[X] Plan: Skavenslayer with Less Vague Artillery
-[X] MAX: Receive dictation.
-[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
-[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
-[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
-[X] Attempt to create a network of anti-air artillery emplacements, featuring runed artillery, personal/Altar scale enchanted items to provide accuracy buffs, and a small reserve of specialist runed ammunition for the hardest targets.
--[X] Suggested artillery runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
--[X] Suggested buffs: Trial and Error, Second Portent of Amul (not necessarily at the same time)
--[X] Specialist bolts: (Master) Rune of Dragonslaying/Demonslaying, Rune of Cleaving, Rune of Striking
--[X] COIN: The Gambler
-[X] Travel to the Grey College and attend lessons there: Staff Turning
-[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
-[X] Dictate papers:
--[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
--[X] Insight on Skaven tactics and strategy
-[X] PENTHOUSE: Have a tower built atop Karag Nar
-[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
[X] Plan: Skavenslayer with Artillery
After some thought this seems the best. The dragon can hit us from underground and that needs to be taken into account in any plan. Sure having general anti-air capability is nice but we were asked for something that could take out the local dragon in the unlikely situation it turns on us. This plan gets us the specialized anti-dragon ammunition combined with boosted luck and aim to kill the dragon no matter where it strikes. Also since we're also making a network of anti-air to fire those weapons it covers that as well.
If we could combine it with our hypothetical teleport network to ensure those super weapons are always in the right place it would be even better.
-[X] MAX: Receive dictation.
-[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
-[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
-[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
-[X] Attempt to create a network of anti-air artillery emplacements, featuring runed artillery, personal/Altar scale enchanted items to provide accuracy buffs, and a small reserve of specialist runed ammunition for the hardest targets.
--[X] Suggested artillery runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
--[X] Suggested buffs: Trial and Error, Second Portent of Amul (not necessarily at the same time)
--[X] Specialist bolts: (Master) Rune of Dragonslaying/Demonslaying, Rune of Cleaving, Rune of Striking
--[X] COIN: The Gambler
-[X] Travel to the Grey College and attend lessons there: Staff Turning
-[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
-[X] Dictate papers:
--[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
--[X] Insight on Skaven tactics and strategy
-[X] PENTHOUSE: Have a tower built atop Karag Nar
-[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
[X] Plan: Skavenslayer with Artillery
After some thought this seems the best. The dragon can hit us from underground and that needs to be taken into account in any plan. Sure having general anti-air capability is nice but we were asked for something that could take out the local dragon in the unlikely situation it turns on us. This plan gets us the specialized anti-dragon ammunition combined with boosted luck and aim to kill the dragon no matter where it strikes. Also since we're also making a network of anti-air to fire those weapons it covers that as well.
If we could combine it with our hypothetical teleport network to ensure those super weapons are always in the right place it would be even better.
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