Some brief analysis of ++ Capital Goods (and --- Energy) projects. (Again, these percentages assume that an Omake bonus might be used.) Remember I've got no idea what's discussed over on the Discord, tho!
--[] Chemical Precursor Plants 36/200 2 dice 30R 21%, 3 dice 45R 65%, 4 dice 60R 91%
Chemical Precursor Plants uses our Light Chemical and Industry dice. It's an obvious place to put 45 R into, and can be done simultaneously with a project in Heavy Industry. (TBH I'm still not 100% sure if I shouldn't have tried to fit this in to my plan or not; hopefully we'll be free enough for it next turn.) It'll likely unlock/help other LC Ind projects, though I'd expect those to be Consumer Goods rather than Capital Goods. Maybe something in/for Agriculture too?
--[] New Moscow Robotics Works 0/200 2 dice 40R 4%, 3 dice 60R 39%, 4 dice 80R 76%, 5 dice 100R 94%
The second easiest project. Likely to be done in one turn, or could be started with an extra die put in here alongside finishing a more difficult project. In terms of its effects, "will speed along many projects" certainly sounds promising and perhaps reason enough to do this one soon. Though it might also reduce our Labor costs, which isn't going to be important for a long time.
--[] Kure Machine Works 0/350 4 dice 60R 3%, 5 dice 75R 22%, 6 dice 90R 52%, 7 dice 105R 78%, 8 dice 120R 92%
Expensive, in both dice and Resources. 3 free dice and 90 R isn't easy to do, and it gets worse if we need to rush it. This factory makes rather advanced machined parts, perhaps similar to Christchurch Tool Plant?
--[] Saarland Heavy Industrial Plant 0/400 (2 HI, 2 Tib) 40R 2%, (3 HI, 3 Tib) 60R 58%, (4 HI, 4 Tib) 80R 96%
Not as expensive as you'd expect, thanks to the Tiberium dice's heavy bonus being added in. The real cost here is that this'll cost 3 or 4 Tiberium dice in addition to our Heavy Industry dice. As a plant that makes super-large parts, including the parts for "Tiberium Refining Crucibles" this may hopefully help/unlock additional industrial projects. (Though I'll note it sounds like it needs Rail links to operate fully, compared to how New Moscow and Kure sound like they need computing chips.)
--[] North Boston Chip Fabrication (Phase 3) ???/600 7 dice 105R 1%, 8 dice 120R 5%, 9 dice 135R 19%, 10 dice 150R 42%, 11 dice 165R 65%, 12 dice 180R 82%, 13 dice 195R 92%
(Here I did the numbers assuming we started at 0/600.) It's possible that the third stage gives +++ Capital Goods. Even if so, this is roughly twice as expensive as Kure Machine Works. We do know this third stage will be enough to fix our computer chip shortage. But I think we'd rather do other projects that'll finish sooner first.