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Damn, we really managed to catch Mors with their pants down. Taking the Under-Caldera might actually be possible. If we do it by flanking them from Under-Karagril and the Under-Citadel it even sounds like it would be easy. This makes the best possible scenario, with Karag Yar split between Mors and Eshin... actually plausible. And if Mors actually manages to overrun Eshin, well... Given Eshins low numbers they may not even have any or many Breeders in Karag Yar, leaving Mors in an utterly desperate situation where they will not be able to apply their usual combat doctrine against us.

We just need to make sure we aren't hit by Skryre remnants running from the Dragon into the Under-Caldera. And we need to keep watch on the Mhorn mystery.
 
Not really. Rangers aren't Mathilde, if there's enough eyes watching they can't get past it, and the remaining guards are very closely defending all paths leading into the Trench that is the heart of their power.
So if there were breeders in the Caldera, they wouldn't have been able to note any? (Because, well, obviously they wouldn't keep them in the open. And the Rangers couldn't get a close look.)

Man, though. 5-10k, assuming our intel is correct. We would literally outnumber the Skaven. Badly.

... How many Skaven were there in the Under-Citadel area we just steamrolled, by the way? Several thousand?

EDIT:
The final significant point is far below, at the bottom of the only set of stairs in the Karak longer than the ones you live atop. It was once known as the Hall of Reckonings, and it was where the archives of all matters of law, administration and trade were kept, as deep once meant safe to the Karaz Ankor. But it too changed meaning and purpose in the Time of Woes. The Cavern of Stars is where the Skaven first invaded the Karak, but the Hall of Reckoning was where the Karak first struck back against the Skaven, as those who had no meaning left in their lives but vengeance tunnelled downwards until they breached the warrens of the unsuspecting Skaven, cutting down a thousand times their number before the panicked Skaven could organize any sort of defence. This place is free of the scratched Skaven runes that fill all other tunnels, and empty shelves surround the massive hole tunnelled into the ground, not a single beam of which has been scavenged. It's almost as if the Skaven still fear the vengeance of the Dwarves. As well they should.
And... This. This felt like deja vu, like I've read this bit before somehow... Either in this quest or another.

And, the overall description of this place, is -- it's awe inspiring.

I'll need to reread it a few more times, once I wake up and am coherent. Because it's... ... yeah.
 
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So I think we need to be careful about invading the Caldera lest we accidentally wipe out Mors, and leave the Eshin free. I think we should ranger under-Yar, cut communications between under-Yar and Caldera, and do one other scouting. Meanwhile, if we want to invade Caldera, we should decide to take it if, and only if, we know Mors will win under-Yar. And even then, maybe not, and just go on a sabotage operation.
 
you double-check the revolvers on your belt and your sword in... wherever it is Branulhune goes when it's dismissed, and move to join the embarking forces. You'll be leading this one in person.
Its called Elsewhere honey, Exalted already figured this out :V

You move on from that grim sight to what is only known as the First Mine. The Reikspiel name of Karak Eight Peaks focused on the majesty of the mountains, but the Khazalid name of Vala-Azril-Ungol tells another story. 'Queen of the Silver Depths' goes the translation, but the metal 'silver' is Agril. Azril can mean the colour silver, and as Eight Peaks did mine and export a great deal of silver, most human scholars assume that is the origin of the name. But Agril and Azril aren't related in that way; the suffix -ril simply means a beautiful metal, and Azril has a second, older meaning, as Khazalid often gets crowded around metal names. Ag-ril is the aged metal, because its colour brings to mind the hair of a Longbeard. Az-ril is the weapon-metal, known better in these times as Grom-ril, the metal of defiance. According to legend, it was here that the Ancestor-Gods first discovered Gromril; Grimnir cut through the greenskins that once called this mountain home, Grungni hewed the strange new metal from the rock, and Valaya smelted it into the very first Rune. All the mighty acts that saved the Dwarves from extinction and elevated the three of them and their future children into Ancestor-Gods were made possible right here in the winding tunnels carved by the pick of Grungni, and for the past three thousand years it has been overlooked by invaders as just another exhausted mine.
Holy shit that's amazing. So cool!

You doubt there can be more than five. They also report the same thing you noticed in Karag Yar: no slaves. The lowest-ranking member of the local hierarchy they've witnessed is some of the scrawnier Clanrats.
Where did those slaves go? Did they get eaten, as horrible as that sounds?

Possible Target of Opportunity: Everywhere
Lol.

Right then after that evaluation I think it is relatively safe to push on the Under Caldera if we want to. Scouting out Under Ziflin should be high priority I think, our Rangers can go in there, and we need at least a basic idea of how the Dragon is doing and whether it seems interested in poking us. If it moves that upends literally every other plan we have.
 
It's the Under-Under-Caldera. For the purposes of this battle, it's the same location as the Under-Caldera.

That's quite helpful.

If I might throw in a few more questions:
-Did Mathilde see any Mors skavenslaves when she scouted the main Mors vs Eshin assault?
-Does she have a very rough estimate of how many Mors troops seemed to be involved (or at least a minimum number)?
 
Given that our last estimate of Mors was victory in 1-2 hours, one hour ago, I'm in favor of sending some forces with the ranger to split Clan Mor attention properly, now that we've got a decent foothold.
No, it is 1-2 hour estimate as of now, but based on intel from 1 hour ago. One hour ago we estimated it as 2-3 hours.

@BoneyM, Advanced Karaz Ankor gives +2 Diplo, while Advanced Infiltration is +3 Intrigue. Is it an error or does it mean that advanced skills, unlike basic, are unequal and grant different amount of stat bonuses?
 
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... I really don't like this. We need to find out what this last variable is, because it's enough to scare/lure hundreds, maybe even thousands of trolls out of their entrenched lairs. But how would they know it was moving? If it was magic, Mat should have sensed it. It was also living right next to the dragon, and didn't seem to care all that much.
It was living three mountains away from the Dragon actually.
 
Guys, I think I figured out where the mystery thing went.

if whatever it was moved to Kvinn-Wyr and drove out the trolls, and Mhonar was already empty, then it would have a straight shot to both the under-caldera, and Rhyn. Meaning that the only other place it could go, that we don't have eyes on, is The Sentinels.
 
That's quite helpful.

If I might throw in a few more questions:
-Did Mathilde see any Mors skavenslaves when she scouted the main Mors vs Eshin assault?
-Does she have a very rough estimate of how many Mors troops seemed to be involved (or at least a minimum number)?

No, and... I'm certain I gave a force estimate for the Yar battle earlier but I can't remember it. Can someone dig up the post?

Edit: Eshin'd.

@BoneyM, Advanced Karaz Ankor gives +2 Diplo, while Advanced Infiltration is +3 Intrigue. Is it an error or does it mean that advanced skills, unlike basic, are unequal and grant different amount of stat bonuses?

Most advanced skills will give +2, but ones that are pretty central to the trait are +3 instead. Infiltration to Intrigue, Strategy to Martial, and so on.
 
Ag-ril is the aged metal, because its colour brings to mind the hair of a Longbeard. Az-ril is the weapon-metal, known better in these times as Grom-ril, the metal of defiance. According to legend, it was here that the Ancestor-Gods first discovered Gromril; Grimnir cut through the greenskins that once called this mountain home, Grungni hewed the strange new metal from the rock, and Valaya smelted it into the very first Rune. All the mighty acts that saved the Dwarves from extinction and elevated the three of them and their future children into Ancestor-Gods were made possible right here in the winding tunnels carved by the pick of Grungni, and for the past three thousand years it has been overlooked by invaders as just another exhausted mine.
This is... I don't know if this is something picked up from Warhammer novels somewhere, or... if this is an original invention.

But this? Is the sort of world-building in this quest that always so intrigues and fascinates.

"The deeds that delevated them to Ancestor-Gods." We are told that it happened here. And we are told that the first great weapons of the Dawi, to save them, were forged here.

The first weapon. The first rune. The first smelting of Gromril.

Goddamn, you can just see why the Dwarfs value Karak Eight Peaks so much. ;_; It really is a truly religious experience, for them.
 
Yeah i feel like we should probably check on whatever the fuck was in mhonar, check the sentinels. get some rangers to check on the mountain itself... maybe see if we can get a look at whatever the fuck is going on the Skyre V Dragon Match Up.
 
Mhonar's hidden army is raising my hackles.

We need to find them.

Other then that, a repeat of cutting off messengers.

Scouting under-caldera again doesn't seem worth it if we have Mathilde leading the assault into it, but maybe better safe than sorry.

Into the trench we go.
 
I want to check the Sentinels because I'm fairly certain that is where Karag Mhonar mystery has gone.

Edit: That or it has stayed in Karag Mhonar.
 
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Goddamn, you can just see why the Dwarfs value Karak Eight Peaks so much. ;_; It really is a truly religious experience, for them.
It's also why Clan Angrund, even though they are conservative among the Dwarves, really don't care that there is a manling leading them. We are giving them back their history and their pride. Just taking the Under-Citadel would be amazing for them, but there is much, much more happening right now and they are ecstatic to be a part of this new history for Karak-Eight-Peaks.
 
Not really. Rangers aren't Mathilde, if there's enough eyes watching they can't get past it, and the remaining guards are very closely defending all paths leading into the Trench that is the heart of their power.
If we're launching an attack on the Under-Caldera, is it likely that the fighting can occupy the guards enough for the Rangers to sneak on ahead of the main army, so they can get more info as we advance?
 
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