- Location
- Earth
We can, but sometimes less is more.Okay, for Plan: Spoken Queekish v4, can't we add another Qrech Gambit since we're taking two actions with it?
Feel free to make a variant if you got a good idea.
We can, but sometimes less is more.Okay, for Plan: Spoken Queekish v4, can't we add another Qrech Gambit since we're taking two actions with it?
it's generally bad form to change a plan once voting has started. (as that could trick someone into voting something they don't want just for not following the thread all day.Okay, for Plan: Spoken Queekish v4, can't we add another Qrech Gambit since we're taking two actions with it?
I won't edit the current plan.it's generally bad form to change a plan once voting has started. (as that could trick someone into voting something they don't want just for not following the thread all day.
they could make a v5, or you could. but don't edit the current plan
I get that Karak Azgal might not be as fortified as the others, but isn't it also a bit out of the way? I will say that I'd much rather see us fortifying up and taking Thunder Mountain or Karak Drazh.
Isn't there the "The Skaven have no way to know you are here so you should prioritize your own comfort" gambit?We can, but i'm not sure what we'd say other than "the dragon killed skryre, mors drove out eshin, and we killed mors," and we don't need a gambit for that, I don't think.
[ ] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
With her task complete, the Priestess of Esmerelda is released from the Karak's payroll, but she mentions that she'll still be visiting them between her responsibilities to the Halflings because she feels there's still a possibility of making a conversion.
It feels like something of an abandonment to you, but the We have the means at their disposal to take charge of their own education, and purchase books and the services of teachers as they see fit. They are sentient beings - or, arguably, one single sentient being - and they now have the freedom to chart their own course in life.
After sending off the Cathayan books to be translated and sending word to Zhufbar via Prince Gotri about the Stirland Repeater
The Shrine is tricky. Considering the security your Penthouse requires, you can't simply fill it with gamblers and cats and call it a day. But on what might be a whim, you asked a question or two of the local Rangers about the black-feathered and yellow-beaked birds you've seen alighting on your balcony to chirp at you and try to convince you to share your snacks and ale, and learn of the mountain chough, a cousin of the crow that makes its nests far higher than most birds can reach. A concealed opening is excavated with a thick steel grate just large enough to allow through these birds, and around a life-size wooden depiction of a crow carved by Qrech, the choughs cautiously begin to explore the sheltered little nooks and the trickling waterfalls of clean water that line the walls. A week later the first nest had begun construction, and taking inspiration from the mated pair, you send word and a few coins to the University of Altdorf's oft-neglected Division of Arts. After being startled by a few sketched proposals that lean hard into reinterpretations of the nature of Shallya's Tears and the Goblet they were drunk from, you commission a lovely painting of Ranald and Shallya sitting together in a field, surrounded by a mixed flock of crows and doves, and when it arrives you hang it across from the laudably fidelious choughs.
You've heard several versions of the story of Ranald's ascension, and several of them don't sit very well with you. You'd very much prefer to believe the best of your oldest friend.
For the first time, King Belegar sits at the head of a meeting of the Council with a completed crown. Once, you would have believed that this King Belegar would have been one reborn, with the four thousand year Grudge of his family finally righted. But if anything, King Belegar is more bound by duty now than he ever was. He is responsible for more citizens of the Karak every day, and he has a responsibility to the Karaz Ankor as well, to his seven fellow Kings and to his High King. With the War for Karak Eight Peaks won, King Belegar's duty has only become more complicated.
The meeting takes place once more in what has come to be labelled the Room of Riven Stars, centered by the table built from the fragment of the former ceiling of the Hall of the Moon, which is no less meaningful for being a symbol of the abstract stakes rather than the immediate danger.
"Needless to say," he begins, "the past months have been tumultuous. Everything changed in a single day, and thanks to every Dwarf and man and Halfling but especially thanks to Loremaster Mathilde, we did not only survive, but we have won. The Karak is ours." There is a circle of emphatic nods from everyone in attendance, and you bask in the understated but very real approval from your fellow councillors.
"First things first: keeping what we've retaken. Thane Dreng?"
"We have three immediate threats," he says. "The first is Black Crag, centered upon what is being called the Gauntlet. The greenskins have stopped attempting in earnest to storm the defences, but they still constantly probe it with those that end up on the losing end of internal squabbles. It will need to be guarded and fortified for the foreseeable future. Second, and much harder to defend against, are the Skaven. We don't know how likely they are return, which Clans might make the attempt, or what direction they might come from. All I can do about it is set patrols through the lowest levels of the Karak. Third is the dragon, and now that it's awake I've asked for permission to take precautions against-"
"We'll not provoke the beast if we don't have to," King Belegar says firmly.
Speaking of the dragon, Prince Kazrik?"
"I've found a definitive match in the records of Barak Varr."
"Blast. What did it do?"
"Records, not Grudges. There's an archipelago off the coast of Araby they call the Sorcerers' Islands. A few centuries after Barak Varr razed Ulthuan's colony on them during the War of Vengeance, the dragon made its home there. For three hundred years, anything the Naggarothi had short of a Black Ark had to go all the way around the western side of Ulthuan, because if they passed between Ulthuan and Araby they'd either go too far east and be assaulted by the dragon, or too far west and run aground on the Shifting Isles. Eventually it either left or was driven out by Araby, but for a long time it was an important strategic advantage over the corsairs."
"It never attacked a Dwarven ship? And that's all you can find on it?"
"Only ever the Naggarothi. And there's not many Ice Dragons in any records of the Karaz Ankor, and they all tend to be fairly distinctive. That's the only time we've previously encountered it."
concentrate on getting them settled in and to work, and make sure there's no trouble between them and us. Some of the major figures in Karaz-a-Karak's guilds have a sense of superiority towards the other Karaks.
Prince Gotri, how went your project?"
"It would have done a great deal to secure our parts of the Karak against the other forces within it," he says, only a slight grumble to his voice. "But it is absolutely unsuited for defending the entirely retaken Karak. So I've archived the blueprints."
"Such is war," King Belegar says. "Are you happy with the defences of the Gauntlet?"
He ponders that for a while, with an Engineer's natural distaste for declaring anything sufficient. "It would be more secure with flame cannon," he eventually says. "But I can't imagine a frontal assault succeeding against that weight of lead."
Expand the Gyrocopter hangars, and when the Okral arrives, put the Engineers to work on building up it and the Aircorp.
rincess Edda?"
"The Barrows are fully mapped and cleared, it had only the usual mountain beasts. We've begun to extract ore, which we're stockpiling." Her tone is not quite discontent, but there's a tone of a question in it.
"The Okral will be restoring the smelters of Karag Rhyn. Take charge of the Miners and Prospectors amongst them, and plumb and restore the old mines - Flamestone and Ghuzhur first, Uzkul and Diamondhelm after. Nothing will draw settlers like ore waiting for picks.
Gunnars, is the Temple of Grungni complete?"
"Physically," he says. "The dedication ceremony is awaiting the arrival of a High Priest amongst the Okral."
"Very well. Turn to Karag Rhyn, see if the old Temple to Smednir there can be restored, and if it can't, build one anew."
"And Valaya, your majesty?" Gunnars asks carefully.
"Valaya's flock currently resides in Grimnir's Karag. When Karag Mhonar is restored, so too will be Her Temple."
"Valaya is patient," Gunnars says, in what would be approval if he hadn't very carefully avoided saying anything that could be considered a judgement of the King's decision.
Finally, King Belegar turns to you. "Mathilde, a lot has changed of late, but the importance of your current task has not. Continue with it." Curiousity is plain on the faces of your fellow councillors, but everyone refrains from asking.
While that's the end of the formal Council meeting, King Belegar announces that he will be breaking the seals on the surviving treasure vaults, and all present are welcome to come and watch. After that, it would take siege weaponry to pry any of the Dwarves away from King Belegar's side, and you're more than a little curious yourself. The Council seems to transform before your eyes into children on Sigmartag, as they enthusiastically speculate on the contents, passing on legends and rumours they'd heard.
"The Hall of Ghosts was emptied during the Time of Woes," King Belegar says as you walk through the echoing halls of Karag Zilfin, "and the vaults of Karag Rhyn collapsed under what looks like an attempt to break in - our miners are working on it."
"Someone - probably Clan Skryre - broke into Karag Zilfin's Treasure Vaults, but they didn't complete the job. Kragg theorizes that so many Skaven died while they were breaking through the layers of defences that by the time they got to the last few chambers, any attempts to use their Techno-Sorcery caused the dead to manifest and attack their former Clanmates, and without it they couldn't breach any further Runes."
Dwarves take it one step further, with shelf after shelf of carved grooves for cylindrical stacks of coins to nestle neatly within. At least half of them are empty, but the remainder still contain the gleam of gold, untarnished by the passage of time, in more than sufficient quantity to plump out the storage racks of the current treasury. King Belegar takes one of the stacks and considers it for some time, before returning to the doorway and passing a coin to each of you. Looking down, you find yourself returning the disapproving gaze of a Dwarf who, judging by the coin's inscription, is High King Gotrek Starbreaker.
"Two hundred years of war, and still there were coins unspent," he says sadly. "We have so far to go to match the glory of the past."
The Vault of Ancestors proves to be an equal disappointment, as you were hoping for ancient Runic weapons and instead found it full of furniture that was antique before the Karak fell, and though you understand that this 'wutroth' is important to the Dwarves you can't really match the excitement of your fellow councillors over carpentry.
So as you make your way to the third stop, your expectations have been well and truly tempered and you're mentally planning for the rest of your day instead of getting worked up over what might be concealed in the hidden vaults of the Grand Urbaz - the trade hall that once played host to merchants from the rest of the world. The only thing keeping a flicker of curiousity burning is that King Belegar left the others to continue cooing over the antiques, so now it's only the two of you.
"It was sealed two hundred years before the Skaven attacked," King Belegar says, "and they never unsealed it. I understand their reasoning, but..." he shrugs.
"Do you know what it contains?"
"Oh yes," he says. "I left it last for a reason. Didn't even suspect it would still be here until the Ranger I sent just in case reported back, I had assumed it would have been looted, as it didn't have nearly the calibre of Runic protections of the other Vaults, so it was a surprise to hear it was untouched. Nobody even suspected it was there, I suppose."
"Normally, trade is done by representatives of the Guild in question," he says, "but trade with non-Dwarves doesn't fit into that mould, so it was a matter for the Royal Clan. Kept second sons busy." He draws his hammer, and holds it against the larger depiction of it in the oversized sigil. For a long while nothing seems to be happening, but King Belegar's patience holds you there watching him, and eventually there's a click, and then a loud, echoing boom that shakes the ground beneath you. Slowly, the sigil rolls to one side, and with no ambient Dhar in the air you take the liberty of throwing out a Magic Light into the darkness within, and what you see freezes you in place.
The wealth of Treasure Vaults was impressive, but you'd seen larger amounts - you'd slept on larger amounts. But the hall revealed is enormous and resembles a library, except with riches instead of books, and instead of uniform stacks of coins it takes every form imaginable - coins of all kinds of metal, ingots of a dizzying array of shapes and sizes and compositions, a rainbow of precious stones, each portion of wealth neatly demarcated from its neighbours.
Ea-Nasir it says, using the stilted form it uses when phonetically spelling non-Khazalid words. Copper merchant. Tylos. Account opened 11.5.2702. "We were second only to Karaz-a-Karak, and we were much more welcoming to the humans," King Belegar says. "We gave them good prices for food and ore, and sold them weapons and goods at reasonable prices. Many of them came to think that Karak Eight Peaks was the most dependable and defensible place to store their money, from regular craftsfolk to some of their wealthiest nobles and traders. And, I suppose, history proved that trust well-placed."
He picks up a coin with a gaunt, fanged face on it. "Strygos fell to greenskins.
So we sealed the Vault, and the debate over what to do with it all was put aside when the Skaven attacked us."
"I take it you don't continue to rekindle that debate," you say, considering the Classical lettering on the coin.
"There is no debate," he says firmly. "Shall I turn the wealth over to the Tomb Kings? To the Strigoi? Or worst of all, consider the Skaven inheritors of Tylos? No. Once the Okral have gone, we will use the smelters they will have built to reforge every coin and ingot, and none will think to question the rediscovered wealth of the Karak."
I think this is actually a bit more important then people are giving it credit for, at least in combination with giving the Colleges Queekish. Maybe not monumentally so but still kinda of important. Eshin Sorcerers are something the Colleges even debate whether they exist, and if some Wizards start poking around the Skaven with their new knowledge of Queekish I think it's a little important that they know Skaven magical spys and assassins do in fact exist with their own Lore dedicated to the task and aren't just tales and rumors. We might not be able to give them much information on what they can do given our limited interaction but just confirmation that yep they're a thing should hopefully mean some precautions are taken.EDIT: I also think the Eshin Sorcery paper is useless and I don't see the point in writing it. I don't care if it's Fresh and decaying, we saw it cast one spell. There are better things to do with our time.
It's not a out of the question for celebrations for stuff like this to wait until they've refurbished the place and made it presentable. With a dwarven mindset, I can see that taking years.Is something similar, or at least a grand state ceremony of triumph still on the table? @BoneyM
Back when Mourkain was still around, the Vampires hadn't had time yet to accumulate all the Grudges they have now.I do find it the curious that Dwarfs would accept trading with Strygos, but not Strygoi.
[X] Plan: Spoken Queekish and AV preliminary research done. V3
[X] Plan: Spoken Queekish v4
Both of these seem fine. Normally I'd be against plans that keep dedicating only one action a turn on our actual job, but this is different. Taking it slow is the right move here.
Also, @BoneyM Can we get an option for "Check up on how the We are settling in with their new understanding and values as part of the Karak-We"?
While this feels appropriate for a official meeting for the highest levels of the state, I was kinda hoping that we would get a jubilation scene of Eight Peaks Triumphant somewhere somewhen.
Something like when Mathilde got drunk with a Dwarf Thane and his sons, interrupted Titus's partytime, shang-haied several comrades into being her accomplices and held a Ranald's ceremony disguised as a celebration gone wild.
Is something similar, or at least a grand state ceremony of triumph still on the table? @BoneyM
First time seeing this term. Context-wise, I guess it refers to Dawi from KaK, but does anyone know the exact meaning of the word?
Dwarfs traded with Strygos? Despite them being ruled by Vampires? That's very surprising. Strygoi were the most benevolent of the vampire lords, it's true, but for them to have traded with Dwarfs? Very strange.
I do find it the curious that Dwarfs would accept trading with Strygos, but not Strygoi.
--[] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
--[] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
I also agree that we should try to get Spoken Queekish using the deceiver, but I must point out that the Gambit that you are using is rather weak...--[ ] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
It is similar to yours but adding the destruction of a hated enemy which will help us with Qrech, and lacing the reason for wanting to learn spoken Quekish with personal ambition and obstructive superiors that will relate to him and any skaven..."My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
This is formatted suboptimally; the tally is picking all the elements up as different voting items. Could you redo it without linebreaks and with - leading the plan's elements?[x] Plan Redshirt v2
[x] MAX: Receive dictation: Queekish-Khazalid Lexicon
[x] JOHANN: Study an artefact: Black Gem.
[x] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
[x] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
[x] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[x] Gambit: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
[x]Travel to the Grey College and attend lessons there x2:
-[x] Waystone Fundamentals
-[x] Practical Diplomacy
[x] Dictate papers: Queekish-Khazalid Lexicon
-[x] COIN: The Gambler
[x] Investigate the exact circumstances required to induce a transformation.
[x] BUILD: Have a gyrocopter landing pad built into your balcony.
[x] SERENITY: Queekish-Reikspiel Lexicon (1/2)
any chance of putting a translation at the bottom of a chapter with a new word?
I'm not unsimpathetic but I prefer not to get to exact with things like this, I'll edit in a second version with it.@LightLan @Jyn Ryvia @Lupercal
I also agree that we should try to get Spoken Queekish using the deceiver, but I must point out that the Gambit that you are using is rather weak...
So I would like to suggest this one which was discussed a while ago.
It is similar to yours but adding the destruction of a hated enemy which will help us with Qrech, and lacing the reason for wanting to learn spoken Quekish with personal ambition and obstructive superiors that will relate to him and any skaven...