Oh wait a minute...

Don't we have a civilization of fire mages off our coastline? Let's make some friends!
Thats already been suggested the problem is we need to convince them to not be isolationist and to join some random people who they never met before and help them in a war. Not seeing it being to likely option but still one we should try.
 
Last edited:
Oh wait a minute...

Don't we have a civilization of fire mages off our coastline? Let's make some friends!

Thats already been suggested the problem is we need to convince them to not be isolationist and to join some random people who they never met before and help them in a war. Not seeing it being to likely option but still one we should try.
There is also the fact the we probably won't share a language. If the war lasts more than 2-3 years we MIGHT have a chance to persuade them. IF we can spare the actions.

Short term we have better chances with the Yaks
 
Thats already been suggested the problem is we need to convince them to not be isolationist and to join some random people who they never met before and help them in a war. Not seeing it being to likely option but still one we should try.
Not to mention we could piss them off, than we'd have war of Fire, Wind, and Ice
 
We have to remember that we do not live in a vacuum. Sombra should also have neighbors on his south and west sides. We will be reacting, but we may find allies there too who also do not want to live next to them.
 
i have this strange feeling we won't have the time to spare for options like this one :p. Just a hunch

come on, where is your sense of adventure!
Nah, that's a wonderful peacetime decision. Alcohol will become, if it isn't already, a pretty major and significant industry, semi nationalizing stuff like that is pretty smart and puts more money in our coffers and the kindoms. Hell, if it's profitable we should do it to every industry not only further lining the coffers of king and kingdom thus creating prosperity for everyone but granting king, who is an economic savant and raising his heirs as such, direct control over the economy such to maximise proficiency.

Now let me go wash my mouth of these foul notions.
 
I guess we could try to send an exploration party to the borders of the crystal empire to try to find his neighbors who might want him dead as well.
 
So... in all honesty, a bit overwhelmed on this situation caught me off pants.
Still, my impression of the crystal empire is(assuming it follows canon and it does have that impression) its like a gigantic onyx monolith, much like Sauronand his Army. Its strong, its powerful and it is monolitic. But it has basically zero resilience (meaning it can be whittled down if we manage to impact it enough) and it has cleavage planes:

Source: sinfest(well and TVTropes)
thats not a super blade, thats a structural weakness of the diamond.
Sombra is a vengeful juggernaut hell bent on conquering, and the ENTIRE country, from tip to toe, relies on it. If we manage to break that point, everything falls apart. If we don't manage that, it will be a very costly, long war. I am not sure how much any intrigue option will held against such a foe simply because it mind conquers its entire civilization. Still, we will need to try that at least to see how strong, or weak, he is from that angle.
In a direct confrontation, I think the main two tactics we may have against him that will give it more trouble are:
spread tactics, Sombra is a monolitic emperor and its sole general(I damm hope so). the more spread we make the battlefield, the less power it can exert over the soldiers. And overtaxing his concentration might be a path for our win.
Second: fluidity and diversity. Hit him from everywhere, with every possible geographical advantage we can. We have griffons, we have MILITIA griffons, that think on their own and can defend by themselves. Our people HAVE their own will and have not been magically enslaved over a long period of time (with the help of being, itself a synergetic connection with a single artifact that was subverted) so its unlikely (please, rng) that it can't instantly subvert any of our troops, but can instead make them paralyzed with fear. But it can't do that on the ENTIRE battlefield at once. Anyplace Sombra is currently (damm shadowmovement) is a fighting retreat, but our Griffons can adapt to it on the fly and change tactics in order to keep losses minimal while the other parts of the fight can go from ambush to guerrila tactics to diamond dog ambushes and so on.
Towers made near the yak borders won't help us, but the militia will probably be one of our greatest possible advantages. As are the Knights, I hope their sense of pride and improved will can help them better resist Sombra and force him to commit himself to any of them in a extended period of time

Awful point: While less than crystal ponies, our Dogs have a alpha mentality, it is almost expected they will be subverted. The only way I can see to minimize that problem is to make them make traps in advance that don't rely on them for activation.

Good point: we hopefully not in a Sauron has plot armor scenario, nor on a One Ring corrupt all scenario here. We can have a lot of defense advantages against Sombra, so forcing him to retreat and lick his wounds is possible.

Bad news: Sombra is, almost literally, a being made of corrupted magic. Unless we actually discover a way tofinish him off he will be a poisonous nail(in the sense he is a master of Intrigue). Hey, maybe our little Royal Scaly Lovely one actually has Smaug level fire?

PS: May we have interesting times, indeed.
 
Man imagine if we got a decent roll with him and we were able to talk to the guy and set up a relationship.

Had you rolled a Nat 100 you would have been dealing with the good Sombra from that alternate universe detailed in the comics.

Slightly less than a hundred would have netted you a Crystal Empire ruled by a Pre-Cadence Demi-Alicorn.
 
So if Sombra if Sauron, We're gondor, the Yaks are Rohan, the D-Dogs are dwarves, and Nippon is the elves. Hope this goes less War of The Ring and more Last Alliance.
 
Omake: A Foul Wind from the South (Semi-Canon)
Do we need Omakes? Yes. Here we go. @Questor
Omake title: There's a foul wind coming from the south

Shaman Blackhoof has been staring into nothing for a while now. Even as the Shaman's caretaker, you are unnerved.

But you had seen him do this before. Once.

The clan you are both members of, the Thundering Hoofs, is a very minor clan in the grand scheme of things, but you've definitely pulled your weight when it became necessary. And being sworn to the Raw Hides, the relatively smallest of the Great clans, and also the most isolated from the more fertile lands, meant that no clan could afford freeloaders.

Some of your clanmates have stated that they see you as one such freeloader, as you do not go gather food with the gatherers, nor do you scout ahead for any threat to your clan. But you ignore them because your task is just as important if not more.

Shaman Blackhoof has been acting as the guide of the Clan Head for more than seven decades. During those decades, he has guided your clan towards richer lands, and away from the occasional monster that wanders in from the wastes to the east, but he has been getting old; and his recently acquired apprentice, a young Yak named Chipped Horn due to an incident which he refuses to speak about, is not yet patient enough to listen, and later speak, the stories told by the Wind and the Earth.

You were tasked by the Clan Head to assist Blackhoof with whatever he needs several years ago, and now you occasionally help out Chipped Horn should he encounter difficulties in his studies.

Just this morning the Shaman entered one of his daily meditating sessions in his tent. He disliked being disturbed during this time, so you took the opportunity to teach Chipped Horn about the Herbs that are available to your clan. It was, after all, the Shaman's task to heal anyone in the clan who required it and it would not do to confuse the herbs that heal when ground to a paste with the ones that will ease his communion with the World when burned.

Chipped Horn had already made that mistake once. Thankfully he was just practicing, and he's unlikely to make the same mistake again, but you still remind him of it every once in a while.

It was when the sun was at its highest point that Blackhoof emerged from the tent, seemingly unaware of the world around him and walked until he was facing southeast.

Then he stopped and hasn't moved since.

"Should we go... see if he's alright Thick Fur?" Chipped Horn asks you, looking up from the bowl containing a half-made healing poultice.

"No." You sternly reply. "I have seen him do something like this once before. When he came to he said that the clan should stockpile as much food as we could. That same year, the winter's cold embrace was the worst seen in generations and food became almost impossible to find. If the Shaman hadn't warned us, many more of us would have starved. And not all clan's were as lucky as us." You can still remember coming across a gravesite for the members of one such clan soon after that dreadful winter ended.

The replicas of the Horn Markings on the headstones revealed them to be part of the Stone Treader clan, and their numbers before the winter hadn't been great, perhaps a hundred; but the cemetery that the scouts came across contained the remains of at least twenty. You remember that the lands in which they frequented had been hit by the scarcity the hardest, but knowing it had been nothing compared to the consequences of the fact.

Chipped Horn winced and continued grinding down the herbs and roots in his bowl. He had been among the younglings of the clan back then and losing his sickly grandfather to the famine had stuck with him for years. At least you had imparted the importance of this situation.

It wasn't until the sun was halfway from entering the horizon and calling the night from below when Shaman Blackhoof moved.

He inhaled the cold air deeply as if he had been doing heavy exercise for the past few hours and needed to rest a little before moving towards you. And there was something in his eyes. Wariness? Resignation?

Fear?


"What do the Earth and the Wind say, Shaman?" Chipped Horn respectfully asks.

He's coming into his manners at least. Good, he might just become a Shaman yet. You think to yourself. The clan will certainly need him if Blackhoof's attitude is anything to go by.

"Is it another winter?" You ask, already fearing the answer.

"No, Thick Fur. It is not." Blackhoof says in his gravelly voice. Dread.

His voice is filled with Dread.


He then turns back to the southeast with the weary eyes only an Elder Yak can have.

"A Shadow is moving. Can you feel the cold it brings? Can you feel its Darkness?" He asks.

Neither you nor Chipped Horn says anything.

"I must speak with the Clan Head about this." He abruptly says and moves towards the main tent with determination in his steps.

"What... What do you think he saw?" Chipped Horn asks you while looking at the southeastern skyline. Some hills, some mountains, and some clouds; that's all that has been in that direction ever since your clan settled the area.

"I don't know." You say.

"You should continue your studies Chipped Horn." You tell him, "The clan might need you soon enough." As you turn to follow Blackhoof, Chipped Horn speaks up.

"Thick Fur," he says. "when the Shaman told us about the Shadow," he hesitates before continuing.

"...did you feel the air getting colder?"

You tell him to bring it up with the Shaman when he returns.

His Gift is starting to bloom then, good.

As you turn away from the southeast and begin making your way to the Clan Head's tent, you can't shake the uncomfortable feeling that there is something over those mountains looking at you.

_____________________________________________________________________________________________________________________________

I would like the bonus to go towards either making allies with the Yaks (easier to ally with than the Qilin, given that they are right next to us) or weapon development (Fire-weapons/Cannons), whichever comes first.
 
Last edited:
Do we need Omakes? Yes. Here we go.
Omake title: There's a foul wind coming from the south

Shaman Blackhoof has been staring into nothing for a while now. Even as the Shaman's caretaker, you are unnerved.

But you had seen him do this before. Once.

The clan you are both members of, the Thundering Hoofs, is a very minor clan in the grand scheme of things, but you've definitely pulled your weight when it became necessary. And being sworn to the Raw Hides, the relatively smallest of the Great clans, and also the most isolated from the more fertile lands, meant that no clan could afford freeloaders.

Some of your clanmates have stated that they see you as one such freeloader, as you do not go gather food with the gatherers, nor do you scout ahead for any threat to your clan. But you ignore them because your task is just as important if not more.

Shaman Blackhoof has been acting as the guide of the Clan Head for more than seven decades. During those decades, he has guided your clan towards richer lands, and away from the occasional monster that wanders in from the wastes to the west, but he has been getting old; and his recently acquired apprentice, a young Yak named Chipped Horn due to an incident which he refuses to speak about, is not yet patient enough to listen, and later speak, the stories told by the Wind and the Earth.

You were tasked by the Clan Head to assist Blackhoof with whatever he needs several years ago, and now you occasionally help out Chipped Horn should he encounter difficulties in his studies.

Just this morning the Shaman entered one of his daily meditating sessions in his tent. He disliked being disturbed during this time, so you took the opportunity to teach Chipped Horn about the Herbs that are available to your clan. It was, after all, the Shaman's task to heal anyone in the clan who required it and it would not do to confuse the herbs that heal when ground to a paste with the ones that will ease his communion with the World when burned.

Chipped Horn had already made that mistake once. Thankfully he was just practicing, and he's unlikely to make the same mistake again, but you still remind him of it every once in a while.

It was when the sun was at its highest point that Blackhoof emerged from the tent, seemingly unaware of the world around him and walked until he was facing southwest.

Then he stopped and hasn't moved since.

"Should we go... see if he's alright Thick Fur?" Chipped Horn asks you, looking up from the bowl containing a half-made healing poultice.

"No." You sternly reply. "I have seen him do something like this once before. When he came to he said that the clan should stockpile as much food as we could. That same year, the winter's cold embrace was the worst seen in generations and food became almost impossible to find. If the Shaman hadn't warned us, many more of us would have starved. And not all clan's were as lucky as us." You can still remember coming across a gravesite for the members of one such clan soon after that dreadful winter ended.

The replicas of the Horn Markings on the headstones revealed them to be part of the Stone Treader clan, and their numbers before the winter hadn't been great, perhaps a hundred; but the cemetery that the scouts came across contained the remains of at least twenty. You remember that the lands in which they frequented had been hit by the scarcity the hardest, but knowing it had been nothing compared to the consequences of the fact.

Chipped Horn winced and continued grinding down the herbs and roots in his bowl. He had been among the younglings of the clan back then and losing his sickly grandfather to the famine had stuck with him for years. At least you had imparted the importance of this situation.

It wasn't until the sun was halfway from entering the horizon and calling the night from below when Shaman Blackhoof moved.

He inhaled the cold air deeply as if he had been doing heavy exercise for the past few hours and needed to rest a little before moving towards you. And there was something in his eyes. Wariness? Resignation?

Fear?


"What do the Earth and the Wind say, Shaman?" Chipped Horn respectfully asks.

He's coming into his manners at least. Good, he might just become a Shaman yet. You think to yourself. The clan will certainly need him if Blackhoof's attitude is anything to go by.

"Is it another winter?" You ask, already fearing the answer.

"No, Thick Fur. It is not." Blackhoof says in his gravelly voice. Dread.

His voice is filled with Dread.


He then turns back to the southwest with the weary eyes only an Elder Yak can have.

"A Shadow is moving. Can you feel the cold it brings? Can you feel its Darkness?" He asks.

Neither you nor Chipped Horn says anything.

"I must speak with the Clan Head about this." He abruptly says and moves towards the main tent with determination in his steps.

"What... What do you think he saw?" Chipped Horn asks you while looking at the southwestern skyline. Some hills, some mountains, and some clouds; that's all that has been in that direction ever since your clan settled the area.

"I don't know." You say.

"You should continue your studies Chipped Horn." You tell him, "The clan might need you soon enough." As you turn to follow Blackhoof, Chipped Horn speaks up.

"Thick Fur," he says. "when the Shaman told us about the Shadow," he hesitates before continuing.

"...did you feel the air getting colder?"

You tell him to bring it up with the Shaman when he returns.

His Gift is starting to bloom then, good.

As you turn away from the southwest and begin making your way to the Clan Head's tent, you can't shake the uncomfortable feeling that there is something over those mountains looking at you.

_____________________________________________________________________________________________________________________________

I would like the +10 bonus to go towards either making allies with the Yaks (easier to ally with than the Qilin, given that they are right next to us) or weapon development (Fire-weapons/Cannons), whichever comes first.

That is some good stuff
 
Do we need Omakes? Yes. Here we go.
Omake title: There's a foul wind coming from the south

Good job man.

But, you got to tag the QM or they might miss it @Questor

So I think for next turn we need to take the blasting mine option and the lumberjack option for stewardship. Those two are one year and give us a boost that should let us pay for more stuff. The blasting might also open up more military tactics for use in the war. For research it is pretty obvious we need to take the flamer and cannon option overwhelming firepower is the name of the game here. For military either another expansion or building more siege weapons at least from the last set of options hopefully we get some more options available. As for the kids we need to send them as far away from the front as possible if anything happens to us they need to survive. It may cost of the chance to mold them as we want but I would rather that then have them be killed a throw the Empire into despair from losing the future of the Empire. We also need to take the getting swole action we need to be stronger to improve our chances of surviving this war.
 
So I think for next turn we need to take the blasting mine option and the lumberjack option for stewardship. Those two are one year and give us a boost that should let us pay for more stuff. The blasting might also open up more military tactics for use in the war. For research it is pretty obvious we need to take the flamer and cannon option overwhelming firepower is the name of the game here. For military either another expansion or building more siege weapons at least from the last set of options hopefully we get some more options available. As for the kids we need to send them as far away from the front as possible if anything happens to us they need to survive. It may cost of the chance to mold them as we want but I would rather that then have them be killed a throw the Empire into despair from losing the future of the Empire. We also need to take the getting swole action we need to be stronger to improve our chances of surviving this war.
agree. That's, of course, if we don't have NEW and better options to choose. Like, for example, having the Diamond Dogs dig traps and trenches where we expect the first battles to be
Thanks. I added the tag.
if i remember right tags don't work when edited in. Still adventwolf tagged it for you, so it doesn't matter this time.

If you forget the tag best thing you can do is to quote your own post in a new one and tag Questor there.
We are not going to fight this war with only our armies, thankfully. This is one of the situations where all the city states will be spamming wealth around if they have any brains.
if Sombra manages to cross our borders we'll be VERY glad for the militia option. One more thing to gain us time (and/or new emergency recruits)
 
MOTHERFUCKING SON OF A BITCH!

FUCK

is it too much to fucking ask for to just have a period to build strength? Or even just get the opportunity to build a big wall? Preferably with the words "Fuck Off" painted on it?

Welp, no rest for the wicked, guess we have to fight the fucking Arch-Lich of the north with an army with ZERO FUCKING MAGIC. OH JOY.

Best we get on spam building ballistas and get Archimedes on making use of that gunpowder. We will need both.

At least we will have complete air superiority given how crystal ponies are basically just fancy Earth ponies. Bombs away!
 
Well his army is going to be made out of mindcontrolled drones, many of then press-ganged civilians.

So expect shitty tactics with likely no skill in combat, but all of his troops will fight to the last drop of blood.
Sombra is going to go full-blown Sauron though.

Honestly, our victory condition would be to manage to detach a secondary army to the Crystal Empire and disconnect the Crystal Heart, which would immediately disconnect much of his power.
In fact, I wouldn't be surprised if its the heart that acts as the mind control beacon for his army. At the very least, it's the heart that is causing the ice age.
 
Hey guys. I've been reading this quest for a while now, seems quite fun. What an interesting situation we find ourselves in. It seems like most of you think that the only thing we could use to defeat Sombra would be magic or fire. Man, if only we had someone that used both things. Maybe a fire-breathing magical creature of some sort? Like a dragon, perhaps?

If I recall correctly, in the show dragons sort of dunked on pretty much everybody, with adult dragons only ever being "defeated" through diplomacy. So why don't we give all of our treasury to our adopted daughter, force evolve her, and have her fight this severely malnourished rhino?
 
Back
Top