- Location
- Mid-Atlantic
Karachi Planned City requires at least a Tiberium dice each turn but infra dice are optional so can be build with just Tiberium dice that have a higher bonus then our infra dice. So i would always take a Tiberium dice over a infra dice if committing to Karachi Planned City and that option has a lead that it is almost sure it will win.
If we have Arya Gulati on the team, our Infrastructure bonus rises until it's within shouting distance of our Tiberium bonus. Because Gulati's +10 to Infrastructure is close to the Qatar loyalists' +15 to Tibeirum, and those are the only applicable bonuses).+1 die to two sectors is huge. Another die is more than enough to make up for the temporary -2 progress penalty. More importantly, this is near-certain to be a permanent upgrade - Masses of graduate students can't be assassinated or all retire at once.
On the subject of which sectors to choose, Orbital is often limited by its 3 dice and is somewhere we can expect ever-increasing investment into as GDI's orbital presence expands. Both Tiberium and Military are sectors that we're happy to fully activate, and often gobble down free dice. But of the leading choices, I don't think Infrastructure is a good one. It already has a high 5 dice and rarely uses free dice. And if you want an extra die to help with Karachi, we'd be better off putting that extra die into Tiberium since Tiberium has the larger die bonus...
So having an extra Infrastructure die to spend on planned cities becomes almost as good as having an extra Tiberium die to spend on planned cities, and means we spend fewer turns in the long run actually building the cities and being forced to scrounge up Tiberium dice to spend on them.
For the current Four Year Plan we are seriously behind on Infrastructure, especially if we commit ourselves to trying to resolve the Housing crisis in anything other than the most minimalistic way possible (about 1400 more Progress on arcologies plus however many phases of Apartments it takes). We are also going to face heavy burdens keeping Logistics up. I am reasonably confident that we can find constructive uses for a sixth Infrastructure die throughout the Plan, and frankly I think we're more likely to run into trouble there than in Tiberium.
Well, I've already kind of done this argument to death, but I seriously think we should take modest progress on arcologies and slam out a phase of Apartments to resolve the immediate Housing crisis cheaply and with certainty.- Puts 4 Dice on Arcologies to get a Stage of them done and 1 Die on Rail Construction since we don't need 5 Dice on Arcologies anymore. On 4 Dice Arcologies are now 82.93% chance and an Average DC of 37 to complete a Stage of Arcologies.
If you're prepared to spend Resources building redundant industrial facilities, I would previously have honestly recommended prioritizing Reykjavik over Tokyo. Reykjavik is only 160 Progress away from beginning to return +1 Capital Goods, while Tokyo is 375 Progress away from returning +2 Capital Goods.- 1 Die on Tokyo Chip Fabricator with a 6% chance and a DC of 95. Not counting on it completing, but the progress will be useful the turn afterwards.
But.
I note that Tokyo has been rebalanced and now produces equal amounts of Capital and Consumer Goods. This is a huge upgrade from our perspective, making Tokyo actively competitive with North Boston- almost as efficient in Capital Goods for sheer cost-effectiveness, and the early phases come a hell of a lot cheaper than North Boston Phase 5.
Tokyo now has my approval as a project, and since it's only 15 R/die it's a relatively attractive Heavy Industry option at the moment.
Though we really want to get Reykjavik up to Phase 2 before a major war starts, for exactly the same reasons we want Tokyo up and running.
Maybe two. It's heavily implied that there are four potential glacier mining sites associated with Medina, and while the Logistics cost of the later ones will probably rise, I think we've only tapped one of the four sites so far (along with finally doing the glacier mines in northern Italy).- Red Zone Tiberium Harvesting gets 3 Dice on it because there is one more Stage we can complete with the Logistically cheap Glaciers after this one.
Orbital cleanup has reached the point where even with fusion dice it is highly likely to be resource-neutral on net. Since with average rolls, each phase takes about 1.5 dice to complete, even with fusion dice you have to spend an average of about 15 R to do a cleanup stage.- Orbital Cleanup gets 4 Dice on it because we will need extra Resources next turn with all the various Dice we need to roll and some of them are expensive. 94.01% chance and an Average DC of 28 to get a minimum of 35 Resources from two Stages and a 6.21% chance and an Average DC of 76 to get a minimum of 60 Resources from four Stages.
So the immediate next orbital cleanup phase has a hope of paying us back a profit for our investment (if we roll high on one die) and a good chance of breaking even (if we roll low on the first die, have to roll a second, but then get lucky on the coin toss and get 20 R of payoff)...
The next two phases of orbital cleanup will...
At best make a 5-10 R profit (if we roll high on one die),
Sometimes break even (if we roll low or medium and need two dice, but get 20 R to cover expenses), or
Quite often fail to break even and wind up making a loss (if we spend two dice and wind up only getting back 15 R).
Realistically, Orbital Cleanup has stopped being a thing we can do for profit. Aside from spending maybe one die on this immediate next phase, we're unlikely to actually make any money doing it, and it would probably be better to just leave the dice fallow, or concentrate the Resource expenditure on something with a more tangible reward like commsats or the Philadelphia.
Though if we're gonna do that we need to think really hard about what we can do to keep the load off ZOCOM's back for too long, because even if your back is wearing power armor there are limits.With us looking to pick up 4 more dice I feel trying for double glaciers again is going to be vital for the income we need to use them. More so if we are looking to pushy Philly stage 4 and 5 as that will eat up a lot of resources and we have the NOD and SCRIN research to do, not to mention being able to rollout the more expensive mil projects.
Like, get the ZEMEVs online, yes, but also start work on ZOCOM's buddy drones or something, even if it means sacrificing a die we might otherwise use on point defense.
I'm gonna think about this and consider doing my own plan draft, an alteration of "Infra Infra Revolution" along the lines of what @Dmol8 is doing.
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