Voted best in category in the Users' Choice awards.
Probably skaven and goblins , regular caves might have monsters but this is a tunnel not a cave but there might be something else there but it isnt uber likely . Maybe a tribe of trolls who escaped goblin or ork slavery seems the other option that might make some sense.
 
While I respect wanting to scout more, where does this stop? Pushing deeper is probably going to end up in another "Push deeper?" option. The sensible turning point is here.

[X] Dock, check. Underway entrance, check. Mission accomplished, let's rejoin the Expedition.
 
While I respect wanting to scout more, where does this stop? Pushing deeper is probably going to end up in another "Push deeper?" option. The sensible turning point is here.

[X] Dock, check. Underway entrance, check. Mission accomplished, let's rejoin the Expedition.

I favor a single push to ensure that there isn't an immediate swarm of gribblies, then head back.

[X] You didn't come all this way just to scout the entrance. Push deeper into the cave.
 
While I respect wanting to scout more, where does this stop? Pushing deeper is probably going to end up in another "Push deeper?" option. The sensible turning point is here.
Verify the entrance. Spend up to a day and a half or first significant force occupying pushing before reporting back, based on our timeline, that gives us 1.5 more days leeway.

Reporting that "yeah its there" is crummy scouting.
 
We could check the entire tunnel if there arent major gribble obstacles or a cave in blocking the way if we are scouting the tunnel. Since dwarfs dont know the condition of the place since its a ancient way for when eight peaks was dwarfish i imagine.
 
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Verify the entrance. Spend up to a day and a half or first significant force occupying pushing before reporting back, based on our timeline, that gives us 1.5 more days leeway.
I'm not sure what you're trying to say here, did you accidentally some words?

Reporting that "yeah its there" is crummy scouting.
Everything is crummy if you phrase it badly. "The tunnel is open and the port is free of enemies" is a nice report to have from the high speed scout.

OTOH, "yeah its there and goes at least X meters in" doesn't seem significantly less crummy than "yeah its there" for any reasonable value of X. (Unreasonable values being things like scouting all the way to Karak Eight Peaks. I assume you're not proposing we scout all the way to Karak Eight Peaks here and now.)

We might also find gribblies somewhere in the tunnels if we push further in. Who, exactly, is it going to be news to that there are gribblies somewhere in the tunnels? They're hardly going to sit in the exact same place until the army gets there, so we can't report exact gribbly locations either.
 
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Well we can tell wich enemys to prepare for the tunnel part if we encounter any and we might not is the point if we are scouting the tunnel and we would stop at the end of it wich might take a few hours atleast but not super much if things go well. I voted against scouting btw.

The tunnel and the port are gonna be a base for a fraction of the army and the camp followers and who knows who else and probably the sitrland scouts aswell since escorting stuff kinda fits their mission better than sieges outside the approach phase.

They escort the supplies to us at the port when we are sieging eightpeaks btw since before that the supplies will be escorted by barak var not us so scouting these abit better than usual scouting would be appreciated. This might actualy stay a dwarven settlement if the retakae goes well so that they have a connection with barak var and through them the rest of the dwarf empire i imagine? Might even be a mixed city if people dont wanna return to the empire or if the king takes up hiring human mercenarys & adventures for numbers.

In canon they went another route and had to have supplies delivered to them several times by multiple throngs i think and the general retake wasnt a success by the standards of driving&killing of the occupiers btw in like 50/60 years in canon. ( not a expert on this part )

And tunnel opens to death pass and its main advantage is that we kinda dont have to enter badlands and can avoid the main ork fort in the region wich is also a lost dwarfhold.
 
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<Insert sexually suggestive remark here>
We need to go so much deeper into the Goblin's deep, wet caves. But carefully! We wouldn't want them to wake up now would we? It wouldn't do to be rude after all there have been many dwarves here before us. All so focused on plundering the virginal treasures of these holes.

:grin::ogles::sour:
 
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Everything is crummy if you phrase it badly. "The tunnel is open and the port is free of enemies" is a nice report to have from the high speed scout.

OTOH, "yeah its there and goes at least X meters in" doesn't seem significantly less crummy than "yeah its there" for any reasonable value of X. (Unreasonable values being things like scouting all the way to Karak Eight Peaks. I assume you're not proposing we scout all the way to Karak Eight Peaks here and now.)

We might also find gribblies somewhere in the tunnels if we push further in. Who, exactly, is it going to be news to that there are gribblies somewhere in the tunnels? They're hardly going to sit in the exact same place until the army gets there, so we can't report exact gribbly locations either.

The thing is, we have at least 2 more days of recon left over before we're late back. Heading back without encountering significant opposition is shoddy work, because the location is known, and the entrance denizens would take little effort on the Throng's part to be known as well.

Thus, reasonable scouting limits is either first significant opposition encountered, or running out of time.

We're not doing anything else with our time, even if we go back early. With our stealth and defense magic we're safe to disengage from any expected opposition provided we don't deliberately engage.

Up to and including a cave in. We can turn into shadow in darkness and wriggle out.

Thus, it is simply good sense and responsibility to probe this crevice as far as we can. If there are greenskins, beastmen or rats, we can give an account of nature and number.
 
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[X] You didn't come all this way just to scout the entrance. Push deeper into the cave.
 
[X] You didn't come all this way just to scout the entrance. Push deeper into the cave.

Adventure doesn't stop and nothing wrong with pesky young protagonist exploring the underworld by herself. :V
 
[X] You didn't come all this way just to scout the entrance. Push deeper into the cave.
We have only checked the port so a look in to the caves for a bit and then head back sounds good to me.
 
[X] You didn't come all this way just to scout the entrance. Push deeper into the cave.

The depth I want to go is just deep enough to make sure that there's nothing living inside close enough to the surface to be considered able to routinely wander out on a daily basis. So an exploration 6-9 hours deep seems sensible to me.
 
We have things to do back at the throng.
Things which are probably going to end up taking place next week anyway, not this one.
Adhoc vote count started by LoganBert34 on Apr 10, 2018 at 9:49 PM, finished with 16441 posts and 75 votes.
 
While I respect wanting to scout more, where does this stop? Pushing deeper is probably going to end up in another "Push deeper?" option. The sensible turning point is here.

[X] Dock, check. Underway entrance, check. Mission accomplished, let's rejoin the Expedition.
It'll stop right after this. When we went and followed that Dragon Ogre, we didn't keep on following it, so I hope you can have some faith that we'll stop and go back after we do a bit more scouting unless there's exceptional reason for us to continue.
 
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