We know that the Pestilens holdings in the Empire have already been taken by other Skaven/the Empire. And I really doubt that Moulder's Dark Lands holdings are a prime target for Pestilens to attack, or even logistically doable. This should be quite a ways away from the seat of Pestilens' power in Lustria and etc. and with a whole lot of other targets in the way.I have to disagree their better troops were somewhere else while the comb was held by what appears to be the most basic of skaven here. Either the better trips were fighting someone or something happen. Mathilde suspects the demons attacked them but well we have not seen hard evidence. Also we do not know how the civil war ended or if it ended at all yet.
...I feel the first option wins in a landslide, when you consider that the Iron Wolves have neighbors who will attack them if they are weak. If your business model is "attack vulnerable caravans," you don't risk a sizable force or your extremely costly pocket kaiju attacking a heavily armed and armored convoy that doesn't look like they're carrying trade goods.
So yeah, I expect them to spot us, absolutely. What I don't expect them to do is pick a serious fight. They might win, if they committed a large enough force, but it would hurt like hell and it's obvious from looking at us that it will hurt like hell. We have a fuckmothering dragon advertising that fact.
when we were vulnerable at Karak Vlag? Their actions just aren't consistent with "our current mission is to ruin the expedition's day.")
At the top of the ascent is the land of the Iron Wolves, the Kurgan tribe who are said to serve a Dragon Ogre and who spend much of their time watching and raiding the Skull Road.
Ru Paul had his forces embarrass themselves in the fight against Daemons, people are worried about his morale. He's had a turn to percolate, but that's not too late to influence him, or at least figure out where his head's at.The thing I don't understand about how the vote is going is why so much emphasis has been on Ruprecht. Rite of way makes sense, we made it for this. Green is sus and our subordinate, we should get on that. The falls are interesting themselves and because the lights want to check it. That leaves scouting or Ruprecht in my eyes. Can someone explain why people are so dead set on Ruprecht out of the two?
If we're going by the wiki entry, the dragon ogre doesn't run the tribe, he just sleeps in the mountain and the humans gather around it.They aren't run by quest voters, they're run by a dragon ogre. Not a creature reknowned for caring about the lives of its followers. "Eh, I'll just get more humans! They'll breed themselves back up in a few decades."
If we're going by the wiki entry, the dragon ogre doesn't run the tribe, he just sleeps in the mountain and the humans gather around it.
I just read this and I'm quite a few pages behind so I don't know if someone already answered you, but a jump in this context is a jumpchain. Kind of like a long-form CYOA (Choose Your Own Adventure) story. You pick a setting, follow the rules for the jump doc, spend the points you earn on tools, powers, perks, companions, and other goodies, then imagine or write out the ensuing scenario. Every jump is a new world or setting.
The only thing Mathilde knows is this.I'm not going by the wiki entry, I'm going by the quest text that BoneyM gave us and which I quoted in my post. Maybe it's asleep, maybe not.
Serve could mean that it directs their every move, or it could be more of how they worship it. But that's all the info she has.He nods. "You came through the mountains? The proud Kul are to the north of the mountains, their claim stretches all the way to the Blessed Lands. Dolgan land stretches to the Tea Road. Between Tea Road and Dwarf-Land is the Iron Wolf Tribes, who serve an Old One. East are the Kvelliges and Khazags, and north are the Yusak, who have lost favour with the Four and seek lands further from them."
The thing I don't understand about how the vote is going is why so much emphasis has been on Ruprecht.
Ru Paul had his forces embarrass themselves in the fight against Daemons, people are worried about his morale. He's had a turn to percolate, but that's not too late to influence him, or at least figure out where his head's at.
Smoking is what makes Gandalf objectively inferior wizard to Mathilde.
The only thing Mathilde knows is this.
Serve could mean that it directs their every move, or it could be more of how they worship it. But that's all the info she has.
It's a fair point that fighting the expedition would be high-risk as hell, and that might be enough to ward them off. But you should also acknowledge that it would likewise be extremely high-reward. I mean, for one thing per BoneyM the amount of currency the Expedition has on hand is "yes". And while all those dwarven cannon are certainly dangerous as fuck, by the same token they're also rare and valuable for anyone not a dwarf. Would the Kurgan want to use them? Probably not, but Uzkulak is absolutely within trading distance for them and by design it's generally got something for everybody there, even if "something" is just hard currency. Similarly, while dwarven runework/weapons can be quite powerful and dangerous they're also rare as fuck and a Destro faction like the Kurgan have close to zero means of access to them that don't involve somebody looting them off dead dwarves, either personally doing it or buying from someone who did. And the very size/visible impressiveness of the Expedition advertises that it's likely to have at least one or more members important enough to rate carrying some runic gear. Even the dragon, while being literally a fuckmothering dragon (to borrow the term) is also literally made out of incredibly valuable and hard-to-come-by magical resources.So yeah, I expect them to spot us, absolutely. What I don't expect them to do is pick a serious fight. They might win, if they committed a large enough force, but it would hurt like hell and it's obvious from looking at us that it will hurt like hell. We have a fuckmothering dragon advertising that fact.
"The effort to contact them" would likely be, relatively speaking, quite low. The Slaaneshi daemons who charged us numbered what, hundreds? If the Tzeentchians are even roughly comparable, splitting off one daemon (or five, or ten) is a relatively minimal reduction of their current forces. And the payoff would be a) fucking with a major contingent of Order forces, b) getting payback for being dragged out of the Warp unwillingly, ruining a centuries-long Chaos plot and not-irrelevantly giving them a splitting headache, and c) if it works then they get to lord it over the Slaaneshi who tried to do the same thing directly with a notable lack of meaningful success. Never underestimate the extent to which Greater Daemons run on pride and spite.(And I don't expect the Tzeentch daemons to be spending the effort on contacting them: remember, #TzeentchGang was over a hundred miles southwest of us, and we're traveling east and north. Burning our supply cache was on their way, but right now we're leaving the Zorn Uzkul entirely while they were at the southern edge of it. How and why exactly did they get around us and lay a trap for us by telling the Iron Wolves to attack us without any one of us spotting them? Maybe if they were on a dedicated "screw these guys" mission, but if that's the case, why didn't they attack us when we were vulnerable at Karak Vlag? Their actions just aren't consistent with "our current mission is to ruin the expedition's day.")
This is a very different scenario indeed to charging into the teeth of prepared dwarven defences when the dwarves know you're coming.This is the leg of the Expedition where the speed of the steam-wagons will reduce to a crawl and the convoy might be most vulnerable to attack
tl;dr - I don't think the Iron Wolves would need to have been warned of our approach specifically to have a quite good chance of spotting us for the reasons I said before, but I also don't think we can casually discount the possibility that they were given advance notice of our approach.
I mean, it's easy to say they won't launch a "serious attack" but even a non-serious probing attack that kills dozens of our knights and rangers would be pretty bad. Also, this is their home terrain that they know very well and can pick the best possible site to take on huge steam wagons. Maybe a slope where they can launch a landslide at us. Maybe their shamans come up with some magical trap. Maybe their dragon ogre enters the fray. Maybe they have some other advantage I'm not thinking about but that could be discovered with a successful scouting action.
I just read this and I'm quite a few pages behind so I don't know if someone already answered you, but a jump in this context is a jumpchain. Kind of like a long-form CYOA (Choose Your Own Adventure) story. You pick a setting, follow the rules for the jump doc, spend the points you earn on tools, powers, perks, companions, and other goodies, then imagine or write out the ensuing scenario. Every jump is a new world or setting.
I guess her... quirk might be that there's enough of the Showmanling at Mathilde's core that she does it all as herself. (Taking off her hat counts as disguise. ) I imagine Regimand, for example, wouldn't have been caught short at the gates of Uzkulak, scrambling for a plausible alias. He'd probably have a patiently-crafted cover identity of, say, a shady Ostermark trader and smuggler- or at least have thought it up beforehand.
As you say, Mathilde has all of the Grey tradecraft skills to sneak in and out unnoticed, and has utilised Divine blessings to supplement that skill. She's gotten very, very good at slipping in, and thinks she's covered her weaknesses at exfiltration after going loud. But it's usually as Mathilde, the famous Dämmerlichtreiter. Mathilde started off acting in plain sight as a Grey Journeywoman Spymistress, which experience understandably shaped her subsequent approach.
So do any of the jumps actually tell stories? I spent a while looking at them a bit ago, and it seemed like 90% setting up a power fantasy, 5% execution, and 5% debriefing. I was super excited to see some of the stories they set up but it was always like a paragraph with no character arcs or development.
The problem with this hypothesis is that you're ignoring a critical factor: Chaos.I fully expect them to notice us, yeah. We're on their hunting grounds where they ambush caravans, after all, the place where caravans are most vulnerable. But we're not a caravan, and we're obviously not a caravan.
Like, imagine you're playing Iron Wolf Quest:
There's a very wide spectrum of what "real fight" can mean where scouting is extremely relevant. That can cover anything from "literally they could physically wipe us out if we engage" (which boy howdy, would I like to know that's up ahead before we, you know, engage) to "it's a smaller force that seems to be relying on ambush" in which case wouldn't it be nice to, you know, see the ambush coming instead of just finding out there's an ambush when we get ambushed? Actually, I genuinely can't think of any scenario where I wouldn't rather know that a fight is coming before it actually happens to us. Tactical surprise is an ugly thing to be on the wrong end of.And if they tarpit us with a few thousand warriors, we lose. If they attack as anything more than a probing force before we get to Dum, we lose. This isn't about setting ourselves up to win a fight, it's about recognizing that if a real fight happens, we've basically lost already.
I also think you're vastly overestimating how noticeable a wizard is just by existing. Also, if you want people to not fight you, then you want to be overestimated, not underestimated. Underestimated is what makes people fight you even if they can't actually win.So I want to avoid going out and provoking one. A magical scout is going to be noticable to a different, more concerning group of foes, so staying in keeps us underestimated.
Some jumpchains/CYOAs have scenarios or plotlines you can potentially involve your protagonist in, but yeah, for the most part, it's as the other guy said. Most people don't write fanfic, and most of those people don't write good fanfic.So do any of the jumps actually tell stories? I spent a while looking at them a bit ago, and it seemed like 90% setting up a power fantasy, 5% execution, and 5% debriefing. I was super excited to see some of the stories they set up but it was always like a paragraph with no character arcs or development.
I fully expect them to notice us, yeah. We're on their hunting grounds where they ambush caravans, after all, the place where caravans are most vulnerable. But we're not a caravan, and we're obviously not a caravan.
Like, imagine you're playing Iron Wolf Quest:
...I feel the first option wins in a landslide, when you consider that the Iron Wolves have neighbors who will attack them if they are weak. If your business model is "attack vulnerable caravans," you don't risk a sizable force or your extremely costly pocket kaiju attacking a heavily armed and armored convoy that doesn't look like they're carrying trade goods.
So yeah, I expect them to spot us, absolutely. What I don't expect them to do is pick a serious fight. They might win, if they committed a large enough force, but it would hurt like hell and it's obvious from looking at us that it will hurt like hell. We have a fuckmothering dragon advertising that fact.
(And I don't expect the Tzeentch daemons to be spending the effort on contacting them: remember, #TzeentchGang was over a hundred miles southwest of us, and we're traveling east and north. Burning our supply cache was on their way, but right now we're leaving the Zorn Uzkul entirely while they were at the southern edge of it. How and why exactly did they get around us and lay a trap for us by telling the Iron Wolves to attack us without any one of us spotting them? Maybe if they were on a dedicated "screw these guys" mission, but if that's the case, why didn't they attack us when we were vulnerable at Karak Vlag? Their actions just aren't consistent with "our current mission is to ruin the expedition's day.")
The canon leader of the Iron Wolves circa the 2520s is one of the greatest of Tzeench's Chaos Lords, and one of Archaeon's lieutenants. But he might still be a kid, so it will likely be a roll, so I agree that we should be careful here.You are explaining very rational arguments, but if we were playing the Iron Wolf quest, we would awaken the Dragon Ogre Shaggoth
And you know it
Anyway, I expect a roll from Boney.
Wheread that is true IRL when we are dealing with Chaos, especially with Khorne things don't work like that...Also, if you want people to not fight you, then you want to be overestimated, not underestimated. Underestimated is what makes people fight you even if they can't actually win.
This brings us full circle to the Knights of Taal's Fury. If the Iron Wolves lay a trap or set up an attack in the path of the expedition, well, that's what the nice men on kittybirds are for. If the Iron Wolves are sticking to themselves in their own territory, they aren't being a problem for us.There's a very wide spectrum of what "real fight" can mean where scouting is extremely relevant. That can cover anything from "literally they could physically wipe us out if we engage" (which boy howdy, would I like to know that's up ahead before we, you know, engage) to "it's a smaller force that seems to be relying on ambush" in which case wouldn't it be nice to, you know, see the ambush coming instead of just finding out there's an ambush when we get ambushed? Actually, I genuinely can't think of any scenario where I wouldn't rather know that a fight is coming before it actually happens to us. Tactical surprise is an ugly thing to be on the wrong end of.
I don't see how Mathilde scouting and finding something helps us at all, so I don't see a reason to do it. We can't avoid- the roads are too steep/slow. We can't win, not against most possible attacks.
K / Eye of the Beholder: You can change an object's appearance to make it look either worthless or valuable for several hours.
- This does not go all the way to repulsive, nor all the way to irresistable.
- Shape of the object appears unchanged. Usually changes material, craftsmanship, intricacy, decorations, and so on.