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how about having a dwarf made enchanted Hocland long rifle integrated into the staff with a sizable bayonet and a magical scope it would give Mathildes some ranged combat and assassination options
How about a small arsenal of bombs?
I read somewhere that the serial killers that get the most kills without being caught are those that plant explosives in places or mail them to their targets, I see little reason why being an assasin should be different.
 
I'm not sure if your being serious, but contemporary explosives aren't up to modern expectations, I don't think.

Also, we're so unbelievably stealthy we've managed to frame enemies in real time as we assassinated a target. Bombs are kind of a step down in reliability.
 
I'm not sure if your being serious, but contemporary explosives aren't up to modern expectations, I don't think.

Also, we're so unbelievably stealthy we've managed to frame enemies in real time as we assassinated a target. Bombs are kind of a step down in reliability.
Ah but a step up in speed and reduction in risk.
Suppose we are scouting out a location with ten or fifteen orc bosses/Skaven officers, and then we plant grenades on some kind of pressure or wire trigger in places where only the boss would go, like the throne or other personal possessions of an Orc, or the personal rooms of a Skaven boss.

The societies in this example don't share information/find assasination attempts to be so commonplace as to not be worth noting, so it might be possible to get random chance of assasination rolls against a truly impressive number or targets in one day. Before the news spreads around a day or two later.
 
Ah but a step up in speed and reduction in risk.
Suppose we are scouting out a location with ten or fifteen orc bosses/Skaven officers, and then we plant grenades on some kind of pressure or wire trigger in places where only the boss would go, like the throne or other personal possessions of an Orc, or the personal rooms of a Skaven boss.

The societies in this example don't share information/find assasination attempts to be so commonplace as to not be worth noting, so it might be possible to get random chance of assasination rolls against a truly impressive number or targets in one day. Before the news spreads around a day or two later.
I feel that "trap the personal rooms of a Skaven Warlord" probably runs into the problem of the Skaven earning advancement through assassination. I'd give Mathilde better odds on stabbing or shooting one than setting up a trap.
 
I feel that "trap the personal rooms of a Skaven Warlord" probably runs into the problem of the Skaven earning advancement through assassination. I'd give Mathilde better odds on stabbing or shooting one than setting up a trap.
To kill them, sure. To stir shit up? It could work quite nicely. And it's hard to deal with the dwarfs knocking on your frontdoor when your busy killing all your untrusted underlings.
Also, there's a good chance our next assassination targets will be orks, who also have forceful self-promotion, but are normally more straightforward with it.
 
To kill them, sure. To stir shit up? It could work quite nicely. And it's hard to deal with the dwarfs knocking on your frontdoor when your busy killing all your untrusted underlings.
Also, there's a good chance our next assassination targets will be orks, who also have forceful self-promotion, but are normally more straightforward with it.
Oh yeah, it'll be murder on orcs (spelled with a c in Fantasy btw), assuming the traps manage to actually kill them and probably will screw witht heir tactical thinking either way. I'm not sure it'd stir things up the way you'd want with the Skaven though, unless you go in with the intention of framing an underling. The most likely reaction would probably be "They tried and failed, I better be more paranoid so they keep failing, or I can prove it was them" IMO.
 
I feel that "trap the personal rooms of a Skaven Warlord" probably runs into the problem of the Skaven earning advancement through assassination. I'd give Mathilde better odds on stabbing or shooting one than setting up a trap.
They've got to focus the most of their security efforts on wherever they are at a given moment.
But they would be paranoid enough that an activatable trap would be a low-probability kill, maybe something that fills the whole room with shrapnel while they're asleep would work better against Skaven?
But that'd get pretty big, maybe just a timed grenade for when they'd be sleeping buried in the underside of their bedding?
The real benefit is that this might allow us to make assasination attempts on like ten or twenty targets in a day without having to worry about pursuit by their subordinates if we can manage the sneaking correctly.

----
Also weird aside, would being part of a Khainite cult have any appeal for Skaven? Much the same way these cults infiltrate Imperial cities and there are probably a handful of ulrican cults among the chaos marauders in Norsca. It just seems like so much of a Skaven's lifestyle can revolve around murdering their superiors for status, murdering their subordinates to keep in place, and murdering richer Skaven for resources.
 
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What actually happens when a Karak doesn't have a clan dedicated to some basic and vital profession? Import everything or make due with some other kind of work organization?
They don't have a dedicated Clan, but I think there are some dwarfs in K8P that are capable of smelting metal.
 
...pinky promise? On punishment of making the We cry if you break it?
Well, I would need to get the thread on board with certain other things before I actually could do anything, but sure: I solemnly swear that I will not vote using our bought dragon skeleton to make an undead dragon, even in the case that it gains a significant bandwagon. If I break this promise, the We will be sorely disappointed in me, cry and never look at me the same way again.

... But only one is reserved for crafting experiments. If we find a "buy two and get a third dragon for free" sale, the last two are free game!
 
Well, I would need to get the thread on board with certain other things before I actually could do anything, but sure: I solemnly swear that I will not vote using our bought dragon skeleton to make an undead dragon, even in the case that it gains a significant bandwagon. If I break this promise, the We will be sorely disappointed in me, cry and never look at me the same way again.

... But only one is reserved for crafting experiments. If we find a "buy two and get a third dragon for free" sale, the last two are free game!

You've changed. The Omegahugger I know would never have agreed to something like that*.

*without three or four more obvious escape clauses.
 
They don't have a dedicated Clan, but I think there are some dwarfs in K8P that are capable of smelting metal.
I meant more in general. Does work in such cases just get done by Dwarven freelancers that have permission to do specific things from far off clans as long as they shut their mouth when it comes to how anything they do actually gets done?

@BoneyM The maps in the Battle of the Caldera chapters seem broken.
 
You've changed. The Omegahugger I know would never have agreed to something like that*.

*without three or four more obvious escape clauses.
Nono, you don't get the brilliance of this.

Yes, by making that vow I am essentially daring the thread and/or world to buy a dragon skeleton and then form a bandwagon that I am legally prevented from joining. Yes, that would be unbelievably painful, especially when we inevitably lose by just one vote, but still HOLY CRAP THAT MEANS THE NECROMANCY FACTION HAS GROWN TO BE AN ELECTORALLY SIGNIFICANT FACTION! We would've broken double digits! I might very well be so busy jumping around the house in joy that I would straight up forget to vote.

And remember, Divided Loyalties has a consistent voterbase of ~250. If we necromancers grow, we will get some new faces of the community. Maybe a young firebrand will appear, someone with a Diplomacy score of more than 7 who will spread the love of life and hatred of death to the rest of the thread, someone who will lead the Necromancy faction into a bright new future where people are actually right to be worried about us! Wouldn't that be great? For the lonely eight* of us to finally have other people to rely upon, who can share our burden? Ah, the thought of more comrades alone is enough to send me into a happy dreamland~

*As of the last census I choose to recognize
 
What actually happens when a Karak doesn't have a clan dedicated to some basic and vital profession? Import everything or make due with some other kind of work organization?

Start negotiating with clans from other holds for them to split off a new clan.

@BoneyM The maps in the Battle of the Caldera chapters seem broken.

Damn, I don't have copies of those ones. Don't suppose anyone downloaded them?
 
Yes, by making that vow I am essentially daring the thread and/or world to buy a dragon skeleton and then form a bandwagon that I am legally prevented from joining. Yes, that would be unbelievably painful, especially when we inevitably lose by just one vote, but still HOLY CRAP THAT MEANS THE NECROMANCY FACTION HAS GROWN TO BE AN ELECTORALLY SIGNIFICANT FACTION! We would've broken double digits! I might very well be so busy jumping around the house in joy that I would straight up forget to vote.
What happens if it turns out that massive surge of support turns out to be for trolling Omegahugger with a non-necromantically used dragon skeleton rather than for necromancy, though?
 
Damn, I don't have copies of those ones. Don't suppose anyone downloaded them?

I don't think it covers all of the updates missing a map, but here's a bunch of @vsh 's regularly updated maps in-progress:

Initial Situation:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...

After claiming Under-Citadel and Under-Karagril, and the Undumgi take Kvynn-Wyrr
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...

After claiming the Under-Caldera, scouts learned that Mhonar was empty, and scouts learned that the dragon ate Skryre and intruded into the Mors/Eshin fight
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...

The conclusion:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...
 
Start negotiating with clans from other holds for them to split off a new clan.
What are the protocols for when such negotiations fall through, for one reason or another? Are there precedents for Holds creating entirely new clans using skilled orphans (Karazsons/Karazdottirs?), or would resorting to such get taken as dangerously radical, signalling the slow death of a Hold?
 
I don't think it covers all of the updates missing a map, but here's a bunch of @vsh 's regularly updated maps in-progress:

Initial Situation:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...

After claiming Under-Citadel and Under-Karagril, and the Undumgi take Kvynn-Wyrr
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...

After claiming the Under-Caldera, scouts learned that Mhonar was empty, and scouts learned that the dragon ate Skryre and intruded into the Mors/Eshin fight
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...

The conclusion:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...

Looks like the imgur hosted ones are still fine, but the imgbb ones are lost. That's annoying, but I suppose there's not really any information the maps had that couldn't be found in the text, and up-to-date maps were needed a lot more for the thread planning than for reading it after the fact.

What are the protocols for when such negotiations fall through, for one reason or another? Are there precedents for Holds creating entirely new clans using skilled orphans (Karazsons/Karazdottirs?), or would resorting to such get taken as dangerously radical, signalling the slow death of a Hold?

There's usually at least some ambitious freshly-minted Masters that will make the move because of the increase in personal status it represents. If the hold is in such a bad state that nobody is willing to make the move, it's likely because it's on its last legs.
 
There's usually at least some ambitious freshly-minted Masters that will make the move because of the increase in personal status it represents. If the hold is in such a bad state that nobody is willing to make the move, it's likely because it's on its last legs.
They'd be allowed to do that without approval of their clan heads? I mean they would still be spinning off a new clan while using all of the old clan's secrets.

But I guess enmity enough to stop even a single master from migrating would require a Grudge large enough that, among Dawi, would lead to inter-karak civil war. And that's something unprecedented as far as I know.
 
They'd be allowed to do that without approval of their clan heads? I mean they would still be spinning off a new clan while using all of the old clan's secrets.

But I guess enmity enough to stop even a single master from migrating would require a Grudge large enough that, among Dawi, would lead to inter-karak civil war. And that's something unprecedented as far as I know.

The clan grows in prestige from having a cadet clan bud off from them, and they'd still be part of the same guild. And it is necessary for the wellbeing of the Karaz Ankor.
 
Huh, what happens if the new clan becomes powerful enough to form their own guild in the new hold? I mean, I'm assuming that's happened, most of the references to guilds I'm aware of make it clear they're only within a single Karak.

They're still part of the overarching guild, just different branches of it. They share information with each other, otherwise things like gyrocopters would be limited to a single Karak.
 
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