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Belegar: Take a rest if you need it, you've been working pretty hard recently.

Mathilde, wiping the sweat off her brow as she invents a new swordstyle: Sorry, what was that? I couldn't hear you over my montage music.
 
Again, not at the expense of the job.

we could drop tongs, AV, little girl, etc etc. And I'll agree with you.

but the top plan is dropping the job, and that's no go for me.

The job is only distinct from non-job actions by two things:
  1. We get paid for it
  2. Our employer would be upset if we do not do it
The second is not an issue this turn and as for the first I will happily donate that pay to charity if you want. One turn's worth of money is almost meaningless anyway on the scale we operate on
 
The job is only distinct from non-job actions by two things:
  1. We get paid for it
  2. Our employer would be upset if we do not do it
The second is not an issue this turn and as for the first I will happily donate that pay to charity if you want. One turn's worth of money is almost meaningless anyway on the scale we operate on
....? I'm not talking about money. I'm blatantly not talking about money.

ya, I think this is a no middle ground argument.
 
To be honest, I'm uncomfortable with the idea that Belegar said "you're overworked, take a break if you need it", and instead we're not relaxing, we're working just as hard as we would be otherwise; only this way we're neglecting his last job for us.

Now I'm sure he won't be too broken up by this; he respects us, and if we explain "I nearly died in single combat to a khorn champion, I need to sword better for peace of mind" then practising the sword makes a lot of sense in that context, but it still leaves a bad taste in my mouth that he told us to take a break and we used it as an excuse to ignore our job.
 
Well if you take out the obligation incurred by being paid and the personal obligation to one's employer what is left? Honest question what else makes a job important?
Self-gratfation, moral branding (I always get the job done), advancing plot over making numbers go up?

Ya, advancing plot: I want to see what's under the mountain more then making numbers go up, pertitulerly when we have a few actions doing so whatever the plan.

Ian not condemning swords by the way, just any plan that is just a training montage.
 
Self-gratfation, moral branding (I always get the job done), advancing plot over making numbers go up?

Ya, advancing plot: I want to see what's under the mountain more then making numbers go up, pertitulerly when we have a few actions doing so whatever the plan.

Ian not condemning swords by the way, just any plan that is just a training montage.

Self-gratification feels a bit too general to be a reason and moral branding is kind of like puffery (advertisment) for people who do not need it.

Does looking into that hole with miners advance the plot? I'll be honest if the action had been personal scouting I would have been tempted, since then at least I could read some exploring, this is gathering documents
 
Yeah, the job is make-work that we can ignore.

And learning the rest of the spells is equally valueless- we get nothing from it but a weaker form of illusion.

I can get why people are pushing for both of them, either from a commitment to Do the Job You Were Hired For or from a commitment to completionism, but in both cases I see this as valuing OOC motives more highly than anything IC.

These are moves without value except as character statements. And I disagree with the direction they take the character.
 
Just realised, I forgot to vote

[X] Plan Redshirt with Mushrooms

Ya know what? I disagree with most of the anti swording arguments. Mathilde's power is being a tricksy jack that has enough skill to always hurt her opponent at their weakpoint, not on being a minmaxer master of one thing. I am pro sword But...

More than being pro sword, I am pro duty.

However... I am also gonna propose my own ideal plan that has both swording and exploring, and discards tongs, because frankly, well... I think this is too much of a low hanging fruit to have no one try it before. If its even possible, it should not be attempted with a -10. (used the most popular plan as template because I do not care that much about the other stuff, but other people do, so I am going to include what other people like so that my plan has a chance)

[X] Plan sword and duty
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
 
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Belegar: Mildly surprised that Mathilde isn't producing some strange magical real-time depiction of the Lhune Depths, sets out to check if she is alright.

Kragg: Looms in umgi finally using all of his runework properly.

And so Belegar immediately returned to his office.
 
Also... can I just say how funny it is that we got a dawi to worry about us being overworked? I thought they didn't even have the concept.
 
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Also... can I just say how funny it is that we got a dawi to worry abut us being overworked? I thought they didn't even have the concept.

Actually I think they of all people would have it, and understand it. Individual Dawi might push themselves too hard and think it is fine, but from the outside it is easy to see how bad it can be so they would have developed means of dealing with it. Basically I think every dawi over a certain age has learned what to do if a friend is pushing too hard simply because it is so common.
 
[X] Plan sword and duty
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold

Ok, this is my first time making a vote, and I even modified another plan in order to not make a mistake, so I must ask...

Why isn't it showing at all in the tally?
 
To be honest, I'm uncomfortable with the idea that Belegar said "you're overworked, take a break if you need it", and instead we're not relaxing, we're working just as hard as we would be otherwise; only this way we're neglecting his last job for us.

Now I'm sure he won't be too broken up by this; he respects us, and if we explain "I nearly died in single combat to a khorn champion, I need to sword better for peace of mind" then practising the sword makes a lot of sense in that context, but it still leaves a bad taste in my mouth that he told us to take a break and we used it as an excuse to ignore our job.
"Take a break" reads to me as "ignore your job". Also, one of our full AP actions is to spend time with Eike. So, that sounds really low key

Finally, we have a full slate of actions to take (all with -10), there is no "do nothing here and just chill" choice available.
 
So @BoneyM can I ask a question about the often neglected '[ ] get to know someone' as we are about to become more dip based in the job.

can we do something like
[ ] get to know (wizards of the jade order) 'find out if there is some college event or group meeting you could go to that a lot of jade wizards will be at and get to know them, if you want to recruit a jade for your branch, or even more daunting, get them to reveal some of their secrets. Knowing what the average jade wants or is generally worried about would help

[ ] get to know (scholars of Nuln) "there is always something going on, a debate, lecture, book club etc etc that is followed by drinks and socialising. if you can get passed the whole wizard thing, you have enough knowledge to fit in and find out the local gossip and some of names of more interesting figures.

or [] get to know (collectors of Aldorf) 'while your not thrilled at the idea of more parties like what you had to deal with at the celestial college. If you want some copies of the more valuable and rare books out there, your going to have to get to know their owners.. or even just find out who they are

The idea of theses is not about traits or stats or even getting to know someone: but to find out gossip, things they are generally worried about or interested in, and people of interest we might lake to talk to or make deals with.

e.g scouting... but with people. (To put it in mathy terms.)
 
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So @BoneyM can I ask a question about the often neglected '[ ] get to know someone' as we are about to become more dip based in the job.

can we do something like
[ ] get to know (wizards of the jade order) 'find out if there is some college event or group meeting you could go to that a lot of jade wizards will be at and get to know them, if you want to recruit a jade for your branch, or even more daunting, get them to reveal some of their secrets. Knowing what the average jade wants or is generally considered about would help

[ ] get to know (scholars of Nuln) "there is always something going on, a debate, lecture, book club etc etc that is followed by drinks and socialising. if you can get passed the whole wizard thing, you have enough knowledge to fit in and find out the local gossip and some of true more interesting figures.

or [] get to know (collectors of Aldorf) 'while your not thrilled at the idea of more parties like what you had to deal with at the celestial college. If you want some copies of the more valuable and rare books out there, your going to have to get to know their owners.. or even just find out who they are

The idea of theses is not about traits or stats or even getting to know someone: but to find out gossip, things they are generally worried about or interested in, and people of interest we might lake to talk to or make deals with.

e.g scouting... but with people. (To put it in mathy terms.)

If you want surface level stuff, social actions. If you want something more in depth, there's the 'help someone' and 'investigate someone' actions which are going to be tweaked to be more general than 'fellow councillors' in future turns and would cover most other possibilities.
 
If you want surface level stuff, social actions. If you want something more in depth, there's the 'help someone' and 'investigate someone' actions which are going to be tweaked to be more general than 'fellow councillors' in future turns and would cover most other possibilities.
Yes actually, the idea is so get surface level stuff, it still... move the plot? Like, have the chance to have someone go ' you know, count Mcface has a large collection of military books on pre-empire fighting, and has a bit of a goblin problem...' so would still need AP to follow the rules.

[ ] learn general information about a group (groups name)
 
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Oh, I thought there was a big 'don't expect anything new like revealing a characters stat or motivation' sign on those.

I don't understand what distinction you're trying to draw here. Spending time with someone means learning more about them. If you want to know more about a character without a specific end in mine, vote to spend time with them. It would be incredibly difficult for me to make a social interaction that does not give any information whatsoever about the person being interacted with. If you do have a specific end in mind, then AP needs to be spent to pursue it.
 
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