But 0->2 has the discount applied twice. But then 0->3 only applies the discount thrice.
Edit! Actually that is still less than the numbers I put before. I am feeling confused as well.
To be fair, one of the things we want in the long-term timeframe is "a shitload of really big space stations," a goal the station bay is well suited to helping us with.Yes, the Station Bay helps with an immediate obvious need. But it also locks in a Bay slot, and therefore a synergy.
If the synergies are actually a big deal, then we should think more about what we want to achieve in a slightly longer timeframe than the couple of years it will take to build the remaining stations.
My personal preference is to finish it in 2062Q1.Also, I'd love it if we could get Orbital Cleanup done this Plan. Like in Q4 2061, I mean. Both for unlocking Orbital Power Stations, and for the -20 progress needed for Earth Orbit sats.
Don't try and threaten me with a good time.Lol, Lmao.
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This is what being "done with orbital infrastructure looks like.
As author of the second-running candidate, I basically already conceded a few pages back. While I don't feel like Derpmind's variant is necessarily strictly superior to mine, it's not strictly worse, and it has one very real and significant advantage over mine that a lot of people care about. Votes since Derpmind's variant was released have overwhelmingly been in favor of her version of the plan, and the only way I can see to reverse things would be to basically make my plan into her plan, giving her the win by default.
Oh boy oh boy