Voted best in category in the Users' Choice awards.
[] Make contact with the Kurgan

Do we know enough to Doppleganger our self to look like a Chaos Dwarf? Or should we play Sorcerer? Or both.
 
Last edited:
They're said to serve Chaos, but so did the Kislevites once. You don't speak Kurgan, but as it did with Qrech, Khazalid might prove a common tongue. After all, the Kurgan are said to deal with the Chaos Dwarves for weapons and armour.
Yeah, this makes me lean strongly toward not making contact with the Kurgan.
 
Last edited:
Next turn I want to push even harder to get some Bretonnian Knights and Damsels, just to add to the diversity of the expedition.

Imagine a Prophetess trying to be mysterious to Deathfang, for example.

Moratorium
[] Make contact with the Kurgan

That said I'm definitely for trying to pretend to be a chaos dwarf.

Yeah, this makes me lean strongly toward not making contact with the Kurgan.

We can use illusion magic to look like a chaos dorf.
 
Light Order recruitment drive

1: Nobody
2: Call goes out for volunteers (bonus to Light Wizards from earlier call)
3: Magister Egrimm van Horstmann
4: Lady Magister Elrisse and Magister Verspasian Kant
5: Choirmaster Stephen and his Choir
6: Magister Patriarch Alric, the Saviour of Apesto

I've not caught up yet, but I'm laughing myself silly at this.
 
The biggest problem is likely to be navigation, as once the mountains on the edge of the steppe disappear into the distance, the only way to tell direction is the sun and the only way to tell distance travelled is the passage of time
Can't she just look up with her Magesight and tell North by the currents of the Winds?
Instant compass!
 
I don't see any reason not to talk to a Kurgan warband. We're a Grey Wizard. It's trivially easy for us to pretend to be someone or something else. This is literally what our spells are for.

It's just a shame we probably ca't chain cast Terrifying VIsage, as with our Shadow we could do a really good Chaos Sorcerer impression. Chaos Marauders respect power, and Mathilde can pull off seeming massively powerful.
 
Last edited:
He nods. "May the Ancestor Gods watch over your path. And my advice to you: enjoy your youth. A time will come when the burden of responsibility will outweigh the pull of adventure."
I like Thorek. Seriously, he's like my favorite Runelord now. Probably helps that he's a lot more personable than Kragg.
As much as the Light Order enjoys their privacy - or at least, enjoys denying entrance to any outsiders - sending a letter in advance saying you are acting with the full authority of King Belegar Ironhammer, King Ungrim Ironfist, and the delegated authority of King Thangrim Firebeard is enough to open even their doors.
Ooo, namedrop for the king of Karag Dum! A name worth remembering, especially once the expedition properly begins.
An Apprentice waits by the appropriate street corner to let you in without having to go through their bizarre entrance ritual, and reality unfolds before your very eyes the buildings and streets are pushed back to make way for the Light College: a massive pyramid of pure-white marble so filled with ethereal light as to be transparent. And that you didn't immediately mentally question that light made marble transparent, and that you mentally described the light as 'ethereal' rather than 'garish', rather suggests that your initial reaction of awe was not entirely natural. You scowl up at the towering display of magical puissance- No. You refuse. You glare upwards at the overgrown caltrop and dare it to insert any more purple prose into your internal monologue.
It's rather insidious seeming, but I wager there is intent here beyond just making the College a figure of awe. They can probably tune the emotions it evokes to some extent as a defense mechanism, and it should be an effective introduction to mental influences, just as Melkoth's age for the Greys.
"Mmm. Much as I would like to join such an adventure, I fear the Light College requires my leadership too much. Instead, I will send with you the greatest assistance it is in my power to give: my former apprentice, Magister Egrimm van Horstmann. He has been a stalwart assistant of mine in internal matters, but I am sure I could spare him for a few months."

"My thanks, Magister Patriarch." A single Magister. Well, better than nothing.
Ah Mathilde, if only you knew what we know. You'd probably prefer the nothing.
He scratches his beard thoughtfully, and looks to the two other Wizards standing nearby. "Esbern, Seija, your thoughts?"

"We'll be going with the Magister," Esbern says firmly, and Seija nods.
We love you two as well, Esbern and Seija. Not like that though. I wonder what the other commitments the Taalites have? Probably beastmen.
And though to mundane eyes the terrain might grow tiresome, to Magesight the sky blazes with every colour. This far north the Winds constantly blast from the Chaos Wastes in vast bands of magical energy, and on hilltops they're so close you could reach out and touch them. You can see how spellcasting would be fraught out here - there's no ambient energy to draw from, you have to reach upwards and grasp one of the magical rivers overhead and do the best you can to control the flood of magical energy.
I wonder if Mathilde's better windsight would prove a boon in grasping those energies, and if tongs might help pick one out without creating Dhar?
The biggest problem is likely to be navigation, as once the mountains on the edge of the steppe disappear into the distance, the only way to tell direction is the sun and the only way to tell distance travelled is the passage of time. It's not a novel problem, however - it's one that sailors have to wrestle with every day. You're sure that Barak Varr will be able to supply some solutions, and make a mental note to pass on the advice to Borek.
Good luck with that, considering Barak Varr's been spurned before. No seriously, I hope we're lucky enough that Barak Varr doesn't hold a grudge/Grudge. Getting lost would be quite the deadly foe, with no easy solution.
They're said to serve Chaos, but so did the Kislevites once. You don't speak Kurgan, but as it did with Qrech, Khazalid might prove a common tongue. After all, the Kurgan are said to deal with the Chaos Dwarves for weapons and armour.

[ ] Make contact with the Kurgan
[ ] Do not make contact with the Kurgan
I presume when making contact that Mathilde will take every precaution possible? It might be a bit difficult to explain what a lone woman is doing out on the steppe, with no caravan in sight, and the wrong time of year besides. It might be worth it though, just to gain some news of Kurgan affairs. Don't want to run into a growing horde after all.
 
Can't she just look up with her Magesight and tell North by the currents of the Winds?
Instant compass!

"We can rely on magic instead," Mathilde says, ensuring that every Dwarf on the Expedition will be carrying at least two compasses.

I presume when making contact that Mathilde will take every precaution possible? It might be a bit difficult to explain what a lone woman is doing out on the steppe, with no caravan in sight, and the wrong time of year besides. It might be worth it though, just to gain some news of Kurgan affairs. Don't want to run into a growing horde after all.

No, she's just gonna Kramer right in unarmed and unarmoured and be like 'sup, bunch of my buddies are gonna be coming through here soon, here's the exact date, that cool with you?'

Yes, she will take precautions.
 
Last edited:
Okay, I have an idea for a compromise:

What if, instead of just contacting the Kurgan, we charge in sword swinging, murder them all and then raise their corpses as our loyal servants? That way, we get the benefits of having no attacks/reliable information without the risk of knowledge leaking out, all for the low cost of a few karma points.
 
Oh boy, 100 Demigryph Knights? In a battle that's near as much killiness (if not resilience, as knights will certainly take attrition where steam wagons would shrug attacks off, Mathilde would regen with the Seed, and Asarnil would kite) as the rest of the Expedition combined, I believe! Well, depends on how many Winter Wolves there are. Between the steam wagons, Slayers, Wizards, Asarnil, and all the monstrous cavalry, we have a task force that could possibly beat the average Elector Count's army, given favorable conditions, yet easily capable of running away from said army if conditions aren't favorable.

Also @BoneyM I appreciate you putting in that description of marathon-like Gyrocopter flight to remind people of how we travel around, just as we discussed a bit back. And overall, great chapter as always.
 
Okay, I have an idea for a compromise:

What if, instead of just contacting the Kurgan, we charge in sword swinging, murder them all and then raise their corpses as our loyal servants? That way, we get the benefits of having no attacks/reliable information without the risk of knowledge leaking out, all for the low cost of a few karma points.

I'm pretty sure raising inteligent undead is rather beyond Mathilde at this point
 
Okay, I have an idea for a compromise:

What if, instead of just contacting the Kurgan, we charge in sword swinging, murder them all and then raise their corpses as our loyal servants? That way, we get the benefits of having no attacks/reliable information without the risk of knowledge leaking out, all for the low cost of a few karma points.
I don't like our chances of getting talkative undead when we've never even put an AP into practicing necromancy before.
 
I presume when making contact that Mathilde will take every precaution possible? It might be a bit difficult to explain what a lone woman is doing out on the steppe, with no caravan in sight, and the wrong time of year besides. It might be worth it though, just to gain some news of Kurgan affairs. Don't want to run into a growing horde after all.

What woman? A lone great and mighty spellcasting chaos champion coming down from the north to see if the wider world has thrown up anything that can challenge him perhaps, or a terrible daemonsmith of the Dawi-Zharr coming north to enslave yet more daemons into a mechanism of black iron and brass. Not a woman.
 
Last edited:
Well, the ideal would probably be the Fey Enchantress and her bodyguard of Grail Knights, but a Prophetess and her Grail Knight husband is probably a more realistic best case.
I place it as

1: Damsel and Kight Errants as 'the most likely to actually get something' knight errants are looking for something to throw themselves the prove that they deserve to be full knights of the land, and Damsels are often sent to make sure the important ones don't bite it doing something stupid.

2 Questing Knights are, on average, stronger. as they are full knights that got the urge to try for grail knight. but on the other hand, Damsels are not going to be sent to baby seat them. so it will but up to the damsels own sense of advantage.

3: while the damsels will be the highest risk-reward. maybe damsels, maybe Grail Knight bodyguards, maybe a polite 'fuck off newbie'.
 
Back
Top