Voted best in category in the Users' Choice awards.
Putting the Mystery of the Mountain aside for now, I recommend we try to poach Michel Solmann for the August Order of Ducklings in K8P should we both survive the expedition. His personality fits right in, what with the gambling, he assisted with the administration of the Hochland Branch college, so he has a valuable skillset for managing ducklings or a potential K8P Branch Campus and his area of research is of high value to the Eight Peaks.

Having Rain at the right time is huge for agriculture. If we put him and Pan together they might figure out a way to mass-terraform marginal lands, because having water at the right time and massively boosted plant growth will rapidly turn most lands into valuable farmland with thick topsoil. This may allow us turn the parts of the flatlands near K8P into densely populated, well defended human / halfling settlements, who nevertheless rely on the dwarf hold for a fallback position in case of Waaagh and the Branch College for their yearly rainfall and magical crop-boosting.
 
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@BoneyM, what's the Amber Order like in Divided Loyalties? In canon, Shamans are misanthropic wildmen who shun civilisation. In DL they have academia, they can read and write, and though they stick to their ancient traditions, they have an advanced, Teclisian understanding of magic on par with the rest of the Colleges, unlike the Hedgewise, and they seem to give a crap about the Empire. From what I can tell, you've added to canon's depiction of Shamans rather than replaced it, but how do you reconcile that? How are they marked by being old school oral tradition guys and yet have literacy, scrolls, grimoires, and academia, especially inter-college academia? How do have them reject humanity in favour of the wilds yet genuinely care about the Empire rather than merely having a mutual foe in Chaos? Like the other colleges, their magic is based on intellect and spellcraft and consequently is as deep and complex, but how do you make that mesh with their flavour as a primitive and primal spellcasters?

You don't need the trappings of civilization for complexity. Oral traditions are extremely good at passing the sort of information that Teclisean magic requires, probably more so than the written word. And even those Shamans that refuse to become literate are perfectly able to speak and listen to scribes.

Shamans are uncomfortable in cities the same way Mathilde is uncomfortable under a clear sky at midday, but that doesn't mean Mathilde holds enmity towards the sun. And the Empire is not just the cities. The wild forests are as much a part of the Empire as the teeming streets.
 
Hmm tempted to change my vote to Act normal just because Mathilde's stats have been built around stealth. Sounding the alert is the absolute worst option imho.
They aren't actually geared particularly around stealth. Not only is Intrigue( Stealth) just her 3rd highest stat, it is also only 2 points higher than her Martial( Murderblender) .

Moreover, only a few parts of her kit are designed for sneaking. She is a master of assassination and infiltration, yes, but if you rely on stealth you don't need to specialise in flinging a greatsword around. You don't a magic belt that negates magic and reflects damage you take. You don't need a magic seed that revives you three times a day. You most certainly don't need a mastercrafted weapon that can slay anything sort of a dragon in one blow and disables all of their magic items on a hit, though I'll admit it doesn't hurt.

Mathilde is built for stealth the same way a Naruto ninja is.
 
Putting the Mystery of the Mountain aside for now, I recommend we try to poach Michel Solmann for the August Order of Ducklings in K8P should we both survive the expedition. His personality fits right in, what with the gambling, he assisted with the administration of the Hochland Branch college, so he has a valuable skillset for managing ducklings or a potential K8P Branch Campus and his area of research is of high value to the Eight Peaks.

Having Rain at the right time is huge for agriculture. If we put him and Pan together they might figure out a way to mass-terraform marginal lands, because having water at the right time and massively boosted plant growth will rapidly turn most lands into valuable farmland with thick topsoil. This may allow us turn the parts of the flatlands near K8P into densely populated, well defended human / halfling settlements, who nevertheless rely on the dwarf hold for a fallback position in case of Waaagh and the Branch College for their yearly rainfall and magical crop-boosting.
Seconding this. Also, I like this guy (and dearly hope he's not the chaos plant, that would make me... upset).
 
My first thought was to stand our ground, but against what exactly? There might be a portal in the mountain and maybe the mountain opens up just now and spews forth an army of chaos, we have to hold back?
This is an action phrasing issue. Read the description:
-Act Normal -> Leave the scene trying to look like you just gave up, regroup and go at the problem with the full expedition. The problem is in the path of the expedition and the clock is tight, ignoring it or going around is unlikely to be an option.
This is actually the regroup option, not the stealth option.

-Run away - > Leave the scene immediately, regroup and go at the problem with the full expedition. The problem is in the path of the expedition and the clock is tight, ignoring it or going around is unlikely to be an option.

-Stand your ground -> Call Asarnil over to bodyguard Mathilde and the rangers while she starts poking at the magic. Explicitly, once Mathilde starts poking the magic she's going to be too focused to see to her own safety if gribblies or other badness show up, thus she calls in the supercombatant to be sure.
This is actually the Investigate option.

The options are phrased really weird this time, I wonder if something is still fucking with our head, because the options are phrased as if we're looking at a clear and present threat even though we're looking at a dangerous magical mystery.
 
The options are phrased really weird this time, I wonder if something is still fucking with our head, because the options are phrased as if we're looking at a clear and present threat even though we're looking at a dangerous magical mystery.
Mathilde has a history of overthinking how hostile things might be towards her.
 
okay I'm changing my vote mainly because the expedition is very close and I think the possibility of recovering a karak is too good and we are only investigating and we have support. so .

[x] Stand your ground
 
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Moreover, only a few parts of her kit are designed for sneaking. She is a master of assassination and infiltration, yes, but if you rely on stealth you don't need to specialise in flinging a greatsword around. You don't a magic belt that negates magic and reflects damage you take. You don't need a magic seed that revives you three times a day. You most certainly don't need a mastercrafted weapon that can slay anything sort of a dragon in one blow and disables all of their magic items on a hit, though I'll admit it doesn't hurt.

You kind of do need all that when you might be fighting vampires, orc warbosses, chaos champions, greater demons and other such stuff.

Mathilde is specialised for what can be broadly considered destruction/disorderly forces. She's good for infiltration where you don't need the social/spycraft part of intrigue so much but you do need to be capable of having a lot of stopping power because poison isn't going to hurt a vampire and an orc chieftain will be hard to kill with a small dagger.
 
You kind of do need all that when you might be fighting vampires, orc warbosses, chaos champions, greater demons and other such stuff.

Mathilde is specialised for what can be broadly considered destruction/disorderly forces. She's good for infiltration where you don't need the social/spycraft part of intrigue so much but you do need to be capable of having a lot of stopping power because poison isn't going to hurt a vampire and an orc chieftain will be hard to kill with a small dagger.

To be fair she can do short term infiltration even in a more civilized setting, she just substitutes careful weaving of plots with Ranald's blessing. As long as her target sets foot in a public space she has perfect cover to approach them.
 
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To be fair she can do short term infiltration even in a more civilized setting, she just substitutes careful weaving of plots with Ranald's blessing. As long as her target sets fut in a public space she has perfect cover to approach them.

True. For the matter any Grey Magister with all the infiltration related spells can get into all but the most guarded places - invisibility and illusions are a pretty significant advantage.
 
You kind of do need all that when you might be fighting vampires, orc warbosses, chaos champions, greater demons and other such stuff.

Mathilde is specialised for what can be broadly considered destruction/disorderly forces. She's good for infiltration where you don't need the social/spycraft part of intrigue so much but you do need to be capable of having a lot of stopping power because poison isn't going to hurt a vampire and an orc chieftain will be hard to kill with a small dagger.
Yeah, that's stuff needed to fight. Hence my argument that Mathilde's kit is built more for combat than it is for stealth.

Also you can kill most orc chieftains with a dagger, you just need to use it properly. Contrary to popular belief, orcs do in fact need both internal organs and heads.
 
[X] Stand your ground

So, what happens when you strike a Chaos portal backed by 200 waystone-years of energy with a dispelling sword made by the strongest runelord alive?
Something spectacular, I bet.
 
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Hmmm... what Mathilde is sensing, is it Karak Vlag magic, Karak Dum magic or both?
As I understand it from QM's explanation, it is Karak Dum's magic that is getting used by something/someone that supplanted Vlag's waystone. Dum sends its magic and instead of being sent further along the chain it is getting eaten by whatever is there. There is no indication that the thing there has waystone-like capability to siphon magic around Vlag.
 
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