Best part is, we have useful Tower of Serenity work to do for the next two turns even if we don't get new paper topics from the shit we get up to. Write half the We book next turn, other half the turn following, ezpz.there is something so nice about a backlog finally clearing out.
But I thought this particular thing counted for that?
Or might there be more Favour down the line from applications of the actual salamanders?Chemical Properties and Possible Applications of the Autoignitive Saliva of the Lustrian Salamander, By L.M. Stanisława Skłodowicz (Gold), M. Hans Scheunacht (Bright), M. Mathilde Weber (Grey), 2483.
My understanding was always that clatter guns had clever quick loading systems, rather than being automatic in the way a ratling gun is.The dwarves have steam driven machine guns, called clatter guns. They aren't recoil driven, they're externally driven, but they're still automatic.
It's a clever quick reloading system in the same way as, say, a Gatling or Nordenfelt gun does: it's not automatic, but hook that thing up to a good engine and it'll more than make up for it. It's very different in design from a more traditional "use exhaust gasses to cycle the gun really fast" machine gun, but it's still a lot of bullets downrange per second.My understanding was always that clatter guns had clever quick loading systems, rather than being automatic in the way a ratling gun is.
There's another difference from most real life scientists, and it is entirely self-inflicted: we're not publishing. We've decided to keep it secret, which means the only 'rewards' are practical applications at the very end of the tech tree. The papers we could already write will cover ground so untrodden that BoneyM will probably have to invent whole new categories for subject rarity and insight, which would be a great reward for a scientist.So it's also the first time we've had to deal with the fact that 90% of Real Science™ is really boring. The payoffs can be neato, but between the uncertainty in what you'll get and the patience required to get there, it's a bit of a tough ask for a voter-base that is unlikely to share the obsessive interest of the project's most vocal advocates. Unfortunate, but entirely understandable.
Yep. And he can't provide magical rewards or boosts to us.The Conspiracy of Silence means Queekish shouldn't see the light of day in the Empire, outside of a very select few. There's no real basis for dwarves to come into contact with the Reikspiel version unless things become a whole lot worse, in which case they'd have bigger problems to worry about.
On the other hand, we also have the possibility of personal ultimate power to keep us entertained. As a scientist, I would find that very motivating.We're basically in the position of someone doing cutting edge research who can't publish because they're part of a classified government project. That would probably be very frustrating for a Real Scientist™ too. We're just roleplaying!
That must suck. The first AV scene is actually one of my favorites in the whole quest. It has started to really drag since, but I hope it's going to pick up when we get some actual results.The only reason I'll keep voting for AV is sunk cost fallacy. I never even liked reading about most of the AV research in the first place, but giving it so much narrative attention and then unceremoniously offscreening it forever feels bad.
That must suck. The first AV scene is actually one of my favorites in the whole quest. It has started to really drag since, but I hope it's going to pick up when we get some actual results.
It was boring because people explicitly picked the boring stuff out of a desire for safety.While I agree with the sentiment I must say @TalonofAnathrax has a point too. The first AV study scene after arriving in K8P was the only interesting AV scene too. The rest were various levels of boring enforced by the need to string them out over way too many turns because it was apparently paramount to not share the as to yet unseen benefits with the hold.
It was boring because people explicitly picked the boring stuff out of a desire for safety.
Not if the thread never explores it, which it probably wont inspite of the myriad of pokes from the narrative and story updates showing that there is potential.
I mean, we didn't have a lot of options. Look at what we had from the start of the AV tech tree:It was boring because people explicitly picked the boring stuff out of a desire for safety.
The "interesting" research options there were "try to get someone to look at it with us" (which people didn't want to take), three things we didn't have access to, and weaponizing it. And people argued then, which I still think is valid, that if we were coming to a runelord on our own (as opposed to as part of an official project for the Hold) and said "hey, I've got this stuff and I've done basically no safety testing, want to use it in an Anvil of Doom?" they'd lose their shit.Aethyric Vitae (15 gallons):
[ ] Investigate the exact circumstances required to induce a transformation.
[ ] Investigate how living things react to exposure to the Vitae.
[ ] Investigate how the Vitae reacts to Dwarven magic-dampening Runes. (2 Dwarf favours)
[ ] Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae. (Will start at the top and work your way down)
[ ] Call in favours to get a specific Runesmith to examine the interaction between Runes and Vitae with you.
[ ] Investigate how the Vitae reacts with Divine Magic.
[ ] Investigate how the Vitae reacts to a power stone.
[ ] Investigate how the Vitae reacts to being subjected to power stone creation methods.
[ ] Instead of seeking the secrets of the blood, simply see if it can be weaponized in some way.
He absolutely has a point. I personnaly don't think it's the only good one (there were at least two I liked), but they stopped being interesting.While I agree with the sentiment I must say @TalonofAnathrax has a point too. The first AV study scene after arriving in K8P was the only interesting AV scene too. The rest were various levels of boring enforced by the need to string them out over way too many turns because it was apparently paramount to not share the as to yet unseen benefits with the hold.
There's some truth to that, but I don't think that's really it. Boney has made nominally boring stuff interesting before, or just summarized.It was boring because people explicitly picked the boring stuff out of a desire for safety.
It was boring because people explicitly picked the boring stuff out of a desire for safety.