I know that memetic and fictional history would argue this to be superior, but I'm not so sure guys. We need to really think about it.
I don't like the [] Withdraw option at all. We would have to fight hard to take back those mountains. Do we really want more Karagril campaigns? That one was bloody, and every mountain we give up is another such campaign. Dwarfs are better at defense than offense.
it's not
that memetic. Arguably speaking,
defence in depth is a viable play here. The weakness of such play is acknowledged by Belegar already:
[...] Or we could prepare fallback positions, traps, explosives, and all sorts of other ugly surprises throughout the entire mountains, make every step cost them in blood while barely exposing our own forces to them.
"You can't just give up Karags to-" Princess Edda begins.
"We'll retake them once the fight has gone out of them, but as much as they're needed for long-term defences, we don't need them now," King Belegar says firmly. "We live in two mountains and we could make it one without stepping on each other's toes. If taking those mountains bleeds the Waaagh of bodies and motivation, there's no reason not to consider it."
Orks don't have infinite morale or cohesion, and there's still no guarantees that they
wouldn't consider cunning brutality and go through more than one entrance
anyway aside from the West Gate if we choose to funnel them first before activating the Eye. Priority Zero is in effect still. We need to ensure the smallest amount of Dwarven lives lost — and the option to Withdraw is just that, ensuring such a thing.
Also Karagril wasn't
that bloody. Every part including the mercs acquited themselves well, with Mathilde being the usual force multiplier in completely capping the leadership and destroying cohesion. And yes, it'll cost blood but we can always trade in the practically infinite gold for
human blood instead.
I just realized something else exciting about the Hold option: we can sight in our artillery ahead of time. No need to muck around with ranging shots when we know exactly where the enemy force will be.
The
major thing that I have against Hold option is this:
- The decision needs to be made now, so the preparations can begin. The Waaagh cannot be scouted until dawn, at which point it could already be as little as an hour from the Western Gates.
Emphasis mine but our streak of luck has come to a rather abrupt end with Thorgrim's letter. I'll not push our luck if we don't have to.
One hour at the minimum is not enough time, not even for Dwarves, to get something properly Cadia-like on Eight Peaks, but it
is enough to get a rudimentary — for
Dawi — defence set up to buy time for the
second line, and then the third, and then the fourth, and all the traps in between set up properly.