I have zero faith in the Waystone quest somehow ending with us knowing how to make Waystones.
You know I think there is actually an argument to be made that now is the time to start the Waystone project, as opposed to waiting.
First off the practical arguments against waiting... well, they boil down to essentially this; there's no actual guarantee that Mathilde survives. Not a few updates ago we had several close reminders that even for all the she has progressed in power Mathilde can still die quite easily. In the fight with the Champion of Khorne. With the Urmskaladrak. Tomorrow is not gauranteed, so if we want to do something we should do it now.
Now that that's out of the way, why should we do it now as opposed to the other 'more pressing' jobs?
Well, because it's extremely fresh on our minds for one. Our familiarity (however slight) with Waystones is what allowed us to turn the Karag Dum expedition from (in the eyes of the dwarfs) a pointless exercise into an actual genuine success; return Vlag to mundane reality is the thing dwarfs are likely to take away from the expedition, rather than the news about Dum. Mathilde has just been delivered a categorical and immediate demonstration of the utility of Waystones, not only to the forces of 'Order' but also to the various 'Disorder' factions as well as a reminder why there are few people better placed to actually make progress on it.
No dwarfen Runelord noticed the hijinks with Vlag, nor elven high mage. Mathilde. This reinforces the original reason the Eonir even reached out to her with the initial notion in the first place; because she is a friendly with dwarfs and has sufficient insight into the technical aspects of magic not to completely fuck up something like this and functionally those factors are at their zenith (unless we manage to catch the eye of some very high up High Elven Archmages or something). General dwarf opinion of Mathilde at this point is not really going to go meaningfully up, not in any helpful way at least, the Waystone doesn't need dwarfs in general to think better of us - it needs Runesmiths to and for that we're going to actually talk to the Runesmiths in question and convince them to contribute their closely guarded knowledge to the project.
The Eonir are already nominally bought it, it just remains to negotiate specific resource contributions and actually start. They're not going to get more onboard without actual invest in the project.
Really the only reasonable stakeholder who can be convinced by further effort on Mathilde's part is the Empire and the knowledge locked up behind that door is not, fundamentally, new in anyway. Whatever the Colleges (in particular the Jades) or Cults or other scattered and minor magical traditions might know ahs already been known by humans for a couple centuries at least and is thus an exhausted well. Unless we can connect it with other knowledge.
Basically, delaying doesn't actually seem likely to make the Waystone project any easier. Not unless Mathilde deliberately set out to cultivate the necessary contacts while on the other job.
Sylvania too, come to think of it. People there are known to build their homes and towns on top of Waystones and leylines. It must be an absolute haven for mystery cults and Hedgewise activity. Their understanding of Waystones could be drastically better than anyone realizes.On a somewhat different, but connected note; one of the aspects of the Waystone project that hasn't particularly been noted (so far as I've seen, though, to be fair, I have been skimming a lot) is that it's one of the few jobs that could see Mathilde visiting a lot of far flung places. Want to visit Bretonnia? Tilea? Kislev again? Araby? Albion? Maybe even Ulthuan?
I have zero faith in the Waystone quest somehow ending with us knowing how to make Waystones.
I am still very bitter, I just don't want to be vocal about it and bring down the thread. So I'll say no more about it.Disappointment will probably fade quickly for most people, it's like when we left Karag Dum, for the most part after the vote was done and there was new stuff to focus on it was relatively easy to move past the bitterness of a loss.
Working with them and getting sh!t done behind their back despite their doing their best to remain 'pure' will be a new experience.We don't like half of the Dwarf kings we have met.
The slayer kings are everything mathy dislikes about the dwarfs, half the thread would push the high king off a cliff and the less said about Bad Dwarf-dad the better.
Loremaster-at-large is not 'keep working with Bro-king'
its about working with those assholes as well.
I mean there hasn't been a Chaos interrupt yet, so unless we start to do something with them I doubt it will happen, you know provided we don't like go back into the wastes for some reason.No way they let us research the waystones without interference, no?
But we haven't even started yet? Like... the moment chaos gets wind that we are amking any progress we're going to get daemons. There's just no avoiding it. Chaos does not want someone figuring out how to repair, or worse create, waystones.I mean there hasn't been a Chaos interrupt yet, so unless we start to do something with them I doubt it will happen, you know provided we don't like go back into the wastes for some reason.
Presumably there will be opposition from Chaos, yes, though it's probably too early to say how focused on us it will be. At a more local level, clogged Waystones might have beastmen or cults or dark magisters etc using them- upsetting enough of those as we unclog might be how they begin to focus on us.No way they let us research the waystones without interference, no?
I think you are vastly overestimating how united Chaos is and how much danger they will be in from the Waystone Project.none will be as desperate and dangerous as chaos trying to prevent a second golden age. Because waystones are that big a problem for them.
While i don't doubt that their are those out their who would oppose our waystone reasearch, mainly chaos and beastmen, I doubt their as unitedas you state mate as if so humanity and the elves would have all fallen centuries ago.The difference is waystones are, if fully successful at figuring out how to make waystones, capable of ruining chaos's millinia. While all the options put Mathilde against enemies, some more varied than others, none will be as desperate and dangerous as chaos trying to prevent a second golden age. Because waystones are that big a problem for them.
I'm not that much a fan of waystones, but I have to question how exactly chaos really get wind of this. We're not exactly going to be raising a flag and shouting into the void about how we're doing waystone research. Likely we're only going to get 50 people working directly on the project and the vast majority will be super secretive elven archmages or super secretive dwarven runesmiths, and ultimately outside of dwarven gyrocopters news just doesn't travel very far or fast. Sure, eventually if we get to the stage of reactivating waystones chaos may try to interfere but likely not before that. sure the four are powerful they're not omniscient, likely the best info chaos agents get is that some elves and dwarves have been having meetings, Which is super wierd but doesnt immediately scream they're trying to fix the waystone network.But we haven't even started yet? Like... the moment chaos gets wind that we are amking any progress we're going to get daemons. There's just no avoiding it. Chaos does not want someone figuring out how to repair, or worse create, waystones.
Is it wrong that I am imaging David Attenborough as the commentator.*Commentator Voice*
"It's a good swing, the distance is well measured, but the ball just missed the green. A hole in two is still possible, but three is more likely. This could make the difference in points."
"He lines up with the green, can he make this a hole in t- oh, a hazard has entered the field. He's switching clubs, fine choice, the driver is the best choice for fending off the approaching gor."
"He's dispatched the beast with alacrity, likely avoiding a time penalty from the judges, but the bent club may cost him on later holes. Now let's see if he can make that hole in two."
"Hole fifteen now, and it's a magnificent shot. On the green only feet from the hole- oh, but wait, a small band of goblins seem to have emerged from the undergrowth and had their attention drawn by the ball. Oh dear, they've absconded with the ball! He better stop them before they get too far. If they drop the ball in the rough that could add two or three extra strokes to his score."
"And the last goblin falls dead and our competitor seems a bit woozy himself, but gamely continues. He's resorting to the putter, as all the other clubs are either bent or thoroughly stained with goblin. Not ideal for the terrain, but the best of available options."