You've felt the presence of Gods, cast spells that shaped entire battlefields, led armies into battle. You've snatched the tools of the enemy from their hands and reshaped them into weapons for the righteous.
This is from shortly before the expedition. The K8Ps expedition, that is, and it's even more fitting for that one.
It only mostly applies to the recent stint. Yes to gods, casting spells and snatching of tools. Maybe on the transforming of tools, depending on how you see Vlag, but I'd say there's a good case. Mostly no on the armies, because there weren't any battles while Mathilde was in charge. (If you like technicalities, which I assume you do, then Mathilde did guide the expedition into a battle by doing the Vlag thing.)
"I was with the forces of Ostermark as they marched on the Dead Wood," she says breathlessly, apparently awestruck. "We truly did plan to strike into Sylvania, but the horrors of that place! Mordheim was supposed to be long dead, but it was a battleground between Beastmen and Vampires and swarmed with the dead and with chaos alike. By the time it was pacified and every last building was pulled down, Stirland's campaign was over and the Drakenhofs had fallen." She stares at you wide-eyed, somehow giving the impression of looking up at you despite being an inch taller. "Is it true that when the Elector Count fell, you seized command of the Army and forced them to continue? That with magic and sword you toppled the Castle of Drakenhof from the mountain it perched upon and fell to the floor below?"
"Artillery deserves a significant part of the credit," you admit, "but apart from that, yes, that's how it happened."
She squeals, and breathlessly quizzes you of about the campaign, and when Asarnil is mentioned she dashes off to her bags and comes back with a copy of his memoirs and you reluctantly sign it. You manage to squeeze a few questions in directed back at her, and she gives her name as Panoramia, apparently named after one of the most skilled potion-makers of her order. She admits her own abilities in that with some reluctance, but says that she couldn't bring her bottles due to their fragility so it's unlikely she'd be able to make more on the road; you admit that you have spells to generate heat (or, technically, to concentrate sunlight) sufficient to melt sand into glass, and she starts squealing all over again. Most of her spells seem focused around plant growth, and she's hoping to find new and exotic types of plants on the expedition, but rapid plant growth does have combat possibilities to go along with the logistical boon they represent.
Panoramia changed a
lot. Which is a good thing, or else their relationship would be super creepy (though I'm also certain it wouldn't have come to be). It's still a bit weird how Mathilde is clearly the older partner when they're pretty much the same age (Mathilde is 36, I don't know if Panoramia ever got an concrete age given. But they where on their journey during the same timespan, and Panormia probably started relatively young as well.)
It helps that there's areas where Mathilde is completely out of her depths, and Panoramia has way more experience.
You find the first of the Gold Order Wizards is named Maximilian and is nestled inside one of the dwarven carts; apparently he's bartered transportation for himself in exchange for 'fuelling' the portable forges the dwarves have brought with them. He seems barely more than a teenager, and is disdainful towards you until, after quizzing you on your abilities (which, you suppose, is only fair, since you're also quizzing him on his), he learns that you've some ability as an enchanter. After that, he treats you with respect.
Man, Maximilian really was a little shit. I'm honestly a little glad he never got any social actions until he started pulling his head out of his ass.
The unofficial motto of the Colleges of Magic: when in doubt, act mysterious
The first proposal was "When in doubt, act smug", got corrected to "Act smug", and then completely tabled because you don't use a motto for fundamentals like breathing or eating or smugging.
Two hours of riding gets you to the point where the tributary you're looking for splits off from the river, and being unburdened by armour and in good shape means it's relatively safe to ford across atop your Shadowsteed, and you dry out quickly in the sun.
"Relatively safe" takes on a different meaning when you know that at this point
Mathilde can't swim.
"It is a new world we fight in this day. No longer do we live through the long decline of the dwarves. The coming battles will be our crucible, and we will emerge reforged!"
Very much true. But current Belegar would look at these words with some bitterness as well.
and loudly laments that you were human, because otherwise he'd try to marry one of his innumerable sons off to you
Kazador is clearly the wisest, most insightful and pious dwarf there is. He subconsciously knew that Mathilde was actually a dwarf all along.
You can tell, because he also married a high priestess of Valaya who didn't know that yet either.
"More fool me, I suppose! We've heard of this 'Empire' of yours, but last time we walked the world your kind had barely started figuring out how to build huts in that overgrown valley. Didn't expect him to find a hundred thousand warriors, half manling and half from Holds that were barely mines when we last heard from them. What was I asking?"
That really puts into perspective how long Azul was cut off. It's seriously fucking badass that they not only survived, but
thrived. Perhaps a model for how the Karaz Ankor would look if things hadn't gone quite as badly.
and a few fresh insights from the far south should help give people the idea that you're blossoming into a perfectly valid candidate for Lord Magister
Just after the expedition concluded. I'm surprised it's been on her mind for so long.
[*] Give them away...
- [*] To the Amber College
Huh, we gave the eggs to the College, and but they ended up at the zoo anyway. Though it's not a huge surprise, and probably more about where we got favor from.
He's tucked deep into an armchair in the entrance hall, apparently engrossed in a tome, but you notice that your mind says he is reading a book rather than going through all the usual steps of identifying the object in his hands and coming to a conclusion of its own.
Stone is an excellent insulator of magic, and Regimand is reading a book. This kind of shows why the Grey College could take on an artifact of the god of deception. What kind of mentality do you need to constantly be double checking your own thoughts?
Incidentally, I suspect this is why they can do undercover work in a world where mindfuckery exists. That sort of thinking is probably the nearest thing to resistance you can get.
You really should get around to learning Cloak Activity when you have a spare month or two,
--Mathilde, seven years ago
"I saw how Wilhelmina was as Steward, she's scary when it comes to trading and finances and whatnot. So when she started clashing with the West Stirland Riverine Company - you remember, with Franzen and Wolfsbach? I told them it'd probably go really badly, and they spoke to her, and the Countess is paying a fortune for those handguns she's trying to introduce so she jumped at the chance to be bought out of the EIC. They got half each, and that meant that the EIC had the entire Old Dwarf Road, and with the Countess away the EIC has a free hand throughout the demesne so that gives them the Nuln Road all the way to Ramsau. And of course I'm not going to ignore the advise I just gave to Petra and Artur, am I? So when Wilhelmina came to town with that look in her eye, I didn't just get out of her way, I jump aboard. I cracked open the treasury, bought 16% of her share, damn near gave Da a heart attack. But then just as the Countess is getting mad at Nuln for the prices for all those handguns - which the EIC is being paid to ship, by the way - Wilhelmina has a word with her and gives her the idea, what if Stirland made the guns? And you know, Blutdorf already has a crossbow factory, it's got a Guild of Engineers, it's a safe distance from Sylvania, so where better? So Wilhelmina turns around and gives me back all that money I bought her share with, and we've just broken ground on a handgun factory that's going to have an exclusive contract to supply the Army of Stirland."
I love how Anton went from bumbling incompetent to being someone who'd be very scary if he wasn't so very nice.
Since the end of the current expedition is coming up, and there'll probably be another trait vote, here's a neat one from post first expedition:
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
Because stacking the dispell bonus ever higher is a worthy goal in life.