Kragg isn't less talented than the Runesmiths of the past, he's a tragic figure who's just convinced he is, because the knowledge has been lost and he won't try and invent something truly new when there's all the lost stuff he feels he should be using.
Kragg explicitly made two runes at least in this quest. His method is reverse engineering and recombination of elements, sure; what says Thorek's method is different?@Deathbybunnies has swayed me to the other side.
If Thorek's rune is new, it is by definition something that Kragg cannot replicate due to his philosophy (at least not until he learns it is possible due to Thorek). In that aspect, Thorek's runes may be inferior but the legacy they leave is, like all things on Thorek vs Kragg, far superior. Kragg makes better stuff, Thorek makes a better legacy, as usual.
Its not that our OC knows better, its that, if Thorek can, Kragg definitely can, unless the reason for him not is psychological.
Rune of Skill is Thorek's Indev rune.Didn't Kragg basicly replicate, and one up, Thoreks rune?
Or am i thinking of a different rune?
3 Runes per item has been the rule since the start. 5 runes that bok has is a total OoC as far as Runecraft goes.
I was under the impression that Gunners told us the runes were "discovered", not created. So I thought that the entire set of possible runes existed before the dwarves, and "new" runes were a thing that would take an old one to create.
3 Runes per item has been the rule since the start. 5 runes that bok has is a total OoC as far as Runecraft goes.
By MoG (Meme of God), we already are:I think another part of it is the thread wanting to, essentially, become the cat he loudly expresses dislike of but pets when no one is looking.
The bolded is almost certainly false. It would take an Engineer's knowledge of where to strike, strength enough to dent Dwarven metals (which are at minimum high-quality steel), and enough time unobserved to actually do damage. I would be surprised if Gotrek doesn't have at least one Engineer keeping an eye out for wheel damage every minute the convoy is moving. If the hypothetical saboteur tried it while in motion, good luck not getting mulched by the moving parts. If they try it when camped, well, that's what spare parts are for. Or, in extremis, the Gold Wizards.Is anybody else worried about the wheels on the steam-wagons? Gotrek's been complaining about them since, well, since Karak Kadrin. They're probably our biggest point of failure right now, and if anything happens to them, we're literally scuppered. If there's a traitor in the expedition, all it'll take is a couple of blows with an axe or hammer (and those are not in short supply) and we can't move. That'll leave us vulnerable to raiders.
Alternatively, if a band of raiders slip past our scouts, then they could get messed up in the resulting battle (I know that was a concern during the battle for Vlag). Sure, between magic, grapeshot and dragon, it's highly unlikely any mortal warrior will get close enough to do any damage, but uh, that's something I don't want to leave to chance. Especially since there's no guarantee that chaos warbands only have mortal warriors.
Also, it is possible that there simply is no jump from where Kragg and co are, to where golden age runelords were, without first discovering some major piece of information that is simply not easily found.
Something ancestor gods discovered and taught, and that was then lost, possibly involving what allows placing more than 3 runes on one item.
I think the more obvious weak point would be the boilers themselves.The bolded is almost certainly false. It would take an Engineer's knowledge of where to strike, strength enough to dent Dwarven metals (which are at minimum high-quality steel), and enough time unobserved to actually do damage. I would be surprised if Gotrek doesn't have at least one Engineer keeping an eye out for wheel damage every minute the convoy is moving. If the hypothetical saboteur tried it while in motion, good luck not getting mulched by the moving parts. If they try it when camped, well, that's what spare parts are for. Or, in extremis, the Gold Wizards.
Short answer: not from sabotage. And I trust Gotrek to keep an eye on them for accumulated wear.
He's got no way to tell, so it's probably getting locked up.BTW when are we getting kudos for the rune axe we handed over to Kragg? He should have figured it out wheter it was from north or east by now.
It was common knowledge in Kislev that we were travelling into tribal lands.More that if anything happens, we lose, so it is best to keep as low, small, and quiet as we can and hope that we get treated as an anomylous caravan rather than a military force.
It really doesn't even need to be the chaos champion leader or a dragon ogre. Just put 5000 cavalry against us and we will drown from tarpits and attrition.
So for once, we need to think like a grey and try not to provoke notice. Going out scouting is begging to get tangled up in something with a good chance of going loud.
Now that would be an evil thought.Ok so My idea is that the demons did not attack the skaven. I think the civil war is going bad or went bad for Moulder and we are seeing the fallout from it. I think k the Tzeentch demon is ahead of us and planning something.
The daemons needs sacrifices or they fade. No way they were able to get ahead of us without attacking the Skaven.Ok so My idea is that the demons did not attack the skaven. I think the civil war is going bad or went bad for Moulder and we are seeing the fallout from it. I think k the Tzeentch demon is ahead of us and planning something.
It's actually Grimnir's Axe, and Boney has been laughing about us engaging in rampant acausal chicken farming with regards to finding it this whole time.BTW when are we getting kudos for the rune axe we handed over to Kragg? He should have figured it out wheter it was from north or east by now.
Unless they attacked someone else.The daemons needs sacrifices or they fade. No way they were able to get ahead of us without attacking the Skaven.
It's the Zorn Uzkul, the only things in here are Skaven and Chaos Dwarfs. Of the two, attacking Skaven doesn't carry any risk you end up being used as fuel or something.Unless they attacked someone else.
Can we get GM confirmation that it was the Demons who hit the Skaven?
True, they're a weak spot... but also probably much harder to get to period, much less unobserved. I imagine there are Engineers in those compartments 24/7.3 runes per item is a tabletop rule i think, and 5 is now quest canon thanks to BOK.
I think the more obvious weak point would be the boilers themselves.
Wheels are not really accessible when moving, and would be loud to damage when not.
While boilers are, while sturdy (thanks dwarves), still complicated piece of machinery that is bound to be more fragile than a thing that has to carry the load of the whole wagon.
*pedantic mode on* Ultimate cause, not proximate. The proximate cause was the Slaaneshi daemons/corrupted!Slayers.We killed a Greater Demon of Slaanesh, were the proximate cause of the death of a Bloodthirster, and there's a Lord of Change out there that decided to run rather than fighting us. I think that stealth is not really viable.
Ive been hoping on speed, not stealth. Just outmoving any potential threats.
The killing at the 7th-and-final combe was Chaos Dwarf forces. That's confirmed. Everything else is speculation based on the absence of corpses of Moulder heavy/elite units.Now that would be an evil thought.
We didnt definitively confirm who did the killing at the combes did we?
Well, they could have attacked an unfortunate merchant's caravan, but since we have not found any trace of something like that happened on the road, it is extremely unlikely.It's the Zorn Uzkul, the only things in here are Skaven and Chaos Dwarfs. Of the two, attacking Skaven doesn't carry any risk you end up being used as fuel or something.
People come here to trade. Ergo there are travelling parties on these wastes.It's the Zorn Uzkul, the only things in here are Skaven and Chaos Dwarfs. Of the two, attacking Skaven doesn't carry any risk you end up being used as fuel or something.
*checks*The killing at the 7th-and-final combe was Chaos Dwarf forces. That's confirmed. Everything else is speculation based on the absence of corpses of Moulder heavy/elite units.
Educated guesses, based on the Daemons' need to reach a grouping of mortals ASAP, so... unless there were some other reason for the heavies to be pulled back, it's a decent assumption.*checks*
Yeah, you're right. Which suggests we, and Mathilde, have been making assumptions.
Oh dear.