NexusEye
Aspiring God
- Pronouns
- She/Her
IIRC greys are allowed to make money, just not retain it or spend it unless it's for something practical. Selling enchanted items to reputable clients and donating all the profit to the Grey College or Shallyans is within both the spirit and letter of the law. Same with spending the money on mercenaries to accompany you into an unexplored region of the Grey Mountains to recover an artefact of Great and Terrible power.Regarding money-making - we may not need to report our income any more, but I'm pretty sure outright shilling our services out on the open market would qualify as a breach of the Vow of Poverty. Set a bad example for the baby Greys and all that.
Not that I think it would be hard to make money in a pinch, but we would want to be at least a bit subtle doing so.
Remember when we first started? It was not like this then.In Mathildes' experience, making money is anything but hard.
Quite the opposite, which can even be a headache at times.
Yeah, the amounts were smaller, but equally easy.
She's not an engineer. I don't really see the connection.So I wonder if Mathilde will be able to get the dwarf to start tank warfare.
No engineer, but we are the originator of a related, groundbreaking (to dwarves) offensive military doctrine.So I wonder if Mathilde will be able to get the dwarf to start tank warfare. One of the dwarfs biggest problem is their slow moving armies and lack of bodies. But tanks help them by essentially allowing them to use there strength of defense warfare but making it mobile.
WEBER doctrine wasn't elemental to the recovery of Vlag, but perhaps it will yet see use at Dum.What are we going to call our new form of high-tempo, aggressive overrun warfare, though?
Mathildes' Blitz-Attacking Krieg Assault?
Warfare Execution Blitz Engagement and Reconnaissance?
Dramatic Action Materializes Momentary Engagement Rules Luring Inimical Chaos Hosts To Rather Extraordinarily Improbable Terminally Efficient RoutesNo engineer, but we are the originator of a related, groundbreaking (to dwarves) offensive military doctrine.
WEBER doctrine wasn't elemental to the recovery of Vlag, but perhaps it will yet see use at Dum.
...I'm not sure whether to be horrified or awed at this. Probably a little bit of both, really.Dramatic Action Materializes Momentary Engagement Rules Luring Inimical Chaos Hosts To Rather Extraordinarily Improbable Terminally Efficient Routes
Dramatic Action Materializes Momentary Engagement Rules Luring Inimical Chaos Hosts To Rather Extraordinarily Improbable Terminally Efficient Routes
Truly beautiful... but possibly the Bad German/Reikspiel "Dramatic Äktion..."?Dramatic Action Materializes Momentary Engagement Rules Luring Inimical Chaos Hosts To Rather Extraordinarily Improbable Terminally Efficient Routes
Well, I am no linguist or etymologist, but the internet tells me we can trace that letter's origins from Latin AE --> æ --> ä, so we can split up ä into A and E, and therefore the most appropriate substitute in English is A.Truly beautiful... but possibly the Bad German/Reikspiel "Dramatic Äktion..."?
Damn were you a writer for Codename: Kids Next Door? That is some impressive acronym wizardry.Dramatic Action Materializes Momentary Engagement Rules Luring Inimical Chaos Hosts To Rather Extraordinarily Improbable Terminally Efficient Routes
With every sentence I read, I can feel the weight of the Grudge being tallied by the Cult of Thungni grow heavier. They'll never go for it.How about a college for Runesmiths with Kragg and Thorek as co-headmasters as the boon. While every Runesmith/Runelord would still create runic items for and go on campaigns with their Karak, they all would have the duty to spend at least some time teaching at the college. This pooling of knowledge would be incredible with each Runelord/Runesmith focused on teaching their particular speciality. Such a system would actually be able to produce students that Kragg would find worthy of teaching his most esoteric knowlege to. Karag Ziflin would be perfect for that: The vaults would be used to store Anvils of Doom and AV, as well as host the Anvil workshop for maintenance and AV-recharging. Furthermore there would he the Runesmith-guildhall where every Rumesmith/Runelord will find lodging and there are establishments that serve food and drinks to them. Because there are so many Runesmiths at one place here, Karag Ziflin would have the largest temple of Thungi in the entire Karaz Ankor and a massive communal workshop as well as seperate adjacent workshops for Runesmiths that value privacy. In the workshop area there would be places set aside specifically for rediscovering the mysteries of Golden Age runelore and the creation of new runes. While a single individual, even one as exceptional as Kragg, is likely doomed to never solve a mystery like Bok, a group of Runesmith-researchers each with their unique perspective and skills will have an excellent chance. Finally there would be the library of runelore with a reading room offering stunning views of the area. Every book the Karaz Ankor has on runes would be available here and every Runesmith/Runelord would be encouraged to add to it.
Rite of Way is pretty useful, but it's a Grey-only Battle Magic - two things that dramatically limit its effectiveness - and it'd be weaker when cast by anyone who isn't Mathilde. It's also a spell for very niche circumstances, though it admittedly excels at those.I would say that our two greatest products for enchantment would be our Mastered Shadowsteed and Rite of Way...
The others are useful, but those two are total game changers
Do keep in mind that the Dwarves have their OWN problems with research institutions - basically all research done by dwarves is done by guilds, for guilds and enshrined as guild secrets. Where dwarves share research at all its collaborations between individual Masters and sealed to those Masters and worthy heirs, though of course, said Masters are free to use what they learned and develop something else entirely that they can then share, but being dwarf guild members, they wouldn't share derivatives even to their own guild normally.it's a good thing that k8p is outside the empire. And that we can act under the authority of a Dawi king/institution to allow us the ability to bypass the law.
And with the return of yet another hold, we'll have the political clout to do so. Single-handed almost even.
That it's battle magic and grey magic only has no bearing on utility because we are talking about enchantment.Rite of Way is pretty useful, but it's a Grey-only Battle Magic - two things that dramatically limit its effectiveness - and it'd be weaker when cast by anyone who isn't Mathilde. It's also a spell for very niche circumstances,
Your first guess was correct. They wiped out the outposts of those major clans. The only clan that might be completely wiped out is Clan Mors. We don't know for sure though since, like all skaven, the likely hood of them having bolt holes and fall back bases is high.Wait I'm rereading things and Mathilda and Co actually wiped-out wiped-out a bunch of Skaven clans? I honestly thought it meant wiping out their presence/outposts under K8P as opposed to completely eliminating them as a coherent polticial group. Since wow that's a fucking massive power vacuum.
Wait I'm rereading things and Mathilda and Co actually wiped-out wiped-out a bunch of Skaven clans? I honestly thought it meant wiping out their presence/outposts under K8P as opposed to completely eliminating them as a coherent polticial group. Since wow that's a fucking massive power vacuum.
This feels like a bit of a leap? The way spells are taught we barely know the nitty gritty of how most of our own spell list works, much less those of the other winds.From the spell list its the first meta magic spell the empire has.