[X] BOWA-XBR-M-79-07G Beam Rifle
[X] BOWA XBC-M-83D-2C Beam Carbine

Squadmates:
[X] Captain Roy Fokker
[X] GK
 
@manofjay Is there any practical difference between the BOWA-XBR-M-79-07G Beam Rifle and the BOWA·BR-S-85-C2 Beam Rifle?
The first one is the most powerful beam weapon we have. It also can't be reloaded.
Actually I looked it up they both apparently use E-Caps, but one has features that improve accuracy alongside concentrating the charge resulting in fewer shots whereas the other gives more shots alongside a recharge feature... I'm uncertain on whether, or not that is rechargeable at the mobilesuit level though. Actually I'm probably going to make a brief post on the guns available as that probably has to due with the hesitancy to make plans.
The second one doesn't have a recharge feature it has the upgraded E-caps that are removable and replaceable for a reload function.

[X] Loadout
-[X] Franz EF-ASH114T Assault Shotgun
-[X] BOWA·BR-S-85-C2 Beam Rifle

[X] Pick your wingmen (2)
-[X] GK
-[X] Tiv

We need some sort of close range weapon that we can use. The beam rifle isn't meant for CQC and if we don't have the Shotgun we would have to rely on our melee skills which suck. The shotgun would benefit from our shooting skill at the short range though so it is far more likely to score a kill.

For the team keeping the new guys together so that they can improve their skills as a unit is very important. The other three already have a very powerful bond and joint style for combat we need to develop that with our own younger members.
 
We need some sort of close range weapon that we can use. The beam rifle isn't meant for CQC and if we don't have the Shotgun we would have to rely on our melee skills which suck. The shotgun would benefit from our shooting skill at the short range though so it is far more likely to score a kill.
Wouldn't the Carbine be decent a close range? I assume it would be better than a rifle, and still have a longer range than a shotgun.

I do agree with your point about our teammates

Additionally, Tiv seems to focus more on close range, so that would probably help make up for our poor CQC skills
 
Wouldn't the Carbine be decent a close range? I assume it would be better than a rifle, and still have a longer range than a shotgun.

I do agree with your point about our teammates

Additionally, Tiv seems to focus more on close range, so that would probably help make up for our poor CQC skills
The carbine is better but it is still a rifle and less suited for CQC. In every fight we have gotten very close to an enemy and in one fight it nearly cost us everything. The shotgun is the kind of weapon that makes up for our weakest skill the best. Also it is an assault shotgun that means stronger rounds and a faster fire rate. It is essentially a AA-12 upscaled and improved for giant fighting robots.
 
[X] Loadout
-[X] Franz EF-ASH114T Assault Shotgun
-[X] BOWA·BR-S-85-C2 Beam Rifle

[X] Pick your wingmen (2)
-[X] GK
-[X] Tiv
 
[] HWF GMG·MG79-90mm Bullpup Machine Gun
This is a dual space/ground weapon, and isn't particularly useful as Alex's high ranged stat make the sniper version superior.
[] HFW-GR·MR82-90mm GM Rifle
An all around improvement of the previous weapon, but unless you're squad is expecting everyone on the other side to have anti beam coating, which is unlikely as maintenance on that is no joke.
[] Franz EF-ASH114T Assault Shotgun
A close ranged assault shotgun, and would work well with a shield.
[] BOWA XBC-M-83D-2C Beam Carbine
Honestly not sure on this one, but it is from my recollection of this quest a medium to close ranged weapon whereas beam rifles are more long ranged to medium.
[] BOWA-XBR-M-79-07G Beam Rifle
More shots, and extra E-Caps in exchange for not having capital grade beam weaponry.
[] BOWA·BR-S-85-C2 Beam Rifle
16 shots of capital ship grade beam weaponry meaning if you want to live you'll need to dodge, have an I-Field(Not yet invented to our knowledge), or be a Newtype with High Force alongside a relevant ability. This is rather important for this mission if it turns out not so quiet, and well a New Year's celebration is where I'd expect a bunch of terrorists to you know use the nukes they have on hand.

Furthermore it doubles as insuring anyone with second thoughts no longer has a home to defect to if successful, and well the reason they did it now is part Task Force Comet being gone alongside it being Federation units that replace them.

[] BLASH HB-L-03/N-STD Hyper Bazooka
An anti ship bazooka that can double as a dodge or die against mobile suits when in a pinch, but not recommended as they have limited ammunition.
[] GR MLR79-90mm Long Rifle
This is the Bullpup Machine Gun except with features that turn it into a viable sniper weapon, and in certain circumstances i.e access to an ammo dump to ferry you as many of the 120 ammo cases as necessary it can double as a squad support weapon.
[] Folding Beam Pistol
It's a beam pistol that is perhaps useful in close quarters inside an asteroid base for those terrible at melee.

Now in regards to squad makeup from my recollection their areas of expertise are as follows.

Roy: Based upon his fight with one of the aces he has a very high piloting skill, and is a maneuver warfare type of Ace. He shot be all around good between melee, and ranged with an emphasis on the latter due to being a fighter pilot.

Larry: He was playing rocket tag with a Bazooka against another ace meaning he is a ranged focused. Also a newtype with medium sensitivity, and force.

GK: The newcomer, and is as a result of not being a Newtype of more sword, and board when paired with his trait makes him have synergy with Tiv.
(GK Trait activation: Helping Hand: Interrupt an enemy's turn if an ally is in danger)

Tiv: Close quarters focus, and has a trait that I believe involves bonuses to pursuing an enemy whose trying to disengage from what I can infer from the name.
(Thunder Trait activation: Relentless Pursuit)

Just to be clear on where the nuke theory is coming from a previous update,
"Tactical use only, about four warheads, their only a problem if the big men up stairs figure out how to get in shooting range of a colony."
When paired with from te briefing.
Zeon's own 'Task Force Comet' is busy with a preemptive strike on a TZ Cell and most of Zeon's other units are assisting with some sort of colony wide New Years celebration.

So the opponents are liable to be pushing hard to get an opening, and thus the shotgun will prove effective. The 16 shot beam rifle while far less useful in actual combat is a pretty effective last resort if they prove successful enough to get in position to make a shot so long as Alex has enough room to make a shot on the opponent alongside an opening to do so, and GK has a trait to pull a paragon interrupt on anyone trying to force Alex to dodge, or just interrupting the mobile suit with the nuke itself when it shots if he is close enough.

Also if the group manages to get engage the group with the nuke Tiv should help with preventing them from disengaging.

[X] Loadout
-[X] Franz EF-ASH114T Assault Shotgun
-[X] BOWA·BR-S-85-C2 Beam Rifle

[X] Pick your wingmen (2)
-[X] GK
-[X] Tiv

So this has my vote for the moment.
 
Can someone please tell me what a GM Shield has stats wise? Is it just a normal GM Plus with a shield?
It is the standard shield for the GM mass production model hence the propaganda as it is iconic to most people as that is the model they're liable to see.
Edit Also seeing as Char piloted a GM with one it would likely be something most citizens of Zeon as well.
 
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It's just a fancy name for this shield.
So we are still in our Gundam, just carrying a standard Shield. It sounded like we were being told to pilot a GM model suit instead of our normal ride which is why I asked.

[X] Loadout
-[X] GR MLR79-90mm Long Rifle
-[X] Franz EF-ASH114T Assault Shotgun

[X] Pick your wingmen (2)
-[X] GK
-[X] Tiv
 
Oh hey, speaking of mobile suits, the Federations still has all the suit designs it did in canon by this date correct? Like the 'Easy 8' Gundam Ground type from 8th MS team?
 
Zeon's own 'Task Force Comet' is busy with a preemptive strike on a TZ Cell and most of Zeon's other units are assisting with some sort of colony wide New Years celebration. We have been asked to cover Comet's usual patrol routes. In order to cover every route the task force will be split into three groups, with your own squad split in half. In addition High Command as informed us that we will be using the standard RGM-M-Sh-003 Shield for "propaganda proposes", so equip your MS accordingly.

We don't expect any major problems but keep your guard up.

Question, are we patrolling space shipping lanes or patrolling near a colony? I ask because If we're going near a Colony then we might want to go with a beam weapon/physical weapon combo due to MS' tendency to go up in a sub-kiloton nuclear detonation when the reactor is cored by a beam weapon.
 
Question, are we patrolling space shipping lanes or patrolling near a colony? I ask because If we're going near a Colony then we might want to go with a beam weapon/physical weapon combo due to MS' tendency to go up in a sub-kiloton nuclear detonation when the reactor is cored by a beam weapon.
The patrol routes are at or near Zeon's "border", yours does pass "close" to a cylinder (a Nova class could reliably hit it with it's main guns)
 
[X] Pick your wingmen (2)
-[X] GK
-[X] Tiv

[X] Loadout
-[X] Franz EF-ASH114T Assault Shotgun
-[X] BOWA·BR-S-85-C2 Beam Rifle
 
Oh hey, speaking of mobile suits, the Federations still has all the suit designs it did in canon by this date correct? Like the 'Easy 8' Gundam Ground type from 8th MS team?
No we don't have all the models they made. The Ground Units just recently got developed and it includes most ground variants of our standard units. We are focusing more on improving the suits we have with constant upgrades then creating all of the different suits. We have plenty of specialist suits that are upgraded mass production models from what we gained though.
 
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