Current Total cost of Shala/Columbia = 80 + 165 + 335 + 675 + 1355 = 2610, ~32 dice each
New Total cost of Shala/Columbia = 65 + 135 + 275 + 555 + 1115 = 2145, ~26 dice each
Somewhat pedantic, but: The bolded parts are in error. Our die bonus to Orbital is +26, and the average d100 roll is 50.5, so our average Orbital die is 76.5. 2610/76.5 is 34.12, and 2145/76.5 is 28.04. A couple of Anydice calculations back this up, showing 50%-ish completion chances for that amount of dice. It's still the same amount of average dice saved, mind.
I was under the impression that was how it worked, with the progress cost reduction doubling for each phase. This is supported with how the progress requirement for each phase doubles. @Ithillid could you clarify this? How exactly does the station progress discount from the Station Bay and the Leopard II Factory work?
The way the Station phases used to work is that each Phase was double the progress needed of the last. Originally, Phase 1 was 0/100, then 200, 400, 800, and 1,600. (Total: 3,100) Phase 1 was eventually discounted down by 15 points to 0/85, making the progression 85, 170, 340, 680, and 1,360. (Total: 2,635) But in Q3 2058, we did the following SCED generated project:
[ ] Nanotube Hull Panelling Development (New)
With the SCED having developed a new advanced form of high resistance hull panels, it is in the interests of the Treasury to test them for its own interests and develop them for a more comprehensive manufacturing sequence.
(Progress 83/30: 5 resources per die)

The sheets of dark silvery metal, covered in anti-flash white across most of their surface, are a marginal but noticeable upgrade to the standard hull panels. While typically the job would be given over to extremely thin layers of aluminum backed ceramics, the SCED has managed to create a lighter, thinner, and more resilient panel, one that would do well in GDI's satellite programs. With a thinner panel, it can actually shrink the satellites by a marginal degree, as there is less wasted space at the corners. For stations on the other hand it is significantly more marginal, but many of the new elements of the Philadelphia are being clad in this, and it has resulted in some marginal cost reductions.
While we've still yet to see the future Satelite projects that the hull paneling gave a discount to, the 'marginal' cost reduction to stations was a flat -5 progress to each phase, for a total savings of 25 points per Station: 80, 165, 335, 675, and 1355 for a total of 2,610. Rather than each phase doubling the progress of the previous, each phase is now 2*x+5 more progress. 80*2+5=165, 165*2+5=355, and so on. Under this new formula, if we build the Station Bay and the Leopard II Factory for a 15 point discount, we get: 65*2+5= 135, then 275, 555, and 1,115, for a total of 2,145. Which is all a very round-about way of explaining how you were already correct and had the right numbers all along.
 
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Would there be any benefits to building the Station Bay and Satellite Bay together? It would make sense to me, since they're both about building machines to put into orbit. In orbit. A station is certainly a great deal larger, but they probably need smaller components that the bay could manufacture, or just support satellites that could aid in construction.

I ask because I ultimately agree that Fusion yards and Gravitic yards synergize, but I don't want either over the Advanced Materials Bay, and everyone agrees the Station Bay should be first. So I'm trying to think of, first, a way to boost station construction further. Then I want to figure out what station would likely support shipyards. My guess would be Comubia, but that's a guess and nothing more.

On a related note, are Fusion and Gravity ships always going to be separate things? I don't think I fully appreciate the difference, but surely there's benefits to a ship running both, or to just pick one and focus on it. Trying to build both seems like putting in twice the effort for a lesser benefit. Or do we need to develop both more because the technology just isn't there yet?
I think that there's a theoretical synergy for every bay combination, with Stations/Satellites being a bit more obscure but probably skewing towards making satellites that are huge and have manning requirements and are functionally tiny stations. Likewise the military goods/station combo boosts the OSRCT station capacity and supply lines, while the Fusion/G-drive shipyards produce some truly outrageous behemoth ships, with names like Monolith and Potemkin.

Fusion ships are more short-haul high-thrust vessels in our current regime, while G-drive ships can't land on planetary bodys or accelerate quickly, but have higher maximum speed due to being unencumbered by reaction mass. So a fusion drive shipyard would let us build the 100,000 ton Behemoth class cargo rockets, while the G-drive yard lets us build the Connestoga class deep-space freighter. However, there have been some hints that advanced microgravity materials would allow our G-drive performance to creep up-not to 1g acceleration, but closer to .8 perhaps. Awfully close to Venus' .9g surface gravity.
 
Somewhat pedantic, but: The bolded parts are in error. Our die bonus to Orbital is +26, and the average d100 roll is 50.5, so our average Orbital die is 76.5. 2610/76.5 is 34.12, and 2145/76.5 is 28.04. A couple of Anydice calculations back this up, showing 50%-ish completion chances for that amount of dice. It's still the same amount of average dice saved, mind.
Doesn't that not count the +5 dice bonus to stations Seo gets?

And therefore the average dice output would be 50.5 + 26 + 5 = 81.5. 2610/81.5 = 31.84. 2145/81.5 = 26.14.

The way the Station phases used to work is that each Phase was double the progress needed of the last. Originally, Phase 1 was 0/100, then 200, 400, 800, and 1,600. (Total: 3,100) Phase 1 was eventually discounted down by 15 points to 0/85, making the progression 85, 170, 340, 680, and 1,360. (Total: 2,635) But in Q3 2058, we did the following SCED generated project:

While we've still yet to see the future Satelite projects that the hull paneling gave a discount to, the 'marginal' cost reduction to stations was a flat -5 progress to each phase, for a total savings of 25 points per Station: 80, 165, 335, 675, and 1355 for a total of 2,610. Rather than each phase doubling the progress of the previous, each phase is now 2*x+5 more progress. 80*2+5=165, 165*2+5=355, and so on. Under this new formula, if we build the Station Bay and the Leopard II Factory for a 15 point discount, we get: 65*2+5= 135, then 275, 555, and 1,115, for a total of 2,145. Which is all a very round-about way of explaining how you were already correct and had the right numbers all along.

Thank you for laying it out like this. I appreciate it. I was fairly certain I hadn't misremembered how the cost reductions were supposed to work.
 
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Well, we have lasers and now we're hopefully going to get balls (organized sports). Therefore, it is time to institute LASERBALL, the ultimate 1980s future sport.

[X] Plan Canned Beans + Scrin Research
 
I don't think the Station Bay will ever lose usefulness. That's like saying that eventually we'll stop making stations. I think the bigger question is whether we'll use lots of gdrive ships to do stuff before we get a gdrive shipyard option in orbital. I would say the same for fusion, but we have Moon mines, etc so that one will be more immediately useful.

So I'm fairly okay with station + fusion, and then would debate over the last bay. Would lean towards advanced materials for narrative options. Though I guess to some extent depends on what options we get once Shala and Columbia are done. It might be better to just straight up build a fusion shipyard station or gdrive shipyard station rather than build a bay, then have the shipyard station option "not long" afterwards.

Hm. I'd probably be okay with Station + Satellite + Adv Mat. Even if we get "done" with earth orbit satellites... I feel like probes could count (or does a propulsion system discount them? ;) ), but regardless there's no reason we can't build sats in Earth orbit and cargo them to other planets for deploying. Adv Mat has narrative options, Mil Bay would be an acceptable alternate.

Again, it feels like it'd really depend on what our station options become once Shala and Columbia are done.

--

Also, I'd love it if we could get Orbital Cleanup done this Plan. Like in Q4 2061, I mean. Both for unlocking Orbital Power Stations, and for the -20 progress needed for Earth Orbit sats.
 
I'm very in favor of both shipyards.

We get attacked by nod ufos or scrin again we're going to want as much expertise in space ships as we can get when space combat goes live.
 
As the hibernating space person I support taking both shipyards both for the short, medium and long term benefits of having cool and fast space ships, including making the Gdrive better, bringing us ever closer to the magic number of 1g+ needed to just lift off straight out of Earths gravity well.
 
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As the hibernating space person I support taking both shipyards both for the short, medium and long term benefits of having cool and fast space ships, including making the Gdrive better, bringing us ever closer to the magic number of 1g+ needed to just lift off straight out of Earths gravity well.
Yeah, eventually, we will get a 1g+ Gdrive developed. At which point Gdrive ships will start to replace Fusion ships. The only question is how long all of that will take, which to some extent depends on how many Gdrive-related projects we do.
 
Yeah, eventually, we will get a 1g+ Gdrive developed. At which point Gdrive ships will start to replace Fusion ships. The only question is how long all of that will take, which to some extent depends on how many Gdrive-related projects we do.
I doubt we'll ever fully replace Fusion drives, simply because they don't require noticeable amounts of STUs, while Gdrive ships do.
Which also informs my preferred bay mix: Station, Fusion, Gdrive, *in that order*. Because the fusion ships will likely significantly speed up development of Lunar mines/cities, and to a lesser degree provide long-haul shipping for non-urgent deliveries to Mars/Venus/Asteroid mines.
And I want to get a *lot* of lunar development done.
Lol, Lmao.

This is what being "done with orbital infrastructure looks like.
Nah, that's "a good start."
 
I agree with Simon here. It'll avoid the problem of '10 identical plans with different bay combos'
It'll also avoid the even worse problem of "ten slightly different or even significantly different plans with different bay combos, and we only vote on them on the strength of the bay combos, feeling unable to assess their merits in other ways because it's too important to get the right bay combo."

That's the scenario I'm trying to avoid, personally.

I think everyone is in agreement more or less on this.

Finish Enterprise, build station bay and leo2s, build Shala and Columbia to level 3, build each to 4 one at a time, build to 5 one at a time, the rest of the bays.

Or at least that makes sense to me.
Some favor a more simultaneous construction approach for Shala and Columbia even up through Phases 4+5.

Also, I will observe that the Leopard II yard isn't quite us speedrunning to the other two 'crown jewel' stations, because the Leopard IIs' impact on the stations' completion time, while significant, probably won't offset the cost of building the yard. However, there are other good reasons to do the yard. First, it DOES impact the stations, partially offsetting the cost of building it. And it will of course continue to have impact after the stations are done. Furthermore, it's a production facility, so its full impact will not be felt until it's had years to churn out shuttlecraft. Some of those benefits might be pretty good ("a fourth phase of Suborbital Shuttles becomes available"), so having an unlock for them sooner rather than later may pay off, potentially even outside the Orbital category.

I for one support the yard, even if it isn't quite mechanically optimal for the spreadsheet-eer approach of "how do we minimize time to completion on Shala and Columbia?"

Well, I'm not feeling locked into the Station Bay.
Depending on what our next Plan Goals are, we might not want that one.
Or we might be under time pressure to get Shala/Columbia done earlier, in which case a 400 progress project first isn't feasible.
...Read other people's posts. The station bay literally saves time. We can get Stationbay+Shala+Columbia done faster, in terms of total Progress cost.

Furthermore, it's very rare for us to be given "do by halfway through the Plan" election targets. And even if we were... We have six Orbital dice. We will be able to afford to fund them starting from very early in the current Plan. These stations only cost about thirty dice a pop to do from start to finish. Going full blast we can finish one before Election Day 2063 quite easily, and if we really need to, be well on our way to a second, even with little or no Free dice investment and a 400-point project done in advance.

I thought the discount applied separately to each Phase. So 0->1 has the discount applied once. But 0->2 has the discount applied twice. But then 0->3 only applies the discount thrice.

Edit! Actually that is still less than the numbers I put before. I am feeling confused as well.
The bonus explicitly does double for each successive step. The reason in-game is that being able to design the initial basic skeleton of the station more efficiently also makes it easier to expand the station later. Doing things right now makes it billions and billions of dollars cheaper to finish up properly later, in other words.

Yes, the Station Bay helps with an immediate obvious need. But it also locks in a Bay slot, and therefore a synergy.
If the synergies are actually a big deal, then we should think more about what we want to achieve in a slightly longer timeframe than the couple of years it will take to build the remaining stations.
To be fair, one of the things we want in the long-term timeframe is "a shitload of really big space stations," a goal the station bay is well suited to helping us with.

For diversification's sake, we're probably going to want to build Lagrange orbital habitats and lunar colonies and probably also Mars colonies too.

Also, I'd love it if we could get Orbital Cleanup done this Plan. Like in Q4 2061, I mean. Both for unlocking Orbital Power Stations, and for the -20 progress needed for Earth Orbit sats.
My personal preference is to finish it in 2062Q1.

Starbound seems to be putting in work to make sure we get the full value of the moon mining income in the Fourth Four Year Plan. That's going to be very helpful to us, but they're doing it on the understanding that we'll hold up our end of the bargain by using that income to fund space operations. So I want to make damn sure that we fully activate all our Orbital dice in 2062Q1.

At the same time, doing so will be expensive, no way around that... which makes it a good time to do something we were already going to have to do eventually anyway, and take the 10 R/die cleanup option that actively returns some investment to us in the form of R in the 2062Q2 budget.

Sure, in theory we could do that cleanup in 2061Q4... but that's when we'll have actual money and I'll be wanting to spend any surplus Orbital dice on things like the Leopard II yard. Or the station bay, well... I'd want to do that except the part where we may apparently have a big vote coming up at Reapportionment time and it might be bad form to lock in one of the bays before then. Not sure about that, but definitely happy with the idea of doing a bunch of work on the Leopard II yard if we can.
 
I'm fine with it.

The second place plan is six votes behind and does pretty much the same thing except doing the captured nod airship instead of scrin dice.
 
Anyone mind if I call the vote a bit early?
As author of the second-running candidate, I basically already conceded a few pages back. While I don't feel like Derpmind's variant is necessarily strictly superior to mine, it's not strictly worse, and it has one very real and significant advantage over mine that a lot of people care about. Votes since Derpmind's variant was released have overwhelmingly been in favor of her version of the plan, and the only way I can see to reverse things would be to basically make my plan into her plan, giving her the win by default.

So go for it. Imma go run an errand and see how things shape out when I get back.
 
Vote closed
Scheduled vote count started by Ithillid on Jun 17, 2022 at 3:52 PM, finished with 311 posts and 87 votes.


Edit1: okay, something fucky happened. Fixing.
 
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Adhoc vote count started by Ithillid on Jun 20, 2022 at 3:01 PM, finished with 356 posts and 88 votes.

  • [X] Plan Canned Beans + Scrin Research
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 (1 Die, 30 R) (42% chance)
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) 72/480 (5 Dice, 50 R) (Phase 3, 99% chance of Phase 4, 67% chance of Phase 5)
    -[X] Continuous Cycle Fusion Plant (Phase 8) 67/300 (2 Dice, 40 R) (9% chance)
    -[X] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100 R) (8% chance)
    -[X] Crystal Beam Industrial Laser Deployment 0/600 (1 Die, 20 R) (1/7.5 median)
    -[X] Civilian Support Expansion (Phase 1) 0/250 (4 Dice, 40 R) (86% chance)
    -[X] Security Review
    -[X] Freeze Dried Food Plants 151/200 (1 Die, 20 R) (91% chance)
    -[X] Agriculture Mechanization Projects (Phase 1) 0/150 (2 Dice, 30 R) (63% chance)
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/150 (3 Dice, 30 R) (99% chance of Phase 2, 18% chance of Phase 3)
    -[X] Harvesting Tendril Deployment (Phase 1) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Tiberium Harvesting Claws Development 0/80 (1 Die, 15 R) (80% chance, with Seo bonus)
    -[X] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60 R) (3/17.5 median)
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 (2 Dice, 40 R) (96.5% chance of Phase 1, 12% chance of Phase 2)
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 (1 Die, 20 R) (98% chance)
    -[X] Professional Sports Programs 0/250 (1 Die, 10R) (1/3 median)
    -[X] Scrin Research Initiatives 0/400 (4 Dice, 120 R) (18% chance)
    -[X] Skywatch Telescope System 64/95 (1 Die, 10 R) (100% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Railgun Munitions Development 38/60 (1 Die, 10 R) (100% chance)
    -[X] Mastodon Heavy Assault Walker Deployment 0/225 (2 Dice, 20 R) (9.5% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20 R) (73% chance)
    -[X] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40 R) (4% chance)
    -[X] Escort Carrier Shipyards (New York) 0/240 (2 Dice, 40 R) (4% chance)
    -[X] Conduct Economic Census DC 100/150/200/250 (4+E Dice) (93% chance of DC 250, 99% chance of DC 200)
    -[X] Security Review L+CL (1 Die) (85% chance)
    [X] Attempting To Supply The Canned Beans
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 (2 Dice, 60 R) (97% chance)
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) 72/480 (4 Dice, 40 R) (Phase 3, 97% chance of Phase 4, 18% chance of Phase 5)
    -[X] Continuous Cycle Fusion Plant (Phase 8) 67/300 (2 Dice, 40 R) (9% chance)
    -[X] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100 R) (8% chance)
    -[X] Crystal Beam Industrial Laser Deployment 0/600 (1 Die, 20 R) (1/7.5 median)
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Civilian Support Expansion (Phase 1) 0/250 (4 Dice, 40 R) (86% chance)
    -[X] Freeze Dried Food Plants 151/200 (1 Die, 20 R) (91% chance)
    -[X] Agriculture Mechanization Projects (Phase 1) 0/150 (2 Dice, 30 R) (63% chance)
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/150 (3 Dice, 30 R) (99% chance of Phase 2, 18% chance of Phase 3)
    -[X] Harvesting Tendril Deployment (Phase 1) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Tiberium Harvesting Claws Development 0/80 (1 Die, 15 R) (80% chance, with Seo bonus)
    -[X] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60 R) (3/17.5 median)
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 (2 Dice, 40 R) (96.5% chance of Phase 1, 12% chance of Phase 2)
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 (1 Die, 20 R) (98% chance)
    -[X] Scrin Research Initiatives 0/400 (2 Dice, 60 R) (2/5 median)
    -[X] Bogatyr Research Projects 0/120 (1 Die, 30 R) (27% chance with Seo's +5, 22% without)
    -[X] Skywatch Telescope System 64/95 (1 Die, 10 R) (100% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Railgun Munitions Development 38/60 (1 Die, 10 R) (100% chance)
    -[X] Mastodon Heavy Assault Walker Deployment 0/225 (2 Dice, 20 R) (9.5% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20 R) (73% chance)
    -[X] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40 R) (4% chance)
    -[X] Escort Carrier Shipyards (New York) 0/240 (2 Dice, 40 R) (4% chance)
    -[X] Conduct Economic Census DC 100/150/200/250 (4+E Dice) (88.5% chance of DC 250, 97.8% chance of DC 200, 99.8% chance of DC 150)
    [X] Plan Dawn of the Final Year
    -[X]Infrastructure (6 dice) 90 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6): 220/300, 1 die (20R) 70%
    --[X] Blue Zone Apartment Complexes (Phase 3): 72/160, 4 dice (40R) 100%
    --[X] Suborbital Shuttle Service (Phase 1): 92/200, 1 die (30R) 42%
    -[X]Heavy Industry (5 dice) 160 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 8): 67/300, 3 dice (60R) 65%
    --[X] Isolinear Chip Foundry Anadyr: 85/320, 2 dice (100R) 8%
    -[X]Light and Chemical Industry (5 dice + 1 Free) 55 Resources
    --[X] Chemical Fertilizer Plants (Phase 2): 276/300, 1 die (15R) 100%
    --[X] Civilian Drone Factories: 104/380, 3 dice (30R) 24%
    --[X] Artificial Wood Development: 0/60, 1 die (10R) 85%
    --[X] Security Reviews (LCI), unrolled
    -[X]Agriculture (4 dice + 1 Free) 60 Resources
    --[X] Blue Zone Aquaponics Bays (Phase 3): 75/140, 1 die (10R) 75%
    --[X] Freeze Dried Food Plants: 151/200, 1 die (20R) 91%
    --[X] Strategic Food Stockpile Construction (Phase 2): 38/150, 3 dice (30R) 99%
    -[X]Tiberium (7 dice + 2 Free) 255 Resources
    --[X] Harvesting Tendril Deployment (Phase 1): 0/600, 8 dice (240R) 95%
    --[X] Tiberium Harvesting Claws Development: 0/80, 1 die (15R) 80%
    -[X]Orbital (6 dice) 120 Resources
    --[X] GDSS Enterprise (Phase 5): 102/1535, 3 dice (60R) 0%
    --[X] Lunar Rare Metals Harvesting (Phase 1): 45/140, 2 dice (40R) 96%
    --[X] Lunar Regolith Harvesting (Phase 2): 276/310, 1 die (20R) 100%
    -[X]Services (5 dice) 110 Resources
    --[X] Professional Sports Programs: 0/250, 2 dice (20R) 2%
    --[X] Scrin Research Institutions: 0/400, 3 dice (90R) 0%
    -[X]Military (8 dice + 2 Free) 170 Resources
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3): 5/295, 3 dice (60R) 28%
    --[X] Skywatch Telescope System: 64/95, 1 die (10R) 100%
    --[X] Escort Carrier Shipyards (Nagoya): 171/240, 1 die (20R) 73%
    --[X] Shark Class Frigate Shipyards (Seattle): 0/300, 3 dice (60R) 14%
    --[X] Mastodon Heavy Assault Walker Deployment: 0/225, 2 dice (20R) 9%
    -[X]Bureaucracy (4 dice + 1 Free + Erewhon)
    --[X] Conduct Economic Census, 4 dice + 1 Erewhon die: 93% vs. DC 250, 99% vs. DC 200
    --[X] Security Reviews (LCI), 1 die: 85% vs. DC 50
    -[X]Total Cost: 1020/1020 Resources
    [X] Plan Dawn of the Final Year, Carrier Focus
    -[X]Infrastructure (6 dice) 90 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6): 220/300, 1 die (20R) 70%
    --[X] Blue Zone Apartment Complexes (Phase 3): 72/160, 4 dice (40R) 100%
    --[X] Suborbital Shuttle Service (Phase 1): 92/200, 1 die (30R) 42%
    -[X]Heavy Industry (5 dice) 160 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 8): 67/300, 3 dice (60R) 65%
    --[X] Isolinear Chip Foundry Anadyr: 85/320, 2 dice (100R) 8%
    -[X]Light and Chemical Industry (5 dice + 1 Free) 55 Resources
    --[X] Chemical Fertilizer Plants (Phase 2): 276/300, 1 die (15R) 100%
    --[X] Civilian Drone Factories: 104/380, 3 dice (30R) 24%
    --[X] Artificial Wood Development: 0/60, 1 die (10R) 85%
    –[X] Security Reviews (LCI), unrolled
    -[X]Agriculture (4 dice + 1 Free) 60 Resources
    --[X] Blue Zone Aquaponics Bays (Phase 3): 75/140, 1 die (10R) 75%
    --[X] Freeze Dried Food Plants: 151/200, 1 die (20R) 91%
    --[X] Strategic Food Stockpile Construction (Phase 2): 38/150, 3 dice (30R) 99%
    -[X]Tiberium (7 dice + 2 Free) 255 Resources
    --[X] Harvesting Tendril Deployment (Phase 1): 0/600, 8 dice (240R) 95%
    --[X] Tiberium Harvesting Claws Development: 0/80, 1 die (15R) 80%
    -[X]Orbital (6 dice) 120 Resources
    --[X] GDSS Enterprise (Phase 5): 102/1535, 3 dice (60R) 0%
    --[X] Lunar Rare Metals Harvesting (Phase 1): 45/140, 2 dice (40R) 96%
    --[X] Lunar Regolith Harvesting (Phase 2): 276/310, 1 die (20R) 100%
    -[X]Services (5 dice) 110 Resources
    --[X] Professional Sports Programs: 0/250, 2 dice (20R) 2%
    --[X] Scrin Research Institutions: 0/400, 3 dice (90R) 0%
    -[X]Military (8 dice + 2 Free) 170 Resources
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3): 5/295, 3 dice (60R) 28%
    --[X] Skywatch Telescope System: 64/95, 1 die (10R) 100%
    --[X] Escort Carrier Shipyards (Dublin): 0/240, 3 dice (60R) 54%
    --[X] Escort Carrier Shipyards (Nagoya): 171/240, 1 die (20R) 73%
    --[X] Mastodon Heavy Assault Walker Deployment: 0/225, 2 dice (20R) 9%
    -[X]Bureaucracy (4 dice + 1 Free + Erewhon)
    --[X] Conduct Economic Census, 4 dice + 1 Erewhon die: 93% vs. DC 250, 99% vs. DC 200
    --[X] Security Reviews (LCI), 1 die: 85% vs. DC 50
    -[X]Total Cost: 1020/1020 Resources
    [X] Plan Snappier Title
    -[X] Infrastructure 6/6 90R
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 70%
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) 72/320 4 dice 40R 97% Ph.4, 18% Ph.5
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 1 die 30R 42%
    -[X] HEAVY INDUSTRY 5/5 + 2 170R
    -[X] Continuous Cycle Fusion Plants (Phase 8) 67/300 3 dice 60R 65%
    -[X] Isolinear Chip Foundry Anadyr 85/320 1 die 50R
    -[X] Crystal Beam Industrial Laser Deployment 0/600 3 dice 60R
    -[X] LIGHT & CHEMICAL INDUSTRY 4/5 (1 die allocated to Sec Review) 45R
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    -[X] AGRICULTURE 4/4 + 3 90R
    -[X] Freeze Dried Food Plants 151/200? 1 die 20R 91%
    -[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die + Erewhon 20R 100%
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/325 5 dice 50R 94%
    -[X]Tiberium 7/7 180R
    -[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 1 die 10R 100%
    -[X] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
    -[X] Harvesting Tendril Deployment (Phase 1) 0/600 5 dice 150R 2%
    -[X] Orbital 6/6 120R
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/265? 2 dice 40R 22%
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R 100%
    -[X] GDSS Enterprise (Phase 5) 102/1535 3 dice 60R
    -[X] SERVICES 185R 5/5
    -[X] Professional Sports Programs 0/250 1 die 10R
    -[X] Hallucinogen Development 0/60 1 die 15R 83%
    -[X] NOD Research Initiatives 0/160 2 dice 60R 60%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 19%
    -[X] MILITARY 8/8 135R
    -[X] Skywatch Telescope System 64/95 1 die 15R 100%
    -[X] Railgun Munitions Development 38/60 1 die 10R 100%
    -[X] Escort Carrier Shipyard (Nagoya) 171/240 1 die 20R 73%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    -[X] ASAT Defense System (Phase 4) 36/220 2 dice 40R 45%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 1 die 20R
    -[X] BUREAUCRACY 4/4 + 1
    -[X] Conduct Economic Census DC 100/150/200/250, DC 250 4 dice + Erewhon 98%
    -[X] Security Reviews (Light & Chemical Industry) 1 die 90%
    [X] Plan Carriers, Goals and Food Reserves
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 70%
    -[X] Blue Zone Apartment Complexes (Phase 3+4) (Updated) 72/320 3 dice 30R 65%
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 2 dice 60R 97%
    -[X] Continuous Cycle Fusion Plants (Phase 8) (Updated) 67/300 2 dice 40R 9%
    -[X] Crystal Beam Industrial Laser Deployment (New) 0/600 2 dice 40R 0%
    -[X] Isolinear Chip Foundry Anadyr 85/320 2 dice 100R 8%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    -[X] Artificial Wood Development (New) 0/60 1 die 10R 85%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18%
    -[X] Freeze Dried Food Plants 151/200? 1 die 20R 91%
    -[X] Strategic Food Stockpile Construction (Phase 2) 38/150 2 dice 20R 89%
    -[X] Harvesting Tendril Deployment (Phase 1) 0/600 8 dice 240R 95%
    -[X] Tiberium Harvesting Claws Development (New) 0/80 1 die 15R 80%
    -[X] GDSS Enterprise (Phase 5) 102/1535 3 dice 60R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/305 2 dice, 40R (96% chance of Phase 1, 12% chance of Phase 2)
    -[X] Lunar Regolith Harvesting (Phase 2) 276/320 1 die 20R 98% chance
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] NOD Research Initiatives (New) 0/200 1 die 30R 0%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
    -[X] Skywatch Telescope System 64/95 1 die 15R 100%
    -[X] Railgun Munitions Development 38/60 1 die 10R 100%
    -[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    -[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    -[X] Escort Carrier Shipyards (Nagoya) 171/240 1 die 20R 73%
    -[X] Conduct Economic Census 4 dice 1 Erewhon die 93%
    [X] Plan: Day of the Tendril, Crystal Beam Industrial Carriers
    -[X] Infrastructure 6/6 90R
    --[X] Yellow Zone Fortress Towns (Phase 6): 220/300, 1 die (20R) 70%
    --[X] Blue Zone Apartment Complexes (Phase 3+4+5) (Updated) 72/480 4 dice 40R 18%
    --[X] Suborbital Shuttle Service (Phase 1): 92/200, 1 die (30R) 42%
    -[X] Heavy Industry 7/5 140R
    --[X] Continuous Cycle Fusion Plants (Phase 8): 67/300, 3 dice (60R) 65%
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 4 dice 80R 4/8 median
    -[X] Light and Chemical Industry 5/5 55R
    --[X] Chemical Fertilizer Plants (Phase 2): 276/300, 1 die (15R) 100%
    --[X] Civilian Drone Factories 104/380 4 dice 40R 73%
    -[X] Agriculture 6/4 80R
    --[X] Agriculture Mechanization Projects (Phase 1) 0/150 2 dice 30R 63%
    --[X] Freeze Dried Food Plants: 151/200, 1 die (20R) 91%
    --[X] Strategic Food Stockpile Construction (Phase 2+3) 38/325 3 dice 30R 18%
    -[X] Tiberium 8/7 240R
    --[X] Harvesting Tendril Deployment (Phase 1): 0/600, 8 dice (240R) 95%
    -[X] Orbital 6/6 120R
    --[X] GDSS Enterprise (Phase 5) 102/1535 3 dice 60R 3/18 median
    --[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 2 dice 40R 12%
    --[X] Lunar Regolith Harvesting (Phase 2): 276/310, 1 die (20R) 100%
    -[X] Services 5/5 95R
    --[X] Professional Sports Programs: 0/250, 2 dice (20R) 2%
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] NOD Research Initiatives (New) 0/200 2 dice 60R 32%
    -[X] Military 10/8 195R
    --[X] Skywatch Telescope System 64/95 1 die 15R 100%
    --[X] Bogatyr Research Projects (New) 0/120 1 die 30R 27%
    --[X] Railgun Munitions Development 38/60 1 die 10R 100%
    --[X] Escort Carrier Shipyard (Nagoya) 171/240 1 die 20R 73%
    --[X] Escort Carrier Shipyard (New York) 0/240 3 dice 60R 54%
    --[X] Escort Carrier Shipyard (Dublin) 0/240 3 dice 60R 54%
    -[X] Bureaucrecy 4+Erewhon/4 0R
    --[X] Conduct Economic Census DC 250 4 dice 1 Erewhon die 93%
    [X] Plan Attempting To Supply The Canned Beans with alloys
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 (2 Dice, 60 R) (97% chance)
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) 72/480 (4 Dice, 40 R) (Phase 3, 97% chance of Phase 4, 18% chance of Phase 5)
    -[X] Continuous Cycle Fusion Plant (Phase 8) 67/300 (2 Dice, 40 R) (9% chance)
    -[X] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100 R) (8% chance)
    -[X] Advanced Alloys Development 1 die 15R 30%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    -[X] Civilian Support Expansion (Phase 1) 0/250 (4 Dice, 40 R) (86% chance)
    -[X] Freeze Dried Food Plants 151/200 (1 Die, 20 R) (91% chance)
    -[X] Agriculture Mechanization Projects (Phase 1) 0/150 (2 Dice, 30 R) (63% chance)
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/150 (3 Dice, 30 R) (99% chance of Phase 2, 18% chance of Phase 3)
    -[X] Harvesting Tendril Deployment (Phase 1) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Tiberium Harvesting Claws Development 0/80 (1 Die, 15 R) (80% chance, with Seo bonus)
    -[X] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60 R) (3/17.5 median)
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 (2 Dice, 40 R) (96.5% chance of Phase 1, 12% chance of Phase 2)
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 (1 Die, 20 R) (98% chance)
    -[X] NOD Research Initiatives (2 Dice, 60 R) (31% chance if we get Seo's +5 to research, 23% chance if not)
    -[X] Bogatyr Research Projects 0/120 (1 Die, 30 R) (27% chance with Seo's +5, 22% without)
    -[X] Skywatch Telescope System 64/95 (1 Die, 10 R) (100% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Railgun Munitions Development 38/60 (1 Die, 10 R) (100% chance)
    -[X] Mastodon Heavy Assault Walker Deployment 0/225 (2 Dice, 20 R) (9.5% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20 R) (73% chance)
    -[X] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40 R) (4% chance)
    -[X] Escort Carrier Shipyards (New York) 0/240 (2 Dice, 40 R) (4% chance)
    -[X] Conduct Economic Census DC 100/150/200/250 (4+E Dice) (88.5% chance of DC 250, 97.8% chance of DC 200, 99.8% chance of DC 150)
    [X] Plan Running on Glass v1.5 Carrier:
    -[X] Infrastructure 6/6 Dice 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 3 Die = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice 140 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 1 Die = 20 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Personal Electric Vehicle Plants (New) 10 Resources per Die, 1 Die = 10 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 4 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 2) 38/150 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
    --[X] GDSS Enterprise (Phase 5) 102/1535 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice + 1 Free Die 250 Resources:
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] Scrin Research Institutions (New) 0/400 30 Resources per Die, 5 Dice = 150 Resources
    -[X] Military 8/8 Dice + 1 Free Die 130 Resources:
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Skywatch Telescope System 64/95 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Escort Carrier Shipyards (High Priority) New York 0/240 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X] Plan Gives me Wood
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) (Updated) 72/480 5 dice 50R 67%
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 1 die 30R 42%
    -[X] Improved Continuous Cycle Fusion Development (New) 1 dice 20R 30%
    -[X] Crystal Beam Industrial Laser Deployment (New) 5 dice 100R .08%
    -[X] Isolinear Chip Foundry Anadyr 85/320 1 die 50R
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 4 dice 40R 73%
    -[X] Artificial Wood Development (New) 0/60 1 die 10R 85%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 3 dice 30R 74% (30% Phase 6)
    -[X] Freeze Dried Food Plants 151/200? 1 die 20R 91%
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/325 3 dice 30R 18%
    -[X] Harvesting Tendril Deployment (Phase 1) 0/600 8 dice 240R 95%
    -[X] GDSS Enterprise (Phase 5) 102/1535 2 dice 40R
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 3 dice 60R 68%
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R 100%
    -[X] Professional Sports Programs 0/250 3 dice 30R 49%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] Skywatch Telescope System 64/95 1 die 10R 100%
    -[X] Railgun Munitions Development 38/60 1 die 10R 100%
    -[X] Bogatyr Research Projects 0/120 1 die 30R 27%
    -[X] Escort Carrier Shipyards (Dublin) 0/240 2 dice 40R 4%
    -[X] Escort Carrier Shipyards (Nagoya) 171/240 1 die 20R 73%
    -[X] Mastodon Heavy Assault Walker Deployment 0/225 20R 2 dice 20R 9.5%
    -[X] Conduct Economic Census DC 100/150/200/250, DC 250 4+1 dice 92.5%
    [X] Plan: All The Research!
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 70%
    -[X] Blue Zone Apartment Complexes (Phase 3+4) 72/320 4 dice 40R 97% (18% phase 5)
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 1 die 30R 42%
    -[X] Isolinear Chip Foundry Anadyr 85/320 1 dice 50R 0%
    -[X] Personal Electric Vehicle Plants (New) (New) 4 dice 40R 71%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 4 dice 40R 73%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18%
    -[X] Freeze Dried Food Plants 151/200? 1 die 20R 91%
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/325 4 dice 40R 67%
    -[X] Harvesting Tendril Deployment (Phase 1) 7 dice 210R 71%
    -[X] Tiberium Harvesting Claws Development (New) 0/80 1 Erewhon die 15R 36%
    -[X] GDSS Enterprise (Phase 5) 102/1535 3 dice 60R
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 2 dice 40R 12%
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R 100%
    -[X] Hallucinogen Development 0/60 1 dice 15R 88%
    -[X] NOD Research Initiatives (New) 0/200 3 dice 90R 89%,
    -[X] Scrin Research Institutions (New) 0/400 5 dice 150R 66%
    -[X] Skywatch Telescope System: 64/95 1 dice, 10R 100%
    -[X] Railgun Munitions Development 38/60 1 die 10R 100%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
    -[X] Escort Carrier Shipyard (Nagoya) 171/240 1 die 20R 73%
    -[X] Mastodon Heavy Assault Walker Deployment 0/225 2 dice 20R 9%
    -[X] Conduct Civil Satisfaction Surveys DC 180, 4 dice 98%
    [X] Plan Running on Glass v1.4 Carrier:
    -[X] Infrastructure 6/6 Dice 115 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 2 Die = 20 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 2 Die = 60 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice + 3 Free Dice 210 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 5 Dice = 100 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 1 Free Dice 50 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    --[X] Lunar Heavy Metals Mines (Phase 4) 25/365 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
    -[X] Services 5/5 Dice 185 Resources:
    --[X] Professional Sports Programs 0/250 10 Resources per Die, 1 Die = 10 Resources
    --[X] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
    -[X] Military 8/8 Dice + 2 Free Die 135 Resources:
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Hallucinogen Countermeasures Development (Tech) 0/40 15 Resources per Die, 1 Die = 15 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Escort Carrier Shipyards (High Priority) New York 0/240 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X]Plan Fully Operational Socialist Economy
    -[X]Infrastructure (6 dice) 85 R
    --[X] Bureau of Arcologies (1 dice, 15 r)
    --[X] Yellow Zone Fortress Towns (Phase 6) (2 dice, 40 r)
    --[X] Blue Zone Apartment Complexes (Phase 3) (Updated) (3 Dice, 30 r)
    -[X]Heavy Industry (5 dice) 50 R
    --[X] Personal Electric Vehicle Plants (New) 0/300 4 dice 40R
    --[X] Division of Alternative Energy 1 HI die -10R
    -[X]Light and Chemical Industry (5 dice) 55 R
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R
    --[X] Civilian Support Expansion (New) 0/250 4 dice 40R
    -[X]Agriculture (4 dice+6 Free dice) 165 R
    --[X] Agriculture Mechanization Projects (Phase 1) 3 dice 45R
    --[X] Ranching Domes 0/250 4 dice 80R
    --[X] Blue Zone Aquaponics Bays (Phase 4) 2 dice 20R
    --[X] Freeze Dried Food Plants 151/200 1 die 20R
    -[X]Tiberium (7 dice) 155 R
    --[X] Improved Hewlett Gardener Process Development (New) 0/160 2 dice 40R
    --[X] Tiberium Harvesting Claws Development (New) 0/80 1 die 15R
    --[X] Red Zone Containment Lines (Stage 6+7) (Updated) 54/450 4 dice 100R
    -[X]Orbital (6 dice+1 Free Dice) 120 R
    --[X] GDSS Shala (Phase 1) 2 Dice 40 R
    --[X] GDSS Columbia (Phase 1) 0/80 2 dice 40 R
    --[X] Orbital Cleanup (Stage 11) 32/85 2 dice 20R
    --[X] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R
    -[X]Services (5 dice) 135 R
    --[X] Hallucinogen Development 0/60 1 die 15R
    --[X] Scrin Research Institutions (New) 0/400 4 Die 120R
    -[X]Military (8 dice) 125 R
    --[X] Skywatch Telescope System 64/95 1 die 10R
    --[X] Railgun Munitions Development 38/60 1 die 10R 100%
    --[X] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
    --[X] Escort Carrier Shipyard (Nagoya) 171/240 1 die 20R
    --[X] Ground Forces Zone Armor (Set 1) London 3 dice 60R
    --[x] Mastodon Heavy Assault Walker Deployment (New) 1 Dice 10 R
    -[X]Bureaucracy (4 dice+1 ErewhonDice)
    --[X] Conduct Economic Census DC 100/150/200/250, DC 250 4 dice 1 Erewhon die
    [X] Plan Space Progress Tendrils and Claws also Carriers
    -[X]Infrastructure (6/6 dice) 90 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6): 220/300, 1 die (20R) 70%
    --[X] Blue Zone Apartment Complexes (Phase 3+4+5) 72/480 (4 Dice, 40 R) (Phase 3, 97% chance of Phase 4, 18% chance of Phase 5)
    --[X] Suborbital Shuttle Service (Phase 1): 92/200, 1 die (30R) 42%
    -[X]Heavy Industry (5/5 dice) 160 Resources
    --[X] Continuous Cycle Fusion Plant (Phase 8) 67/300 (2 Dice, 40 R) (9% chance)
    --[X] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100 R) (8% chance)
    --[X] Crystal Beam Industrial Laser Deployment 0/600 (1 Die, 20 R) (1/7.5 median)
    -[X]Light and Chemical Industry (5/5 dice) 55 Resources
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
    --[X] Civilian Support Expansion (Phase 1) 0/250 (4 Dice, 40 R) (86% chance)
    -[X]Agriculture (4/4 dice + 1 Free) 60 Resources
    --[X] Blue Zone Aquaponics Bays (Phase 3): 75/140, 1 die (10R) 75%
    --[X] Freeze Dried Food Plants: 151/200, 1 die (20R) 91%
    --[X] Strategic Food Stockpile Construction (Phase 2): 38/150, 3 dice (30R) 99%
    -[X]Tiberium (7/7 dice + 2 Free) 255 Resources
    --[X] Harvesting Tendril Deployment (Phase 1): 0/600, 8 dice (240R) 95%
    --[X] Tiberium Harvesting Claws Development: 0/80, 1 die (15R) 80%
    -[X]Orbital (6/6 dice + 3 Free) 180 Resources
    --[X] GDSS Enterprise (Phase 5): 102/1535, 6 dice (120R) 0%
    --[X] Lunar Rare Metals Harvesting (Phase 1): 45/140, 2 dice (40R) 96%
    --[X] Lunar Regolith Harvesting (Phase 2): 276/310, 1 die (20R) 100%
    -[X]Services (3/5 dice) 90 Resources
    --[X] Scrin Research Institutions: 0/400, 3 dice (90R) 0%
    -[X]Military (8/8 dice) 130 Resources
    --[X] Skywatch Telescope System: 64/95, 1 die (10R) 100%
    --[X] Escort Carrier Shipyards (Nagoya): 171/240, 1 die (20R) 73%
    --[X] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40 R) (4% chance)
    --[X] Escort Carrier Shipyards (New York) 0/240 (2 Dice, 40 R) (4% chance)
    --[X] Mastodon Heavy Assault Walker Deployment: 0/225, 2 dice (20R) 9%
    -[X]Bureaucracy (4/4 dice + Erewhon)
    --[X] Conduct Economic Census, 4 dice + 1 Erewhon die: 93% vs. DC 250, 99% vs. DC 200
    -[X]Total Cost: 1020/1020 Resources
    -[X]Free Dice 7/7
    -[X]Erewhon: 1/1
    [X] Plan Running on Glass v1.5 Frigate:
    -[X] Infrastructure 6/6 Dice 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 3 Die = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice 140 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 1 Die = 20 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Personal Electric Vehicle Plants (New) 10 Resources per Die, 1 Die = 10 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 4 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 2) 38/150 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 110 Resources:
    --[X] GDSS Enterprise (Phase 5) 102/1535 20 Resources per Die, 1 Die + Erewhon Die = 40 Resources
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Outer System Survey Probes 0/190 15 Resources per Die, 2 Die = 30 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice + 1 Free Die 250 Resources:
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] Scrin Research Institutions (New) 0/400 30 Resources per Die, 5 Dice = 150 Resources
    -[X] Military 8/8 Dice + 1 Free Die 140 Resources:
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Shark Class Frigate Shipyard (Seattle) 0/300 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X] Plan Running on Glass v1.5 Intercept:
    -[X] Infrastructure 6/6 Dice 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 3 Die = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice 140 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 1 Die = 20 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Personal Electric Vehicle Plants (New) 10 Resources per Die, 1 Die = 10 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 4 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 2) 38/150 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 110 Resources:
    --[X] GDSS Enterprise (Phase 5) 102/1535 20 Resources per Die, 1 Die + Erewhon Die = 40 Resources
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Outer System Survey Probes 0/190 15 Resources per Die, 2 Die = 30 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice + 1 Free Die 250 Resources:
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] Scrin Research Institutions (New) 0/400 30 Resources per Die, 5 Dice = 150 Resources
    -[X] Military 8/8 Dice + 1 Free Die 140 Resources:
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X] Plan Loads of Spent Dosh
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) (Progress 72/160: 10 resources per die) (-5 Logistics, +18 Housing) 4D
    -[X] Yellow Zone Fortress Towns (Phase 6) (Progress 220/300: 20 resources per die) (+4 Housing)
    -[X] Suborbital Shuttle Service (Phase 1) (Progress 92/200: 30 resources per die) (+3 Logistics)
    -[X] Isolinear Chip Foundry Anadyr (Progress 85/320: 50 resources per die) (+4 Capital Goods) (-2 Energy) 3D
    -[X] Improved Continuous Cycle Fusion Development (New) (Progress 0/120: 20 resources per die) 1FD
    -[X] Continuous Cycle Fusion Plants (Phase 8) (Updated)(Progress 67/300: 20 resources per Die) (+16 Energy) (-1 Labor) 2D+1FD
    -[X] Chemical Fertilizer Plants (Phase 2) (Progress 276/300: 15 resources per die) (+4 Consumer Goods, +4 Food, -1 Energy) 1FD
    -[X] Civilian Ultralight Factories (New) (Progress 0/190: 15 resources per die) (+8 consumer goods) (-1 Energy) 2D
    -[X] Civilian Support Expansion (Phase 1) (New) (Progress 0/250: 10 resources per die) (+6 Consumer Goods) (-1 Labor) 2D
    -[X] Blue Zone Aquaponics Bays (Phase 5) (Progress 75/140: 10 resources per die) (+6 Food) (-1 Labor, -1 Logistics) 1D
    -[X] Agriculture Mechanization Projects (Phase 1) (Progress 0/150: 15 resources per die) (+8 Food, -1 Energy, -1 Capital Goods) 3D
    -[X] Extra Large Food Stockpiles (+8 Food in reserve, -16 Food) 1ED
    -[X] Tiberium Vein Mines (Stage 2+3) (Progress 5/395?: 20 resources per die) (Additional Income Trickle [20-30]) (+1 Yellow Zone Abatement) (-1 Capital Goods) 5D
    -[X] Liquid Tiberium Power Cell Deployment (Phase 1) (Progress 41/140: 20 resources per die) (-5 Political Support) (+8 Energy) 1D
    -[X] Improved Hewlett Gardener Process Development (Tech) (New) (Progress 0/160: 20 resources per die) 1D
    -[X] Tiberium Harvesting Claws Development (Tech) (New) (Progress 0/80: 15 resources per die) 1FD
    -[X] Lunar Rare Metals Harvesting (Phase 1) (Progress 45/265: 20 resources per die) (+10 Resources per turn) 3D
    -[X] Lunar Regolith Harvesting (Phase 2) (Progress 276/310: 20 resources per die) (+15 Resources per turn) 1D
    -[X] Lunar Heavy Metals Mines (Phase 4) (Progress 25/365: 20 resources per die) (+20 Resources per turn) 2D
    -[X] Orbital Cleanup (Stage 11) (Progress 32/85: 10 resources per die) (10-15 resources) (Unlocks Orbital Power Stations) 1FD
    -[X] Professional Sports Programs (Progress 0/250: 10 resources per die) (+2 Consumer Goods, -1 Health, -1 Labor) (+10 Political Support) 4D
    -[X] Human Genetic Engineering Programs (Tech) (Progress 0/120: 25 resources per die) (-5 Political Support) 1D
    -[X] Bogatyr Research Projects (New) (Progress 0/120: 30 resources per die) 1D
    -[X] ASAT Defense System (Phase 4)(Progress 36/220: 20 resources per die) (Station) (High Priority) 2D
    -[X] Shark Class Frigate Shipyards (High Priority)
    --[X] Seattle (Progress 0/300: 20 resources per die) (-6 Energy, -2 Capital Goods) 3D+1FD
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) (Progress 5/295: 20 resources per die) 2D
    -[X] Mastodon Heavy Assault Walker Deployment (New) (High Priority) (Progress 0/225: 10 resources per die) (-3 Energy, -1 Capital Goods, -1 Labor, -1 STU) 2FD
    -[X] Conduct Civil Satisfaction Surveys (DC 90/120/150/180) 4D
    [X] Plan: Mines, space, and food
    -[X] Yellow Zone Fortress Towns (Phase 6) 220/300 1 dice 20R 70%
    -[X] Blue Zone Apartment Complexes (Phase 3+4) 72/320 4 dice 40R 97%
    -[X] Emergency Caloric Reclamation Processor Installations (Phase 1) (New) 0/80 1 dice 10R 70%
    -[X] Continuous Cycle Fusion Plants (Phase 8) 67/300 4 dice 80R 96%
    -[X] Isolinear Chip Foundry Anadyr 85/320 2 dice 100R 8%
    -[X] Improved Continuous Cycle Fusion Development (New) 1 dice 20R 30%
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 dice 15R 100%
    -[X] Civilian Drone Factories 104/380 4 dice 40R 73%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 3 dice 30R 74%
    -[X] Freeze Dried Food Plants 151/200? 1 dice 20R 91%
    -[X] Extra Large Food Stockpiles 1 Admin dice auto
    -[X] Tiberium Vein Mines (Stage 2+3) 5/385? 6 dice 120R 99%
    -[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 1 dice 15R 100%
    -[X] GDSS Enterprise (Phase 5) 102/1535 4+1 Erewhon dice 100R
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 2 dice 40R 12%
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 1 dice 20R 100%
    -[X] Professional Sports Programs 0/250 2 dice 20R 2%
    -[X] Hallucinogen Development 0/60 1 dice 15R 88%
    -[X] NOD Research Initiatives (New) 0/200 2 dice 60R 32%
    -[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 6 dice 120R 99%
    -[X] Skywatch Telescope System: 64/95 1 dice, 10R 100%
    -[X] Railgun Munitions Development 38/60 1 AdminDice 10R 94%
    -[X] Hallucinogen Countermeasures Development 0/40 1 dice 15R 100%
    -[X] Escort Carrier Shipyard (Nagoya) 171/240 1 dice 20R 73%
    -[X] Escort Carrier Shipyards (New York) 0/240 3 dice 60R 54%
    -[X] Administrative Assistance 2 die auto
    [X] Plan: Research and Vein Mining
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) (Updated) 72/480 4 dice 40R 18%, 5 dice 50R 67%
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 1 die 30R 42%
    -[X] Advanced Alloys Development 1 die 15R 30%
    -[X] Crystal Beam Industrial Laser Deployment (New) 0/600 2 dice 40R
    -[X] Low Velocity Particle Applicator Development 0/120 1 die 20R 30%
    -[X] Microfusion Cell Development (New) 0/60 1 die 20R 90%
    -[X] Bergen Superconductor Foundry (Phase 3) 0/380 4 dice 120R 13%
    -[X] Artificial Wood Development (New) 0/60 1 die 10R 85%
    -[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/325 3 dice 30R 18%
    -[X] Tiberium Vein Mines (Stage 2+3+4+5+6+7+8) 5/1275? 13 dice 260R ~18%, ~77% chance to complete phase 7?
    -[X] Tiberium Harvesting Claws Development (New) 0/80 1 die 15R 80%
    -[X] GDSS Enterprise (Phase 5) 102/1535 3 dice 60R
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 2 dice 40R 18%
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R 100%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Scrin Research Institutions (New) 0/400 4 dice 120R 18%
    -[X] Skywatch Telescope System 64/95 1 die 10R 100%
    -[X] Bogatyr Research Projects (New) 0/120 1 die 30R 27%
    -[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 3 dice 45R 81%
    -[X] Railgun Munitions Development 38/60 1 die 10R 100%
    -[X] Escort Carrier Shipyard (Nagoya) 171/240 1 die 20R 73%
    -[X] Shark Class Frigate Shipyard (Seattle) 0/300 1 die 20R
    -[X] Conduct Economic Census DC 100/150/200/250, DC 250 4 dice 1 Erewhon die 93%
    [X] Plan Gives me Wood, moar Consoom edition
    -[X] Blue Zone Apartment Complexes (Phase 3+4+5) (Updated) 72/480 5 dice 50R 67%
    -[X] Suborbital Shuttle Service (Phase 1) 92/200 1 die 30R 42%
    -[X] Improved Continuous Cycle Fusion Development (New) 1 dice 20R 30%
    -[X] Crystal Beam Industrial Laser Deployment (New) 5 dice 100R .08%
    -[X] Isolinear Chip Foundry Anadyr 85/320 1 die 50R
    -[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
    -[X] Civilian Drone Factories 104/380 3 dice 30R 24%
    -[X] Civilian Support Expansion (New) 0/250 1 die 10R
    -[X] Artificial Wood Development (New) 0/60 1 die 10R 85%
    -[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 3 dice 30R 74% (30% Phase 6)
    -[X] Freeze Dried Food Plants 151/200? 1 die 20R 91%
    -[X] Strategic Food Stockpile Construction (Phase 2+3) 38/325 3 dice 30R 18%
    -[X] Harvesting Tendril Deployment (Phase 1) 0/600 8 dice 240R 95%
    -[X] GDSS Enterprise (Phase 5) 102/1535 2 dice 40R
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 3 dice 60R 68%
    -[X] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R 100%
    -[X] Professional Sports Programs 0/250 3 dice 30R 49%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
    -[X] Skywatch Telescope System 64/95 1 die 10R 100%
    -[X] Railgun Munitions Development 38/60 1 die 10R 100%
    -[X] Bogatyr Research Projects 0/120 1 die 30R 27%
    -[X] Escort Carrier Shipyards (Dublin) 0/240 2 dice 40R 4%
    -[X] Escort Carrier Shipyards (Nagoya) 171/240 1 die 20R 73%
    -[X] Mastodon Heavy Assault Walker Deployment 0/225 20R 2 dice 20R 9.5%
    -[X] Conduct Economic Census DC 100/150/200/250, DC 250 4+1 dice 92.5%
    [X] Plan Running on Glass v1.4 Frigate:
    -[X] Infrastructure 6/6 Dice 115 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 2 Die = 20 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 2 Die = 60 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice + 3 Free Dice 210 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 5 Dice = 100 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 1 Free Dice 50 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    --[X] Lunar Heavy Metals Mines (Phase 4) 25/365 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
    -[X] Services 5/5 Dice 180 Resources:
    --[X] Professional Sports Programs 0/250 10 Resources per Die, 2 Die = 20 Resources
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
    -[X] Military 8/8 Dice + 2 Free Die 140 Resources:
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Shark Class Frigate Shipyard (Seattle) 0/300 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X] Plan Running on Glass v1.4 Intercept:
    -[X] Infrastructure 6/6 Dice 115 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 2 Die = 20 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 2 Die = 60 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice + 3 Free Dice 210 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 5 Dice = 100 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 1 Free Dice 50 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    --[X] Lunar Heavy Metals Mines (Phase 4) 25/365 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
    -[X] Services 5/5 Dice 180 Resources:
    --[X] Professional Sports Programs 0/250 10 Resources per Die, 2 Die = 20 Resources
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
    -[X] Military 8/8 Dice + 2 Free Die 140 Resources:
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X] Plan Running on Glass v1.6 Carrier:
    -[X] Infrastructure 6/6 Dice 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 3 Die = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice 140 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 1 Die = 20 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Personal Electric Vehicle Plants (New) 10 Resources per Die, 1 Die = 10 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 4 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 2) 38/150 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Tiberium Vein Mines (Stage 2) 5/195 20 Resources per Die, 1 Die = 20 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
    --[X] GDSS Enterprise (Phase 5) 102/1535 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice + 1 Free Die 250 Resources:
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] Scrin Research Institutions (New) 0/400 30 Resources per Die, 5 Dice = 150 Resources
    -[X] Military 8/8 Dice + 1 Free Die 130 Resources:
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Skywatch Telescope System 64/95 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Escort Carrier Shipyards (High Priority) New York 0/240 20 Resources per Die, 3 Dice = 60 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X] Plan Running on Glass v1.6 Frigate:
    -[X] Infrastructure 6/6 Dice 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 3 Die = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice 140 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 1 Die = 20 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Personal Electric Vehicle Plants (New) 10 Resources per Die, 1 Die = 10 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 4 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 2) 38/150 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Tiberium Vein Mines (Stage 2) 5/195 20 Resources per Die, 1 Die = 20 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 110 Resources:
    --[X] GDSS Enterprise (Phase 5) 102/1535 20 Resources per Die, 1 Die + Erewhon Die = 40 Resources
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Outer System Survey Probes 0/190 15 Resources per Die, 2 Die = 30 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice + 1 Free Die 250 Resources:
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] Scrin Research Institutions (New) 0/400 30 Resources per Die, 5 Dice = 150 Resources
    -[X] Military 8/8 Dice + 1 Free Die 140 Resources:
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Shark Class Frigate Shipyard (Seattle) 0/300 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250
    [X] Plan Running on Glass v1.6 Intercept:
    -[X] Infrastructure 6/6 Dice 95 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
    --[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 3 Die = 30 Resources
    --[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 1 Die = 30 Resources
    --[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
    -[X] Heavy Industry 5/5 Dice 140 Resources:
    --[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 1 Die = 20 Resources
    --[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
    --[X] Personal Electric Vehicle Plants (New) 10 Resources per Die, 1 Die = 10 Resources
    --[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
    -[X] Light and Chemical Industry 5/5 55 Resources:
    --[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
    --[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
    -[X] Agriculture 4/4 Dice + 4 Free Dice 80 Resources:
    --[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
    --[X] Strategic Food Stockpile Construction (Phase 2) 38/150 10 Resources per Die, 3 Dice = 30 Resources
    --[X] Extra Large Food Stockpiles 1 Die
    -[X] Tiberium 7/7 Dice 150 Resources:
    --[X] Tiberium Vein Mines (Stage 2) 5/195 20 Resources per Die, 1 Die = 20 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
    --[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
    --[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
    -[X] Orbital Industry 6/6 Dice + Erewhon Die 110 Resources:
    --[X] GDSS Enterprise (Phase 5) 102/1535 20 Resources per Die, 1 Die + Erewhon Die = 40 Resources
    --[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
    --[X] Outer System Survey Probes 0/190 15 Resources per Die, 2 Die = 30 Resources
    --[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
    -[X] Services 5/5 Dice + 1 Free Die 250 Resources:
    --[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
    --[X] Scrin Research Institutions (New) 0/400 30 Resources per Die, 5 Dice = 150 Resources
    -[X] Military 8/8 Dice + 1 Free Die 140 Resources:
    --[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 Resources per Die, 4 Dice = 80 Resources
    --[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
    --[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
    --[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
    -[X]Bureaucracy 4/4 Dice + 1 Free Die:
    --[X] Conduct Economic Census 5 Dice DC 250


Using this one instead.

[X] Plan Canned Beans + Scrin Research
-[X] Suborbital Shuttle Service (Phase 1) 92/200 (1 Die, 30 R) (42% chance)
-[X] Blue Zone Apartment Complexes (Phase 3+4+5) 72/480 (5 Dice, 50 R) (Phase 3, 99% chance of Phase 4, 67% chance of Phase 5)
-[X] Continuous Cycle Fusion Plant (Phase 8) 67/300 (2 Dice, 40 R) (9% chance)
-[X] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100 R) (8% chance)
-[X] Crystal Beam Industrial Laser Deployment 0/600 (1 Die, 20 R) (1/7.5 median)
-[X] Civilian Support Expansion (Phase 1) 0/250 (4 Dice, 40 R) (86% chance)
-[X] Security Review
-[X] Freeze Dried Food Plants 151/200 (1 Die, 20 R) (91% chance)
-[X] Agriculture Mechanization Projects (Phase 1) 0/150 (2 Dice, 30 R) (63% chance)
-[X] Strategic Food Stockpile Construction (Phase 2+3) 38/150 (3 Dice, 30 R) (99% chance of Phase 2, 18% chance of Phase 3)
-[X] Harvesting Tendril Deployment (Phase 1) 0/600 (8 Dice, 240 R) (95% chance)
-[X] Tiberium Harvesting Claws Development 0/80 (1 Die, 15 R) (80% chance, with Seo bonus)
-[X] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60 R) (3/17.5 median)
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 (2 Dice, 40 R) (96.5% chance of Phase 1, 12% chance of Phase 2)
-[X] Lunar Regolith Harvesting (Phase 2) 276/310 (1 Die, 20 R) (98% chance)
-[X] Professional Sports Programs 0/250 (1 Die, 10R) (1/3 median)
-[X] Scrin Research Initiatives 0/400 (4 Dice, 120 R) (18% chance)
-[X] Skywatch Telescope System 64/95 (1 Die, 10 R) (100% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Railgun Munitions Development 38/60 (1 Die, 10 R) (100% chance)
-[X] Mastodon Heavy Assault Walker Deployment 0/225 (2 Dice, 20 R) (9.5% chance)
-[X] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20 R) (73% chance)
-[X] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40 R) (4% chance)
-[X] Escort Carrier Shipyards (New York) 0/240 (2 Dice, 40 R) (4% chance)
-[X] Conduct Economic Census DC 100/150/200/250 (4+E Dice) (93% chance of DC 250, 99% chance of DC 200)
-[X] Security Review L+CL (1 Die) (85% chance)
Ithillid threw 1 100-faced dice. Reason: suborbital shuttle service Total: 30
30 30
Ithillid threw 5 100-faced dice. Reason: blue zone apartment complexes Total: 238
88 88 10 10 85 85 32 32 23 23
Ithillid threw 2 100-faced dice. Reason: Continuous Cycle Fusion Total: 118
25 25 93 93
Ithillid threw 2 100-faced dice. Reason: Anadyr Isolinear Total: 115
16 16 99 99
Ithillid threw 2 100-faced dice. Reason: Industrial CBL Deployment Total: 34
22 22 12 12
Ithillid threw 4 100-faced dice. Reason: Civilian support expansion Total: 167
32 32 42 42 8 8 85 85
Ithillid threw 1 100-faced dice. Reason: Freeze Dried Food Plants Total: 6
6 6
Ithillid threw 2 100-faced dice. Reason: Agriculture mechanization Total: 128
73 73 55 55
Ithillid threw 3 100-faced dice. Reason: Strategic Food Stockpiles Total: 125
68 68 34 34 23 23
Ithillid threw 8 100-faced dice. Reason: Harvesting Tendril Deployment Total: 362
89 89 16 16 64 64 33 33 35 35 68 68 35 35 22 22
Ithillid threw 1 100-faced dice. Reason: Harvesting claws development Total: 54
54 54
Ithillid threw 3 100-faced dice. Reason: GDSS Enterprise Total: 153
23 23 91 91 39 39
Ithillid threw 2 100-faced dice. Reason: Lunar Rare Metals Total: 54
37 37 17 17
Ithillid threw 1 100-faced dice. Reason: Lunar Regolith Total: 65
65 65
Ithillid threw 1 100-faced dice. Reason: Professional sports Total: 75
75 75
Ithillid threw 4 100-faced dice. Reason: scrin research institutions Total: 287
85 85 90 90 40 40 72 72
Ithillid threw 1 100-faced dice. Reason: Skywatch Telescopes Total: 13
13 13
Ithillid threw 1 100-faced dice. Reason: Hallucinogen countermeasures Total: 53
53 53
Ithillid threw 1 100-faced dice. Reason: Railgun Munitions Total: 38
38 38
Ithillid threw 2 100-faced dice. Reason: Mastodon Heavy Assault Walker Total: 61
39 39 22 22
Ithillid threw 1 100-faced dice. Reason: Nagoya Escort Carriers Total: 31
31 31
Ithillid threw 2 100-faced dice. Reason: Dublin Escort Carriers Total: 190
97 97 93 93
Ithillid threw 2 100-faced dice. Reason: New York Escort Carriers Total: 86
1 1 85 85
Ithillid threw 5 100-faced dice. Reason: Conduct Economic Census= Total: 270
25 25 99 99 69 69 69 69 8 8
Ithillid threw 1 100-faced dice. Reason: LCI security review Total: 82
82 82
Ithillid threw 1 9-faced dice. Reason: Scrin Research Results Total: 5
5 5
 
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