didnt we use an intruige action to boost the popularity of the Abolitionists that wanted to be annexd?

nope. As you can see in this last update, we used our intrigue actions to find out about changeling and equestrian secrets, with pretty good results (thestrals, noble corruption, and reasoning behind the purge of monsters in canterbury).

So, all things considered, we still have a decent chance at annexation/full protectorate. important factors on this will be

1)Did those event rolls affect our chances in some way? if yes, we're probably better off (I mean, two passes (78,55) and a NAT 100! it couldn't have come at a better moment! AT LEAST one of those events is likely to be about Maretonia)

2)Just what is the cost of taking those options in terms of action slots and gold, and what are the associated risks?

We'll learn about this next turn, I'm sure.
 
We can just, not use plastic.
Im sure we can make a resign bases alternative with the many plant manipulation magic skills on the setting.
Somethings are easier on the setting.
 
We can just, not use plastic.
Im sure we can make a resign bases alternative with the many plant manipulation magic skills on the setting.
Somethings are easier on the setting.
maybe. maybe not. to use "natural" substitutes we'd need

1)to find suitable plants
2)probably earth ponies to boost production, or suitable runes, plus fertilizer and lots of land.

and to cultivate those plants, we need to use lands we wouldn't use for other things, possibly cutting down more forests for example.

To be clear I'm not saying we can't do this, or that it can't be a good idea. I'm mostly saying that... well, plastics are not inherently evil. They might very well be the best option we get for some time. Or they might not, who knows.
 
1) Plastic is as much as natural than any thing we gona use, its just that we don't have the incentive to drill for oil, figure out how to refine and use the byproducts, then making plastic. Figuring out a plant based substitute is just easier ( a metal substitute when lower weight or corrosion resistence is more important than durability )

2) we have space, the cristal protectorare is still mostly empty.

3) yeah plastic isn't evil but its a bich to remove from the ambient.
 
1) Plastic is as much as natural than any thing we gona use, its just that we don't have the incentive to drill for oil, figure out how to refine and use the byproducts, then making plastic. Figuring out a plant based substitute is just easier ( a metal substitute when lower weight or corrosion resistence is more important than durability )

2) we have space, the cristal protectorare is still mostly empty.

3) yeah plastic isn't evil but its a bich to remove from the ambient.
eh, the "natural" world word is admittedly overused and overrated. we leave live in the most unnatural society possible, and we're all the happier for it :p

More than "not having incentive to drill for oil", I think it's more of a "we don't even KNOW about oil"!

I mean, we're certainly using plenty of coal for our furnaces. If and when we find Oil and come up with way of using it, I'd certainly encourage it.

Figuring our a plant-based substitute is probably easier at our level of technology, yes... it's just it probably doesn't scale quite as well, but that's a problem for the future.

2)we really need to take the crystal protectorate forest option at some point, though I wonder... at some point nature should start to reclaim that land, right?

3) yeah plastic isn't evil but its a bich to remove from the ambient.
sure, but as with everything the problems plastic creates have to be measured against the problems it solves and the wealth it creates.

Still, we can deal with this later, and magic gives us a lot of alternative approaches anyway. Who knows, maybe we'll start exporting plastic wastes to Zebrica, where they'll transmute it into something else through ritual magic, or maybe it will turn out that plastic is actually a nice snack for dragons (they eat gems, for all we know they can eat plastic too :rofl:)
 
Last edited:
"This message is soponsored by America's big oil"
It not fear we just have better options because magic.
we have "the potential" for better options, because magic.

maybe.

There are also the same options, but with magic potentially reducing the downsides.

For purposes of planning, "magic" here is simply a new branch (or multiple branches) of science we can study and research. It gives us new tools, new options, and also new challenges/problems to face.

It's possible that too much pollution would bring the wrath of nature spirits on us.

The ponies always have the threat of Windigos coming back if they turn on each other, which is both a constant threat and a nice reminder that "Racism is not only wrong, but objectively life-threatening to everyone").

There's the occasional "greater being" that can be either of help (the Tree of Harmony) or a menace (like Discord).

...basically, Oil is not THE only path to progress here, but it might very well be a very good one still.
 
There's some work into fungal growths that can sub in for plastic containers. We already have a mushroom based economy, seems like the next obvious step.
 
If we can do it without getting into the business of the home brewers and microbreweries.

Never get between a griffon and their booze.
 
Speaking of which should we start being the center of alcohol production?
That won't happen, we have one popular alcoholic beer based on mushrooms, Libertalia has Rum, Neighpon has Sake, the Greek and Roman expies got wines, etc.
We can become the center for beer, more than we already are, but we will not be cornering the alcohol market.
 
Prohibition just made criminals to be more organized we do not need that.
As others pointed out, Prohibition NEVER works. If you wanna restrict a potentially harmful good, you need to regulate it's sale and manufacturing. Outright banning it only ever leads to the rise of organized crime to supply the demand.
And gave them more money and power yeah, I just said I hope no one Creature in the future gets any ideas if we focus on alcohol.

We can become the center for beer, more than we already are, but we will not be cornering the alcohol market.
I'm fine with being Beer center, but I would like to see if we can produce other drinks now.
 
I'm fine with being Beer center, but I would like to see if we can produce other drinks now.
We could, but they will really only sell locally for cheap, if someone is shipping sake into their lands, they are going to order it from Neighpon, not the knockoff, you know?

On the international scene we are known for mushroom based beer, we can expand from that into other such products as we are the proprietors of that alcohol type.
 
We could, but they will really only sell locally for cheap, if someone is shipping sake into their lands, they are going to order it from Neighpon, not the knockoff, you know?
Yeah fair enough, guess we should focus on our current resources and products first.

On the international scene we are known for mushroom based beer, we can expand from that into other such products as we are the proprietors of that alcohol type.
Hmm, got any ideas for our beer?
 
Hmm, got any ideas for our beer?
Well, it started as moonshine, which is a type of whiskey, which is essentially distilled beer.

We could use different types of fungus? Find a way to use a poisonous mushroom in the production, probably have it floating in the bottle.
Or a snake? Herbivores wouldn't really like that though. Really just do weird things and see what sticks. (And what is technically survivable to consume)
 
As others pointed out, Prohibition NEVER works. If you wanna restrict a potentially harmful good, you need to regulate it's sale and manufacturing. Outright banning it only ever leads to the rise of organized crime to supply the demand.

technically speaking, prohibition DID reduce alcohol consumption. I think I've read that, after they went back on the policy, consuption actually kept to a lower level than before its start.

It's just that you can't really force it to completely stop, and of course the alcohol that will be consumed anyway now comes with no guarantee of quality and safety, so you get less consumption, but of worse/less standardized quality, which likely causes more problem than it fixes.

A similar argument can probably be done for drugs and prostitution I imagine.

Sure, if something is illegal fewer people will do it... but never "none", and those who do it anyway will go through a generally worse experience, plus criminals get to make money out of it.
 
Link to the last time I did this.

Archival purposes: "Turn 31: Results" (posted by QM on Monday, November 15, 2021)

OR

The Front Page as it appeared to me on Wednesday, November 17, 2021.

Character Sheet (last edited by QM on Tuesday, November 16, 2021)
(Been my experience that spoilers inside quotes, don't work well, so I'm removing those spoilers)
- Changed
--- everyone aged up by one year
Name: Garrick Golden-Feather



Age: 57

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer, The Liberator, the King of the North.

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Runic Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing. With Merlin's assistance, it has been enhanced with runic magic, making it even more durable.

  • Orichalcum Sword: A blade made of an extremely durable, magic resistant metal

  • Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.


Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 56

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)

Son: Gawain Golden-Feather


Age: 26

Martial: 14+2+2+1=19
Diplomacy: 13+2+2+2=19
Stewardship: 14+2=16
Learning: 10+2=12
Intrigue: 11+2=13

Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)

(Adopted) Daughter: Gwyndlyn Golden-Feather

Age: 22

Martial: 15+4-4=15
Diplomacy: 9
Stewardship: 6+2=8
Learning: 8+1=9
Intrigue: 9+1=10

Status: Adolescent-Malus to Martial stat.
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Trait: Gardener-Years of studying and caring for plants has taught her much in the realm of botany, and has instilled in her an understanding of how hard work and patience can yield great dividends. (+2 Stewardship, +1 Learning, +1 Intrigue)

Daughter: Gilda Golden-Feather

Age: 19

Martial: 8+4=12
Diplomacy: 11+2=13
Stewardship: 11
Learning: 7
Intrigue: 6

Trait: Beautiful- A stellar example of feminine grace. (+2 Diplomacy)
Duelist: An experienced master of one-on-one combat who spars against others as a hobby. (+4 Martial)

Daughter: Gleaming Pearl Golden-Feather

Age: 20

Martial: 7+2=9
Diplomacy: 10+2=12
Stewardship: 12
Learning: 5+2=7
Intrigue: 8

Trait: Beautiful-A stellar example of feminine grace. (+2 Diplomacy)
Trait: Studious-Knows her way around the written word. (+2 Learning)
Adopted: Permanently last in the line of Royal Succession.
Crystalmancer: A prodigy in the arcane art of Crystal Manipulation, able to turn a few pebbles into a forest of glittering spires. (+2 Martial)

Informational: State of the Nation (last edited by QM on Tuesday, November 16, 2021)
- Changed
--- Treasury Reserves changed from 5,959 to 7,924. A increase of 1965.
--- Net Income changed from 12,815 to 13,555. A increase of 740.
--- Yearly Income changed from 15,175 to 15,915. A increase of 740.
--- Trade Income changed from 3,050 to 3800. A increase of 750.
--- Yearly Expenditures changes from 2,360 to 2370. A increase of 10.
--- Navy Upkeep changed from 180 to 190. A increase of 10.

Economy numbers look right.

--- Imperial Army Numbers changed from 53,307 to 53,856. A increase of 549.
--- "Warriors" numbers changed from 24,480 to 25,000 (says 25,00 on front page). A increase of 520.
--- "Arbalists" numbers changed from 12,471 to 12,500. A increase of 29.

Numbers are okay-ish

== Knight's LIon
---- "Knight's of the inner circle" numbers changed from 31 to 35. A increase of 4.
---- "Imperial Knights" numbers changed from 243 to 250. A increase of 7.
---- "Squires" numbers changed from 289 to 300. A increase of 11.
-- Knight's Talon
---- "Knight's of the inner circle" numbers changed from 22 to 25. A increase of 3.
---- "Imperial Knights" numbers changed from 293 to 300. A increase of 7.
---- "Squires" numbers changed from 247 to 250. A increase of 3.
-- Knight's Panther
---- "Knight's of the inner circle" numbers changed from 26 to 30. A increase of 4.
---- "Imperial Knights" numbers changed from 239 to 250. A increase of 11.
---- "Squires" numbers changed from 290 to 300. A increase of 10.
-- The Crystal Guardians
--- "Knight's of the inner circle" numbers changed from 9 to 10. A increase of 1.

-- Imperial Navy
--- "Carracks" numbers changed from 34 to 37. A increase of 3.

-- The Imperial Cult
--- Influence level changed from "0.3 to "0.8". A increase of "0.5".

Numbers feel right.
Economy

Treasury Reserves
: 7,924

Net Income: 13,555

Yearly Income: 15,915

-Tax Revenue: 6625
-Farming Income: 3900
-Mining Income: 1400
-Logging Income: 200
-Trade Income: 3800

Yearly Expenditures: 2,370

-Army Upkeep: 540
-Navy Upkeep: 190
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Hardbeak Line: 300
-YakYakistan Orichalcum Imports: 500
-Naval Shipyards: 600
-Maretonian Refugees: 100


Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.

Imperial Army Morale: 80/100 (Strong)

Imperial Army Numbers: 53,856

-25,00 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-12,500 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-12,500 Arbalists: Griffons armed with crossbows, capable of punching through armor from quite a distance away.

-3000 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-856 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-28 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-59 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-20 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.


The Black Watch
1 Watch Commander Konrad Hardbeak
24 Black Knights (Black Steel Armor and Weapons)


The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer" (Orichalcum Katana, Runic Armor)
35 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio (Orichalcum Blade, Runic Armor)
25 Knights of the Inner Circle (Black Steel Weapons)
300 Imperial Knights
250 Squires
500 Griffons-at-Arms
200 Diamond Knights
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill (Orichalcum Blade, Runic Armor)
30 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Black Fortress, Aquileia

The Crystal Guardians
1 Grandmaster Glimmer Shine (Black Steel Blade, Runic Armor)
10 Knights of the Inner Circle (Black Steel Weapons)
100 Crystal Knights
120 Crystal Squires
200 Ponies-at-Arms
Citadel: The Ivory Keep, Crystal City



Imperial Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.

20 Cogs (Bolt-Throwers)
37 Carracks (Cannons)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Imperial Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).

General Public Opinion: 9.5/10 (Hail to the Emperor!).

Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)



Religion

Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 1.6 (No Benefits)

Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 3.0 (Strengthened Crystal Heart, Minor Runic Literacy)

Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: .4 (No Benefits)

YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: 1.7 (Small Boost to YakYakistani Relations)

Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire. Recently, it has been revealed to you that the religion is a front for the machinations of the Changeling Queen Phalanx, who has taken upon the guise of a Goddess to rule Canterbury from the shadows.
Influence Level: .5 (No Benefits)

The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .8 (No Benefits)



Roll Bonuses
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Specialized Anti-Magic Training: Bonuses to Certain Combat Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory

Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Sunday, March 21, 2021)
- Not Changed
Diplomatic Relations

Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.5/10 (Respected Allies)
Libertalia: 6.5 (Business Partners)
YakYakistan: 8.5/10 (Good Neighbors)
Minotaur Republics: 6.0/10 (Trading Partner)
Emerald Isles: 7.0/10 (Dog-Friend)
Kingdom of Equestria: 7/10 (Grateful Friends)


Persons of Interest
Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.

Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.

Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.

Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.

Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.

Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.

Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.

Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.

Hoofbeard: A former slave turned Pirate Captain, now a respected and influential figure amongst the inhabitants of the island nation of Libertalia. He has agreed to help you and your people, seeing in you a chance to improve Libertalia and stick it to Maretonia's slaveholding class.

King Rutherford: The charismatic Yak responsible for the unification of the numerous Yak clans into a singular, unified Kingdom. From what you've heard, he is exactly what you'd expect a Yak King to be like.

Rose: A Changeling, member of a race of shapeshifting emotivores. Defected to you when your agents nearly stumbled upon the Hive of Queen Phalanx and the conspiracy at the heart of Canterbury and the Church of the Lady of the Lake.
 
Is anyone else worried that the other kids aren't getting enough attention and traits? I'm noticing a bit of a stat disparity.
 
Back
Top