Voted best in category in the Users' Choice awards.
Something to consider is how this looks to the witnesses.

Dwarves look down on manling magic because it's unreliable. Here, some very senior dwarves watched a wizard cast a spell several hundred times in quick succession in bad conditions without, as far as I can tell, anything going wrong, as the miscasts seem to have been minor enough only to afflict Mathilde in non-obvious ways.

Now, obviously Mathilde isn't considered a manling these days, but it still might have some impact.

While I'm sure they are grateful to be alive I suspect the horror of the experience itself will dominate their recollections. Being dipped in the wind of boundaries and pulled through the space between spaces blind and helpless would be mentally scarring to anyone. Never mind how anathema to the very solid dwarfs image of themselves it would be to be rendered intangible.
 
This only counts as a major example if it turns out the three hundred dwarves we rescued wouldn't have run out of air before conventional rescue could be brought to bare. That said it's still a big deal.
They were waist-deep in water, and we have word of Boney that wet dwarves die of hypothermia before conventional help arrives.
 
While I'm sure they are grateful to be alive I suspect the horror of the experience itself will dominate their recollections. Being dipped in the wind of boundaries and pulled through the space between spaces blind and helpless would be mentally scarring to anyone. Never mind how anathema to the very solid dwarfs image of themselves it would be to be rendered intangible.
But it worked. Thats important!
 
Does shadow dagger affect physical objects?
I was wondering that too, unfortunately:
M / Shadow Knives: You conjure and throw several knives (scaling with magical ability and mastery of the spell) at a target at short range that passes through any non-magical armour.
Mastery - Shadow Dagger: Can be used as a melee weapon that completely ignores non-magical armour. Well suited for assassination.
It'd just pass through, doing either nothing at best, or cutting a dwarf at random if you are unlucky.

That said, a hypothetical "summon-sword" spell based on the the principals underlying The Penumbral Pendulum - i.e. the uh... not-space where Mathilde was made Lord Magister would be infinitely sharp, and would cut through any non-magical thing like a lightsaber through butter. But I've considered such a spell for the funsies, and because of Branhulme, Mathilde is the person who would get the least out of it.

A gilded Gold wizard would be the best person to have on a rescue like this - especially if they had a quirky magesight that let them see through metal, or a Gold wiard and a Celestial who can divine if there is someone in a given compartment.

Unlikely to help:
Curse of Rust: One nearby metal item the size of a breastplate or smaller becomes pitted and useless.

May help:
Law of Age: A solid, inanimate object becomes brittle and much easier to break for several minutes.
Transformation of Metal: By touching a metal object, you transform it into a different object of the same metal. Quality depends on casting check. Long casting time.

For the third spell, I'm picturing someone shaping a metal wall into a "wall with a smooth, person sized hole in it"
 
We need a spell to see tough walls. We should think about it see if it is viable.
 
As far as scouring the riverbanks goes, I'm assuming there's a reason Mathilde in particular is thinking of doing it herself, but not so much grasping why. Would it just be that her windsight gives her night vision gives her a better edge for scouring the riverbank than a team of dwarves would have, or is there more to it than that?

Or is that just something that's being put to the thread's judgement?

[X] Scour the river banks for anything the bandits left behind
 
[x] Scour the river banks for anything the bandits left behind

this is the 2nd to last safest action of Mathilde, and I'm only voting for this because our unique perspective still may offer a worthwhile return despite Mathilde's condition.

Also I think an explicit bit regarding Mathilde's status at the end of the chapter may help others on their vote and what level of risk they want to take, like Mathilde's current physical, mental and magical status.
 
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As far as scouring the riverbanks goes, I'm assuming there's a reason Mathilde in particular is thinking of doing it herself, but not so much grasping why. Would it just be that her windsight gives her night vision gives her a better edge for scouring the riverbank than a team of dwarves would have, or is there more to it than that?

We can start while it's dark, the dwarfs cannot.
 
Also I think an explicit bit regarding Mathilde's status at the end of the chapter may help others on their vote and what level of risk they want to take, like Mathilde's current physical, mental and magical status.

Self-assessments are unreliable because adrenaline is a hell of a drug and fatigue is really good at masking fatigue. Mathilde has the same solid facts to work with to reach a conclusion that the reader has.
 
Some of them are directly above the cargo holds that contained the survivors, but Branulhune entering a room is a bad time for anyone in that room, and probably for the entire structure as a whole.
@BoneyM what if we tested adjacent cargo holds with a stick? As I see it there's 3 likely possibilities when we test with a stick that's under Substance of Shadow.

1. Safe Passage: The stick safely goes through which shows the area is in shadow. Mathilde can pass through and rescue anyone inside.

2. Merge: The stick merges with the wall. Mathilde can't enter but the situation is no worse than before.

3. Explosion: The stick explodes possibly injuring any dwarfs and creates a breach. However, dwarfs are tough and Mathilde has the seed so with the new breach Mathilde will able to have the lights shut off and be able to enter the room and rescue any dwarfs.
 
@BoneyM what if we tested adjacent cargo holds with a stick? As I see it there's 3 likely possibilities when we test with a stick that's under Substance of Shadow.

1. Safe Passage: The stick safely goes through which shows the area is in shadow. Mathilde can pass through and rescue anyone inside.

2. Merge: The stick merges with the wall. Mathilde can't enter but the situation is no worse than before.

3. Explosion: The stick explodes possibly injuring any dwarfs and creates a breach. However, dwarfs are tough and Mathilde has the seed so with the new breach Mathilde will able to have the lights shut off and be able to enter the room and rescue any dwarfs.

4. The wall explodes, killing the dwarfs.
 
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