This quest's Kragg's not against the experiments, by the way. We're talking about the guy who casted an ancestor rune at undumgi, and partially made Eye of Gazul. What's newer than that?One thing i hate about the "just try something new" advice, is how useless it is.
Something new? What? Farting at the runes? Showing an awl up your nose? Dying my beard purple? What?
Kragg is using known (and proven to work) principles in new ways, slowly mapping what does and does not work, and that is super important.
Problem with Kragg is not that he is doing research wrong, it is that he refuses to take apprentices to teach what he learns.
/undwarfAbout the whole RHUNRIKKI STROLLAR crossover thing, I really don't like how the worldbuilding of that quest reflects on this quest's Kragg the Grim.
Over here in Divided Loyalties, our first introduction to Kragg was him forging the Belt of the Unshackled Mountain, which does something completely absurd in having each of its three runes being themselves combinations of two normal runes. The Belt is something outside normal lore/tabletop rules, and Kragg forged it in, like, a month. DL's Kragg breaks the normal canon limits of runecrafting, and that's why he's the best.
But in Rhunrikki Strollar, that's tuesday. The entire premise of the quest is to go far beyond canon's runecrafting limits. Snorri is constantly learning new runes and new rune variations, sometimes entirely by himself. And even the things he churns out with his Productivity trait are more powerful and/or more advanced than what's seen in modern-day runed items.
So when it comes to a comparisson between the two? Well, in DL canon (and similar to some warhammer canon) the Master Rune of Kragg the Grimm is a revolutionary innovation and the master work of a 1,500 year old Living Ancestor. In RS canon, (and similar to other warhammer canon) it's a rediscovery of the Master Rune of Conduction, and an inferior version to boot. Snorri invented his own master rune, the Master Rune of Purification, in only 160 years of research while juggling multiple other projects simultaneously. Snorri wouldn't just break the setting, he's from a setting where the Dwarf's Golden Age runecrafting was fundamentally more advanced than DL's Golden Age runecrafting. Compared to that, this quest's Kragg isn't just massively less knowledgeable, he's also massively less skilled than someone 600 years his junior.
The comparison between the two characters is always going to be unfair because they both come from essentially different settings. And I really like Gandpa Kragg and his grudgingly friendly relationship with Meowthilde.
Well, that's just Grombrindal, and he seems to be getting along fine out of spite.WOE IS THE DWARF WHO LIVED IN THOSE ELDER DAYS AND IS ALIVE NOW, THE SORROW IS CRUSHING BEYOND ALL DOUBT.
It's not just that; the whole runesmithing was in most part made by people called Ancestor Gods; everyone else including golden age smiths builds on their work. From the very beginning it was largely mindset that defined whether you would call that work transformative or original, not the substance of work.
Well, yes.This quest's Kragg's not against the experiments, by the way. We're talking about the guy who casted an ancestor rune at undumgi, and partially made Eye of Gazul. What's newer than that?
"If the greatest runelord for the past two millenia would just do this one simply thing, he too could be almost as great as our OC".
I don't really want to clog up the thread with an argument about Kragg's skills, but I didn't pull this concept out of my ass - there was a WOG a while ago about how Kragg is, in fact, sticking to existing Runes and their components rather than trying anything truly new, to the point where he's probably not going to find much else unless something is rediscovered for him to add to his repertoire.I am pretty sure that things Kragg calls "oh that? Nothing new, just recombining ancestors' stuff" a more radical runesmith would call "COMPLETELY NOVEL INSIGHTFUL INVENTION".
Kragg's not dabbling in novel fields like firearms runes, but I really doubt his method for making new runes is really that different from what, say, Thorek is doing, just marketed conservatively.
Kragg isn't less talented than the Runesmiths of the past, he's a tragic figure who's just convinced he is, because the knowledge has been lost and he won't try and invent something truly new when there's all the lost stuff he feels he should be using.Kragg's been known to be the best Runelord of the Karaz Ankor for possibly a thousand years. At the top of the Dwarven skill path, there are two branches: seek further skill, or train apprentices. He's yet to find an apprentice he considers worthy, and the whole religious baggage of Runes means that it's considered that there is no such thing as a New Rune, just rediscovered old Runes or new applications of known Runes. He's been sitting in his workshop trying to find new ways to put together the same legos for centuries. It's kind of a dead end, and only pride, stubbornness, and bitterness has kept him going.
At its height, Karak Eight Peaks rivalled Karaz-a-Karak in wealth, beauty, and prestige. There's no question of whether it's a worthy project for him, only whether it's a possible project. He's seen at least a dozen generations of Belegar's ancestors try and fail, so his initial assessment of Belegar's chances was no different than that of his predecessors. But when a hundred thousand Dwarves, men, and Halflings marched down the South Road, he reassessed.
He still thought it would fail. Remember how long he clung to that modified gyrobomber? He was making sure that one of the few remaining Anvils of Doom wouldn't be lost with him. But he thought it would be an attempt worth dying for.
One thing i hate about the "just try something new" advice, is how useless it is.
Something new? What? Farting at the runes? Showing an awl up your nose? Dying my beard purple? What?
Kragg is using known (and proven to work) principles in new ways, slowly mapping what does and does not work, and that is super important.
Problem with Kragg is not that he is doing research wrong, it is that he refuses to take apprentices to teach what he learns.
Again, "try something new" is potentially useless advice.I don't really want to clog up the thread with an argument about Kragg's skills, but I didn't pull this concept out of my ass - there was a WOG a while ago about how Kragg is, in fact, sticking to existing Runes and their components rather than trying anything truly new, to the point where he's probably not going to find much else unless something is rediscovered for him to add to his repertoire.
Like, that's his whole deal. He's absolutely convinced that the future of Runesmithing lies in rediscovering the glories of the past, not beardlings haring off into untested waters.
EDIT: Found it:
Kragg isn't less talented than the Runesmiths of the past, he's a tragic figure who's just convinced he is, because the knowledge has been lost and he won't try and invent something truly new when there's all the lost stuff he feels he should be using.
Again, "try something new" is potentially useless advice.
"New" is an infinite possibility space and no actual idea what may or may not work.
Kragg sticking to known runes and their components is a perfectly valid research tactic, and we, the questers, have fuck all idea how easy or hard it is to make "new" runes, compared to new ways to use the old runes and components (which Kragg is doing), or how useful it would be in advancing runelore compared to what Kragg is doing.
I promise that "a challenge of unknown difficulty" is more possible than "a literal dead end". The problem is that Kragg won't even try. He's a tragic figure!He's been sitting in his workshop trying to find new ways to put together the same legos for centuries. It's kind of a dead end, and only pride, stubbornness, and bitterness has kept him going.
I think it's entirely possible that "inventing new runes" and "combining and rediscovering known runes" are the same process just described differently (much like one artist might call original track what other would call a cover or a tribute).Kragg isn't less talented than the Runesmiths of the past, he's a tragic figure who's just convinced he is, because the knowledge has been lost and he won't try and invent something truly new when there's all the lost stuff he feels he should be using.
Thorek apparently managed it. Kragg proceeded to style on him using only pre-existing components, but Thorek's rune is described as being something new.I think it's entirely possible that "inventing new runes" and "combining and rediscovering known runes" are the same process just described differently (much like one artist might call original track what other would call a cover or a tribute).
There's nothing to suggest inventing new runes isn't as much a dead end as what Kragg does; there's nothing to suggest that religious baggage about runes is wrong either.
Kragg is a tragic figure, no doubt; it's just I don't think it's solved by "hey did you try to Invent something new?"
Yet, somehow, that dead end has produced Kraggs master rune.I promise that "a challenge of unknown difficulty" is more possible than "a literal dead end". The problem is that Kragg won't even try. He's a tragic figure!
You're throwing your hands up and saying "you don't know what doing something new would look like", but these runes got invented the first time around so it's clearly not impossible. I'm afraid I can't actually go into any more detail than that, because this is a fantasy profession and so the details of such do not actually exist.
Considering the runes got invented the first time around somehow, it should be immediately obvious that attempting to invent new runes is not in fact a "dead end"There's nothing to suggest inventing new runes isn't as much a dead end as what Kragg does; there's nothing to suggest that religious baggage about runes is wrong either.
Kragg is a tragic figure, no doubt; it's just I don't think it's solved by "hey did you try to Invent something new?"
While its true that the dawi engineer is grumbling about the wheels they will hold against Karag Dum, its dwarf engineering after all. Him grumbling most probably means that it isnt as good as it could be if he had another fifty years.Is anybody else worried about the wheels on the steam-wagons? Gotrek's been complaining about them since, well, since Karak Kadrin. They're probably our biggest point of failure right now, and if anything happens to them, we're literally scuppered.
Yes, Kragg invented his Master Rune before he ran out of things he could do. No, that does not invalidate the literal WOG I quoted.Yet, somehow, that dead end has produced Kraggs master rune.
And other runelords are not doing much better as far as we can see.
Something is missing, and i doubt "just try something new" is as simple and advice as some seem to think.
Yeah, Kragg's deal is that he can apply what he has perfectly, he just never invents anything new. He'd rather spend literal centuries sitting in his workshop trying to put the same Runes together in different ways - even when he's almost certainly run out of new ways to put them together - than try and invent something new.
All the arguments about how "there's no reason for anything to happen" seem to conveniently ignore that having the Ice Witches clear the pass and yanking Karak Vlag back into reality are both very noticeable things could be brought to the attention of any tuned-in Chaos sorts.
In addition to what others said, questers in quests with preexisting universes are almost always obsessed with getting noticed by the big figures of the setting (notice the endless stream of "What does x think of us/what we just did" questions after every big feat in every warhammer quest). The harder their approval is to get according to lore the better, and there are few people on our side who approve of less than Kragg the Grimm.
People's certitude that nothing is going to happen, that internal threats are much more pressing than external ones, seems...misplaced.
I am pretty sure that things Kragg calls "oh that? Nothing new, just recombining ancestors' stuff" a more radical runesmith would call "COMPLETELY NOVEL INSIGHTFUL INVENTION".
Kragg's not dabbling in novel fields like firearms runes, but I really doubt his method for making new runes is really that different from what, say, Thorek is doing, just marketed conservatively.
Lore of DL and parts of original whfb lore suggest (do not state but it's possible) that runesmithing was made rather than discovered: Thungni cut a part of warp called Glittering Realm and routed its power to the runes (and runes are more like preset artificial homing beacons for that power rather than something you can rediscover).Considering the runes got invented the first time around somehow, it should be immediately obvious that attempting to invent new runes is not in fact a "dead end"