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I'm mostly on this train, the only reason I would hold off is that the Collage doenst have any ideas yet for Jade/* research, and this sort of fits.


I'm really worried that outside of Mathy's enchanting there really isn't really enough ideas behind mix-wind/divine magic to make a whole branch collage.

There is also that odd joining of spells we did with Kasimir literally casting complementary spells on the same target which lead to something more than the sum of its parts. That is probably worth a look.
 
Or was, for the singular of 'lot'. As a rule of thumb I leave in mistakes that take more than a minute to research whether they really are mistakes to keep dialogue more natural - I'd be pretty likely to use 'was a lot of Xs' IRL.
Totally fair! Not a lot of people are grammarians IRL, after all.
Dwarven mycology is a matter of specific species in very controlled conditions with absolutely no Winds present. Greenskin-sourced fungi in Wind-rich environments would be out of their bailiwick.
Hm, alright. I was hoping that they'd have mundane expertise in specifically the Mendelian breeding instrumental sort of aspect, even if they couldn't speak to the magically-oriented goals. But "dwarves are very good at doing things in this very specific way, and are absolutely disinterested in applying that skill to experimenting with something completely new" is, uh, not exactly culturally unprecedented. So I probably could have seen that coming.
 
For Webmat's first project we could just let them poke that altar we got off the Kurgans. I mean sure it is not a priest, but it is divine magic and no one is going to object to us being respectful of the religious inclinations of the Kurgan.
 
For the altar, it's going to have to be us with Horstmann, which hopefully might be covered by half-actions. As far we know we're the only one with the capability and interest to investigate divine energies, while the Lights have the strongest ties to the Cults and likely have done independent research on divinity themselves. I'd say the mushrooms would make for a good first WEBMAT project, to give the Jades and Ambers we recruit something to do while we politic with other powers to get them to buy in.
 
K8P is pretty close to Barak Varr, so it's not really The end of the world.

There are people even in Hochland, so it should be fine.
Its stuff like this that does make me think that Shadowstead/gyro-coppters give a very... off... sense of scale when it comes to distance in this quest.

most people in the setting think of Barak Varr as the last bit of civilization before getting into the border princedoms/world end mountains/badlands proper.

if your not mathy, K8P's is very, very 'outside' of the civilised world: Avaland -> The wilds-> Barak Varr-> the wilds -> K8Ps and Azul -> the wilds -> Pig barter and the pillars-> the wilds -> Id and Carthy.
 
Its stuff like this that does make me think that Shadowstead/gyro-coppters give a very... off... sense of scale when it comes to distance in this quest.

most people in the setting think of Barak Varr as the last bit of civilization before getting into the border princedoms/world end mountains/badlands proper.

if your not mathy, K8P's is very, very 'outside' of the civilised world: Avaland -> The wilds-> Barak Varr-> the wilds -> K8Ps and Azul -> the wilds -> Pig barter and the pillars-> the wilds -> Id and Carthy.

Keep in mind the World's Edge mountains are only the world's edge to the humans of the Old World, to the dwarfs they are home and still very much the center of their civilization. That said yeah we are pretty isolated even by those standards.
 
For the altar, it's going to have to be us with Horstmann, which hopefully might be covered by half-actions. As far we know we're the only one with the capability and interest to investigate divine energies, while the Lights have the strongest ties to the Cults and likely have done independent research on divinity themselves. I'd say the mushrooms would make for a good first WEBMAT project, to give the Jades and Ambers we recruit something to do while we politic with other powers to get them to buy in.
We don't have Jades and Ambers. WEBMAT has three people right now -- Mathilde and the Golden Boys -- and might gain Horstmann depending on what happens there.
"Come the new year, pay a visit to Wizards and Alchemists Guild in Middenheim. You may find waiting there a new and luminescent recruit for your burgeoning project."
WEBMAT doesn't passively grow, it's made up of who we recruit to it. I mean, I guess depending on background rolls Boney might have someone show up and be like "pls," but I wouldn't count on it.
Also, there's a non-zero chance the moon is also Mannan, the god of the sea, and things got very ugly the last time we messed with the shrine of an ocean deity.

Good thing we live in the mountains, I guess?
I mean, the last time was a deliberate attempt to destroy that shrine and consecrate it to someone else. This wouldn't be that, it would be trying to get a sense of who exactly is on the other end of this shrine. It could still cause problems, sure, but I don't think we should expect it to.

Plus, like, we voted to loot it for a reason, and that reason was "because the divine is neat." The thread consistently goes apeshit every time we have a conversation with someone where info about gods gets dropped. Studying it sounds like fun.
 
Keep in mind the World's Edge mountains are only the world's edge to the humans of the Old World, to the dwarfs they are home and still very much the center of their civilization. That said yeah we are pretty isolated even by those standards.
constering we are talking about getting wizards to come all the way to K8Ps long term, its not dwarf recording that matters this time.

and to an imperial wizard, K8Ps is very much the ass end of the sticks.
 
We don't have Jades and Ambers. WEBMAT has three people right now -- Mathilde and the Golden Boys -- and might gain Horstmann depending on what happens there.
I mentioned when we recruit them. I figure we'll at least try for the Jades. And I'd wager Horstmann is ours based on the Gambler and Mira wanting knock him out of play and out of Alric's control.
 
Its stuff like this that does make me think that Shadowstead/gyro-coppters give a very... off... sense of scale when it comes to distance in this quest.

most people in the setting think of Barak Varr as the last bit of civilization before getting into the border princedoms/world end mountains/badlands proper.

if your not mathy, K8P's is very, very 'outside' of the civilised world: Avaland -> The wilds-> Barak Varr-> the wilds -> K8Ps and Azul -> the wilds -> Pig barter and the pillars-> the wilds -> Id and Carthy.
The Black Water Canal project is specifically working to mitigate that problem. With a direct naval passageway leading from Black Water to the River Aver, that creates a direct line between the Empire's provinces into Barak Varr without having to do overland travel.
 
I mentioned when we recruit them. I figure we'll at least try for the Jades. And I'd wager Horstmann is ours based on the Gambler and Mira wanting knock him out of play and out of Alric's control.
Considering how Amber wizard's designated enemy are beastmen, and beastmen's relation to waystones, I think Amber wizards definitely shouldn't be ignored.
 
I mentioned when we recruit them. I figure we'll at least try for the Jades. And I'd wager Horstmann is ours based on the Gambler and Mira wanting knock him out of play and out of Alric's control.
Oh, I see what you mean. My understanding is that recruiting the Jade Order to the Waystone project is a separate endeavor from trying to recruit the Jades to join WEB-MAT. But I guess we'll see.
 
Oh, I see what you mean. My understanding is that recruiting the Jade Order to the Waystone project is a separate endeavor from trying to recruit the Jades to join WEB-MAT. But I guess we'll see.
Personally I think the waystone project is likely to be a goldmine for potential WEB-MAT members. Recruit the colleges for the project then poach any members we like/get along with for WEB-MAT.
 
Plus, like, we voted to loot it for a reason, and that reason was "because the divine is neat." The thread consistently goes apeshit every time we have a conversation with someone where info about gods gets dropped. Studying it sounds like fun.

Oh, I'm not arguing against poking the divine, I am absolutely up for researching the hell (heaven??) out of it.

I actually voted for the Khorn Collar for the same reason, but the thread felt it was a bit too risky

I really doubt the god of the sea is worshiped by nomads who have never seen the sea in their lives, most likely it is the same god as the old Nehekaran moon goddess if it is anything.

Gods can have multiple domains, and in the Old World Manann is thematically linked to the moon via the tides. I tracked down some WoG's on the topic:

A shrine to Mannsleib? Just an unusual way of worshipping Manann, perfectly innocent.
To the Empire, the white moon is either not a God at all or somehow related to Manann, so a shrine to it is odd, not heresy.

So yeah, it's likely that Manann could be worshipped as a moon deity by other cultures... or maybe you're right, and it's a different god altogether. We don't know yet, and that's probably going to be one of the first things we try to find out.
 
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As a note, this is in the Important Information threadmark:

Projection for trade routes once Zhufbar's Black Water-Aver canal and Karak Kadrin's Talabec-Stir canals are completed, as of late 2486. Blue is water links, green is secured overland or underground links, red is currently unsecured overland links.


More detailed map of Karak Vlag's links to the Karaz Ankor, including speculative canal links in purple.
If the Canal project is successful, then there would be naval passageways leading from Barak Varr into the Empire, on top of Barak Varr recieving trade from beyond the Black Gulf from Estalia, Tilea and Brettonia. Once you're in Barak Varr you go down the Blood River into Ulrikadrin which has a port, and then you're escorted from there to K8P through the tunnel we secured. Once things are set in stone, it really shouldn't be as harrowingly dangerous and difficult to get to K8P, even if it would remain a lengthy trip.
 
Considering how Amber wizard's designated enemy are beastmen, and beastmen's relation to waystones, I think Amber wizards definitely shouldn't be ignored.
I happen to agree. The Ambers likely have knowledge from shamanistic traditions and have boots on the ground besides. And they're likely to give us additional credence due to our reputation being strong amongst the Colleges. Expanding the number of contributors will only strengthen the project and the positions it negotiates from.


Oh, I see what you mean. My understanding is that recruiting the Jade Order to the Waystone project is a separate endeavor from trying to recruit the Jades to join WEB-MAT. But I guess we'll see.
Recruiting Max and Johann counted as them contributing to the Waystone project to Mira and Belegar. There was also talk at WEBMAT's founding of using it to bring the Hedgewise on board. I'd consider it a safe bet that we can consider WEBMAT to be the umbrella for Imperial contribution.
 
Recruiting Max and Johann counted as them contributing to the Waystone project to Mira and Belegar. There was also talk at WEBMAT's founding of using it to bring the Hedgewise on board. I'd consider it a safe bet that we can consider WEBMAT to be the umbrella for Imperial contribution.
Let me rephrase: I agree that every wizard in WEBMAT is able to contribute to the Waystone project. I was not previously under the impression that every wizard who joins the Waystone project would necessarily do so under the umbrella of WEBMAT. This matters because the thing that started this digression was:
I'd say the mushrooms would make for a good first WEBMAT project, to give the Jades and Ambers we recruit something to do while we politic with other powers to get them to buy in.
Proposing using the Jades recruited for Waystones on a WEBMAT project that has nothing to do with Waystones. That is the thing I am unconvinced we will be able to do.
 
I happen to agree. The Ambers likely have knowledge from shamanistic traditions and have boots on the ground besides. And they're likely to give us additional credence due to our reputation being strong amongst the Colleges. Expanding the number of contributors will only strengthen the project and the positions it negotiates from.
"I know the Shamans know more than they let on," she says thoughtfully.

"Hinting that you know more than you let on is the favourite pastime of the Colleges," you say with a smile.

Panoramia mentioned ambers when talking about waystones.
 
As a note, this is in the Important Information threadmark:

If the Canal project is successful, then there would be naval passageways leading from Barak Varr into the Empire, on top of Barak Varr recieving trade from beyond the Black Gulf from Estalia, Tilea and Brettonia. Once you're in Barak Varr you go down the Blood River into Ulrikadrin which has a port, and then you're escorted from there to K8P through the tunnel we secured. Once things are set in stone, it really shouldn't be as harrowingly dangerous and difficult to get to K8P, even if it would remain a lengthy trip.
I agree it will be an easier trip.

but not so much easier for the part that K8Ps is in to completely make up for the fact that we are in the part of the world that its really just academic whether or not you would call it part of the border princedoms or the badlands.

the channel will affect a different part of the network to different degrees

Barak Varr and Strland are going to reap the biggest benefit from the channel and it's a huge, huge bonus for K8Ps and Azal, but its not going to make others stop thinking of K8Ps as the sticks, its still going to cut through the worst parts of this part of the world to get to K8Ps
 
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