...and you've got friends in Stirland, albeit less than when the campaign started.
[ ] Magic used recklessly has catastrophic effects; great care must be taken in it's handling.
[ ] Magic is unreliable, gods are doubly so: always have a mundane solution.
Torn between these two, considering the miscasts all around.
[X] Expertise matters. And Stirland has precious little of it.
But I think this covers much the same ground and then some, if more lightly. The strongest professional institution Stirland has is probably the army, and even that gets broken on a regular basis.
Jovi blew himself up, Hexensohn stuck his nose in something he shouldn't, several necromancers bungled in various ways.
And on the nonmagical side, the Vampire Countess was a bit of a doofus, proper cannon had to be brought in from abroad, the army botched the assault on Drakenhof, the rest of the High Council was not quite up to scratch (previous Marshal corrupt, current Marshal underperforming, Chaplain ignorance, Architect near nonentity), the Stirlandian League used precious expertise for evil, the first thing Mathilde said to the Thieves' Guild was "You goddamn idiots", the Watch needed reform...
And on the bad side:
[X] In the confusion of battle, even the greatest warrior can lose their life pointlessly.
Van Hal. But also Markus. Jovi. Unknown great enemies who stood in the wrong spot when the artillery fired.