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Creating a magic item so that Kragg can observe the Winds is something I'd very much like to do, but it will be non-trivial to create.

The "default" way such an item would work is by placing an enchantment on the person using it, and manipulating their perceptions.

This is not feasible for dwarves - the Ritual of Valaya would tear apart the enchantment before it affected them, and if we somehow bypassed that then they would start turning to stone instead.

So we'd need to create a free-standing illusion - a hologram that affects space itself instead of targeting the user.

The good news is that the MAPP fits that use case fairly well.

The bad news is that creating an enchantment to link a MAPP so it automatically updates based on Windsight is something Mathilde will basically have to invent from scratch.

The worse news is that as things stand, the only "magesight" spell known to the Colleges is Soulsight, a Shyish spell, so Mathilde will basically have to translate that spell to Ulgu just to get started.

Still, it's not like this research is single-purpose. Dwarves being able to see the Winds has a lot of value to them beyond just reverse-engineering Bok, and turning MAPP from something that only the caster can modify into something that can act as an automatically updating "display screen" has a huge number of implications when it comes to future enchantments.
 
I am not sure how high-quality materials we have access to at the moment. That at least puts a hard-limit to how good a staff we can produce.

... Come to think of it, our neighbour dragon doesn't need all of their limbs, do they?
It is a Hysh dragon not a Ulgu dragon. Close to the worst possible material we could use for a staff.
Creating a magic item so that Kragg can observe the Winds is something I'd very much like to do, but it will be non-trivial to create.

The "default" way such an item would work is by placing an enchantment on the person using it, and manipulating their perceptions.

This is not feasible for dwarves - the Ritual of Valaya would tear apart the enchantment before it affected them, and if we somehow bypassed that then they would start turning to stone instead.

So we'd need to create a free-standing illusion - a hologram that affects space itself instead of targeting the user.

The good news is that the MAPP fits that use case fairly well.

The bad news is that creating an enchantment to link a MAPP so it automatically updates based on Windsight is something Mathilde will basically have to invent from scratch.

The worse news is that as things stand, the only "magesight" spell known to the Colleges is Soulsight, a Shyish spell, so Mathilde will basically have to translate that spell to Ulgu just to get started.

Still, it's not like this research is single-purpose. Dwarves being able to see the Winds has a lot of value to them beyond just reverse-engineering Bok, and turning MAPP from something that only the caster can modify into something that can act as an automatically updating "display screen" has a huge number of implications when it comes to future enchantments.
We made MMAP in a moment of inspiration. Maybe with some actual work put into it we could make it more multidimensional? Or just a different better spell.
 
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We made MMAP in a moment of inspiration. Maybe with some actual work put into it we could make it more multidimensional?

Insofar as "time" is a dimension, a MAPP modification so that it can adapt and display changing conditions would make the name more fitting.

I doubt the spell itself needs to be modified much - the real trick is going to be setting it up so it can accept "input" from other things.

It seems like this is a semi-solved problem - consider how the knobs and levers in the Eye of Gazul can change the targeting of a spell - but the amount of information needed to convey an accurate image is a lot larger than the amount needed to just send a heading, angle, and a few booleans.
 
Hmmm... speaking of immortality-through-Winds.
Azyr has a cool set of roads to immortality.

For one, its a Wind focused on the future.
After all, if one is proficient enough at alterning fate, one could simply pursue the road where they just... keep living.
Now this is only good for lenghtening the lifespan, and even then... it's essentially constantly rerolling increasingly bad dice, instead of changing the modifier until death is impossible to roll as an outcome.

A more esoteric effect could be simply becoming a sentient storm, untethering one's soul from their body (there is a spell allowing Astral Projection of sorts, so there is a clear path there), tying it to their Wind.
...
There could totally be an Azyr Frankenstein out there, using their winds to try necromancy of their own make. Becoming the lightning that possess the dead body.
Hell, maybe they want to master the technique, so after the hypothetical Azyr ascension they can just possess whatever meatbag they want.
Being wind is not that great for interacting with the world, after all.
 
Insofar as "time" is a dimension, a MAPP modification so that it can adapt and display changing conditions would make the name more fitting.

I doubt the spell itself needs to be modified much - the real trick is going to be setting it up so it can accept "input" from other things.

It seems like this is a semi-solved problem - consider how the knobs and levers in the Eye of Gazul can change the targeting of a spell - but the amount of information needed to convey an accurate image is a lot larger than the amount needed to just send a heading, angle, and a few booleans.
Seems like an enchanting item to me. Say we make a updating model of the eight pecks. We would need to put a bunch of sensors around the pecks. Makes sense to do considering that we have alot of area to keep any eye on and a shortage of scouts.
So you're saying saying if we slew then dragon and then raised so it runs on Dhar, then it would make better materials for our staff?
If you are going to go though that process you would be better off just using the raised dragon. I don't think that we have seen any Dhar user use a staff which suggests it is not helpful for the corrupted wind. Likely ruins them like it does most things.
 
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If you are going to go though that process you would be better off just using the raised dragon. I don't think that we have seen any Dhar user use a staff which suggests it is not helpful for the corrupted wind. Likely ruins them like it does most things.
Hmm, so a Dhar staff would break too easily to be generally useful...

So what if we raised the dragon, turned each individual bone into a staff, rode it into battle and then when our staff broke from channeling too much Dhar we could just grab another from the dragon?

Pretty sure this is an effective use of our time and resources, yes. Though maybe we should pick up a spare dragon, just in case.
 
My ballpark understanding is that only three of the winds really effect lifespan just through extended and pervasive use and the side-effects thereof.

Ghyran - Straight up live longer and in better health. Lore of life, so utterly unsurprising.
Chamon - Slowly turn yourself into a metal golem type thing. Manage it and you won't age...you just have to deal with being a moving statue rather than a human.
Shyish - This is less...living longer, so much as dragging out your death. The wind is inimical to avoiding an end or extra life, so really only good for staying spry as you wither.

The other five shouldn't really have any impact either way, at least in the normal course of things.
Melkoth is over 100, so there's definitely some life extension in Ulgu.
 
I think wizards in general just end up living longer because they are not entirely human anymore with all the magic stuffed in their soul.
 
It's a tricky thing to do since the winds aren't actual winds, it's just Mathilde interpreting them as such, and everyone interprets them differently, as noted in the holiday shorts.
Doubly tricky because gifting Kragg with an item would require us to create a magic device someone deathly allergic to magic (Dawi) could use.

In my opinion, I think we should see if we can find a spell, or something similar, that lets us project what we see.
So we'd need to create a free-standing illusion - a hologram that affects space itself instead of targeting the user.

The good news is that the MAPP fits that use case fairly well.
We could also raise Mathilde's enchanting skill enough to use Illusion for the purpose.
 
Could we enchant an eyepiece to help a Dwarf to see the winds? It seems like it would fall under warrior of fog. It might allow Kragg to make progress on examining that earth elemental.

I know he would definitely think of our work as shoddy, but if he could make an eyepiece to see the winds he would have already done so.
It's on the list, and fairly well thought of, but there's like a bajillion things on our backburner and it's probably not a trivial project - so it'll have to fight for limited research AP just like everything else. Needless to say it'll probably be a while before it gets done.

So you're saying saying if we slew then dragon and then raised so it runs on Dhar, then it would make better materials for our staff?
No, he said Hysh-dragon components were close to the worst possible materials to use. Dhar is likely on of the very few materials that would be worse than that, if for no other reason than that our belt would make a Dhar-infused staff go up in flames the second we touched it thereby wasting all the time and effort put into infusing something with Dhar. It's one thing to argue for something like Necromancy that could metaphorically blow up in our faces, but it's another thing to argue for something that would literally blow up in our faces.
 
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Creating a magic item so that Kragg can observe the Winds is something I'd very much like to do, but it will be non-trivial to create.

The "default" way such an item would work is by placing an enchantment on the person using it, and manipulating their perceptions.

This is not feasible for dwarves - the Ritual of Valaya would tear apart the enchantment before it affected them, and if we somehow bypassed that then they would start turning to stone instead.

So we'd need to create a free-standing illusion - a hologram that affects space itself instead of targeting the user.

The good news is that the MAPP fits that use case fairly well.

The bad news is that creating an enchantment to link a MAPP so it automatically updates based on Windsight is something Mathilde will basically have to invent from scratch.

The worse news is that as things stand, the only "magesight" spell known to the Colleges is Soulsight, a Shyish spell, so Mathilde will basically have to translate that spell to Ulgu just to get started.

Still, it's not like this research is single-purpose. Dwarves being able to see the Winds has a lot of value to them beyond just reverse-engineering Bok, and turning MAPP from something that only the caster can modify into something that can act as an automatically updating "display screen" has a huge number of implications when it comes to future enchantments.

We know there is such magic items to pull this sort of information out of brains nondestructively, with the universal translator we procured for the We. There *might* be a way to tie a winds item like a translator to the input of a MMAP, especially if we can use the dwarf translation rune as sort of an echo-stabilizer or carrier signal.

The alternative is to just cut out the middle-object, and lean to realtime translate what she sees to a MMAP spell- it would be a combination meditation and artistic painting, trying to get into a flow mindset where details would translate best.

She's likely to need to do this in the process of enchanting regardless because binding an effect into a spell should require knowing the technique in the first place.
 
Creating a magic item so that Kragg can observe the Winds is something I'd very much like to do, but it will be non-trivial to create.

The "default" way such an item would work is by placing an enchantment on the person using it, and manipulating their perceptions.

This is not feasible for dwarves - the Ritual of Valaya would tear apart the enchantment before it affected them, and if we somehow bypassed that then they would start turning to stone instead.

So we'd need to create a free-standing illusion - a hologram that affects space itself instead of targeting the user.

The good news is that the MAPP fits that use case fairly well.

The bad news is that creating an enchantment to link a MAPP so it automatically updates based on Windsight is something Mathilde will basically have to invent from scratch.

The worse news is that as things stand, the only "magesight" spell known to the Colleges is Soulsight, a Shyish spell, so Mathilde will basically have to translate that spell to Ulgu just to get started.

Still, it's not like this research is single-purpose. Dwarves being able to see the Winds has a lot of value to them beyond just reverse-engineering Bok, and turning MAPP from something that only the caster can modify into something that can act as an automatically updating "display screen" has a huge number of implications when it comes to future enchantments.
Also complicating it is that Mathilde's personal Windsight manifests as flavor, which is really hard to convey accurately.
 
Also complicating it is that Mathilde's personal Windsight manifests as flavor, which is really hard to convey accurately.
Only some things manifests as flavor. The waaagh does but ulgu pretty clearly looks like fog to her and at the beginning of the quest she talked about how the death wind looked like wires.
 
You regret that your Magesight had apparently decided that Waaagh is a flavour, as if it was a sight you could replicate it with your MAPP.
K / Illusion: You create an illusion at short range that can look, sound, and smell like anything you want. Requires near-constant concentration to maintain.
- Illusion will not be solid. If the illusion is implausible enough to raise suspicion, those subject to it might see through it
It doesn't include taste, but seems like illusion would be an awesome tool for gray wizards to share their magical insights in general.
 
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