Voted best in category in the Users' Choice awards.
Voting is open
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)

[X] Plan Ready For Battle
 
New
[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.

[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
Last edited:
Could we cash all our College favors for magical items without spending an action on it? I mean, if we're going into battle, having 6-8 College favor accumulating dust in the metaphorical bank isn't as helpful as a bunch of things to make sure our inside bits stay on the inside.

[X] Plan Ready For Battle
I'm not sure that any one spell at the Moderate Complexity level is needed to complete our build. I mean, we can't get that Avatar of Dread spell yet, right? But what the hey, I'll vote for it.
 
Last edited:
Could we cash all our College favors for magical items without spending an action on it? I mean, if we're going into battle, having 6-8 College favor accumulating dust in the metaphorical bank isn't as helpful as a bunch of things to make sure our inside bits stay on the inside.

[X] Plan Ready For Battle
I'm not sure that any one spell at the Moderate Complexity level is needed to complete our build. I mean, we can't get that Avatar of Dread spell yet, right? But what the hey, I'll vote for it.
Personally, I hope we're less going into battle, more supplementing recon, intelligence, scouting and tactical support, getting field experience and developing Fog of War magic.

Another question, @BoneyM - I know we're wrapping organisational actions up, but as a single exception, based on location, if the relevant Dwarf War action wins- is it possible we'd be able to arrange Zhufbar/EIC trade links next turn? Assuming we're able to have regular enough contact to Zhufbar to still take the time required.
 
Last edited:
That actually brings up a conundrum. Mathilde is really good at swording, but Ranald favours those who use their brain rather than their swordarm.

I think the solution is to take a page out of the orks' book and be cunningly brutal, hitting them really hard in the face while they're not looking.
 
[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
[X] Plan Ready For Battle

Unless i'mseriously mistaken, Karak Eight Peaks is bound to be shadow war central, what with the goblins there being commanded by fucking Skarsnik, aka the trickiest git there is. Intelligence and counter-intelligence are going to be the name of the game.
 
[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.

This one takes a bit of explaining (well, not really, but I want to explain my reasoning regardless).

So, I kind of want to go to Zhufbar, because I was originally in favour of staying in Stirland, and risks have a way of backfiring with the accursed dice in this quest. But at the same time, I went back and reread when Belegar Ironhammer first brought this up, and this was what happened:

Finally, as the day that your new boss arrives approaches, word reaches you from Altdorf. The Elector's Meet, originally called to discuss the possibility of Imperial contribution to the Dwarven reconquest of Karak Eight Peaks, has turned completely from that to address the growing crisis between Middenland and Nordland. Entire towns between the rivers Salz and Demst have been razed to the ground with their populace disappeared, and though no evidence is present Nordland is accusing Middenland, who in turn neither claims nor denies responsibility, are instead are once more accusing Nordland of stealing land they have no claim to. The Elector Counts near came to blows in the Meet, with the Ar-Ulric and the Grand Theogonist almost following suit as they backed their respective sides. The Empire seems to teeter on the brink of civil war, as the Elector's Meet stretches on and the Emperor tries to soothe tempers.

Belegar Ironhammer, heir to the throne of Karak Eight Peaks, has abandoned Altdorf in disgust and is calling for any who seek their fortune to join him.

The attempt at getting them empire's support for the conquest was a total failure, in the eyes of the empire's people.

The majority of humans assisting in the conquest are going to be mercenaries or minor nobles with motivations similar to Mathilde's own (that is, personal ones toward the dwarves, rather than duty to the empire). The empire is the midst of another internal freakout, and the dwarves will be seeing no aid on that basis.

So what happens when the single largest (surviving) hero of the Reconquest of Sylvania arrives to help, in person? Probably a big swell of support, as people realize that this isn't simply a "weird dwarf thing", but something BIG is going down. And even if it doesn't drum up more support, the humans involved would get a morale boost from it, even if Mathilde is a creepy wizard. She is, after all, a successful creepy wizard, which is a different kind of thing that people can generally respect and fear in equal measure (rather than just fear).

It's not the safe option, but it's absolutely the best possible use of Mathilde's skills and reputation.

Even if it does take us far from Stirland. Even though that makes me sad.

Shyish swords:
[X] Donate them to the Amethyst Order (+2 College Favours)
Let someone else take a crack at them.
Mirrorcatch Box:
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
Ask him to offer up a glass to Ranald. See if magical snake juice can give a God a pleasant buzz. Ranald knows not to get sloshed on something like that... right?
Liber Mortis:

[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
Not leaving THIS behind, nope.

[X] Plan Private Sector Preparation
I want a Steward, and to see the Gong Farmers become fairly independent, which this would do. Selling fertilizer is big business in fertile Stirland.

Really, everyone here has done a fantastic job setting things up to run independently of Mathilde. The Watch, the Gong Farmers, the Spy Network... it's a really altruistic attitude to have in a medieval/renaissance setting, where your land and influence are often the only thing standing between you and a lifetime of abject poverty.
 
Purchasing the land is not a commitment to run a campus ourselves, it merely keeps that option open in the future if we decide to pursue it.
And I would prefer for this option to never come up again and to decrease it's appeal.

One of the great difficulties the colleges have with establishing branch campuses is the fact that nobody wants them on their land. If we own the land in our capacity as Dame Weber, that will no longer be a problem. Even if we don't do anything with it ourselves, we can use it as a bartering chip with the Grey College. This is time sensitive since all the land is probably going to be sold off by the Elector Countess to raise funds.
Valid point, but the risk that people would rather have us run it ourselves is still too great for me.
 
Inserted tally
Adhoc vote count started by Sinsystems on Mar 24, 2018 at 5:58 PM, finished with 12430 posts and 70 votes.

  • [X] Leave it behind; have Heideck come in and replace the containers as they fill.
    [X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
    [X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
    [X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
    [X] Donate them to the Amethyst Order (+2 College Favours)
    [X] Leave them stored in your spare room.
    [X] Plan Private Sector Preparation
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Plan Finaly Getting IT DONE
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    -[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
    --[X] Ranald's Blessing
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [x] Plan Ready For Battle
    -[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[x] Outsource (+50g cost, free action)
    -[x] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
    --[x] Learning
    --[x] Piety (Overwork action)
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    --[X] Ranald's Blessing
    -[x] Spells of Grey Magic
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x] Sell the produced niter crystals to Zhufbar.
    -[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)
    [X] Plan Foundation For a Future
    -[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    --[X] Ranald's Blessing
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
    -[X][Personal] The Allies of Man
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Leave it safely in your Sunken Palace.
    [X] Plan Tying up loose ends
    -[X] Build a relation with the local community leader so that either he or someone else from the community can perform the duties of a steward. (cannot be outsourced)
    -[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    -[X] [Niter Factory] Fold it into the EIC. (no action needed)
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X] [Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects. (Overwork)
    -[X] [Personal] Have the EIC print and sell a second edition of Asarnil's memoirs. (Overwork)
    -[X] [Personal] Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[X][Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Plan Finaly Getting IT DONE Qhaysh EDITION
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Plan Affairs in Order
    -[x] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
    -[x] Donate them to the Amethyst Order (+2 College Favours)
    --[x] keep 2 for study
    --[x] Leave them stored in your spare room.
    -[x] Leave it behind; have Heideck come in and replace the containers as they fill.
    [X] [Niter Factory] Fold it into the EIC. (no action needed)
    [X] Plan Foundation For a Future
    -[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    --[X] Ranald's Blessing
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
    -[X][Personal] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).​
    --[X] Kasmir​
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)​
    --[X] Wilhelmina​
    -[X][Overwork] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).​
    --[X] Anton​
    [X] Leave it safely in your Sunken Palace.
    -[X] Build a relation with the local community leader so that either he or someone else from the community can perform the duties of a steward. (cannot be outsourced)
    --[x] Overwork
    -[x] Build a large home for yourself, with plenty of spare rooms to expand into (6 rooms, 150 gc).
    --[x] pay the 50% premium
    -[x] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood).
    -[x] Improve the road between the Estate and Sonningwiese (50 gc)
    -[x] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100 gc)
    -[x] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100 gc)
    -[x] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[x] Expand the Gong Farmers into the rest of Western Stirland.
    -[x] No longer linked to the Watch, the Gong Farmers might be vulnerable. Arm and train them so they can defend themselves in the sewers.
    --[x] dwarf favour
    -[x] Sell the produced niter crystals to Zhufbar.
    --[x] funds the gong farmer actions
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Imbue an item with a petty or lesser magic. (specify item and spell)
    --[x] a magic lock safe for the underground palace. Heavy and well concealed, spend freely.
    [X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    [X][Personal] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] [Study] Spells of Grey Magic (costs 1 College Favour)
    [X] [Personal] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    [X] [Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    -[X] Ranald's Blessing
    [X] Bring it with you, doing what you can with padding and cushions to protect it.
    [X] Plan Reserch on the move
    -[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    -[X] Use your reputation to build trade ties with Zhufbar.
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[X] Volatility: Examine how to move your various fragile and magically sensitive bits and pieces without endangering them.
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] [EIC] Use your friendship with Anton to build trade ties along the Nuln Road.
    [X][Estate] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    -[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    [X] [Estate] Hire Manager:
    -[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (150 gc)
    -[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (150 gc)
    -[X] Improve the road between the Estate and Sonningwiese (75 gc)
    [X] Plan Tying up loose ends
    -[X] Hire a steward.
    -[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    -[X] [Niter Factory] Fold it into the EIC. (no action needed)
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X] [Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects. (Overwork)
    -[X] [Personal] Have the EIC print and sell a second edition of Asarnil's memoirs. (Overwork)
    -[X] [Personal] Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[X][Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar.
    [x] Return them to the barrow you originally got them from.
    [x] Plan Manager can be hired as a free action
    -[x] [Estate] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence) (free action for 150gc)
    -[x] [Estate] Improve the road between the Estate and Sonningwiese (50 gc) (free action for 75 gc)
    -[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    -[x] [Niter Factory] Sell the produced niter crystals as fertiliser in Stirland.
    -[x] [Familiar] You'll have a cat, damn it. Spend time with the alley cats of Wurtbad and see what you can find. (low chance)
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[x] Filled with Potential: You've got four rooms cleared out and ready to be put to use. Decide what you're going to put in one of them and get started on equipping it. (write in the purpose of the room)
    --[x] Overengineered and contrived DOOMVAULT
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Money Magister
    -[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Ranald's Blessing
    -[X] Hire Manager
    --[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100 gc)
    --[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100 gc)
    --[X] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood, 400 gc for stone, optional dwarf help for -1 dwarf rep).
    ---[X] Wood
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    -[X] Practical Diplomacy
    -[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)
    [X] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
 
I don't know what people have against running a branch campus. Sure some part of that will be administrative but we're talking about a branch campus of the Grey College we're not going to just be sitting around reading books. We'd be responsible for finding rogue magic users, supporting any college operations in the area and finding new recruits. It would also place us in the best position to do things like research or cleanse Sylvania simply due to proximity and increased resources.
 
I don't know what people have against running a branch campus. Sure some part of that will be administrative but we're talking about a branch campus of the Grey College we're not going to just be sitting around reading books. We'd be responsible for finding rogue magic users, supporting any college operations in the area and finding new recruits. It would also place us in the best position to do things like research or cleanse Sylvania simply due to proximity and increased resources.
Bit late for arguing that one, mate. We're locked into this road now. Best you can do is vote for the one that's closer.
 
I know we're locked in but we aren't even 30 yet we'll have time in future and honestly if we're helping the Dwarves I want to commit to the option that makes the biggest difference.
 
Personally, I hope we're less going into battle, more supplementing recon, intelligence, scouting and tactical support, getting field experience and developing Fog of War magic.
I have to agree if we're primarily fighting we're doing it wrong.
Unless i'mseriously mistaken, Karak Eight Peaks is bound to be shadow war central, what with the goblins there being commanded by fucking Skarsnik, aka the trickiest git there is. Intelligence and counter-intelligence are going to be the name of the game.
You guys make good points. In the interest of optimizing Plan Ready For Battle's efforts to make Mathilde as prepared as possible for the challenges ahead, then, do you think that swapping out the Ulgu Site Search for an Intrigue Internalization (playing off our exams/the recent intrigue crit that got the Emperor's written thanks) would be beneficial? The Site Search was included in the plan because there seemed to be widespread support for it but I'm not seeing a lot of votes changing, or even approval votes for both, so it seems that it's not doing the plan any good. A couple extra points of Intrigue could make a difference.

Passing up the Site Search now doesn't mean that we can't secure such sites in the future, either, just makes it harder.
 
I think the solution is to take a page out of the orks' book and be cunningly brutal, hitting them really hard in the face while they're not looking.
Never! No, Nay, Never, say I! Heresy!

Brutal Cunning is the only path for a true Shadow Warrior. Cunning Brutality is the path of the brutal unsophisticate with all the cunning of a rock. If you claim otherwise, may you be smacked in the face!

The Site Search was included in the plan because there seemed to be widespread support for it but I'm not seeing a lot of votes changing, or even approval votes for both, so it seems that it's not doing the plan any good.
I'm still in the Denial stage, despite temporary respite from charging headfirst to near-certain suicide by Goblin Shiv, with the alternative of merely possible suicide by Eshin Assassin or rusty, infected Skavenslave blade in the closer hold. (Mostly joking).
Not quite ready to vote yet.
 
Last edited:
My problem with internalization this turn is that it seems to be something that we can do while on the campaign (although it would cost us the piety bonus) compared to the other actions which require us to be physically present in Stirland.
 
[X] Plan Finaly Getting IT DONE

[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.

Not sure about Eight Peaks/Zhufbar anymore...
Well if it helps at all while Karak Eight Peaks lacks the Stirland connection it will allow Mathilde to meet new people in the form of human adventures one of whom might be crazy badass unorthodox enough to marry a wizard, and would make for a great how I met your father tale.
 
wow the vote is close for the dwarf options.

Dont mind going eightpeaks but i voted for zhubar raids instead. They are repeatable i guess is the hope and relativly close.
 
One issue I have with Karak Varn is that it wont really change much in the end. The Dwarves will not retake the hold as it is too corrupted by warpstone. All they will get out of it is some valuable metal, but it wont improve their strategic position.

Karak Varn will remain abandoned by the dwarves and infested by the Skaven, no matter how much we help in raiding it. Karak Eight Peaks on the other hand is a campaign of reconquest. Belegar plans to take and hold the stronghold.
 
Last edited:
Voting is open
Back
Top