[X] Graduates
-[X] Orbital
-[X] Tiberium
[X] Sarang Mikoyan
[X] Arya Gulati
[X] Brigadier General Tali Jackson
-[X] Orbital
-[X] Tiberium
[X] Sarang Mikoyan
[X] Arya Gulati
[X] Brigadier General Tali Jackson
So that's a jump from Wasp to Queen Elizabeth just to accommodate the Wingmen.That will have consequences so far as size goes, but yes.
Broadly, right now, you are looking at something that is more or less going to be an overgrown Izumo. Something in the 35-40 kton range designed to carry some 36 aircraft. 12 hammerheads, and 24 Orcas, all VTOLs so you don't need a ramp or catapults. Once you add in the Wingmen, that jumps to a floor of 50ktons because you suddenly need 36 aircraft, plus another 36 (or more) wingman units.
For the average cost per die in a category, I sum the cost per die of all of the options in a category, then divide that by the count of options in that category. The result is the average cost we can expect to activate a die in that category.Well, we're at 505 now, and I think we can close the gap in about three more turns if we really try. Two turns would be pushing it.
Can you summarize what you mean by "to be sure," though? Because I'm not sure what average cost/die you're using as a benchmark and would have to do some mental arithmetic to work it out from reverse-engineering.
Hngh.For the average cost per die in a category, I sum the cost per die of all of the options in a category, then divide that by the count of options in that category. The result is the average cost we can expect to activate a die in that category.
This pays no attention to the project length, only the immediate cost of activating a die.
Eh?Hngh.
Well, in that case, we'll probably be able to activate all dice well short of 750 R/die,
Pretty much.simply because we DO have a lot of 10 R/die project options in a lot of categories that are, broadly speaking, worth pursuing. But you're not wrong to run that analysis, and it's certainly the level at which we might be able to "stop worrying" and begin being dice-constrained rather than Resource-constrained once again.
Criteria?
I meant to say 'per turn.'
...huh?
So if we max the Science Meter, we get additional die bonuses?New Mechanic: Drives
Drives are a mechanic that certain characters get because they have something that they care deeply about. These can take the form of additional mandates, rules that you have to include some number of a particular category of project, or similar. In Seo's case, he is very interested in science, and so has a Science Meter to go along with that. Now, not everything marked Development counts, just the ones that are more radical. As for how you figure out, try it and find out.
Maybe. Then again, we might get a quasi-mandatory project, or we might see changes to existing projects for better, worse, or a mix of the two.So if we max the Science Meter, we get additional die bonuses?
Hacking Clarketech out of the corpses of your enemies definitely counts.I would hope the Scrin research project would count towards it, though that is likely a Q3 project if we push income hard Q2.
If we max the SCIENCE! Meter, Seo enters the Madness Place.So if we max the Science Meter, we get additional die bonuses?
Now, not everything marked Development counts, just the ones that are more radical.
GDI has the best Leaders.Hacking Clarketech out of the corpses of your enemies definitely counts.
We're on a planet slowly being consumed by green radioactive super-rocks, where the biosphere is a distant memory and crazy pseudo-transhumanists take potshots at the people trying to fix it. It's not like we can make the situation substantially worse.If we max the SCIENCE! Meter, Seo enters the Madness Place.
For those unfamiliar with Sparks, it is not safe to be around someone in the Madness Place.
Hm, are you saying this from Discord knowledge, or from speculation? Would you mind expanding on that?If we max the SCIENCE! Meter, Seo enters the Madness Place.
For those unfamiliar with Sparks, it is not safe to be around someone in the Madness Place.
That is pure speculation.Hm, are you saying this from Discord knowledge, or from speculation? Would you mind expanding on that?
It is mostly meming based on my musings and some discussions of how the mechanic should work. We have tossed around a few different approaches to trying to incentivize playing a more science oriented character, and it ranges from losing access to projects, to being required to take a science action, to things like across the board penalties for not investing in radical development projects.Hm, are you saying this from Discord knowledge, or from speculation? Would you mind expanding on that?