Voted best in category in the Users' Choice awards.
[ ] Spell name - Rite of Way

[ ] Stirland, to see for yourself how the war against Sylvania is progressing.
[ ] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[ ] The Dolgan, to get to know the people of the western Steppes who will hopefully be feeding the Expedition.
 
[ ] Anton, to check up on your oldest friend before going to the literal frontier of hell.
Does someone have a better wording for a Anton option? It's been a while since we interacted with him.
I think the idea is to have more of a scene than saying your goodbyes in case you never return.
Needs more meat than that.

[ ] Anton, to get nosy about his possible love life
 
Added:
This version of the spell is still too energy-intensive to be anything but Battle Magic, but it's able to dial back the sustained energy requirements based on the terrain it encounters. If you're trying to drive over quicksand or something equally ill-advised you'd still be limited to a few hours at dawn and dusk, but for any more sensible terrain you should be able to manage it through the daylight hours and still be fresh enough that a good night's sleep will have you ready to begin again the next day.
So Mathilde can be using it all day long with her staff and her "inventor's advantage". How long, in her opinion, another Grey Wizard of similar skill and power but without those two cheats can keep it up? What about "average" Battle Wizard if such a thing even exists?

About mushrooms: why Mathilde chose those 4 winds (Ulgu and Ghyran are obvious, Azyr is probably for Hubert, but why Aqshy)? Does that mean that other four are impossible to contain in the mushrooms (Chamon doesn't mesh with organics and steeping something in Shyish isn't very conductive to its growth, that sort of thing) or just that she has to take another action to investigate the other four?

And finally, can she collate her mushroom experiences into a book (now or after investigating other winds if it is possible)?
 
This version of the spell is still too energy-intensive to be anything but Battle Magic, but it's able to dial back the sustained energy requirements based on the terrain it encounters. If you're trying to drive over quicksand or something equally ill-advised you'd still be limited to a few hours at dawn and dusk, but for any more sensible terrain you should be able to manage it through the daylight hours and still be fresh enough that a good night's sleep will have you ready to begin again the next day.
Do pardon, is this under a "clear skies" condition or can you get some extra oomph from it on days when there's a thick cloud layer up?
My gut tells me that you're going to say that such conditions are limited to Azyr, but I thought it prudent to ask.
 
Something along the lines of: Battle Magic. For as long as the Wizard sustains the spell, all terrain encountered by them, their steed, and anyone alongside or behind them feels as flat and steady as the most well-maintained road. Its only limitation is that it must hug the physical terrain, so it will still curve with hills and will not be able to bridge deep gorges or chart a route into the sky. The Wizard cannot cast other spells while sustaining [insert name].
Oh, hrm. So we won't get to set up a cavalry charge across broken terrain unless we are leading that charge. That makes it a little bit less of a gamechanger for knights, since using this spell for tactical repositioning requires the wizard to be in an exposed position, but it's still incredibly strong strategically.
I'm genuinely curious about their culture...and I kind of feel the jawdrop would be more fun if we knew them as more than some random faces.
Not a bad point. Still, I'd rather spend time developing the connections we've already got.
About mushrooms: why Mathilde chose those 4 winds (Ulgu and Ghyran are obvious, Azyr is probably for Hubert, but why Aqshy)? Does that mean that other four are impossible to contain in the mushrooms (Chamon doesn't mesh with organics and steeping something in Shyish isn't very conductive to its growth, that sort of thing) or just that she has to take another action to investigate the other four?

And finally, can she collate her mushroom experiences into a book (now or after investigating other winds if it is possible)?
Those are the four towers we've got for sources of magical energy. We don't have towers to provide concentrated ambient energy for the other four Winds.

And yeah, we can write the book on it.
Windsoak Mushrooms - Ulgu (FRESH)
Windsoak Mushrooms - Aqshy(FRESH)
Windsoak Mushrooms - Ghyran (FRESH)
Windsoak Mushrooms - Azyr (FRESH)

You can literally write the book on a topic for the same amount of effort as two papers; this can be split over multiple turns. You don't need to have all the pieces to do so, but it would be more efficient and impressive if you did.
Windsoak Mushrooms (missing: Chamon, Hysh, Shyish, Ghur)
 
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Panoramia tries reducing the mushroom to a powder to be mixed with water and drunk, but the drying of an Ulgu-rich mushroom causes the Ulgu to escape.
Interesting, I wonder if it was the drying process that did it(after all, most methods of drying involves extended exposure to heat[Aqshy] or wind[Azyr] ) or whether Ulgu just quit when the vessel changed.
for Ulgu, mincing, spicing, lightly cooking in butter, and being reduced to a paste that is placed inside a bite-sized pie
So basically neither solid nor liquid. Neither fully cooked nor raw. Neither bland nor strong tasting.
 
Oh, hrm. So we won't get to set up a cavalry charge across broken terrain unless we are leading that charge. That makes it a little bit less of a gamechanger for knights, since using this spell for tactical repositioning requires the wizard to be in an exposed position, but it's still incredibly strong strategically.
I think it's still rather viable when combined with Smokes and Mirrors.
 
About mushrooms: why Mathilde chose those 4 winds (Ulgu and Ghyran are obvious, Azyr is probably for Hubert, but why Aqshy)? Does that mean that other four are impossible to contain in the mushrooms (Chamon doesn't mesh with organics and steeping something in Shyish isn't very conductive to its growth, that sort of thing) or just that she has to take another action to investigate the other four?
Ulgu - Tower of Ulgu
Azyr - Tower of Azyr
Aqshy - Tower of Aqshy
Ghyran - Greenhouse

They're the Winds we have infrastructure for generating ambient environments for.
 
[ ] Anton, to get nosy about his possible love life

While this is an acceptable write-in, I won't add it to the list because it would be too easy for people to assume that it being there means that there's definitely activity to be nosy about.

So Mathilde can be using it all day long with her staff and her "inventor's advantage". How long, in her opinion, another Grey Wizard of similar skill and power but without those two cheats can keep it up? What about "average" Battle Wizard if such a thing even exists?

That won't be known until other Wizards try it.

About mushrooms: why Mathilde chose those 4 winds (Ulgu and Ghyran are obvious, Azyr is probably for Hubert, but why Aqshy)? Does that mean that other four are impossible to contain in the mushrooms (Chamon doesn't mesh with organics and steeping something in Shyish isn't very conductive to its growth, that sort of thing) or just that she has to take another action to investigate the other four?

She's got the pre-existing pipelines for those inside her tower cluster.

And finally, can she collate her mushroom experiences into a book (now or after investigating other winds if it is possible)?

She could write the book now, but writing the full eight Winds in one fell swoop is the most AP-efficient and churning out papers gets the most CF out of it.

Do pardon, is this under a "clear skies" condition or can you get some extra oomph from it on days when there's a thick cloud layer up?
My gut tells me that you're going to say that such conditions are limited to Azyr, but I thought it prudent to ask.

This is clear skies. Intense testing in the field might allow her to adapt it to draw on helpful weather.
 
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I'm thinking of voting this:

[ ] Anton, to get nosy about his possible love life.

[ ] Join Esbern, Seija, and the Knights of Taal's Fury for the final leg of their journey to Praag.

[ ] Stirland, to see for yourself how the war against Sylvania is progressing.
@BoneyM Does the Stirland option involve Roswita? I mean, she seems like the obvious option but it's not specified so...
 
[ ] Spell name - Rite of Way

Because of course

[ ] Pay a visit to your fief, to see if anything has changed. It probably hasn't.

One last jaunt into true normality before hell descends. :V

[ ] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[ ] The Dolgan, to get to know the people of the western Steppes who will hopefully be feeding the Expedition.

Then yeah getting to know the people we'll be running into soon.
 
Those are the four towers we've got for sources of magical energy. We don't have towers to provide concentrated ambient energy for the other four Winds.

And yeah, we can write the book on it.
Ulgu - Tower of Ulgu
Azyr - Tower of Azyr
Aqshy - Tower of Aqshy
Ghyran - Greenhouse

They're the Winds we have infrastructure for generating ambient environments for.

Thanks! I forgot about the Red Tower.
 
It's a lucky break for Hubert that Azyr sticks perfectly well with dried Windsoak mushrooms. Laying in a supply for weeks works a lot better... non-dried mushrooms don't last that long in storage.
 
She's got the pre-existing pipelines for those inside her tower cluster.
...I can just imagine it now, setting up four other towers of each Wind just so that we can write a book on it.
It's a lucky break for Hubert that Azyr sticks perfectly well with dried Windsoak mushrooms. Laying in a supply for weeks works a lot better... non-dried mushrooms don't last that long in storage.
Properly prepared small pies can last months, though they'd be a little stale.
 
While this is an acceptable write-in, I won't add it to the list because it would be too easy for people to assume that it being there means that there's definitely activity to be nosy about.



That won't be known until other Wizards try it.



She's got the pre-existing pipelines for those inside her tower cluster.



She could write the book now, but writing the full eight Winds in one fell swoop is the most efficient and churning out papers gets the most CF out of it.



This is clear skies. Intense testing in the field might allow her to adapt it to draw on helpful weather.
So you are saying that Mathilde now has a justification to build more towers? Awesome!
 
The mushrooms are amazing, the Rite of Way got at 90+ and the scene with Belegar was 'chef's kiss'. And the writing was just delightful in general.

Fantastc jazz. Ok just to make this clear, the shrooms paper will be fresh next turn, and drop to the tier below that the turn afterthat. Our "bad roads are shitty, here's a list of problems' paper would be fresh this turn except we aren't writing papers.

My point is that for optimal freshness (ie. rolls); assuming no new topics show up, we should do the 'shrooms paper and then the 'various travel problems' paper.

And there is just something really appealing to me about the paper Mathilde works on first after becoming LM be about something that can help other wizards



Opps, multiple papers/book, not one. I suppose all those recipes take up a lot of space.
 
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[X] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[X] Join Hubert and the Winter Wolves for the final leg of their journey to Praag.
[X] Join Esbern, Seija, and the Knights of Taal's Fury for the final leg of their journey to Praag.
 
There's only one remaining component of the spell that requires work - its name.
That'll do.

Sometimes I miss the days when the enemies were right on the other side of a barricade.
It is more straight forward.

[New papers available: Windsoak Mushrooms - Ulgu, Aqshy, Ghyran, Azyr.]
Useful. And another big academic mark for Pan.

Expedition
[ ] Greet and get to know the Wizards joining the Expedition as they arrive at Praag.
[ ] Join Hubert and the Winter Wolves for the final leg of their journey to Praag.
[ ] Join Esbern, Seija, and the Knights of Taal's Fury for the final leg of their journey to Praag.
Can we take all of these? They seem mutually exclusive.
 
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