Voted best in category in the Users' Choice awards.
Oh hey, thought of another good category of lessons.

Campaign/Logistics/Expeditionary.
*Again, some of the "being able to gauge people well or quickly, or being able to pick up the basics of a person's job from interacting with him, or seeing how well he does, or being able to manage social and work, etc"
*Something about Logistics and Food and Travel
*The usage of magic as applied to easing logistics or to easing travel. Our Rite of Way spell being used.
*Scouting and stuff.

EDIT: More Magic, Social, and a category I'm unsure of. Possibly magic. ... Possibly Divine, even.
*Mis-cast management. The best way to deal with a miscast is to not miscast in the first place. The second best way, is to make the enemy deal with your miscast instead.
*Being able to deal with the Uzkulak and Dolgan, without getting suckered or corrupted or attacked or whatever. Being able to gain insight into when you can deal with an enemy faction or not.
*Using the Protector side of the coin, and getting huge gains from it in a dramatic fashion; some kind of Ranald-related upgrade perhaps? Not necessarily an Avatar upgrade (though maybe! that would certainly be a kickass trait to upgrade!), because that's about being able to sense nearby divine intervention, but perhaps something else.
*Maybe a trait literally named after that facet of the Coin. Maybe something about Ranald, I dunno...

I mean, we've been using Ranald's Coin for about 8 years now. Felix got changed by the sword he held, and Gotrek by the Axe of Grimnir he held. Maybe Mathilde's gonna get something from Ranald's Coin as a result...
 
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And frankly, the critical aspect of the Secrets--that complex dhar usage involves carefully winding strands of dhar into a sort of "rope" where each's instability is held in check by the instability of its neighbors--is more of a general idea rather than an exact method. Once you realize that it's a house of cards held together by its careful arrangement, the realization that a simple reversing of that arrangement in one spot will bring the whole house of cards tumbling down is a logical conclusion that follows. Mathilde can even present the example she thought of--of the Grand Theogonist doing something and causing an entire army of undead to just collapse in seconds like they'd had their strings cut.
No, it absolutely isn't. Anyone can weave beautiful word constructions about binding magic on itself, ropes and counterbalanced instability, but without actual specific methodic, proven to work, these are no more than flowery meaningless words. It's, like, anyone can say "let's use magnetic field to contain plasma", but without actual magnetic field calculations and solving myriad problems that practical attempts to contain plasma show this in no way helps you to do the thing.
 
[x] Ice Crone Ljiljana
[x] Use Rite of Way for the worst patches of rough terrain
[x] Use Rite of Way for the moderately difficult ground
[x] Attempt to make contact with the Dolgan
[x] Attempt to make contact with the Yusak
 
[x] Attempt to make contact with the Dolgan with Johann
[x] Attempt to make contact with the Yusak with Johann
[x] Ranging far ahead of the convoy
[x] Use Rite of Way for the worst patches of rough terrain
[x] Attempt to make contact with the Dolgan
[x] Attempt to make contact with the Yusak
 
I mean frankly speaking there's a decent chance there's a windsight upgrade at the end of this expedition if we survive, there's exactly zero chance I'm voting for anything else if that's there and we only get one trait out of this. Now if there's a second trait to be had I'll still probably go for something magic related because that's the fulcrum we use to change the world.
 
In fact, @BoneyM, I never quite understood why Mathilde is now considered to be someone who can do Necromancy if she can't channel any Shyish at all with her soul. If any if the eight Winds could be used to do the same type of Dhar shenanigans with corpses then at the very least that would completely invalidate all of those Umbramancy memes and speculations from years ago.
Mathilde can use Shysh just fine. She doesn't have the finesse of someone dedicated to it (that comes with practice), and can't gain arcane marks from Shyish to make her better at it. She just can't cast Pure Shyish spells, because her Soul is partially Ulgu, which will cause some of her spell to become dhar. But it's Necromancy, so Dhar is inevitable anyway.

It's like fingerpainting with purple and brown paint, while your fingers are oozing grey paint. The result is still going to be purplish brown.
 
[x] Ranging far ahead of the convoy
[x] Use Rite of Way for the worst patches of rough terrain
[x] Use Rite of Way for the moderately difficult ground
[x] Attempt to make contact with the Dolgan

Three votes seem to be locked in. The only question left is wether ranging ahead or Yusak wins.
 
[x] Ice Crone Ljiljana
[x] Use Rite of Way for the worst patches of rough terrain
[x] Use Rite of Way for the moderately difficult ground
[x] Attempt to make contact with the Dolgan
[x] Attempt to make contact with the Yusak
 
[x] Attempt to make contact with the Dolgan with Johann
[x] Asarnil the Dragonlord
[x] Deathfang
[x] Use Rite of Way nearly constantly
[x] Attempt to steal the Chaos artefact with Ljiljana
 
You missed the Slaaneshi Slayers.

Also I say that Ogre migration patterns is also important news, at least to find out why they moved as they did.
I meant from a "lessons learned" end-of-story-arc trait-gain stuff. We learned about Ogre migration stuff, but we didn't... well, learn from it. It's intelligence relevant to the expedition, but not to Mathilde's character sheet.

We might, however, be up for an upgrade to Surreptitious due to looting the Combes or due to having traveled to Uzkulak. Hm, the Uzkulak purchase is probably more Social rather than Intrigue though... Actually yeah, Uzkulak and Dolgan dealing... that's going under the social tab.

But that reminded me of something else --

Magic
*Mis-cast management. The best way to deal with a miscast is to not miscast in the first place. The second best way, is to make the enemy deal with your miscast instead.


EDIT: And now am also reminded of the fact that we've had the Coin for 7-8 years, and have been running the Protector and just did 2 huge things; rescuing the Okral, rescuing Karak Vlag. (Karak Dum isn't done yet, so.)

So maybe an Avatar upgrade. Maybe something with Ranald's Coin. Maybe something to do with Ranald.
 
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*Mis-cast management. The best way to deal with a miscast is to not miscast in the first place. The second best way, is to make the enemy deal with your miscast instead.

I am reminded of an old discussion about he likes of Morathi doing something like that to keep from eating the no doubt unpleasant Dhar miscasts over her long life, thus explaining why she is still alive.
 
She can wield Shyish, she just can't do so without creating Dhar.

But if she's going for Necromancy, then that's not much of a problem.
I thought the whole point of Necromancy (as opposed to direct Dark Magic improv) is that one uses Dhar at a distance and limits (but doesn't eliminate) the amount if Dhar that irradiates your brain/soul/mind.
Said point is kind of moot if you then also produce extra Dhar directly in your soul by channeling Shyish through Ulgu marks.
How is this a nightmare exactly? I wish them all the joy of fighting each other as effectively as possible.
Tzeentch Cults using Warpstone tech everywhere.
We fought the Skaven Sorcerer that was using Ulgu-Dhar, for example.
He was using Ulgu-Dhar for stealth and combat. That doesn't mean that Necromancers can go invisible or that Eshin Sorcerers could raise the dead.
Mathilde can use Shysh just fine. She doesn't have the finesse of someone dedicated to it (that comes with practice), and can't gain arcane marks from Shyish to make her better at it. She just can't cast Pure Shyish spells, because her Soul is partially Ulgu, which will cause some of her spell to become dhar. But it's Necromancy, so Dhar is inevitable anyway.

It's like fingerpainting with purple and brown paint, while your fingers are oozing grey paint. The result is still going to be purplish brown.
Are you sure that the problem of casting Wind magic through the wrong color of Marks is the effect it has on the spell and not the effect it has on the soul? And that the soul is merely affected by being close to active Dhar in the aftermath of the corrupted spell?
 
Sadly true. It makes catching up on some quests a bit difficult when I have to spend a couple of minutes trying to track down whichever plan or vote option won so everytime I move to the next update so I can understand what's going on and why.
You have way more patience than I do. I either just read without knowing the winning vote if it is legible and interesting anyway. Or I drop the quest.
 
Are you sure that the problem of casting Wind magic through the wrong color of Marks is the effect it has on the spell and not the effect it has on the soul? And that the soul is merely affected by being close to active Dhar in the aftermath of the corrupted spell?
No I'm not. That's just my interpretation of the statement in the character sheet that says we can cast Necromancy (based on Shyish, since we haven't done a Nagash yet)
 
I wonder if Mathilde will learn anything from casting Fog Walk very frequently. Most people who can cast battle magic, apart from Melkoth, almost certainly do so a lot less.

Most people casting a spell also don't have a clue what they're actually doing, as spells are black-boxed in order to be taught. This isn't the case for a spell that you've designed yourself, so I wonder if large scale casting would allow her to refine the design after seeing how it works in a range of conditions in the real world and in a variety of moods.

The land ships are also a pretty extreme stress test compared to a wheelbarrow...
 
[x] Ice Crone Ljiljana
[x] Use Rite of Way for the worst patches of rough terrain
[x] Use Rite of Way for the moderately difficult ground
[X] Attempt to make contact with the Dolgan
 
I think its more than a little early to be discussing end of arc traits, we haven't even reached Dum yet.

And if Boney wants/needs ideas for traits they'll put up a request for them like they did last time.
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Use Rite of Way nearly constantly
[X] Attempt to make contact with the Dolgan

wagons are precious and so are cows
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Attempt to make contact with the Dolgan
[X] Ranging far ahead of the convoy

Don't push the boat out, don't do anything big and risky. We're either at or just about to hit the most dangerous part of the trip, so let's focus on keeping our ride, ourselves, and everybody else intact.
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Use Rite of Way nearly constantly
[X] Attempt to make contact with the Dolgan
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Attempt to make contact with the Dolgan
[X] Ranging far ahead of the convoy

Preliminary vote while I catch up on over 10 pages...
 
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