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I think people are fundamentally misreading Johan's character. You don't guild most of your body if you're not somewhat ambitious. Right now Johan isn't able to do much of anything at all for six months straight. Giving him something productive to work towards and focus on is much better for his mental health than telling him he's useless and needs to do nothing for six months straight.

Besides, if it doesn't work out then we're hardly hurting Johan or trying to overwork him. Think about how this turn looks in Johan's shoes: He's got a massive debuff to his rolls and most of his options aren't available. Mathilde giving him the Windsight project for the turn gives Johan an AP sink that hr can make use of. If he's just not feeling it, he might only put one AP into it and the rest into trying to recover. But if he's feeling ip for it it gives him something he might get good results from out of this turn, and if it goes really well it might possibly help him in his second attempt at gilding his eyes.

[X] Alliterate

Borrowing your approval list, @Alliterate. Thanks! :smile:
 
I think people are fundamentally misreading Johan's character. You don't guild most of your body if you're not somewhat ambitious. Right now Johan isn't able to do much of anything at all for six months straight. Giving him something productive to work towards and focus on is much better for his mental health than telling him he's useless and needs to do nothing for six months straight.

Besides, if it doesn't work out then we're hardly hurting Johan or trying to overwork him. Think about how this turn looks in Johan's shoes: He's got a massive debuff to his rolls and most of his options aren't available. Mathilde giving him the Windsight project for the turn gives Johan an AP sink that hr can make use of. If he's just not feeling it, he might only put one AP into it and the rest into trying to recover. But if he's feeling ip for it it gives him something he might get good results from out of this turn, and if it goes really well it might possibly help him in his second attempt at gilding his eyes.

[X] Alliterate

Borrowing your approval list, @Alliterate. Thanks! :smile:
In addition to this, since Mathilde Is likely to start early on this, improving his magesight might actually help him get around and make the most out of this turn, life quality wise.

Honestly, the thing that worries me most about Johann is not him being impaired or having to rest, is him feeling shame, I think seeing himself as someone unfazed and self assured is important to him, and blindness puts a chink in that armor, he can't be someone who needs to be lead around, who needs other to give him special treatment, benching him is the worst thing we could do.

Edit: I mean,that's just my read into the character, but someone who seeks to replace his flesh with gold in pursuit of perfection, who marches to the edge of the world seeking deadly, forbidden secrets, who charges into battle with nothing but his fists. To me that speaks of pride, a genuine need/belief to be the best for being the best sake.
 
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I cast my mind into the future and ponder the ROMANCE. Gonna need our eventual/potential theoretical spouse to have a matrimonial symbol/gift that's 25 dwarf favour worth of killy death. ⚔

It's just tacky if we show up to the battlefield with our legendary weapon and, oh just for example :V, Johann isn't there with a pair of Gauntlets that could splatter a Rat-Ogre with a neatly delivered tap to the chest.

If we end up eyeing a non-combatant somehow, I GUESS, we'll just have to shove them in a nuclear bunker's worth of runed gromril! 🛡
 
So, It occurs to me that looking at the spice and silk trade maps, if we could just deal with either the plain of bones or the Tower of Gorgoth we would have the fastest and safest route to the east.
And that we have unique advantages in doing so.
We've never gotten to use the dispel methods learned from the Liber Mortis, but neutralizing the threat of the plain of bones would be a great use for it, and would be isolated enough that we might be able to do so without arousing terrible suspicion if we create a plausible story for the official report and/or start a number of terribly contradictory and implausible rumors about how exactly we handled the situation.
It'd also be a great thing to present as an option in a meeting: 'research to see if we can come up with a super-weapon that dispels all the necromancy reanimating dragon bones in the plain of bones'.
Also I suppose either us or the Dwarven rangers could start slave rebellions in the Tower of Gorgoth, preventing them from raiding caravans, but that seems difficult to keep up unless they had magic items that allowed for the 'revealing or concealing of troop movements on the battlefield' allowing such a rebellion to just ambush every Chaos dwarf force that tries to strike caravans, and receive uninterrupted resupply.
Yes I just figured out a way to make the unresearched spells made possible by 'warrior of fog' into an actual learning project that Belegar might assign us to.

Going in the other direction with the maps, people have convinced me that the conquest of the Border Princes isn't in the Empire's interests, but unifying it is in the Karag's interests. So if we were to start working in that direction, or get an opportunity to weigh in on someone else aiming to unify it, would we be aiming to see it as part of the Empire, Tilea, Bretonnia, or independent?
 
We've never gotten to use the dispel methods learned from the Liber Mortis, but neutralizing the threat of the plain of bones would be a great use for it, and would be isolated enough that we might be able to do so without arousing terrible suspicion if we create a plausible story for the official report and/or start a number of terribly contradictory and implausible rumors about how exactly we handled the situation.
I don't want to use the Second Secret for anything less than "Immediate undead invasion, the entire Colleges of Magic are dead" level of "shit's fucked".

I don't want Mathilde to use Dhar. I'm reasonably confident I'm not alone in that.

(Also, I don't think that would actually solve the problem. The Second Secret is useful against spell-created Dhar constructs- the horribleness of the Plain of Bones wasn't caused by any spell, it's naturally occurring due to all the ambient Dhar and such)
 
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Also I suppose either us or the Dwarven rangers could start slave rebellions in the Tower of Gorgoth, preventing them from raiding caravans, but that seems difficult to keep up unless they had magic items that allowed for the 'revealing or concealing of troop movements on the battlefield' allowing such a rebellion to just ambush every Chaos dwarf force that tries to strike caravans, and receive uninterrupted resupply.
Yes I just figured out a way to make the unresearched spells made possible by 'warrior of fog' into an actual learning project that Belegar might assign us to.
Belegar isn't going to send either us or his rangers half-way across the Dark Lands for years on end. He's got much bigger problems closer to home to worry about the Chaos Dwarfs.

(Also, that would be a slave revolt largely made up of Greenskins. You're suggesting giving Greenskins magical concealment items)
 
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I was busy all day, so I have only just now gotten back to the thread, and apparently my plan is still doing well despite me not being here to advocate for it, so, uh, yay? Feel free to @ me if you have any questions, but in the meantime I've skimmed the thread, and in no particular order, here are my answers to some of the objections I've seen to my plan:
  • Why not Hubert? I like him, and I do want to help him, but "young man who lacks purpose in life" is not really a problem I think Mathilde is equipped to solve other than "have you considered being a go-getter who has one revolutionary discovery under her belt, two more in the tank, and several more on deck, also worshiping a less boring god?" Which would be an amusing scene, for sure, but I feel finding direction is something people have to do themselves. I will strongly support Duckling actions on him in the future that involve supporting him in some practical way, though. (Also, I miss Panoramia, who is great, and this is a research item that's been in backlog since the original K8P expedition.)
  • Why the We? Three reasons: a lot of people expressed interest in finding out more about them after the social turn, and I wanted to honor that desire; it crosses a full research item off our backlog allowing us to write the complete book on them at some point in the future; and I am intrigued by their description of us as the most-Echo. @fictionfan pointed out that this might be a reference to Wolf, and I suspect he might be right. If so, this research (how they communicate) has the potential to have practical applications to our own familiar bond.
  • Why Diplomacy? I was more into Powerstone study this turn until I read the council update. Right now K8P is a diplomatic minefield, and in the event that shit gets fraught between KaK dwarves and locals (like, say, the umgi calling themselves a clan and claiming for themselves one of the ancient peaks of a mighty dwarfhold), I'd like us to be as prepared as possible. Even if that doesn't happen, I expect this to pay a lot of dividends -- many of the goals we have for the near and medium term benefit from Mathilde being a little more practiced in this.
  • Why AV rune interaction? This is the last thing I want to do before involving a runepriest -- either by making this our official project, paying Favour to get Kragg, or trying to interest someone, next turn, one way or another, we're doing this shit. Specifically, I want to do it because it's low-hanging fruit with direct bearing on the most ambitious goal we have for AV. If we want to use this to empower greater runes, we should have an idea of how it interacts with lesser ones; I feel this is one of the first questions a potential runepriest collaborator would want to know, and being able to answer it is just good sense.
  • Why no linguists? I feel that linguists would have been most useful for, well, studying the language and decoding words we didn't know. But we have all the vocabulary we could find, and I do not think that a single AP right at the end of the project would accomplish much, given that they'd need to get up to speed on Queekish before they could help us with the lexicons. Our library bonus to Linguistics is +11; I think we'll be fine.
  • Why Coin the EIC action? Because the consequences of doing badly there are potentially quite bad. The bad-case scenario is "we find nobody suitable" -- the worst-case scenario is that we find someone we think is suitable but are wrong about. I see the Coin's value as "avoiding worst-case scenarios."
  • Why Tower? Because I think we might want the Room of Oh Dear for any experiments we do in the near future that might involve 1) creating Dhar (tongs research even though I'm willing to bet it won't work, theurgy) 2) manipulating a ton of magical energy in a confined space (powerstone experiments). I also want to see what new options are available so we can plan around them in the future.
  • That was a lot of unnecessary detail, why are you like this? It's just kind of who I am as a person.
 
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I cast my mind into the future and ponder the ROMANCE. Gonna need our eventual/potential theoretical spouse to have a matrimonial symbol/gift that's 25 dwarf favour worth of killy death. ⚔

It's just tacky if we show up to the battlefield with our legendary weapon and, oh just for example :V, Johann isn't there with a pair of Gauntlets that could splatter a Rat-Ogre with a neatly delivered tap to the chest.

If we end up eyeing a non-combatant somehow, I GUESS, we'll just have to shove them in a nuclear bunker's worth of runed gromril! 🛡
The problem with supplying our eventual partner with 25 favour dwarven weapons is that we'll need, like, tens of thousands of favour to do it. Even a single spooder has eight legs for up to eight weapons apiece, and to do things right we need to equip every single one the We might send in to combat with us. :V
 
I don't want to use the Second Secret for anything less than "Immediate undead invasion, the entire Colleges of Magic are dead" level of "shit's fucked".

I don't want Mathilde to use Dhar. I'm reasonably confident I'm not alone in that.

(Also, I don't think that would actually solve the problem. The Second Secret is useful against spell-created Dhar constructs- the horribleness of the Plain of Bones wasn't caused by any spell, it's naturally occurring due to all the ambient Dhar and such)
-retracted-
Do undead still count as natural if they were at one point controlled by a necromancer? Do they if they were touched by the errant patially-functional bits of Nagash's great ritual? Is there really no way to dispell such undead if you build an enchanted tower that would keep picking away at it over months? Could something other than dispelling them all be enough to keep them asleep, or at least away from the road?


Though I'm actually more in favor of my idea for a slave rebellion that finally gives us enough of a reason to design new illusionary battle magic. Really the sight of enemy cavalry charging into pikes they thought were ranged units is its own reward.
 
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Firstly the other historical record we have of someone using the secrets of Dhar to dispell undead is one of the grand Theogonists, an individual who didn't have the magic to use Dhar. The secrets are information on the behavior of Dhar, which can be used either to improve spellcasting involving it, or to mess up the stuff in dispelling Dhar -without using the stuff-.
Word of god is that the Second Secret uses Dhar. Give me a minute and I'll find it.

Edit: Found it.

@BoneyM Hey, Boss. About that Second Secret of Dhar. Do you need to make that nudge with Dhar itself or could the same effect be accomplished by Ulgu? Not unlike how we unraveled that Waagh channeling by giving it a prod.

 
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Word of god is that the Second Secret uses Dhar. Give me a minute and I'll find it.

Edit: Found it.
Is it the same for the first secret? And is there anything else in there useful for dispelling?

Because if it's genuinely useless outside of the end of the world I'd argue for writing down notes on fighting Skaven and undead(and whatever other non-incriminating notes we need), waiting on the paper for fighting undead until we have a public justification for the knowledge, then burying the book's box somewhere.
 
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