[X] Direct Confrontation With Recon: Same as Direct Confrontation, but while the army marches do a reconnaissance in force with flyers to scout out the enemy positions, terrain, and possible traps. Pay special attention to the clouds. Also use telescopes to get more information from range.

Merlin also has a "portal" spell. We might consider using that to move a small team, possibly the Blackwatch and some battlemages, wherever they'd do the most damage...
Antimagic and portals don't mix.

use Unicorn/Pegasi magic to dissolve clouds holding up enemy camp.
Cloudbuster spells have the potential to be WMDs and I doubt we want to get the magic colleges interested in continuing their previous research:
The goal of the so-called Cloudburster spell is to violently release all of the pent up thaumaturgical energy within magically charged cloud-vapor.
[...] had such a spell been functional at the time of Pegicles' storm, and had it been used on the artificial hurricane when at its peak, the resulting explosion would have been of sufficient size and force to level an entire city...and likely alter the shape of the coastline. It is quite fortunate then, that the mages of the Colleges have yet to perfect the spell matrix.
Perfect. Another potential magical superweapon to worry about.
 
[X] Direct Confrontation With Recon: Same as Direct Confrontation, but while the army marches do a reconnaissance in force with flyers to scout out the enemy positions, terrain, and possible traps. Pay special attention to the clouds. Also use telescopes to get more information from range.

Will we not use magic to get a satellite scry image of the cloud tops and valley?
I was thinking that it would be enough without that, but now that you mention it that would be helpful. Unfortunately I don't don't feel really confident editing it now that so many people have already voted for it, and I'm afraid of splitting the vote by adding an option with scrying. Maybe if I add a section after it like this?

- [] Also use unicorns to scry the area to get snapshots of the area and clouds from above. This will especially help with drawing up a battle map for the fight.
 
[X] Direct Confrontation With Recon: Same as Direct Confrontation, but while the army marches do a reconnaissance in force with flyers to scout out the enemy positions, terrain, and possible traps. Pay special attention to the clouds. Also use telescopes to get more information from range
 
Ok... So I've been rereading the past few turns... trying to figure out what Phalanx's angle could be here. Despite the fact that they are in Canterbury we do know some about their history.

It has been two years since we have learned about Phalanx and the Changelings. In that time quite a few events have happened:
  • Found/Learned about the Yeti Threat
  • Sack of Roam
  • Implemented Anti-Changeling infilitration measures
  • got the Changeling agent in Crystal City to help us
  • Made Contact with Equestria
We also notably DO NOT have Canterbury Soldiers with us in this assault. So here's my thoughts.

In the last two years Phalanx who was reasonably certain as to their place in Canterbury has been stymied. Their agents in the Gryphus Empire, a rising fast superpower have hit dead ends or been reshuffled out of positions of influence, same with their agent in Crystal City. One of her children has gone errant. Furthermore, Phalanx has likely been aware of Equestria for sometime but had no faith that Celestia or Luna couldn't figure her out, hence why they reached out to the irreligious non-magical Griffons. Phalanx's strategy seems to be (given her own actions in OUR civil war) was to divide and play sides off one another but keep large enough powers around to combat threats that could hit Canterbury. We proved the value of this strategy by taking out Sombra after all.

The problem I think we are facing right now is that Phalanx is in an odd position, and one horrible realization might be creeping into the back of her mind... The Griffons know. All of a sudden the geopolitical calculus she has been playing doesn't work anymore. Instead of a large superpower in both economics and military buffer state/protector... she possibly has them now as a FOE. Furthermore she knows that in less than a year we secured the Western Frontier in Yakyakistan. Equestria with two immortal pony princesses could handle the Yeti (after all the Orichalcum angle was kept secret so Phalanx might not know that)... Gryphus on the other hand. We might have served our purpose to her... We are large enough, powerful enough, rich enough, and popular enough to endanger HER directly. Keep in mind Phalanx might have been able to figure out Merlin could see the truth (after all he did write that book about seeing through illusions IN Canterbury). Phalanx may be the only person on the continent that knows what all the factions are. House Storm might not have be the best choice but it is the possibly the LAST choice of something of a fulcrum of conventional military power to stop the Gryphus Empire. Many of the highest levels of Gryphus leadership are in Maretonia after all to wage war on Pegicles.

Phalanx isn't hoping we will win or lose this war... She's hoping that Garrick and other Gryphus Leaders will die during it though. Her goal is to seek a "reset" on the Empire... so whatever spies, levers of power she can pull in Storm... Phalanx indirectly is gunning for us, and in the haze of war? That might be their best chance to do it. After all... she likely thinks Gawain could be more amenable and not as in the loop.
 
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[X] Direct Confrontation With Recon: Same as Direct Confrontation, but while the army marches do a reconnaissance in force with flyers to scout out the enemy positions, terrain, and possible traps. Pay special attention to the clouds. Also use telescopes to get more information from range.

This is definitely a better choice than before, so I'm changing my vote to this.

Cloudbuster spells have the potential to be WMDs and I doubt we want to get the magic colleges interested in continuing their previous research:

I was going for a gentler dissipation of the clouds rather than a violent detonation, like eroding the cloud slow enough that many of the troops are in freefall before they're aware that the cloud is gone.
 
Adhoc vote count started by Questor on Jun 20, 2021 at 9:51 PM, finished with 175 posts and 33 votes.

  • [X] Direct Confrontation With Recon: Same as Direct Confrontation, but while the army marches do a reconnaissance in force with flyers to scout out the enemy positions, terrain, and possible traps. Pay special attention to the clouds. Also use telescopes to get more information from range.
    [X] Direct Confrontation With Recon
    [X] Direct Confrontation
    [X] Double Claw Maneuver: Split two small, mobile forces off from the main army to recon and secure the mountains/cliffs surrounding the valley. Once clear, bring the main army forward to skirmish with the enemy army within the valley. Partially through, use our warhorns to signal a retreat to lure the enemy army deeper into the valley and our own army farther away from the upcoming trouble. Use the warhorn again to signal to the two mobile forces to set off an avalanche to bury the enemy army. After setting off the avalanche, the mobile forces are to recongregate on the other side of the valley to secure it in case any of the enemy tries to run, retreat, or desert. All the while, attempt to use our griffons and any pegasi we have to establish and maintain air superiority.
    [X] Under and Over
    [X] Under and Over
    -[X] Have Merlin scry the battlefield to get as much of an accurate map as possible of enemy placement. In addition, send out scouts with telescopes to cover any blind spots in the scry, as well as scout out surrounding areas in case Storm forces outside the valley are lying in wait. Speed and stealth are of the essence of the scouts.
    -[X] Send a contingent of 1000 Diamond Dogs with Captain Kaboom to dig out tunnels throughout the valley, under the enemy placement, through the mountains, and right behind the enemy. Send Gabriella, 12 members of The Black Watch, the Knight Orders and the Royal Guard, along with 500 Arbalists, 2,000 Warriors, and 1,000 Polearms to come out right behind the enemy line and lie in wait. Have explosive strategically placed through the tunnels to collapse them under the enemy formations and trigger land and rockslides from the mountains when a signal is given.
    -[X] Have Rafale and whatever Pegsi Battle-Mages the Abolitionists and Royal Guard can spare to be at the ready to counter any attempt at weaponizing the weather by House Storm.
    -[X] The Abolitionists shall divide their forces, flanking the valley with an additional 1,000 Warriors and Arbalists from your own forces to aid them. Once in a good position and the signal is given, they shall use their own Diamond Dog soldiers to burrow through the mountains to attack the enemy forces.
    -[X] March the remainder of your forces towards the enemy in the valley. Once you near the enemy but before engaging sound a horn as the signal to have the explosives detonated. Once all the explosives have detonate and the enemy forces have sufficiently devastated, your forces and the forces behind the enemy line shall pincer the survivors, with the Abolitionists attack from the sides once they burrow through the mountains.
    -[X] if Storm forces are waiting outside the valley to spring a trap, adjust the plan as needed to confront them.
    [X] Double Claw Maneuver:


Direct Confrontation with Recon seems to be the clear majority. Vote Called.

Will start composing the next post.
 
Omake: Castles in the Sky: A Guide to Imperial Himmelschiffen
Here's the airship omake I mentioned, hopefully it's spaced out enough in time from the other ones

From Castles in the Sky: A Guide to Imperial Himmelschiffen, by Gustav Weisstail, published 31 AD

Prototype Vessel Himmel-Schiff 1 (HS 1) "Garrick"

Length:
100.9 meters
Diameter: 13.2 meters
Volume: 13,807.9 m3​
Cruise Speed: 21.3 kilometers/hour
Powerplant: 4 x Waldreich-Dusktalon custom high-pressure steam engines
Crew: 10 (Chief Researcher Archimedes, Vice Chief Researcher Genevieve Talonuelli, and 8 engineers) [1]

Launched in 29 AD outside Gryphusberg, HS 1 was a prototype airship design based on highly-theoretical schematics found in a pre-Discord archive by Emperor Garrick of Gryphus many years before. It was not until 29 that the Empire had the resources and time to construct this never-before-built aircraft, even as a proof of concept, but when it was finally built, it exceeded expectations, reaching an altitude of 900 meters and traveling 65.3 kilometers around the city of Gryphusberg, even making a full circle of the peak that gave the city its name. Total time of the first flight was 3 hours and 37 minutes, a resounding success for the untested airship.

Resources for building HS 1 came from varied sources; the frame was made with steel from Tiefenhund Mining and Refining Ltd., while the four high-pressure steam engines were custom-made by highly-intrigued workers at Waldreich-Dusktalon Locomotive Works. The engineers who helped fly HS 1, meanwhile, were from the Imperatorliches Heer Rail Logistics Corps, and were experienced at working with steam engines like those on the airship. These engineers would later serve on HS 1's successor, HS 2 Gryphus.

Long-Range Himmelschiff HS 2 "Gryphus"

Length:
190.6 meters
Diameter: 21.4 meters
Volume: 68,555.1 m3​
Cruise Speed: 85 kilometers/hour
Max Speed: 101 kilometers/hour
Range: 5,900 kilometers
Powerplant: 7 x Waldreich-Dusktalon himmelschiff-model high-pressure steam engines
Crew: 19
Passengers: 15 [1]

HS 2 was the result of a massive upgrade project by Chief Researcher Archimedes and Vice Chief Researcher Genevieve Talonuelli on the design of HS 1. Nearly twice the length and width of her predecessor, and able to reach speeds five times higher, HS 2 Gryphus is a marvel of aerial engineering and a powerful symbol of the Empire's ingenuity and industrial might. After several test flights, including one that took Gryphus from Aquiline to the Peregrine Mountains and back in record time, the airship was deemed fit for transportation service. Gryphus' first service flight was the transportation of diplomatic envoys, led by Kronprinz Gawain, to the Equestrian capital of Canterlot. Also aboard were the survivors of an Equestrian expedition into yeti territory who had been rescued from slavery by Ferdinand Dawnclaw's explorers and brought to Gryphusberg to recover from their traumatic experience; the diplomats, and a squad of guards led by Dawnclaw, escorted the unfortunate explorers home after many months away.

Even as HS 2 Gryphus departed for Equestria, Archimedes and Talonuelli would begin work on a militarized derivative of the airship for service in a theoretical "Imperatorliche Luftstreitkräfte".

Imperator-class aerial battleship

Length:
180 meters
Diameter: 20.8 meters
Volume: 61,162 m3​
Cruise Speed: 27 kilometers/hour
Max Speed: 34 kilometers/hour
Range: 1,940 kilometers
Powerplant: 8 x Waldreich-Dusktalon large himmelschiff-model high-pressure steam engines
Crew: 10-20 (lower for patrol missions, higher for bombing and gunnery support missions)
Armament: Varies; can carry 8 x 12-pounder Parrot rifles [3], 6 x ½-pounder Sebastian swivel guns, 980 kg nitrojelly bombs
Armed Complement: 5-10 crossbow and axe-armed "sky marines" tasked with repelling boarders and shooting down flying opponents
Armor: 12.7 mm steel plate covering lower and side sections of envelope [4]

This multi-purpose design was commissioned in 30 AD, just before the start of the Maretonian Intervention, to provide Gryphus with its first aerial warship. Like its unarmed cousins, it was designed by Chief Researcher Archimedes and Vice Chief Researcher Genevieve Talonuelli at the request of Emperor Garrick; the final design was derived from that of HS 2 Gryphus, though it would turn out shorter and far slower than that quick-flying craft. Able to carry powerful cannon or a heavy load of bombs, along with a complement of seasoned "sky marines" and a set of swivel cannons to deter any enemy flyers, the Imperator-class may be an early design, and one that is as yet unbuilt, but it is undoubtedly one of the most powerful craft ever designed.

OOC Footnotes

[1] Specs are based on those of LZ 1, the first zeppelin in real life, built by Count Ferdinand von Zeppelin in the 19th century. HS 1 is a bit larger, about as fast, and certainly able to fly for far longer--LZ 1 only flew for about 17 minutes on its first flight, compared to "a few hours" for HS 1 in the Turn 29 results post. HS 1 also has more engines than LZ 1 because LZ 1 had piston engines, while we only have steam engines, which is what I assume is powering the prototype airship. Since steam engines are generally less powerful than piston engines of equivalent size, I felt like there needed to be more of them to reach the speed of LZ 1.

[2] Specs based on those of L 30, the zeppelin in the picture in the Meeting the Princesses Part 1 post. It isn't explicitly stated that the airship Gawain's delegation used was a different one than the Turn 29 prototype ("HS 1"), but I figured that it would be, since a prototype probably wouldn't be suited for such a long flight with so many passengers. Nor would it be an appropriate display of Imperial prestige; hence, HS 2's grandiose specs. It probably has luxury quarters for the honored passengers too. Maybe this could be the "Imperial airship" if it actually canonically exists?

[3] haha geddit because Parrott gun but it's parrot bird i am funni

[4] Specs taken from a combination of LZ 32 and 38, both of which were used in WWI, for recon and bombing, respectively. Armor thickness taken from the WWII American Fletcher-class destroyer, which had thin enough armor that I thought it would be a good baseline for airship plating. I originally had the Imperator equipped with bolo launchers like the ones on the planes in Legend of Korra, that fulfilled the same role as the swivel guns, because didn't know that we had swivel cannons when I wrote this (this dates to before I wrote the one about arty, and thus before my research into the matter; the reference to the "Parrot rifle" in this omake inspired the other one, which I decided to post first because it was more relevant).

I have yet another one of these underway, this time about Gryphus Peak/Gryphusberg

Is this what hyperfixation feels like
 
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So what I am getting from these is that we are magical Imperial Germany and I love it. Also when we get the levitation magic that lets people fly sailing ships around our aeronautic engineers can get real silly.

Herzlandisch, rendered as German, is what I've chosen as the primary language of the empire in my omakes, yeah. It's mostly because Griffonia in HOI4: Equestria at War is birb German Empire, and since we started as the King of Griffonia, it was only natural to connect the two. We hopefully won't go clerical-fascist though. Don't forget Aquileian/French and Wingbard/Italian, though--they each are spoken in nearly a third of the Empire. Actually, was this quest released before EaW added the Griffonian continent? Did the quest take inspiration from the mod in its sophont geography, or did the mod take inspiration from the quest?

also @Questor since I forgot to @ you in the post itself, here's another one
 
Musical Omake: THE EMPIRE DEFENSE FORCE
THE EMPIRE DEFENSE FORCE

As the great army of Gryphus mobilized and marched to face the Maretonian threat,songs thundered from the massive column of soldiers.



To save our motherland from any alien attack
From moralless Pegasi to Somba coming back
We'll unleash all our forces We won't cut them any slack
The EDF deploys!

-
Our soldiers are prepared for any alien threats
The Neighpon launches ships, the Gryphus sends their vets
And nothing can withstand our fixed bayonets
The EDF deploys!
-
Our forces have now dwindled and we pull back to regroup
The enemy has multiplied and formed a massive group
We better beat these pegs before we're all turned to soup
The EDF deploys!
-
To take down Changelings who came from another place
We now head underground for their path we must retrace
And find their giant nest and crush the queen's carapace
The EDF deploys!

-

"Wait," one Griffon called out. "What's a Changeling?"

"It's, uh." one of the soldiers to sing that specific verse stammered as their eyes shifted about nervously. "Anyway, on to the next verse!"

-
The airforce and the navy were destroyed or cast about
Ponies, Griffons, Diamond Dogs have almost been wiped out
Despite all this the infantry will stubbornly hold out
The EDF deploys!
-
Our friends were all killed yesterday as were our families
Today we may not make it facing these atrocities
We'll never drop our banner despite our casualties
The EDF deploys!

-
Two days ago my brother died next day my lover fell
Today most everyone was killed on that we must not dwell
But we will never leave the field, we'll never say farewell
The EDF deploys!
-


"Enough with the depressing crap!" a young crystal pony soldier called out. "Don't you guys know anything, I don't know... uplifting?"

In response a griffon flew above the marching soldier. "Well how about this, then?"

-
A legendary hero soon will lead us to glory
Thirteen years ago he slew Sombra, says history
Tomorrow we will follow this brave soul to victory
THE EDF DEPLOYS!!

EDF! EDF! EDF!


---


I've been exposed to the Earth Defense Force series recently, and the thought of Changling infiltrators almost outing themselves due to getting caught up in Gryphus patriotism amuses me.

 
So I made a list of Naval naming conventions for Gryphus before, but here is a better list but with mind of future naval composition in the future. For your consideration, @Questor

Ship prefix: HMS (His/Her Majesty's Ship)

Frigates: Birds or Big Cats (HMS Raven, HMS Tiger, HMS Hawk, etc.)
Destroyers: Imperial Heroes (HMS Hardbeak, HMS Dawnclaw, HMS Kaboom, etc.)
Cruisers: Adjectives (HMS The Fearless, HMS The Daring, HMS The Indomitable, etc.)
Battleships: Members of the Royal Family, past or present (HMS Garrick, HMS Gawain, HMS Gilda, etc.)
Carriers: Weather (HMS Thunderhead, HMS Hurricane, HMS Sundowner, etc.)
Submarines: Imperial Battles (HMS Wingbardy, HMS Crystal City, HMS Hoof River Valley, etc.)
 
[X] Direct Confrontation With Recon: Same as Direct Confrontation, but while the army marches do a reconnaissance in force with flyers to scout out the enemy positions, terrain, and possible traps. Pay special attention to the clouds. Also use telescopes to get more information from range.
 
Here's the airship omake I mentioned, hopefully it's spaced out enough in time from the other ones

From Castles in the Sky: A Guide to Imperial Himmelschiffen, by Gustav Weisstail, published 31 AD

Prototype Vessel Himmel-Schiff 1 (HS 1) "Garrick"

Length:
100.9 meters
Diameter: 13.2 meters
Volume: 13,807.9 m3​
Cruise Speed: 21.3 kilometers/hour
Powerplant: 4 x Waldreich-Dusktalon custom high-pressure steam engines
Crew: 10 (Chief Researcher Archimedes, Vice Chief Researcher Genevieve Talonuelli, and 10 engineers) [1]

Launched in 29 AD outside Gryphusberg, HS 1 was a prototype airship design based on highly-theoretical schematics found in a pre-Discord archive by Emperor Garrick of Gryphus many years before. It was not until 29 that the Empire had the resources and time to construct this never-before-built aircraft, even as a proof of concept, but when it was finally built, it exceeded expectations, reaching an altitude of 900 meters and traveling 65.3 kilometers around the city of Gryphusberg, even making a full circle of the peak that gave the city its name. Total time of the first flight was 3 hours and 37 minutes, a resounding success for the untested airship.

Resources for building HS 1 came from varied sources; the frame was made with steel from Tiefenhund Mining and Refining Ltd., while the four high-pressure steam engines were custom-made by highly-intrigued workers at Waldreich-Dusktalon Locomotive Works. The engineers who helped fly HS 1, meanwhile, were from the Imperatorliches Heer Rail Logistics Corps, and were experienced at working with steam engines like those on the airship. These engineers would later serve on HS 1's successor, HS 2 Gryphus.

Long-Range Himmelschiff HS 2 "Gryphus"

Length:
190.6 meters
Diameter: 21.4 meters
Volume: 68,555.1 m3​
Cruise Speed: 85 kilometers/hour
Max Speed: 101 kilometers/hour
Range: 5,900 kilometers
Powerplant: 7 x Waldreich-Dusktalon himmelschiff-model high-pressure steam engines
Crew: 19
Passengers: 15 [1]

HS 2 was the result of a massive upgrade project by Chief Researcher Archimedes and Vice Chief Researcher Genevieve Talonuelli on the design of HS 1. Nearly twice the length and width of her predecessor, and able to reach speeds five times higher, HS 2 Gryphus is a marvel of aerial engineering and a powerful symbol of the Empire's ingenuity and industrial might. After several test flights, including one that took Gryphus from Aquiline to the Peregrine Mountains and back in record time, the airship was deemed fit for transportation service. Gryphus' first service flight was the transportation of diplomatic envoys, led by Kronprinz Gawain, to the Equestrian capital of Canterlot. Also aboard were the survivors of an Equestrian expedition into yeti territory who had been rescued from slavery by Ferdinand Dawnclaw's explorers and brought to Gryphusberg to recover from their traumatic experience; the diplomats, and a squad of guards led by Dawnclaw, escorted the unfortunate explorers home after many months away.

Even as HS 2 Gryphus departed for Equestria, Archimedes and Talonuelli would begin work on a militarized derivative of the airship for service in a theoretical "Imperatorliche Luftstreitkräfte".

Imperator-class aerial battleship

Length:
180 meters
Diameter: 20.8 meters
Volume: 61,162 m3​
Cruise Speed: 27 kilometers/hour
Max Speed: 34 kilometers/hour
Range: 1,940 kilometers
Powerplant: 8 x Waldreich-Dusktalon large himmelschiff-model high-pressure steam engines
Crew: 10-20 (lower for patrol missions, higher for bombing and gunnery support missions)
Armament: Varies; can carry 8 x 12-pounder Parrot rifles [3], 6 x ½-pounder Sebastian swivel guns, 980 kg nitrojelly bombs
Armed Complement: 5-10 crossbow and axe-armed "sky marines" tasked with repelling boarders and shooting down flying opponents
Armor: 12.7 mm steel plate covering lower and side sections of envelope [4]

This multi-purpose design was commissioned in 30 AD, just before the start of the Maretonian Intervention, to provide Gryphus with its first aerial warship. Like its unarmed cousins, it was designed by Chief Researcher Archimedes and Vice Chief Researcher Genevieve Talonuelli at the request of Emperor Garrick; the final design was derived from that of HS 2 Gryphus, though it would turn out shorter and far slower than that quick-flying craft. Able to carry powerful cannon or a heavy load of bombs, along with a complement of seasoned "sky marines" and a set of swivel cannons to deter any enemy flyers, the Imperator-class may be an early design, and one that is as yet unbuilt, but it is undoubtedly one of the most powerful craft ever designed.

OOC Footnotes

[1] Specs are based on those of LZ 1, the first zeppelin in real life, built by Count Ferdinand von Zeppelin in the 19th century. HS 1 is a bit larger, about as fast, and certainly able to fly for far longer--LZ 1 only flew for about 17 minutes on its first flight, compared to "a few hours" for HS 1 in the Turn 29 results post. HS 1 also has more engines than LZ 1 because LZ 1 had piston engines, while we only have steam engines, which is what I assume is powering the prototype airship. Since steam engines are generally less powerful than piston engines of equivalent size, I felt like there needed to be more of them to reach the speed of LZ 1.

[2] Specs based on those of L 30, the zeppelin in the picture in the Meeting the Princesses Part 1 post. It isn't explicitly stated that the airship Gawain's delegation used was a different one than the Turn 29 prototype ("HS 1"), but I figured that it would be, since a prototype probably wouldn't be suited for such a long flight with so many passengers. Nor would it be an appropriate display of Imperial prestige; hence, HS 2's grandiose specs. It probably has luxury quarters for the honored passengers too. Maybe this could be the "Imperial airship" if it actually canonically exists?

[3] haha geddit because Parrott gun but it's parrot bird i am funni

[4] Specs taken from a combination of LZ 32 and 38, both of which were used in WWI, for recon and bombing, respectively. Armor thickness taken from the WWII American Fletcher-class destroyer, which had thin enough armor that I thought it would be a good baseline for airship plating. I originally had the Imperator equipped with bolo launchers like the ones on the planes in Legend of Korra, that fulfilled the same role as the swivel guns, because didn't know that we had swivel cannons when I wrote this (this dates to before I wrote the one about arty, and thus before my research into the matter; the reference to the "Parrot rifle" in this omake inspired the other one, which I decided to post first because it was more relevant).

I have yet another one of these underway, this time about Gryphus Peak/Gryphusberg

Is this what hyperfixation feels like

I cannot express how much I enjoy these Omakes. +10 to a roll.

THE EMPIRE DEFENSE FORCE

As the great army of Gryphus mobilized and marched to face the Maretonian threat,songs thundered from the massive column of soldiers.



To save our motherland from any alien attack
From moralless Pegasi to Somba coming back
We'll unleash all our forces We won't cut them any slack
The EDF deploys!

-
Our soldiers are prepared for any alien threats
The Neighpon launches ships, the Gryphus sends their vets
And nothing can withstand our fixed bayonets
The EDF deploys!
-
Our forces have now dwindled and we pull back to regroup
The enemy has multiplied and formed a massive group
We better beat these pegs before we're all turned to soup
The EDF deploys!
-
To take down Changelings who came from another place
We now head underground for their path we must retrace
And find their giant nest and crush the queen's carapace
The EDF deploys!

-

"Wait," one Griffon called out. "What's a Changeling?"

"It's, uh." one of the soldiers to sing that specific verse stammered as their eyes shifted about nervously. "Anyway, on to the next verse!"

-
The airforce and the navy were destroyed or cast about
Ponies, Griffons, Diamond Dogs have almost been wiped out
Despite all this the infantry will stubbornly hold out
The EDF deploys!
-
Our friends were all killed yesterday as were our families
Today we may not make it facing these atrocities
We'll never drop our banner despite our casualties
The EDF deploys!

-
Two days ago my brother died next day my lover fell
Today most everyone was killed on that we must not dwell
But we will never leave the field, we'll never say farewell
The EDF deploys!
-


"Enough with the depressing crap!" a young crystal pony soldier called out. "Don't you guys know anything, I don't know... uplifting?"

In response a griffon flew above the marching soldier. "Well how about this, then?"

-
A legendary hero soon will lead us to glory
Thirteen years ago he slew Sombra, says history
Tomorrow we will follow this brave soul to victory
THE EDF DEPLOYS!!

EDF! EDF! EDF!


---


I've been exposed to the Earth Defense Force series recently, and the thought of Changling infiltrators almost outing themselves due to getting caught up in Gryphus patriotism amuses me.



Nice. +10 to a roll.
 
So I think I found a great song to adapt as a griffon marching/battle song




I think it fits our overall mentality



Edit: lyrics after mod (Not much to change really)




Axes flash, broadsword swing,
Shining armor's piercing ring
Ponies run with polished shield,
Fight those bastards 'til they yield
Through Sombra's stare and blood red roam,
Fight to keep this land your own
Sound the horn and call the cry,
How many of them can we make die!

Follow orders as you're told,
Make their yellow blood run cold
Fight until you die or drop,
A force like ours is hard to stop

Close your mind to stress and pain,
Fight till you're no longer sane
Let not one damn cur pass by,
How many of them can we make die!

Guard your women and children well,
Send these bastards back to hell
We'll teach them the ways of war,
They won't come here any more

Use your shield and use your head,
Fight 'til every one is dead
Raise the flag up to the sky,
How many of them can we make die!

Dawn has broke, the time has come,
Move your feet to a marching drum
We'll win the war and pay the toll,
We'll fight as one in heart and soul
Through Sombra's stare and blood red roam,
Fight to keep this land your own
Sound the horn and call the cry,
How many of them can we make die!

Axes flash, broadsword swing,
Shining armor's piercing ring
Ponies run with polished shield,
Through Sombra's stare and blood red roam,
Fight to keep this land your own
Sound the horn and call the cry,
How many of them can we make die!

@Questor

Is this worth anything as a marching song?
 
[X] Direct Confrontation With Recon: Same as Direct Confrontation, but while the army marches do a reconnaissance in force with flyers to scout out the enemy positions, terrain, and possible traps. Pay special attention to the clouds. Also use telescopes to get more information from range.

Nearly forgot to vote! Any ways yeah this isnt too complicated and still let's us move and engage them in decisive battle!

Edit and I missed the vote... oh well at least the one I wanted to vote won.
 
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Omake: A Treatise on the Political Structure of the Minotaur Republics
your midnightly hyperfixation omake is here

"A Treatise on the Political Structure of the Minotaur Republics," by Friedrich Gelbfeder and Garnet Sky of the Gryphusisch Demokratische Verein, [1] published 28 AD

In the twenty-fourth year after the fall of Discord, the future ambassador Light Step initiated the Empire of Gryphus' first contact with the minotaur species, and by extension their four major Republics, or in the Minotauriki language, the Dēmokratíes Minotaurikoi. These four city states--Labyrinthian, Knosos, Asterion, and Stratos--all practice a unique form of governance that contrasts quite significantly with the monarchical systems present in all other known lands. This treatise will examine the processes by which the minotaur states are administered, and propose methods by which these processes may be applied in our own Empire.

Dēmokratia: Power to the People

The underpinning principle of the Minotaur Republics is known in their language as dēmokratia, literally translating to "people power". In short, a state following the principle of dēmokratia vests most or all political power in the multitudes of its citizens, rather than in the person of a hereditary monarch or dictator--this opposing principle is known as autokratia, "self power," with the "self" being that of the autokrator, who exercises all power. Nearly all political entities known to the Empire of Gryphus, including Gryphus itself, are, in minotaur terms, based on the principle of autokratia; for example, in our Empire, the Imperator would be the autokrator of the realm, as ultimately, all power flows from his person.

Demokratisch Organization

In contrast to an autokratia, the form of citizen dēmokratia practiced by the minotaurs invests power in two primary bodies: the ekklesia and the boule. Alongside them, there exist non-legislative magistrates for various governmental functions, and the rather informal areopagos of elders.

Citizenship in a minotaur republic is conferred by two methods: birthright and service. Birthright citizenship is conferred upon someone if at least one of their parents, male or female, is a citizen (or only the father, in Knosos, since only males can be citizens there). Upon turning twenty years old, so long as they have not committed some wrong that would result in their birthright being stripped from them, they will be summoned before the boule, traditionally during the second session of the month of their twentieth birthday. There, they will receive the ceremonial olive wreath from the archon, and speak the words: "I am a citizen of…" whichever republic they live in. Offspring of citizens of two different republics typically choose which republic they wish to become a citizen of on their twentieth birthday. Service citizenship is conferred to those who perform valorous or otherwise significant deeds for the people or government of a republic--saving a life, or creating a cultural marvel, or discovering a new trade route, for instance. Ambassador Light Step received honorary service citizenship for saving the life of Gold Heart, daughter of Gold Touch, the superintendent of finances of Labyrinthian. Multiple full citizenship is not possible under the minotaur system; if it were, it would require the multiple citizen to participate in the ekklesia of two different cities at once! However, one may possess honorary citizenship of more than one republic, or just one if they are a non-minotaur foreigner and not originally a citizen of another republic. Honorary citizenship confers the right to observe meetings of the boule (anyone can spectate on the ekklesiai), the right to settle in a republic, and exempts one from paying tariffs in a republic. Citizenship can also be taken away, usually for the most heinous of crimes, such as treason, murder, or grievous sexual offenses. There have also been instances of citizens renouncing their citizenship, usually when they choose to live in a different republic and acquire citizenship there, but also when they wish to retreat from wider society entirely.

The ekklesia refers to any popular assembly which forms the lowest level of government in the Republics. Usually, there are a total of thirteen ekklesiai in each Republic, twelve of which are designated as ekklesiai mikrai, or "little ekklesiai." These are the assemblies of each of the twelve demes, or tribes, which compose each of the major republics--in the subordinate towns and cities, the number is usually much lower, and as the population of a city increases, more tribes are formed. All citizens belong to one demos or another, and each demos numbers, by custom, approximately 6,000 citizens, plus their dependents. Each ekklesia mikra typically consists of 500 members of a given demos who are over the age of twenty, selected by sortition twice per month, who are well-compensated for their attendance, allowing even the poorer members of society to participate in government. The ekklesiai mikrai vote on laws proposed by the boule and elect representatives to it, who then vote for or against proposals according to the will of their demos. They also administer the affairs of their demos and its ancestral territory: approving marriage licenses, construction projects, business licenses, and negotiations with other demes. The other category of ekklesia is the ekklesia megas, the "great ekklesia," which consists of 100 members of each demos, selected by sortition, and meets, in most circumstances, once per year, on the eve of the minotaurs' new year's festival. In this gathering, the ekklesia megas votes for certain magistrates that work alongside the boule--commanders, judges, city superintendents, and the like. These are selected from the numbers of the boule, and if one is elected to one of these positions, they cannot legally be a sitting member of the boule, and must resign from it; however, this point is mostly moot, as new boule elections always occur on the second day of the new year. Note that this rule is not present in all of the republics; Stratos and its dependencies, for example, allow military officials to sit in the boule. The only other time the ekklesia megas meets is to vote on declarations of war; none of the republics have convened the assembly for this purpose since before the fall of Discord.

The boule, or the Council of Sixty, is the executive apparatus of a minotaur state. As its name suggests, it is a group of 60 citizens, five elected by the ekklesiai of each demos, which creates proposals for laws, approves treaties, negotiates trade deals, regulates finances, and presides over the granting of citizenship. It was this body that Light Step was brought before to receive citizenship in Labyrinthian; they had called a special session to perform the act, as he was the first non-minotaur to be granted citizenship since before Discord's fall. Elections to the boule, as stated prior, occur on the second day of each year, though "special elections" may occur when a member dies in office, resigns, or is removed from their position. This may occur in several ways; the most common is the recall. This is a process by which citizens of a demos may campaign for the removal of one of their boule members, and their replacement with another. If the campaigners secure two-thirds of the vote of their ekklesia mikra in favor of recall, the member must immediately resign their position and a new election must be called within three days. Boule members may also be removed after being convicted for criminal acts; as with a recall, a new election is called within three days and a new member is elected. Resignation may occur for any number of reasons; the three most common are health issues, scandal, and, unique to minotaur society, self-indenturing. If a boule member goes into monetary debt, they, like most minotaurs, will typically voluntarily enter into a contract of indentured servitude with their creditor. Indentured servants may not serve on the boule, as they have another job that they do to pay off their debts, though they may still be selected for the ekklesia. Boule members, like ekklesia attendees, are paid for their service, though many typically also have businesses which they run alongside their governmental duties, or which they have others run for them while in office. Boule members may only serve five non-consecutive terms. Boule members also may not attend the ekklesia while they serve.

From the boule, the ekklesia megas elects non-legislative magistrates; these include the polemarchos of the army and navarchos of the navy; the superintendents of commerce, finance, and ceremonies; the high envoy of the republic; and the archon, the ceremonial head of state, who receives ambassadors and makes official proclamations. The military officials, of course, lead the armed forces of their republic. The various superintendents coordinate with the legislatures and execute any policies within their portfolio that have been voted on and approved by the ekklesiai. The archon is usually one of the most senior members of the boule, and a well-respected member of the community. Like boule members, magistrates may not attend ekklesia during their term.

When non-legislative magistrates retire, and if and when a boule delegate serves the maximum number of terms, they are admitted to the areopagos, the Fellowship of Elders. This pool of perhaps 1,000 citizens is the source of all judges in the republic, selected by the boule; juries are selected by sortition from the demes of the plaintiff and defendant.

Drawbacks and Benefits of Dēmokratia, and Implementation Methods

The greatest potential limitation of dēmokratia is its relative slowness to come to a decision. To be implemented, a measure must first be introduced to the boule, who will debate it, and if it is thought to be beneficial, they will send it for approval by the ekklesiai, who debate it amongst themselves, and may ratify it, or may not. If more than half of a republic's ekklesiai mikrai approve a measure, it is implemented. This entire process may take months, and in some cases, years to complete, and if a measure is defeated in the vote, it may be reintroduced some time later, restarting the entire sequence of events. Furthermore, dēmokratia requires a high level of political engagement by the common citizen, which may, if they are not culturally acclimated to the process, disrupt their lives and livelihoods for seemingly little gain. Citizens must also have some level of basic education, though in Gryphus, this should not be a problem. [2]

However, it must be said that the sense of inclusion, of being heard, that dēmokratia fosters among citizens of the Minotaur Republics would be highly beneficial in the continuing creation of Gryphus' national identity, and would, once people are used to the new system, greatly reduce resentment toward the actions of the state, should this ever arise. In addition, the system of demes and ekklesiai which govern the affairs of a given locality would likely ease administrative lag, by providing a local body that is directly accountable to the people of an area, being controlled by them directly. A body like the boule could be implemented on the province level, or even on the Imperial level in a modified form, to assist in lower-level governance or provide a counterbalance to any potentially unworthy Imperator who may ascend to the throne in times of crisis, respectively.

OOC Footnotes

[1] Gryphusian Democratic Society or Union. They're essentially a political salon based in the city of Lanner, which IMHC has the largest crystal pony population outside the Protectorate and Gryphusberg due to its location.

[2] What is the Imperial education system like, @Questor? I know we have at least one university, in Crystal City, and I assume there's one in the capital of the Empire proper, but what about primary and secondary education? Is it mostly informal, private schools and tutoring, state-funded public schools? As far as I can remember there haven't been any quest actions regarding this. Since we're industrializing, we're approaching the material conditions in which the first modern public school systems arose.
 
However, it must be said that the sense of inclusion, of being heard, that dēmokratia fosters among citizens of the Minotaur Republics would be highly beneficial in the continuing creation of Gryphus' national identity, and would, once people are used to the new system, greatly reduce resentment toward the actions of the state, should this ever arise. In addition, the system of demes and ekklesiai which govern the affairs of a given locality would likely ease administrative lag, by providing a local body that is directly accountable to the people of an area, being controlled by them directly. A body like the boule could be implemented on the province level, or even on the Imperial level in a modified form, to assist in lower-level governance or provide a counterbalance to any potentially unworthy Imperator who may ascend to the throne in times of crisis, respectively.
Nah, I'd rather just foster the Imperial Cult. It has the same effect while bolstering autokratia :p

Jokes aside, nice going Halocon! :D
 
So I think I found a great song to adapt as a griffon marching/battle song




I think it fits our overall mentality



Edit: lyrics after mod (Not much to change really)




Axes flash, broadsword swing,
Shining armor's piercing ring
Ponies run with polished shield,
Fight those bastards 'til they yield
Through Sombra's stare and blood red roam,
Fight to keep this land your own
Sound the horn and call the cry,
How many of them can we make die!

Follow orders as you're told,
Make their yellow blood run cold
Fight until you die or drop,
A force like ours is hard to stop

Close your mind to stress and pain,
Fight till you're no longer sane
Let not one damn cur pass by,
How many of them can we make die!

Guard your women and children well,
Send these bastards back to hell
We'll teach them the ways of war,
They won't come here any more

Use your shield and use your head,
Fight 'til every one is dead
Raise the flag up to the sky,
How many of them can we make die!

Dawn has broke, the time has come,
Move your feet to a marching drum
We'll win the war and pay the toll,
We'll fight as one in heart and soul
Through Sombra's stare and blood red roam,
Fight to keep this land your own
Sound the horn and call the cry,
How many of them can we make die!

Axes flash, broadsword swing,
Shining armor's piercing ring
Ponies run with polished shield,
Through Sombra's stare and blood red roam,
Fight to keep this land your own
Sound the horn and call the cry,
How many of them can we make die!


That is an astoundingly appropriate song for the Imperial Army of Gryphus.

+5 to a Roll.

your midnightly hyperfixation omake is here

"A Treatise on the Political Structure of the Minotaur Republics," by Friedrich Gelbfeder and Garnet Sky of the Gryphusisch Demokratische Verein, [1] published 28 AD

In the twenty-fourth year after the fall of Discord, the future ambassador Light Step initiated the Empire of Gryphus' first contact with the minotaur species, and by extension their four major Republics, or in the Minotauriki language, the Dēmokratíes Minotaurikoi. These four city states--Labyrinthian, Knosos, Asterion, and Stratos--all practice a unique form of governance that contrasts quite significantly with the monarchical systems present in all other known lands. This treatise will examine the processes by which the minotaur states are administered, and propose methods by which these processes may be applied in our own Empire.

Dēmokratia: Power to the People

The underpinning principle of the Minotaur Republics is known in their language as dēmokratia, literally translating to "people power". In short, a state following the principle of dēmokratia vests most or all political power in the multitudes of its citizens, rather than in the person of a hereditary monarch or dictator--this opposing principle is known as autokratia, "self power," with the "self" being that of the autokrator, who exercises all power. Nearly all political entities known to the Empire of Gryphus, including Gryphus itself, are, in minotaur terms, based on the principle of autokratia; for example, in our Empire, the Imperator would be the autokrator of the realm, as ultimately, all power flows from his person.

Demokratisch Organization

In contrast to an autokratia, the form of citizen dēmokratia practiced by the minotaurs invests power in two primary bodies: the ekklesia and the boule. Alongside them, there exist non-legislative magistrates for various governmental functions, and the rather informal areopagos of elders.

Citizenship in a minotaur republic is conferred by two methods: birthright and service. Birthright citizenship is conferred upon someone if at least one of their parents, male or female, is a citizen (or only the father, in Knosos, since only males can be citizens there). Upon turning twenty years old, so long as they have not committed some wrong that would result in their birthright being stripped from them, they will be summoned before the boule, traditionally during the second session of the month of their twentieth birthday. There, they will receive the ceremonial olive wreath from the archon, and speak the words: "I am a citizen of…" whichever republic they live in. Offspring of citizens of two different republics typically choose which republic they wish to become a citizen of on their twentieth birthday. Service citizenship is conferred to those who perform valorous or otherwise significant deeds for the people or government of a republic--saving a life, or creating a cultural marvel, or discovering a new trade route, for instance. Ambassador Light Step received honorary service citizenship for saving the life of Gold Heart, daughter of Gold Touch, the superintendent of finances of Labyrinthian. Multiple full citizenship is not possible under the minotaur system; if it were, it would require the multiple citizen to participate in the ekklesia of two different cities at once! However, one may possess honorary citizenship of more than one republic, or just one if they are a non-minotaur foreigner and not originally a citizen of another republic. Honorary citizenship confers the right to observe meetings of the boule (anyone can spectate on the ekklesiai), the right to settle in a republic, and exempts one from paying tariffs in a republic. Citizenship can also be taken away, usually for the most heinous of crimes, such as treason, murder, or grievous sexual offenses. There have also been instances of citizens renouncing their citizenship, usually when they choose to live in a different republic and acquire citizenship there, but also when they wish to retreat from wider society entirely.

The ekklesia refers to any popular assembly which forms the lowest level of government in the Republics. Usually, there are a total of thirteen ekklesiai in each Republic, twelve of which are designated as ekklesiai mikrai, or "little ekklesiai." These are the assemblies of each of the twelve demes, or tribes, which compose each of the major republics--in the subordinate towns and cities, the number is usually much lower, and as the population of a city increases, more tribes are formed. All citizens belong to one demos or another, and each demos numbers, by custom, approximately 6,000 citizens, plus their dependents. Each ekklesia mikra typically consists of 500 members of a given demos who are over the age of twenty, selected by sortition twice per month, who are well-compensated for their attendance, allowing even the poorer members of society to participate in government. The ekklesiai mikrai vote on laws proposed by the boule and elect representatives to it, who then vote for or against proposals according to the will of their demos. They also administer the affairs of their demos and its ancestral territory: approving marriage licenses, construction projects, business licenses, and negotiations with other demes. The other category of ekklesia is the ekklesia megas, the "great ekklesia," which consists of 100 members of each demos, selected by sortition, and meets, in most circumstances, once per year, on the eve of the minotaurs' new year's festival. In this gathering, the ekklesia megas votes for certain magistrates that work alongside the boule--commanders, judges, city superintendents, and the like. These are selected from the numbers of the boule, and if one is elected to one of these positions, they cannot legally be a sitting member of the boule, and must resign from it; however, this point is mostly moot, as new boule elections always occur on the second day of the new year. Note that this rule is not present in all of the republics; Stratos and its dependencies, for example, allow military officials to sit in the boule. The only other time the ekklesia megas meets is to vote on declarations of war; none of the republics have convened the assembly for this purpose since before the fall of Discord.

The boule, or the Council of Sixty, is the executive apparatus of a minotaur state. As its name suggests, it is a group of 60 citizens, five elected by the ekklesiai of each demos, which creates proposals for laws, approves treaties, negotiates trade deals, regulates finances, and presides over the granting of citizenship. It was this body that Light Step was brought before to receive citizenship in Labyrinthian; they had called a special session to perform the act, as he was the first non-minotaur to be granted citizenship since before Discord's fall. Elections to the boule, as stated prior, occur on the second day of each year, though "special elections" may occur when a member dies in office, resigns, or is removed from their position. This may occur in several ways; the most common is the recall. This is a process by which citizens of a demos may campaign for the removal of one of their boule members, and their replacement with another. If the campaigners secure two-thirds of the vote of their ekklesia mikra in favor of recall, the member must immediately resign their position and a new election must be called within three days. Boule members may also be removed after being convicted for criminal acts; as with a recall, a new election is called within three days and a new member is elected. Resignation may occur for any number of reasons; the three most common are health issues, scandal, and, unique to minotaur society, self-indenturing. If a boule member goes into monetary debt, they, like most minotaurs, will typically voluntarily enter into a contract of indentured servitude with their creditor. Indentured servants may not serve on the boule, as they have another job that they do to pay off their debts, though they may still be selected for the ekklesia. Boule members, like ekklesia attendees, are paid for their service, though many typically also have businesses which they run alongside their governmental duties, or which they have others run for them while in office. Boule members may only serve five non-consecutive terms. Boule members also may not attend the ekklesia while they serve.

From the boule, the ekklesia megas elects non-legislative magistrates; these include the polemarchos of the army and navarchos of the navy; the superintendents of commerce, finance, and ceremonies; the high envoy of the republic; and the archon, the ceremonial head of state, who receives ambassadors and makes official proclamations. The military officials, of course, lead the armed forces of their republic. The various superintendents coordinate with the legislatures and execute any policies within their portfolio that have been voted on and approved by the ekklesiai. The archon is usually one of the most senior members of the boule, and a well-respected member of the community. Like boule members, magistrates may not attend ekklesia during their term.

When non-legislative magistrates retire, and if and when a boule delegate serves the maximum number of terms, they are admitted to the areopagos, the Fellowship of Elders. This pool of perhaps 1,000 citizens is the source of all judges in the republic, selected by the boule; juries are selected by sortition from the demes of the plaintiff and defendant.

Drawbacks and Benefits of Dēmokratia, and Implementation Methods

The greatest potential limitation of dēmokratia is its relative slowness to come to a decision. To be implemented, a measure must first be introduced to the boule, who will debate it, and if it is thought to be beneficial, they will send it for approval by the ekklesiai, who debate it amongst themselves, and may ratify it, or may not. If more than half of a republic's ekklesiai mikrai approve a measure, it is implemented. This entire process may take months, and in some cases, years to complete, and if a measure is defeated in the vote, it may be reintroduced some time later, restarting the entire sequence of events. Furthermore, dēmokratia requires a high level of political engagement by the common citizen, which may, if they are not culturally acclimated to the process, disrupt their lives and livelihoods for seemingly little gain. Citizens must also have some level of basic education, though in Gryphus, this should not be a problem. [2]

However, it must be said that the sense of inclusion, of being heard, that dēmokratia fosters among citizens of the Minotaur Republics would be highly beneficial in the continuing creation of Gryphus' national identity, and would, once people are used to the new system, greatly reduce resentment toward the actions of the state, should this ever arise. In addition, the system of demes and ekklesiai which govern the affairs of a given locality would likely ease administrative lag, by providing a local body that is directly accountable to the people of an area, being controlled by them directly. A body like the boule could be implemented on the province level, or even on the Imperial level in a modified form, to assist in lower-level governance or provide a counterbalance to any potentially unworthy Imperator who may ascend to the throne in times of crisis, respectively.

OOC Footnotes

[1] Gryphusian Democratic Society or Union. They're essentially a political salon based in the city of Lanner, which IMHC has the largest crystal pony population outside the Protectorate and Gryphusberg due to its location.

[2] What is the Imperial education system like, @Questor? I know we have at least one university, in Crystal City, and I assume there's one in the capital of the Empire proper, but what about primary and secondary education? Is it mostly informal, private schools and tutoring, state-funded public schools? As far as I can remember there haven't been any quest actions regarding this. Since we're industrializing, we're approaching the material conditions in which the first modern public school systems arose.

Very nice.

+10 to a Roll.

Have actually put some thought into the Empire potentially becoming a more representative and/or democratic nation at some point in the future, and what that might look like. Had you started in the Age of Harmony that would have been a lot more of a pressing concern.

In regards to the Empire's system of education, yes, public schools do exist, though by the standards of a First-World Modern Day Earth they're pretty bare-bones. Their purpose is to teach literacy and numeracy, along with a basic understanding of history (mostly of the Post-Discord variety). They were created early in the Quest to combat the widespread illiteracy that was preventing you from unlocking another Learning Action.

Privately operated Schools and Personal Tutors are also common, especially amongst the wealthier burghers, and are practically ubiquitous amongst the Nobility.

More advanced subjects such as the arts and hard sciences are relegated to the Universities, and no the Crystal University is not the only institute of higher learning in the Empire, it's simply the newest, largest and most famous. Other, smaller schools are present in Griffonia, Wingbardy, Aquileia, and a few of the former City-States of the Feathersian League.
 
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We can worry about democracy for our empire after at least a few generations of Emperors/Empress's pass. Since even with our fast tech rate it'll take a long time to gain a population that wants more power in government and at that point we can slowly start transitioning over to a constitutional monarchy or something.
 
along with a basic understanding of history (mostly of the Post-Discord variety).

I love history class, there's just so LITTLE of it!

You basically have the unification wars, the Winter war against Sombra, and then the various first contacts.

I suppose it would also double as geography/national politics, talking about the other countries and their relationships with Gryphus
 
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