DocMatoi
Theoretical Lover of Girls
- Location
- within 2 hours of the White House
- Pronouns
- They/Them
if mathilde dies there will be epilogue/flashback will writing turns
if mathilde dies there will be epilogue/flashback will writing turns
I think that either you have misread the update or I am misreading you. It is currently, as of the vote, several hours before dawn -- call it 3 AM. Once dawn hits, there is a minimum of one more hour before the Waaagh arrives. So we have something like four hours to prepare.
I have misread. Arguing stuff up at 4 AM in the morn is probably not the best thing to do. I retract my objection.yeah but we definitely have more than an hour. its not dawn yet, still a few hours off. If the plan is to hold, we probably have at least 5
This is likely the exact defense we would have done if we didn't have the eye, since it limits how many orks can go shoulder to shoulder. If we could hold the western gate, that is.I don't really see the argument, our most powerful weapons are in order: Doom Tower, the 2 Anvils, the artillery, Bok?, and then dwarf/man power.
I see Belegar is making sure everyone knows how much help the High King is. Yikes he is so pissed."Twenty to one," Prince Kazrik says darkly, and all eyes turn to the wall, where a dagger driven with supernatural strength has pinned the High King's missive to the wall for all to see.
Mmm, a bunch of Orcs not being able to get krumpin' because there are too many of them, and being chewed up by our firepower? Yeah, that sounds like a fairly good way at hitting Greenskins in the morale in this situation.I just realized something else exciting about the Hold option: we can sight in our artillery ahead of time. No need to muck around with ranging shots when we know exactly where the enemy force will be.
Yeah, OK, I'm feeling good about this. Even greenskin morale isn't perfect; only so many can fight to enter Karagril and Karag Mhonar at a time, and all their buddies behind them are going to be getting chewed up by artillery and archers.
We can't snipe with this, you know. No point to trying either. If he's in the shadow, he's in the shadow, the damage isn't diffused among the masses.Of course I'd also give priority to the leaders. If Gorfang or what he was called is in the line of fire, then I'd try to fry him.
Yes, i know.if mathilde dies there will be epilogue/flashback will writing turns
The battle of Karagril was pretty bad, all to recover one peak - not even the entire mountain.Priority Zero is in effect still. We need to ensure the smallest amount of Dwarven lives lost — and the option to Withdraw is just that, ensuring such a thing.
Also Karagril wasn't that bloody. Every part including the mercs acquited themselves well, with Mathilde being the usual force multiplier in completely capping the leadership and destroying cohesion. And yes, it'll cost blood but we can always trade in the practically infinite gold for human blood instead.
as the underway is underground, we cant hit it with the eyeI'm not sure about these 2. Which one is within range of the Eye?
Karagril was pretty bad, all to recover one peak - not even the entire mountain.
Now consider that we would have to recover at least 4 - because if you give up Mhonar and Karagril for the defense-in-depth, we lose access to Yar and Zilfin so they are lost too.
That's already 4 battle of Karagril, but actually make it worse because contrarilly to the battle of Karagril where the orcs were isolated and in a civil war, those orcs would be drectly linked to Karak Drazh. That mean that any moutain we attack can get reinforced from 3 other mountains, plus an entire lost Hold worth of greenskins.
I guarantee you, any blood saved by giving up ground we would repay a hundred time to retake it.
Boney confirmed a while back that it was 2km between West Gate and Citadel.if it takes them ten minutes to get from the western gate to the citadel that makes the distance between western gate and citadel less than 4km. That would make it Karak 8 hills.
Let's assume the frontage of both Mhonar and Karagril's aboveground entrances fits 100 orcs abreast. That seems like an overestimate, but we're assuming here. If the idea is to hold them, that limits the active number of orcs that can fight on either front to a couple of hundred at a time -- sure, there's always another one to step forward when his mate dies, but at the same time we're blasting the backlines that can't get in the fight with artillery and air support.Mmm, a bunch of Orcs not being able to get krumpin' because there are too many of them, and being chewed up by our firepower? Yeah, that sounds like a fairly good way at hitting Greenskins in the morale in this situation.
if it takes them ten minutes to get from the western gate to the citadel that makes the distance between western gate and citadel less than 4km. That would make it Karak 8 hills.
The mountains are very steep. Theres a reason the west and east gates are considered the only way in.if it takes them ten minutes to get from the western gate to the citadel that makes the distance between western gate and citadel less than 4km. That would make it Karak 8 hills.
Boney confirmed a while back that it was 2km between West Gate and Citadel.
To expound upon this, so that it doesn't sound unreasonable or anything, this diagram, which covers what I think we're talking about here, took me a few seconds to come up with in my mind. Drawing it was harder because I'm not good with paint.I could work that out, though, and I've got the mental faculties of a wilted cabbage...
BoneyM needs to make some allowances for game play and getting their head around things.if it takes them ten minutes to get from the western gate to the citadel that makes the distance between western gate and citadel less than 4km. That would make it Karak 8 hills.
BoneyM needs to make some allowances for game play and getting their head around things.
They have openly amended this, I don't really think it's fair how much you bring up this issue.
Boney admits that distances are fudged for the purpose of storytelling, use whatever mental image suits you in this case, maybe they're just sprinting really damn fast, or maybe the mountains are clusteredif it takes them ten minutes to get from the western gate to the citadel that makes the distance between western gate and citadel less than 4km. That would make it Karak 8 hills.
An excellent point. I was already against it, but I didn't consider their willingness to use cannon fodder to absorb the casualties from traps and things that don't get them gud foights.Main issue with plan two is they have 800k snotlings. They can eat traps for days.
While I vaguely disagree with this--we were also attacking fortified, if scattered positions, and the number of orcs likely to be a problem will probably be less by the point we actually want to take them back--It does seem like holding the line will still give us a much better killing field, and Dwarves are much better at holding chokepoints than trying to lay traps.The battle of Karagril was pretty bad, all to recover one peak - not even the entire mountain.
Now consider that we would have to recover at least 4 - because if you give up Mhonar and Karagril for the defense-in-depth, we lose access to Yar and Zilfin so they are lost too.
That's already 4 battle of Karagril, but actually make it worse because contrarilly to the battle of Karagril where the orcs were isolated and in a civil war, those orcs would be directly linked to Karak Drazh. That mean that any mountain we attack can get reinforced from 3 other mountains, plus an entire lost Hold worth of greenskins.
I guarantee you, any blood saved by giving up ground we would repay a hundred time to retake it.
To expound upon this, so that it doesn't sound unreasonable or anything, this diagram, which covers what I think we're talking about here, took me a few seconds to come up with in my mind. Drawing it was harder because I'm not good with paint.
Are we talking about something other than this?
When does the Sun hit the Citadel anyway @BoneyM ? How much after dawn?