No, we explicitly didn't run out of shells in St Petersberg. This was called out in the post itself. And Tubes are a bigger impact on shell availability than any single shell plant - they are a qualitative improvement to our supply situation. They absolutely will allow building up stockpiles faster, and will start doing so immediately.every little bit counts with shells and taking away die from them slows it down, maybe next turn we will take away another die slowing and slowing it down further and further, we can't not delay much more with the global flare up coming up
I don't think we did have enough shells for St Petersberg, it reduce shell use but we still need shell plants for a true stockpile
Ehh, like maybe maybe not, the thread has a history of leaving project half finished
If you're going to play the 'buy time' card, it would behoove you to take one of the more efficient HI projects that need that time instead of Heavy Industrial Sectors.To be frank, fussing over who wins the brotherhood bowl is like arranging the deck chairs on the titanic. If they unite under anyone right now we're fucked, and Krukov is the one moving fastest to making it happen.
Whatever Stahl might try, it will be slower than allowing a snowball in progress to keep rolling. More important than who nod unites under is when they unite, and we have to take bold action to make sure the answer is "much later than now".
We can worry about the exact flavor of tib war 4 we get when we have the resource buffers to survive it.
To answer your question directly: Hope for the best, plan for the worst.If you're going to play the 'buy time' card, it would behoove you to take one of the more efficient HI projects that need that time instead of Heavy Industrial Sectors.
HIS is a tactile admission that we need cap goods, not in a year or a year and a half, but within two quarters. It is an admission that we don't have a year to get all our ducks in a row. If you are so confident that you can buy that much time, why not Nuuks or Tokyo instead?
The big reason we're lagging on Factory Refits and every other big Military project is continuous Capital Goods poverty--of which HIS gives us one quick medium-sized shot instead of taking the time to really open the taps.To answer your question directly: Hope for the best, plan for the worst.
But to talk about the ACTUAL reason we swapped out to HIS - which, I would note, is in plan Derpy as well - it's to speed up the timeline on Factory Refits, which in turn speeds up the timeline consumables production and the Karachi sprint, which in turn gets us a bundle of logistics and the ability to harass the OTHER big contender for the brotherhood bowl in India...
Like, this is the snowball that gets us out of the stockpile hole we're in right now. I'm buying time for that AND trying to get us out of the hole as fast as we can. Doing one is not an admission that the other is not necessary.
We have to fix our situation fast, AND we have to slow down Nod from exploiting that situation.
It fortifies GDI presence in the Green Zones and gives people hope. They could have picked any other action to cut, a Die less on Reykjavik or Red Zone Containment Lines, but they picked the one action I'm not willing to cut.
Word of QM is that Stahl is competing for the title of most dangerous Nod warlord to have at the helm, along with possibly the Indian warlord. Stahl taking the helm may be a low risk situation, but it's a high impact one. We don't want him taking the helm in a Traitor Legions scenario if we can possibly help it.
To be frank, fussing over who wins the brotherhood bowl is like arranging the deck chairs on the titanic. If they unite under anyone right now we're fucked, and Krukov is the one moving fastest to making it happen.
Whatever Stahl might try, it will be slower than allowing a snowball in progress to keep rolling. More important than who nod unites under is when they unite, and we have to take bold action to make sure the answer is "much later than now".
We can worry about the exact flavor of tib war 4 we get when we have the resource buffers to survive it.
The big reason we're lagging on Factory Refits and every other big Military project is continuous Capital Goods poverty--of which HIS gives us one quick medium-sized shot instead of taking the time to really open the taps.
And you don't have to pick between some Cap Goods now and more Cap Goods later--Tokyo will quite happily give you both with reasonable investment.
Picking HIS gives us a short-term boost, with which, yes, we can get Factory Refits done. It does nothing for the wider Capital Goods drought, and is only really helpful because we expect to need those Refits now.
Okay, let's say you're right.The big reason we're lagging on Factory Refits and every other big Military project is continuous Capital Goods poverty--of which HIS gives us one quick medium-sized shot instead of taking the time to really open the taps.
And you don't have to pick between some Cap Goods now and more Cap Goods later--Tokyo will quite happily give you both with reasonable investment.
Picking HIS gives us a short-term boost, with which, yes, we can get Factory Refits done. It does nothing for the wider Capital Goods drought, and is only really helpful because we expect to need those Refits now.
[ ] Tokyo Chip Fabricator (Phase 1)
With North Boston having entered full scale production, Tokyo is planned to be the next major complex. This chip fabricator is aimed towards supplying Blue Zones around the pacific with 5nm chips, much like Boston, although it will be more focused on consumer goods. Located near Tokyo harbor, the fabricator is going to be built on a similar schedule and scale to existing designs, rather than trying to leap ahead.
(Progress 0/125: 15 resources per die) (-1 Labor)
(Progress 0/250: 15 resources per die) (+2 Capital Goods, +2 Consumer Goods, -1 Labor)
(Progress 0/500: 15 resources per die) (+ 6 Capital Goods, +6 Consumer Goods, -2 Labor, -4 Energy)
(Progress 0/1000: 15 resources per die) (+12 Consumer Goods, +12 Capital Goods, -2 Labor, -4 Energy)
(Progress 0/2000: 15 resources per die) (+24 Consumer Goods, +24 Capital Goods, -2 Labor, -4 Energy)
Actually, I take it back - this is clear cut enough that I can speak to easily. Tokyo is a terrible substitute for HI sectors, it takes 875 progress to provide 8 capgoods while HI sectors does it in 500, and wartime factory refits needs all 8. That would push back Karachi by half a year or more, and keep us in the military dice poverty cycle for longer.[ ] Blue Zone Heavy Industrial Sectors
The Initiative has an ever increasing need for heavy industrial products, ranging from heavy stampings and pressings, to synthetic crystals and tooling. While specialized areas are often more efficient, they are less capable of sheer bulk compared to setting aside large areas of the cities towards the production of capital goods.
(Progress 0/500: 25 resources per die) (+8 Capital Goods, -4 Labor, -8 Energy)
Not to sacrifice general war preparation on the altar of a satisfying retaliation.I'll be honest, I'm not good at mechanics and I don't understand many of the details. The reason I backed Steel Chair is that there's some kind of major industrial project brewing in the Urals, and we don't want to find out the hard way.
What is your plan to prevent Krukov from coming back with some kind of Nod superweapon at his convenience?
And believe me, I'm not happy with that. At all. We should be working on the big HI projects, now, because if we don't we'll still be struggling with it in the middle of the war.Okay.
How is that relevant to the current vote? None of the leading plans do what you're suggesting. They either invest in HI sectors or don't invest in getting capital goods at all.
It doesn't take longer if you give it a little more dice.Actually, I take it back - this is clear cut enough that I can speak to easily. Tokyo is a terrible substitute for HI sectors, it takes 875 progress to provide 8 capgoods while HI sectors does it in 500, and wartime factory refits needs all 8. That would push back Karachi by half a year or more, and keep us in the military dice poverty cycle for longer.
No thanks.
If we put five dice in HI every quarter this year, we can complete Tokyo 3 and CCF 3 before Q1 2060, guaranteed, for 8 Capital Goods to spend on preparing for the Karachi Sprint. And we'll be no more than 16 dice, maximum, from the next 12 Capital Goods--and since we'll almost certainly have Philadelphia 5 by then, we'll be able to knock that out in less than a year in the worst case, and probably more like two to three quarters.
It takes an average of 5.28 more dice, in a category that natively only has 4 per turn. It is not remotely credible to say we can get it just as fast as HI sectors, and any surge of free dice that could make it happen would also speed up HI Sectors.It doesn't take longer if you give it a little more dice.
As I've already said, we can absolutely have Tokyo 2+3 done before Q1 2060 if we gave one free die to HI starting this turn, and we would get additional Cap Goods afterward. With HIS, we would be back to square one after Factory Refits.
It takes fifteen dice, maximum, vs ten dice for HIS. The absolutely worse that can happen is that we complete Tokyo 2 in Q2, and Tokyo 3 in Q4, and an additional 12 Capital Goods sometime in 2060.It takes 5.28 more dice, in a category that natively only has 4. It is not remotely credible to say we can get it just as fast, and any surge of free dice that could make it happen would also speed up HI Sectors.
Yes it does - because then we'd have the first three phases of Tokyo, and we'd have philly 5, and we'd have warfactory refits, and are at that point no longer nearly as dice limited which is the main reason we're not doing it now. At that point, we'd legitimately be able to do Tokyo 1-3 as fast or faster than we can do HI sectors now.VS. HIS, we get 8 Capital Goods in Q2, and then you're back to square one, because there are no follow-up phases. Free dice does not help you here.
We didn't run out of shells because the artillery wasn't firing at maximum rate. Just being pedantic.No, we explicitly didn't run out of shells in St Petersberg. This was called out in the post itself. And Tubes are a bigger impact on shell availability than any single shell plant - they are a qualitative improvement to our supply situation. They absolutely will allow building up stockpiles faster, and will start doing so immediately.
Tokyo is inferior to Nuuk in terms of getting Capital Goods. The question is, do we want to do BZ HI sectors for "enough to finish Military Factory Refits now", or wait a couple more turns to get Nuuk up to Phase 3? Given the narrative and mechanical bonuses of the factory refits, I choose the first. Tokyo is not in the running, really. It would require Tokyo level 4 to give the same number of Capital Goods as Nuuk 3.It doesn't take longer if you give it a little more dice.
As I've already said, we can absolutely have Tokyo 2+3 done before Q1 2060 if we gave one free die to HI starting this turn, and we would get additional Cap Goods afterward. With HIS, we would be back to square one after Factory Refits.
Nope, Still blue zone growth.
No. Blue Zones grew by .1% (eating Green Zone), and Red Zones shrunk by .4% (being eaten by Yellow Zones).
The thing with Tokyo and Nuuk, is that while they take about a turn longer to produce the same Capital Goods as the HIS, they get even better with further investment. Whereas, for HIS, you then have to start Tokyo/Nuuk and get over the build up phase first. And we will be doing further investment. We need way more than 8 Capitol Goods.Actually, I take it back - this is clear cut enough that I can speak to easily. Tokyo is a terrible substitute for HI sectors, it takes 875 progress to provide 8 capgoods while HI sectors does it in 500, and wartime factory refits needs all 8. That would push back Karachi by half a year or more, and keep us in the military dice poverty cycle for longer.
I want 8 Capitol Goods in 2 quarters as we will get 1-2 extra military dice then making it easier to put free dice on HI.So do you want 8 Capitol Goods in 2 quarters, followed by a 4 quarter wait for another 20, or do you want 20 Capitol Goods after one year and then another ~30 Capitol Goods a year later?