@BoneyM would it be feasible to fire the Eye and then move to the Citadel to cast Burning Shadows manually on it?
Yes.
@BoneyM would it be feasible to fire the Eye and then move to the Citadel to cast Burning Shadows manually on it?
Good catch. Even so, are we risking them flooding underground and engaging us in the underways when we'd prefer they fight above ground? I think we need to keep them in the sun so the Eye is available if they move to the right area, and gyrocopters and siege weapons elsewhere.Actually, wait, I went back and checked the update and I think you're mistaken about the geometry:
Holding them aboveground doesn't actually let us blast them more.
I have a reason. Overwhelming firepower. Greenskins inside mountains can only be hit, at best, by the artillery and Anvils stationed there. But the Caldera itself is a perfect killing field where we can force them to split up and coordinate firepower where necessary from each Karag/fortress. If we didn't have the two best Anvil of Power wielders in the world and an ample supply of artillery and the Eye to a much lesser degree, I'd have recommended Withdraw, but we do..
Considering the Second Line, I don't see a compelling reason to commit to a pitched battle. If we'd held any of the other mountains for longer than a day, we'd have fortifications worth caring about; as is we have largely uncharted and unfortified territory. There's plenty of room for improvement, but none of it is certain enough to be worth the lives it'd take to hold it. Falling back now will mean we'll need to advance again later, but we need lives more than tunnels, and we have too few of the former and too many of the latter.
.
Boney went back and clarified:Good catch. Even so, are we risking them flooding underground and engaging us in the underways when we'd prefer they fight above ground? I think we need to keep them in the sun so the Eye is available if they move to the right area, and gyrocopters and siege weapons elsewhere.
Now I'm not so sure. Being able to hold them in a two-sided killing field is, uh, really good.With the Eye, no. With cannon, catapults, ballistae, gyrocopters, and two Anvils of Doom, yes.
There is a reason defence in depth is a prefered tactic in the real world. I strongly suggest the fallback idea
orcs can run 25 km/hourI am so confused at how quickly they can get from western gate to citadel.
I think we need to keep them above ground so we can just slaughter them until they run with minimal chance for them to dig in like ticks.Boney went back and clarified:
Now I'm not so sure. Being able to hold them in a two-sided killing field is, uh, really good.
Yeah, holding the line in a pitched battle is probably easier if the enemy is under constant artillery and runic barrage.Yeah, actually, I think Hold is really good here, because we can barrage their flanks from the Citadel and the high ground with more-or-less impunity because they can't leave. I suspect it might not get to the third line of battle at all if they're getting the full effect of our siege at full blast, plus Mathilde could go down and start using the Citadel's own shadow to hit them more.
[ ] FIRST LINE: Western Gates
Give any force foolish enough to enter the Western Gates the full power of the Eye of Gazul. This makes it almost certain they will seek entry elsewhere, most likely via the Wyvern Caves, which will have to be defended the normal way - if a defensive position kilometers above the ground can be considered 'normal'.
hmmmm. Don't like that potential unknown. If we set up in the wyvern caves, and then they don't go there, we're fucked.
The eye probably gets counterspelled.What would happen if we move somewhere close to the western gate (like, too close for comfort, but mounted on a shadowsteed or an already primed gyrocopter) and constantly cast an illusion of an ever increasing line of orcs marching through the caldera and having the best fight ever on the citadel, while the Eye of Gazul (manned by someone else) is actually burning through the Waaagh as they enter?