Voted best in category in the Users' Choice awards.
there is something so nice about a backlog finally clearing out.
Best part is, we have useful Tower of Serenity work to do for the next two turns even if we don't get new paper topics from the shit we get up to. Write half the We book next turn, other half the turn following, ezpz.

Shouldn't have to make Max writeslave for a good long while. We can get him working on our artifact backlog!

EDIT: By the by, @BoneyM, I just noticed the following:
Pending College Favours: Lustrian Eggs
But I thought this particular thing counted for that?
Chemical Properties and Possible Applications of the Autoignitive Saliva of the Lustrian Salamander, By L.M. Stanisława Skłodowicz (Gold), M. Hans Scheunacht (Bright), M. Mathilde Weber (Grey), 2483.
Or might there be more Favour down the line from applications of the actual salamanders?
 
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The dwarves have steam driven machine guns, called clatter guns. They aren't recoil driven, they're externally driven, but they're still automatic.
My understanding was always that clatter guns had clever quick loading systems, rather than being automatic in the way a ratling gun is.
 
My understanding was always that clatter guns had clever quick loading systems, rather than being automatic in the way a ratling gun is.
It's a clever quick reloading system in the same way as, say, a Gatling or Nordenfelt gun does: it's not automatic, but hook that thing up to a good engine and it'll more than make up for it. It's very different in design from a more traditional "use exhaust gasses to cycle the gun really fast" machine gun, but it's still a lot of bullets downrange per second.
 
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So it's also the first time we've had to deal with the fact that 90% of Real Science™ is really boring. The payoffs can be neato, but between the uncertainty in what you'll get and the patience required to get there, it's a bit of a tough ask for a voter-base that is unlikely to share the obsessive interest of the project's most vocal advocates. Unfortunate, but entirely understandable.
There's another difference from most real life scientists, and it is entirely self-inflicted: we're not publishing. We've decided to keep it secret, which means the only 'rewards' are practical applications at the very end of the tech tree. The papers we could already write will cover ground so untrodden that BoneyM will probably have to invent whole new categories for subject rarity and insight, which would be a great reward for a scientist.

We're basically in the position of someone doing cutting edge research who can't publish because they're part of a classified government project. That would probably be very frustrating for a Real Scientist™ too. We're just roleplaying!
 
The Conspiracy of Silence means Queekish shouldn't see the light of day in the Empire, outside of a very select few. There's no real basis for dwarves to come into contact with the Reikspiel version unless things become a whole lot worse, in which case they'd have bigger problems to worry about.
Yep. And he can't provide magical rewards or boosts to us.
 
We're basically in the position of someone doing cutting edge research who can't publish because they're part of a classified government project. That would probably be very frustrating for a Real Scientist™ too. We're just roleplaying!
On the other hand, we also have the possibility of personal ultimate power to keep us entertained. As a scientist, I would find that very motivating.
 
The only reason I'll keep voting for AV is sunk cost fallacy. I never even liked reading about most of the AV research in the first place, but giving it so much narrative attention and then unceremoniously offscreening it forever feels bad.
 
Sunk cost fallacy is probably the only reason why it might even have any narrative significance, if it does. It's just been so incredibly dull, for all its potential potential, that I'm pretty sure people would riot if there wasn't a beneath beneath its beneath. It'd be far more dull and realistic if it was just as boring as it looks, but it'd feel pretty bad.
 
The only reason I'll keep voting for AV is sunk cost fallacy. I never even liked reading about most of the AV research in the first place, but giving it so much narrative attention and then unceremoniously offscreening it forever feels bad.
That must suck. The first AV scene is actually one of my favorites in the whole quest. It has started to really drag since, but I hope it's going to pick up when we get some actual results.
 
That must suck. The first AV scene is actually one of my favorites in the whole quest. It has started to really drag since, but I hope it's going to pick up when we get some actual results.

While I agree with the sentiment I must say @TalonofAnathrax has a point too. The first AV study scene after arriving in K8P was the only interesting AV scene too. The rest were various levels of boring enforced by the need to string them out over way too many turns because it was apparently paramount to not share the as to yet unseen benefits with the hold.
 
While I agree with the sentiment I must say @TalonofAnathrax has a point too. The first AV study scene after arriving in K8P was the only interesting AV scene too. The rest were various levels of boring enforced by the need to string them out over way too many turns because it was apparently paramount to not share the as to yet unseen benefits with the hold.
It was boring because people explicitly picked the boring stuff out of a desire for safety.
 
Guys, real talk.

AV is gasoline for high magic. As in a rapid-burning, high-density of energy storage device that's nonrenewable.

We're on the verge of multi-wind spell-casting.

We're also James Bond if he was a woman and also sometimes a cat.

Why are y'all so discouraged?
 
It was boring because people explicitly picked the boring stuff out of a desire for safety.

There were no exciting options that weren't catastrophically silly to take outside of the give to runesmith option and I've wanted to do that one for the last two options that got picked instead. Weaponising it with out having a clear way to do it means a bomb which is dumb.

We're on the verge of multi-wind spell-casting.
Not if the thread never explores it, which it probably wont inspite of the myriad of pokes from the narrative and story updates showing that there is potential.
 
I'm hoping that at we'll be able to make an AV powered perpetual motion machine.

We could exploit repulsion effect it has with the antimagic runes and an oscillating arm (to vary the distance between the AV and the Rune), we could create continuous circular motion.
And if the repulsion force produced than the cost to operate the mechanism.... SBAM, perpetual motion.

The great thing about this is that the AV is not consumed, so in theory, as long as the machine remains in good condition (i.e. the AV compartment is not forced too close to the rune) it won't matter if the AV is only available in small quantities.

Collaboration with both Runesmiths and Engineers.

Gyrocopters with infinite range!
 
It was boring because people explicitly picked the boring stuff out of a desire for safety.
I mean, we didn't have a lot of options. Look at what we had from the start of the AV tech tree:
Aethyric Vitae (15 gallons):
[ ] Investigate the exact circumstances required to induce a transformation.
[ ] Investigate how living things react to exposure to the Vitae.
[ ] Investigate how the Vitae reacts to Dwarven magic-dampening Runes. (2 Dwarf favours)
[ ] Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae. (Will start at the top and work your way down)
[ ] Call in favours to get a specific Runesmith to examine the interaction between Runes and Vitae with you.
[ ] Investigate how the Vitae reacts with Divine Magic.
[ ] Investigate how the Vitae reacts to a power stone.
[ ] Investigate how the Vitae reacts to being subjected to power stone creation methods.

[ ] Instead of seeking the secrets of the blood, simply see if it can be weaponized in some way.
The "interesting" research options there were "try to get someone to look at it with us" (which people didn't want to take), three things we didn't have access to, and weaponizing it. And people argued then, which I still think is valid, that if we were coming to a runelord on our own (as opposed to as part of an official project for the Hold) and said "hey, I've got this stuff and I've done basically no safety testing, want to use it in an Anvil of Doom?" they'd lose their shit.

If we'd ever pitched it to Belegar as part of an official project, we might have been in a different position, but that never won because people wanted this to be completely our project and not a K8P thing.
 
While I agree with the sentiment I must say @TalonofAnathrax has a point too. The first AV study scene after arriving in K8P was the only interesting AV scene too. The rest were various levels of boring enforced by the need to string them out over way too many turns because it was apparently paramount to not share the as to yet unseen benefits with the hold.
He absolutely has a point. I personnaly don't think it's the only good one (there were at least two I liked), but they stopped being interesting.
I don't think dragging it out or not sharing it with the hold is itself the biggest issue. I think it just doesn't feel like we're really progressing.
It was boring because people explicitly picked the boring stuff out of a desire for safety.
There's some truth to that, but I don't think that's really it. Boney has made nominally boring stuff interesting before, or just summarized.
 
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It was boring because people explicitly picked the boring stuff out of a desire for safety.

I agree, it does not change the fact that what was once an interesting and exciting fount of possibilities for everyone to debate became 'OK where do we squeze this safety action'. Nowhere was this frustration more apparent than in all the times we wasted a use of the coin on an action with no rolls. To be entirely honest (and I say this as someone who intends to keep voting for AV) I'm not sure it's posibile for the results to be worth all the dragged out safety actions and narrative dead air at the point.
 
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