Voted best in category in the Users' Choice awards.
As I understand it from QM's explanation, it is Karak Dum's magic that is getting used by something/someone that supplanted Vlag's waystone. Dum sends its magic and instead of being sent further along the chain it is getting eaten by whatever is there. There is no indication that the thing there has waystone-like capability to siphon magic around Vlag.

We need to plan for the worst in the Chaos wastes, and assume that whatever is there does have Waystone is an excellent insulator of magic-like capability to siphon magic.
 
I rolled The Dice:
[X] Act normal

On the other hand, sneakiness and trickiness is a holy act to a Ranaldite
So is deceiving. "You think as a Ranaldite and Grey I will try to be sneaky about it? Ha, fooled ya!"

Which, they all might be different scenarios, or just degrees of a single one. Knowing Boney, they should be 9 different ones. The three indicates that this shouldn't be so bad, while the two is a middle ground. I don't expect anything disastrous, but some trouble anyway.
Let's think!
What we do know? Rolls in that quest generally "higher is better". Yep, that's all.
What I think/suspect/figured? What that axis could be for:
1) One is about "what happened", and other "how bad it was/is".
2) One for "how bad it was" and other "how much worse has it got by now". But for that, more likely, people would've put "time progression" on horizontal axis, rather than vertical. And since first roll was on horizontal, that's unlikely.
3) "Outcome" and "source". Like "wiped out enturely" by "Chaos magic" is what happened with Vlag. With that likely the first (mediocre) roll is one most relevant for us.

Standing as close as possible to an unknown-but-almost-certainly-Chaos-related magic ritual that has been actively conducted with Major Waystone levels of power for 185 years and yelling "oh, you wanna try something huh?!" is a good way to start a new quest
Well, It might be good idea, if we'd be able to strike someone (or something) with our Big Sword of Fuck Magic: "any foe struck by this sword has all magical weapons, armour, items, and positive magical effects cease working for several minutes".

Mountains are not foes.
Yep. But they might be a magic items!

[*] Hug the Mountain
You know, with our belt that might not be a bad idea. :V
 
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[X] Stand your ground

So, what happens when you strike a Chaos portal backed by 200 waystone-years of energy with a dispelling sword made by the strongest runelord alive?
Something spectacular, I bet.

I think that if Mathilde does that, her sword will just explode under the strain or a part of the spell unravel and explode, killing her in both case. The amount of energy stored has to be monstrous, and I doubt a single sword, as powerful as it is, could resist that.
 
Any plan that's predicated on us disrupting a magical ritual fueled by 200 years worth of a Waystone's output and backed by Chaos itself is a bad one. I'd much rather lean on Mathilde's poker face and meet up with our backup rather than provoke a laughably unwinnable fight.
Conversely, the idea that the expedition could win a fight against the successful execution of any ritual fueled by 200 years worth of a Waystone's output and backed by Chaos itself is also bad. Magic is, however, frequently very vulnerable to disruption at the source. I would rather try and 'trip' the ritual than rely on our ability to face it's full force head on.
 
Conversely, the idea that the expedition could win a fight against the successful execution of any ritual fueled by 200 years worth of a Waystone's output and backed by Chaos itself is also bad. Magic is, however, frequently very vulnerable to disruption at the source. I would rather try and 'trip' the ritual than rely on our ability to face it's full force head on.
Unless the good Dwarves did proper engineering as Dwarves should do and built in a failsafe to dump excess energy into. Hm. That might be what we're seeing.
Edit: My money is still on defensive system and possibly a warpstone clog though.
 
They aren't actually geared particularly around stealth. Not only is Intrigue( Stealth) just her 3rd highest stat, it is also only 2 points higher than her Martial( Murderblender) .

Moreover, only a few parts of her kit are designed for sneaking. She is a master of assassination and infiltration, yes, but if you rely on stealth you don't need to specialise in flinging a greatsword around. You don't a magic belt that negates magic and reflects damage you take. You don't need a magic seed that revives you three times a day. You most certainly don't need a mastercrafted weapon that can slay anything sort of a dragon in one blow and disables all of their magic items on a hit, though I'll admit it doesn't hurt.

Mathilde is built for stealth the same way a Naruto ninja is.
Act normal doesn't need stealth per se. It would probably be a straight Intrigue roll to continue acting just like someone who believes their own thoughts when it comes to stone being an excellent insulator for magic, to a degree to fool whatever needs fooling here. Stand your ground on the other hand might very well require a martial or magic (or both) roll to survive multiple minutes against whatever would be attacking us. I think our chances at the former are better.
 
I don't know whether to love you for introducing me to the first 4.5 chapters of that story, or despise you for doing the same with that nihilistic abomination of an ending.
That's because your true feelings are being concealed from you by an antimemetic effect. (In all seriousness: all of Hughes's long-form fiction is like this. It is creative and smart and surprising and breaks your soul over its knee. Both Ra and Fine Structure left me wrung-out like fuck, and a lot of the Antimemetics Division stories do that too.)
 
[X] Act normal

Still 16 pages behind but frankly within 1 mile still feels like it should be within range to counter spell any potentially apocolypictic ritual that's been absorbing power for 200 years if it for some reason goes hot exactly now. If not, were behind a bunch more people who are forewarned and forearmed while we look deeper.

About the only potential concern is "Van Horstmann might be a chaos spy and try and stop us" but that's really, really meta and might well be untrue.
 
Every choice involves investigating in some way. The question really comes down to whether we trade initiative for the chance to regroup. There are pretty good arguments for both sides, but ultimately with a magic mystery of this scale I don't want to miss anything, and especially not a chance to interfere with it from ground zero. Initiative and being able to tip the scales before our foe even knows what is happening might be our only real advantages.

[x] Stand your ground
 
Yeah, that's stuff needed to fight. Hence my argument that Mathilde's kit is built more for combat than it is for stealth.

Also you can kill most orc chieftains with a dagger, you just need to use it properly. Contrary to popular belief, orcs do in fact need both internal organs and heads.

The trick is killing them before they kill you which is much easier to do with a giant enchanted sword than with a dagger.

Besides Mathilde's sword is much stealthier than an unenchanted dagger - most of the time it just isn't there.
 
Do you honestly think that the expedition with 50 slayers will be in better shape to fight this thing on the way back?

Standing our ground is the best way to fight it on our terms, because every other way gives it more time to prepare and potentially puts us in an even worse relative position than where we are now.

Even if we do manage to convince it that we aren't onto it, there would still be having to convince Borek that it is actually a threat, so we don't get flanked by it when we're trying to fight our way through Karag Dum, or fight our way through a chokepoint its prepared, almost certainly without as many elite troops, and with more deadweight, either treasure or wounded.
I never said anything about fighting this on the way back. To be quite blunt we have no realistic plan at the moment to even get back in the first place and even getting to Drum is going to be a struggle so a potentially costly fight now is unwise.

No my hope on the way back is to once again avoid the damn thing (we may not even come back by the same route) and then come back with a half the colleges a dozen runesmiths and all the cannons and see how much magic and lead it takes to level a mountain.

And Frankly giving the Mountain more time to prep also gives us more time to prep if it comes to a fight, and if it buys that its memetic distraction worked we might have the element of surprise, not it.

For your last point see my first point in this post, we may not deal with it at all on the way back and fighting it now may make even getting to Dum more difficult.
 
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No my hope on the way back is to once again avoid the damn thing (we may not even come back by the same route)
Nada, this is the only pass we got cleared enough to actually travel through with an expedition.
The only circumstances where we might return by a different route is if the expedition was left with less than 20 people and no vehicles.
 
Nada, this is the only pass we got cleared enough to actually travel through with an expedition.
The only circumstances where we might return by a different route is if the expedition was left with less than 20 people and no vehicles.
Yeah and I think that scenario is very likely.

Edit: To clarify I do not like our chances on coming back with even a decent portion of the group intact.
 
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[X] Act normal

Everyone is saying that earlier Chaos Wastes didn't have that much range as in time of Mathilde. Maybe we found one of the anchors that let chaos to propagate this far south.
 
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[X] Act normal

Everyone is saying that earlier chaos wastes didnt have that much range as in time of Mathilde . Maybe we found one of the anchors that let chaos to propagate this far south.

You have that backwards. Chaos does not need anchors, Order does, the Waystone network. Break all of those and the Aerthyr swallows the world they don't need to replace them with 'Chaos Anchors'.
 
[X] Stand your ground

That's because your true feelings are being concealed from you by an antimemetic effect. (In all seriousness: all of Hughes's long-form fiction is like this. It is creative and smart and surprising and breaks your soul over its knee. Both Ra and Fine Structure left me wrung-out like fuck, and a lot of the Antimemetics Division stories do that too.)
Yeah I just read Antimemetic divison as well and holy shit. IT did make me want to play a Xcom game where you are play as them though. Pity it does not exist.
 
If this really is Chaos, then planning is the worst thing we could do. A magic ritual this big is either Tzeentch, or Chaos Undivided. Either way, any plans made to counter Tzeentch will autofail with prejudice. Acting normal and retreating is exactly what you'd expect from someone who realized that there was a memetic defense here. Heck, if I was designing this then I'd put in a second layer of defense to try and turn "pretend this is normal" into "everything is normal" and make whoever discovered the first layer forget about it. /paranoia

Besides. We already know Mathilde's best countermeasure to Chaos: Gambling. And this time we've got a dragon weighing the odds in our favor.
Huh?

The first part of your argument, the idea that anything planned against Tzeentch doesn't work is completely nonsensical and contradicted by a lot of evidence in the setting.

If this was true then chaos would have won forever multiple millennia ago. Plan to make the Vortex (something requiring massive work and planning literally impossible on the spur of the moment)? Maybe Tzeench just missed it?

Oh, planning a military campaign to fight one of the several Everchosen? Well, guess Tzeench didn't actually choose them because those campaigns were ultimately successful.

Tzeenchian cultists and beings love planning, many of them are good at it. But Tzeench's own nature is to scupper up his own plots with other plots, and many of his followers have only found out things have gone wrong when the Witch hunters or Knights smash down their doors in coordinated raids.

Tzeench is either a)not omniscient or b)plots against himself enough to be indistinguishable from A. Either way, we shouldn't assume that anything to do with him is unbeatable.

The rest of the argument is possible, but my suspicion would be that layering effects in that way would make them much more vulnerable to magical detection as it means you need more magic to power the second effect, making it more visible to mage sight and countering the 1st "the reason I can't see magic is because of all the stone".
 
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I never said anything about fighting this on the way back. To be quite blunt we have no realistic plan at the moment to even get back in the first place and even getting to Drum is going to be a struggle so a potentially costly fight now is unwise.

No my hope on the way back is to once again avoid the damn thing (we may not even come back by the same route) and then come back with a half the colleges a dozen runesmiths and all the cannons and see how much magic and lead it takes to level a mountain.

I don't see that happening. There is definitely going to be an attack on the Expedition from this thing in the very, very near future. It was actively reaching out with magic designed specifically to throw a human wizard off its trail, aimed directly at Mathilde. You think after putting the eyeball on her that way that she can pretend 'I didn't notice anything' and it'll just let her walk off? Not going to happen. All we're deciding here is where the fight happens and whose initiative the fight happens on.

Sneak off to have the fight happen at the steam wagons, but on Chaos's initiative. Stand here to have the fight happen here, but on our initiative, not that of Chaos. It'd all a question of how valuable you think the initiative is. I value it a lot, which is why I'm voting to Stand Ground.
 
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