Hmmm. Just how easily could we make another pass? We have 3,000 Diamond Dogs, let's just dig a huge tunnel through the mountains and bypass them that way.

This could work for bypassing them completely, or it could be part of our tactics for the decisive battle.
 
Omake: The Guns of Gryphus: A Guide to Imperial Artillery
Since we're going to war, here's an omake about the artillery used by our military. I also have another one already written about airships, but I'll wait to post it.

From The Guns of Gryphus: A Guide to Imperial Artillery, by Gustav Weisstail, published 29 AD

Bolzenwerfer Modell 3/26 [1]


The Bolzenwerfer was the first type of artillery invented (or perhaps reinvented--scant records from the First Empire indicate a similar weapon was in use then) [2] in Gryphus after the conclusion of the Age of Discord, in 3 AD during the lead-up to the Unification War against Aquileia. Created, as with much of the Empire's more advanced weapons, by Chief Researcher Archimedes at the request of then-King Garrick of Griffonia, the Bolzenwerfer took the form of a massive, reinforced bow, with a long cradle for the projectile. The thick cable serving as the string of the "bow" is pulled back with a large crank until it is locked into place behind the trigger mechanism. For a significant boost in stopping power, the weapon possesses two large torsion strings made of sinew, which twist as the bowstring is pulled back, building up energy as they do so. When the Bolzenwerfer is discharged, the energy of both the taut string and the coiled torsion cables is released at once, propelling the bolt to great velocities.

Bolzenwerfer ammunition resembles massively oversized arrows, typically as thick as a griffon's leg. Over the years, many different types of bolt-heads have been developed for use with the Bolzenwerfer. These include the standard conical steel head, for punching through wood or bodies; pitch-covered incendiary heads for igniting flammable materials and causing panic; and a heavy, rounded steel "siege head," for breaking through stone fortifications in lieu of cannonballs. Some experts have even suggested that bolts be made that are tipped with orichalcum or blacksteel, to neutralize powerful battlemages; this type of ammunition has not been manufactured, as of yet, due to orichalcum's rarity and great expense, not to mention the risk of the enemy retrieving the thrown bolt and reforging the precious metal tip for their own purposes.

The Imperial Bolzenwerfer arsenal underwent near-complete replacement in 26 AD, due to various small improvements being made to the original design. Because none of these improvements changed the basic design too drastically, neither was the designation drastically changed, and the Bolzenwerfer of today is still regarded as the same weapon as the one invented in 3. [3]

Today, Bolzenwerfer continue to see field use due to their versatile projectiles and greater mobility than cannons. In addition, many are mounted aboard the patrol cogs of the Imperatorliche Marine, where they play a critical role in the elimination of piracy.

Sechspfünderkanone Modell 11/25

This steel cannon, firing six-pound (2.7kg) iron projectiles, was the first gunpowder artillery piece ever created, birthed from the mind of Archimedes. Its increased power and relative simplicity of construction in comparison to the Bolzenwerfer gave the Empire a deadly edge against the forces of Sombra in the Winterkrieg, especially after the introduction of guncotton propellant and scattershot (or grapeshot) canisters for anti-personnel use. Though quite heavy, it is still mobile on the field, thanks to its wheeled carriage (the limber), also introduced by Archimedes. To remain stable while on its wheels, the gun features a "tail" which reaches down to the ground and prevents the cannon from rolling backward upon firing. The tail also features a hitch, allowing the gun to be attached to a harness worn by two or more crew members, who then pull it to wherever it is needed.

The Modell 11, later modernized to the Modell 11/25 in a similar process to the Bolzenwerfer a year later, was the foundation upon which the modern Imperial artillery train was built, and many of its features also show up in later cannon models. After the introduction of the twelve-pounder Parrot rifle, however, it has been mostly relegated to light support roles. Modell 11s were also the first guns mounted aboard the Marine's heavy war carracks, and some still exist in this role, but again, the Parrot rifle has superseded them.

Zwölfpfünderkanone "Papageiengewehr" Modell 23

The most recent model of field gun currently in use by the Heer, the twelve-pounder Parrot rifle (named for its designer, Oberst Gerhard Parrot [Gerhard Papagei]) fires a projectile twice as heavy as the old six-pounder field gun, and with greater accuracy, thanks to Parrot's innovation of rifling--that is, engraving spiral grooves into the cannon's bore. The grooves cause the shot to spin while being fired, increasing its stability in flight, and thus its accuracy across longer ranges. Aside from this, the Parrot rifle shares most of its characteristics with its smaller predecessor: muzzle-loading, guncotton propellant, limbered, and made of steel.

The Parrot rifle's size and raw power has made it the premier weapon for blasting through fortifications and formations alike with round and scattershot. The Marine has also begun replacing the old six-pounders on its war carracks with a naval rifle variant of the Parrot, though this process has yet to be completed.

Halbpfünder-Schwenkkanone "Regenfederkanone/Sebastian" Modell 29 [4]

These brand new and diminutive, yet effective pieces are found almost exclusively aboard vessels of the Imperatorliche Marine, from the mighty war carracks of the battle line to the nimble patrol cogs, which before only had Bolzenwerfer for protection due to their hulls being too fragile for full cannons. The swivel cannon is the creation of amateur inventor Sebastian Rainfeather [Regenfeder], a close friend of Kronprinz Gawain, who conceived of it and several other inventions during a stimulant-fueled idea spree. Unconventional origins aside, the swivel cannon has already proven its worth, not only as a versatile weapon, but also as a utility. It can target enemy crewmembers or structural weaknesses aboard a ship, and also launch harpoons to initiate boarding or to spear fish, and even whales. Some naval officers have even contemplated using the little guns for signalling purposes, such is its adaptability! Rainfeather, the inventor, has earned a place of honor in the language of the sea; his new guns are called "Sebastians" by sailors after him.

OOC Footnotes

[1] Numbers denote the year of creation, in the AD calendar from my last omake, or for the purposes of the quest, the turn when they were created. I based the system on that used by weapons companies in the late 19th/early 20th century, for example with the Mauser Modell 98, made in 1898. The / denotes a refit or partial modernization of the weapon; a real-world example would be the Mosin-Nagant M1895/30, originally created in 1895 and modernized in 1930.

[2] I figured that the old Empire must have had some kind of field artillery, and since it seems to be the Rome to our modern state, and the ballista is a Roman weapon, I thought that maybe we weren't the first to invent the ballista, but the design was entirely forgotten in the Age of Discord.

[3] These partial modernizations weren't the result of any actions on the part of the questers; rather, I felt that the design would naturally be reviewed over the years, and if someone thought of an improvement, it would be rolled out along with several others when possible. I know that we have quest actions to create new weapons--it's how we got the ballistae and cannons, and how we can get mortars if we're so inclined, but hopefully this excuse is acceptable. The military would want to update their weapons with the times, after all.

[4] I had no idea that Sebastian had invented swivel guns until recently; I thought I had made them up myself, but no, we canonically have them! I hope that my placing them aboard cogs, which were stated not to be able to pack large cannons, is acceptable; I figured that the swivels would be small enough to be mounted on them for extra firepower. Surprised that they haven't added any naval bonuses, swivel guns are pretty useful.
 
We have 3,000 Diamond Dogs, let's dig a huge tunnel through the mountains and bypass them that way.

This could work for bypassing them completely, or it could be part of our tactics for the decisive battle.


A proposal.

[ ] Split Avenue: Instead of walking into his trap, instead split yourself into two groups. Half will march to the trap and begin to set up a line against them, using their artillery to force them to confront us. The latter will go the long way, setting up a trail to use as the rest of the army is holding House Storm's troops in Hoof River Valley. Either they retreat, losing their advantageous position and allowing us passage, or we circle around and crush them from both sides. Our war horns will prove useful here if the latter comes to pass. Either way they won't be able to prevent our passage forward, and we won't end up the same way Sombra did. Numbers mean nothing if only a limited number can pass through.
It would work well with this write in. Although I don't think we should have troops on the ground in the valley, ever. It's too likely that Storm could cause an avalanche or something to bury the pass and any logistics people in it. Instead, I say we focus on air superiority during the battle, then rain death down on their army once we have it. If at any point we think we can let up a little, switch from grenades and molotovs to propaganda pamphlets telling them to surrender.

Something like:

[] Diggy Diggy Hole: Send the Diamond Dog engineers ahead of the army under stealth (if any unicorns can do illusions, use them for more stealth) to create tunnels through the mountains that our army can use. In the meantime, have griffin and pegasus units do some reconnaissance in force from the air, both to get a better idea of the enemy forces/traps and to distract them from finding the digging. Once our army arrives, do not enter the pass. Split our army and send one third through the tunnels to get behind the enemy and cut off their logistics. Begin shelling the mountains (and the valley if possible) with our cannons to try and cause avalanches and prematurely trigger any traps Storm may have set. Use as many of our forces as possible to try and gain air superiority, making sure to leave enough on the ground to defend the cannons and logistics/command. Any of our allies who can't fly (crystal ponies, unicorns, diamond dogs, earth ponies) should also help defend. Once we achieve air superiority, begin dropping bombs and Molotov cocktails on the enemies, mixed with propaganda pamphlets instructing them on how to surrender and promising good treatment to those who do.



I think this plan gets a little too into the tactics of the battle when the vote is supposed to be more strategic, but this is what I think we should do.


Editing to avoid double post:
I originally misread the number of enemies and thought there would be a lot more than there actually are, and thus that most of them would be draftees instead of core pegasus troops. Now that I know it's only a few thousand I'm not really sure if there will actually *be* any enemies on the ground. We might be able to just focus exclusively on gaining air superiority.
 
Last edited:
Firstly, I have mentioned multiple times in this quest that I've seen a smattering of episodes here and there when I was testing out the show to see if it'd interest me, but not the show as a whole. Besides those episodes, my primary points of reference are fanworks on Youtube and Equestria at War for HoIV, which honestly is enough given that this is explicitly an AU of MLP.

Anyhow, even in those few episodes I did watch, that definitely wasn't what all pegasi could do. Rainbow Dash could do some stuff like that as her most impressive feats, but a majority of pegasi (even among the more elite) couldn't reach the heights she could in terms of feats. Furthermore, you are really underestimating how limiting being in an enclosed environment like a valley would be even operating in three dimensions. There's not much room for, and let's be generous, 500 pegasi to all suddenly rocket up around incoming rocks/snow and maintaining complete organization while dodging any and all arrows and blasts of magic and each other.

The enemy will be airborne, but not to the point of literal mountains. They are expecting to engage and thus will be far lower than otherwise. There is literally no point to having an army constantly high up in the air when we know for certain there are at least some within the valley, even disregarding that pegasi don't have unlimited stamina and wouldn't be expected for everyone to stay constantly flying for days on end.
Sorry then, but I simply couldn't remember that you didn't know the source material that much. Considering that, the plan you've came would seem reasonable enough.


While most pegasi here can't reach anything close to RD speeds, the main point was regarding their ability of pinpoint ascension: any pegasi can do a 180 degrees up.

Further, you seem to continue with the assumption that pegasi - professional soldier-pegasi, specifically, would actually fight ground forces before gaining aerial dominance. Pegasi won't do that: they will contest the air so they won't lose the ultimate high ground unless they have a very juicy target of opportunity we shouldn't risk for it.

Your plan relies on the enemy gaining tunnel vision, and us somehow gaining several advantages without spooking off the enemy or expecting heavy resistance against the moves necessary to set it in motion. You also hope that a valley would limit their mobility enough to allow them to fall for the avalanche, yet you apparently believe we can get to the position to exploit these moments to harass the pegasi - won't that risk our own troops in such a convined space as you describe?
 
That bit with Konrad and the Bandits takes a page out of a certain fanfic with Space Marines, it was a bit on the nose, but it doesn't detract from the update.

Also @Questor, here are three omakes that haven't been marked.
My first omake for any quest, here's an in-universe encyclopedia entry

Entry: Empire of Gryphus, from the Grand Global Encyclopedia, published ~30 AD [1]
He Ain't Gonna Fly No More
By Gabriella Golden-Feather
Since we're going to war, here's an omake about the artillery used by our military. I also have another one already written about airships, but I'll wait to post it.

From The Guns of Gryphus: A Guide to Imperial Artillery, by Gustav Weisstail, published 29 AD
 
[ ] Encircle the valley: Take the ridgeline/mountain tops around the valley with a large portion of our flying units encircling the vally treating the vally as a fortresses under sige. Have them escort dimond dogs with instructions to rig the slopes below with explosive to trigger a cordinated landslide. Place the bulk of our less mobile units on high land outside the vally or with retreat routes to sutch land. Have our troops fortify there locations and prepare for a atack, harass the enermy from a distane before the atack if possible, use the cannons/or some other mean to signal the dimond dogs to trigger the landslide. When we atack atack from all sides, leave some troops behind to secure retreat routes, cut of escape for the enermy and alert for threats/wmd.

Aditional actions:
-Have mages escort the dimond dogs if they can help with stealth.
-Place some balista on the mountains close to our main army for heavy ranged suport to the positions there if it is posibel without mutch trubbel.
-(Use rail road tract as lightning rods throughout our army/fortifications dont know if our side has the knowledge to do this. Chainmail acts as a Faraday cage anyway and plate armor would work to as it would only risk electrcutions in the joints if no mettal touches to complete the circuit.)
-If our atack fails use our retreat fortifications to start a siege/blocade. Gryphus has a lot of experience fighting from fortified locations.

Threats dealt with:
-Landsilide we trigger it ourselves befor we move any significant units in to the valley.
-Flood we have our primary fortifications on high ground we have safe spots to retreat to and our cannons are in less danger.
-We would get early warning about flanking atacks from troops on the ridgeline.
-(some lightning protection)

Advantages:
-Dimond dogs have to dig less than if they had to dig from our main army.
-Restrict enermy mobility and space to build up a atack/accelerate.
-Atack from all sides the wind can only blow in one direction large storm based atacks might strengthen some of our positions. Surrounding a enermy has history been efgective force multiplier.
-Retreat positions that we can start a sige from and pin down a large portion of the enermy army.

Disadvantages:
-We can be atacked while setting up fortifications.
-Slower than a frontal atack.
 
@Questor a couple of questions, firstly what way does the river flow and would it be possible for us to magic it into a flood? And secondly would our cannons be able to cause a landslide on those mountains from a distance?

Just because we suspect something similar from Pegicles doesn't mean we shouldn't consider the tactics ourselves

The River is flowing North, towards you and your army. You would be traveling "upstream" if your troops marched alongside it.

Causing the River to flood would involve either messing with the mountain snowpacks and glaciers that feed it, or constructing a dam. Both would take a great deal of time, resources and attention on either your part or House Storm's.

Sustained artillery fire might be able to cause a rockslide, but that would require hitting an area of already unstable ground or a prolonged bombardment, and it would be fairly obvious to the Storm troops what you would be trying to do.

Yup. They all look good.

Also I finally got it from the picture! Boneapart!
Is there going to be a sudden yet inevitable betrayal?

Nah, he's a good boy.

@Questor?

- Do the mountains surrounding the valley have snow? If yes, using our own knowledge of avalanches, how far into the valley they would likely get when triggered?
- If no snow, what about a regular avalanche of stone, dirt and (maybe) mud?
- If pegasi create a smaller sized storm, tornado or whatever and send it through the valley, would the valley's shape allow for easier directing or empowering that force?

They have some snow at their peaks, yes, but not enough to cause an avalanche that would threaten your troops. The snow line is simply too high. Were you fighting on the sides of the mountain rather than in the center of the valley between them, such a thing might be a concern.

A rockfall might be possible, but the odds of House Storm Troops trying that isn't very high. Only Earth Ponies and Unicorns would really have the strength to set off something like that, and Pegicles doesn't have many of those.

While not impossible, it's difficult for Pegasi to make a Tornado travel far up the side of a mountain or sheer cliff face, so it's likely that it would remain within the Valley itself unless they put a concentrated effort into making it go there. Aside from that, the valley wouldn't significantly influence it's strength or direction.

[] Double Claw Maneuver: Split two small, mobile forces off from the main army to recon and secure the mountains/cliffs surrounding the valley. Once clear, bring the main army forward to skirmish with the enemy army within the valley. Partially through, use our warhorns to signal a retreat to lure the enemy army deeper into the valley and our own army farther away from the upcoming trouble. Use the warhorn again to signal to the two mobile forces to set off an avalanche to bury the enemy army. After setting off the avalanche, the mobile forces are to recongregate on the other side of the valley to secure it in case any of the enemy tries to run, retreat, or desert. All the while, attempt to use our griffons and any pegasi we have to establish and maintain air superiority.

@Questor This work well enough?

That works as a write-in, yes.
 
I'd like to make this as decisive as possible. Getting into a protracted campaign at the ass end of our supply lines with an enemy who can fly away whenever convenient is a logistical nightmare. The more enemies that we can get rid of *right now* when they may well be underestimating us (or at the very least don't have a clear measure of our capabilities) the better.
 
Questor: Bad guy can't do anything to you and your boys, no doomsday plans, no super secret plan to wipe out most of your dudes, it straight up pony v griffon slug match.
Me: It can't be that easy, it's clearly a trap, Questor is trying a fast one on us, I'm not gonna fall for it, I'm on to you!

But seriously, if it looks to good to be true it probably is to good to be true, Griffonia didn't get this far by being reckless, we got this far by being overly paranoid and planning/preparing for every possibility, even those things that have no chance of happening, let's not make this our great mistake and get our boys killed because Pegicles pulled a Creed and dropped a battalions worth of baneblades on us, it's always good to assume that you're opponent is super skilled and then plan around it.
 
Last edited:
Abolitionist Forces
4,500 Freedom Fighters
2,500 Polearms
2,000 Arbalists
9 Cannons
8 Maretonian Battle-Mages


Maretonian Royal Guard
1100 Pegasi Thunderers
400 Earth Pony Ground-Pounders
50 Unicorn Spell Soldiers
18 Maretonian Battle-Mages
@Questor Would you mind telling us what some of these allied united entail? Some are rather obvious and self explanatory like polearms or but what exactly are Freedom Fighters armed with? And what do all the Royal Guard unit do?

Also this might be getting a little ahead do we have any plans about what to do with the Royal Guard post war? Unless their is a major upset I doubt they will take enough losses to stop existing entirely. Maybe we could let them transition to being a Knightly order?
 
[]Over and Under the Thunder
Have our Diamond Dog contingent dig underneath the enemy Pegasi to their backline, avoiding any slave solider's they've conscripted. Plant explosives, then we can set them off.
While this is being done, we'll placing anti-lightning runes while our Unicorn hold up a barrier, advancing slowly. Afterward when the explosion goes off, we overwhelm them.
While caution could give our enemy an advantage, if we make it seem like we're committed we may be able to pull of saving the conscripted soldiers and be able to bombard the remaining Pegasus army afterward with our artillery, with their lightning bolts mostly dealt with. Or it could turn into a melee with them having to come to us, reversing the roles of defender and attacker. Our Yak contingent can then make use of their charge against the lower foes, destabilizing their lines.
Of course, we can't assume everything will go well, but the first two parts are a good basis for our operation. And if the Pegasus army doesn't have conscripted/slave soldiers nothing stops us from just bombarding them early once our lightning defense and the explosives are ready.
 
I am honestly thinking of KISS principles. Keep It Simple, Stallion. Splitting our forces seems like doing the work of achieving a defeat in detail for Pegicles. Pick one plan and stick to it, in my opinion.
 
@Questor how long would it take us to tunnel to the behind the valley?

How stable would the tunnel(s) be?

Depends upon the size of the tunnel and how far you intend that tunnel to go. A relatively small tunnel suitable for small groups of soldiers would take a few days. A large tunnel, big enough to send large units through, would take much longer, likely even longer than it would take to simply go around the valley entirely.

The tunnels would be fairly stable. Barring an earth quake or a large number of earth pony stamping on the ground, it would hold up.

@Questor Would you mind telling us what some of these allied united entail? Some are rather obvious and self explanatory like polearms or but what exactly are Freedom Fighters armed with? And what do all the Royal Guard unit do?

Also this might be getting a little ahead do we have any plans about what to do with the Royal Guard post war? Unless their is a major upset I doubt they will take enough losses to stop existing entirely. Maybe we could let them transition to being a Knightly order?

Freedom fighters are essentially the abolitionist's warriors. Swords, shields, maces, etc.

The Royal guard units are all skilled in their respective tribe's type of magic. Not as skilled as the battle Mages, but still more skilled than the average abolitionist, or even most of the storm troops.

The Pegasi have the typical weather manipulation, the earth ponies are heavy cavalry/infantry, and the unicorns serve as ranged attackers.

As of now you only have the vaguest idea of what a post war Maretonia will look like. You intend to deal with the details once the fighting is done.
 
Depends upon the size of the tunnel and how far you intend that tunnel to go. A relatively small tunnel suitable for small groups of soldiers would take a few days. A large tunnel, big enough to send large units through, would take much longer, likely even longer than it would take to simply go around the valley entirely.

The tunnels would be fairly stable. Barring an earth quake or a large number of earth pony stamping on the ground, it would hold up.
mh... such a tunnel could be useful to move a few elite units. Like, say, some of our knights, possibly including the blackwatch.
 
Is it feasible for us to have our Dogs dig tunnels to under the enemy barracks at night and plant explosives to throw the enemy into disarray? Other ideas would be using our own Pegasi and Unicorns to create the MLP version of the Solar Ray (I blame Gundam and Codex Alera) to ignite the enemy camp, or use Pegasi/Unicorn magic to turn our cannons into the equivalent of railguns.
 
Is it feasible for us to have our Dogs dig tunnels to under the enemy barracks at night and plant explosives to throw the enemy into disarray? Other ideas would be using our own Pegasi and Unicorns to create the MLP version of the Solar Ray (I blame Gundam and Codex Alera) to ignite the enemy camp, or use Pegasi/Unicorn magic to turn our cannons into the equivalent of railguns.

Do we even KNOW where those barracks are? they likely have a cloud-base anyway
 
I'm tired as f, so I can't put my thoughts to plan right now. :(

As far I reckon though, I think we should do a recon in force.
Substantial numbers, Flyers only, check the sky and surrounding mountains for surprises and pegasi, then move to the other entrance of the valley (and the valley itself), retreat in good order if outnumbered or close to it when possible. Expect pegasi in ambush positions. Make new decisions based on what we find.
If we don't find anything through these sweeps, we can consider potential magical methods to search for magical traps or if they were bluffing in hopes of us just bypassing the shortcut.

@Questor I presume doing something as I describe here wouldn't be too tiring or difficult for our troops?
 
Gory, Gory, What a helluva way to die!

What a beautiful day.... It is a beautiful day for a war indeed. Let us reach heaven through violence!

On that note, I would go for a plan that would ensure air superiority and making sure that our backlines are stable. Our logistics and supplies would be one of our most important priorities, second only to ensuring that we don't get pinned down by any traps of magical or mundane nature.

Although to be honest, I'm not really fond of making this a slow war of attrition where our army gets cut down bit by little itsy bit. Time is of essence, and making any sort of complicated long plans would potentially jeopardize our goal. Better to make it simple and fast.

Not really sure if we should do this the slow and gradual way, because it would allow our enemies time to organize against our attack.
 
Causing the River to flood would involve either messing with the mountain snowpacks and glaciers that feed it, or constructing a dam. Both would take a great deal of time, resources and attention on either your part or House Storm's.
...I notice that flooding caused by massive amounts of rain aren't mentioned here...
Not sure if it is because whipping up enough rain to cause flooding is impossible or impractical with the resources available to house storm.
 
I'm tired as f, so I can't put my thoughts to plan right now. :(

As far I reckon though, I think we should do a recon in force.
Substantial numbers, Flyers only, check the sky and surrounding mountains for surprises and pegasi, then move to the other entrance of the valley (and the valley itself), retreat in good order if outnumbered or close to it when possible. Expect pegasi in ambush positions. Make new decisions based on what we find.
If we don't find anything through these sweeps, we can consider potential magical methods to search for magical traps or if they were bluffing in hopes of us just bypassing the shortcut.

@Questor I presume doing something as I describe here wouldn't be too tiring or difficult for our troops?

That is feasible, yes.

...I notice that flooding caused by massive amounts of rain aren't mentioned here...
Not sure if it is because whipping up enough rain to cause flooding is impossible or impractical with the resources available to house storm.

Heavy rainfall would widen the river and cause it to flow faster and with more force, but it wouldn't flood the valley. Were this happening in the middle of the Spring thaw, when the ice in the mountains is melting and the river is at it's most active, then it would be a different story.
 
Sustained artillery fire might be able to cause a rockslide, but that would require hitting an area of already unstable ground or a prolonged bombardment, and it would be fairly obvious to the Storm troops what you would be trying to do.
Okay, now the question is what would they do about it?

As far as I can tell their only options would be retreating to avoid the landslide or leaving their entrenched position to attack us

Also would it be possible for a small unit of Griffon's and/or Pegasi to transport some talented earth mages to the tops of the mountains?
Depends upon the size of the tunnel and how far you intend that tunnel to go. A relatively small tunnel suitable for small groups of soldiers would take a few days. A large tunnel, big enough to send large units through, would take much longer, likely even longer than it would take to simply go around the valley entirely.
What about a tunnel to fill with
 
Back
Top