Voted best in category in the Users' Choice awards.
The problem with the Empire itself tapping the waystones is that the articles forbid touching Dhar, and the elves and dwarves and Kislev clearly have ways to deal with the Dhar, but it's kinda hard to figure out how to deal with the Dhar if you're banned from touching the Dhar in the first place. Mathilde could get dispensation for the project because it's patently obvious the waystones have been successfully dealing with Dhar longer than the Empire existed, but anything actively experimental will probably fall under harsher oversight.

Kislev's method of 'ask a god to deal with it' seems the most promising as the Empire lets priests get away with way more than the wizards, but Ranald's reputation isn't gonna hold up to that scrutiny and Mathilde doesn't know many other clergy that well, so one of the daughters or Shallya would be the best bet.
You don't need to touch Dhar in order to make use of the magic from the Waystones, the Jades already have a technique for extracting Ghyran from them without touching the Dhar, all you have to do is extract the magic stored in the Waystone and use it for whatever you need a large amount of magic for while letting the Dhar continue on its way to the Great Vortex. It's only if your network is cut off from the Great Vortex that you have to interact with the Dhar to figure out a way of dealing with it and that would be true regardless of whether you intend to make use of the energies gathered by the Waystones or not.
 
[X] Pan's Treehouse (NEW)
[X] Orb Reveal (NEW-ish)
[X] Silk (NEW)
[X] Karak Vlag books (NEW)
[X] Lord Seilph, the Mystic (NEW)
 
For an end state of the waystone proect I'd want to do the below
  • Map brettonia
    • we'll want to know what's going on with the downstream flow
  • Get a non-river waystone design
    • Let's not waste half of the waystone's capability if we're not building on a river
  • investigate what laurelorn & kislev are doing with their networks
    • I'm hoping that this leads to some sort of magical infrastructure that could either be made by the empire as a follow up to the project, or something mutually beneficial that the project as a whole could build (potentially as part of the waystone project, and potentially as a sucessor)
  • Make an attempt at investigating nexus repair/construction
    • While it may prove either beyond us, or simply too dangerous to be worth the effort, I feel obligated to at least make an attempt at the problem so we can see what the difficulties/problems are. I'm hoping we leave with enough information that we could fix a nexus if we manage to reclaim one.
  • ensure Brettonia, Tilia, and Estalia are at least given a "buy our waystones" sales pitch
    • We invested a lot into getting this project off the ground. Let's ensure that the benefits are available to everyone, and that we/our allies get paid for the efforts. No need to invest a ton of effort here, but we should give the sales pitch as a large org with lots of clout, rather than sales pitches needing to be done by invidivual actors/polities with less influence and ability to negotiate. Even if a lot of the actual negotiations happen off screen

Thing notably not on the list
  • Reclaim a nexus
    • That's the sort of thing that requires big-boy armies, and everyone involved generally has better things to be doing with those than getting into another hell-war. Reclaiming a nexus will likely be done as opportunistic follow-ups when the armies go towards the nexus for other reasons. Ex. Whenever the next purge of Mordheim happens, the colleges will be there to ensure it stays kept. Probably not something within scope of our research project
 
[X] Orb Reveal
[X] Silk
[X] Pan's Treehouse
[X] Skull River Ambush
[X] Reading on Nehekhara
[X] Sarvoi
[X] Middenland
[X] Amber College
 
You don't need to touch Dhar in order to make use of the magic from the Waystones, the Jades already have a technique for extracting Ghyran from them without touching the Dhar, all you have to do is extract the magic stored in the Waystone and use it for whatever you need a large amount of magic for while letting the Dhar continue on its way to the Great Vortex.
Given the Jades' internal disputes, it's probably arguably even within the Order whether their technique counts as invoking a god's help or not.
 
As far as the finish line for the Waystone Project goes, I'm surprised no one's brought up what I think would be the natural endpoint: building something that actually makes use of the magic.

Kislev has its Ice Magic, the Dawi have their ancient wonders (and the survival of their entire race), the elves use it to fuel any number of magical infrastructure projects. I want something the Empire can pump magic into for some major effect. Reikland's breadbasket is nice, but it's not really part of the Network so much as a repurposed part that only works while disconnected, and we didn't make it either.

Having our own magical infrastructure running off of the Project is also another reason for people to maintain and not forget about maintaining the Network. Obviously no one wants Dhar around, but unless you're a wizard actively monitoring things, it seems like the sort of thing it'd be easy for rulers to slowly neglect and/or forget about. Actively fuelling something that'll stop working if it's not maintained would help prevent that.

I vaguely remember people talking about propagating Light magic spells for good health along the network, which would be cool. I also expect we might have a better idea of how to use the network to our benefit after looking at Kislev's.
That's a good idea but not really something that needs the Project overall, it'd purely be the Colleges' collective work doing that.

The problem with the Empire itself tapping the waystones is that the articles forbid touching Dhar, and the elves and dwarves and Kislev clearly have ways to deal with the Dhar, but it's kinda hard to figure out how to deal with the Dhar if you're banned from touching the Dhar in the first place. Mathilde could get dispensation for the project because it's patently obvious the waystones have been successfully dealing with Dhar longer than the Empire existed, but anything actively experimental will probably fall under harsher oversight.

Kislev's method of 'ask a god to deal with it' seems the most promising as the Empire lets priests get away with way more than the wizards, but Ranald's reputation isn't gonna hold up to that scrutiny and Mathilde doesn't know many other clergy that well, so one of the daughters or Shallya would be the best bet.
Dhar isn't the problem - the problem is that Teclis only taught the Jades how to draw power from waystones. Mercifully, the Waystones books we got from the Library of Mournings provide the starting point for the other Colleges to do that:

Oh hey @Boney , do our new books include instructions on how to draw non-Ghyran winds out of waystones? (in a way compatible with empire wizards)
It gives a starting point, but not the entire thing on a platter.
...Or maybe the Colleges could outright negotiate lessons from Laurelorn about this in exchange for something. It'd accelerate the Colleges figuring out stuff from Mathilde's books.
 
HeroQuest: The Mage of the Mirror, picture of Sinestra, sister of a previous queen of the Eonir
It looks like the Eonir incorporate runes into their magic gear that look like dwarf runes. I believe Mathilde's internally monologued about that kind of thing before and does the same thing with her own rune gear. Also, that is a very good staff.

Dwarfs 8e page 28 has what I believe is an error:
Ullek Redaxe was a thane beneath the first High King, Snorri Whitebeard, and his descendants still loyally support Thorgrim Grudgebearer.
Grungni was the first High King to my recollection. Certainly the DPG says so.

Chapter 2 of the Headtaker novel gives us a treat.
Beneath monolithic carvings of the ancestor gods and proud kings of past ages, there hung the banners of dwarfs from the length and breadth of the Karaz Ankor. There were thanes from nearby Ekrund, and from the Everpeak, from Zhufbar, Barak Varr, Karak Hirn, Karak Norn, Karak Izor, Karak Kadrin and even the wild tangled beards and fiercely roving eyes of their kin from Kraka Drak.
Turns out you've had Kraka Drak dwarfs about the Karaz Ankor even in 2013 AD, when the book came out. It's not a new thing introduced by WFRP 4e: Sea of Claws like I thought.

Chapter 6
The Ninth Deep was the lowest level of Karak Azul. [...]

Now craftsmasters of the Masons' Guild puffed out their chests with pride as cannon and ballistae were installed in the towering basilica, accepting with beaming modesty the compliments of the engineers and work crews sent to bed in their engines.
Karak Azul has cannons. In general, canon's version of Karak Azul is significantly more connected with the Karaz Ankor (to the point of supplying all of them with weapons) than DL's Azul, so it'd naturally follow they would've gotten cannons too.

The king stood glorious in the Armour of Kings, the resplendent glory of aeons past rendered with timeless honour in gromril and a hundred varieties of gold. Heavy bracers girdled his thickset arms, straining against his taut muscles as he relived the ancestral hate bound in the pages of the dammaz kron. His arms were crossed over his neatly braided beard, ham-like fists joining around the long haft of the Hammer of Azul, a heavy anvil-shaped club of unleavened gromril capable of shattering rock and bone with equal ease.
In WD 315, they're called the Armour of Karak Azul and the Hammer of Karak Azul. Also, what the heck is "unleavened gromril"?

Oho, we get some very interesting dialogue from Thorek.
'Will the earthworks slow them?'

At the king's question, Thorek and Handrik looked at the steeply sloping bulwark of granite blocks bristling with spear points that lay at the confluence of the hurriedly excavated trenches directly in front of their own position.

'I imagine they will,' said Thorek

'I don't like them,' Handrik grumbled.

'I'm sure neither will the thaggoraki,' Thorek said stiffly.

'We never needed such contraptions in the past.'

'They've been proven many times,' said Thorek. 'Before the time of Grungni, our most distant ancestors tilled the earth like men without knowledge of delving or smelting. What's new is not always to be shunned, if its worth is proven.'

Handrik grumbled, but offered no contradiction.

'I oversaw every step of their assembly and smote the runes myself. Have no doubt, Handrik, they will function as they should. Today, the thaggoraki will suffer a taste of their own trickery, and our ancestors who had not such weapons will weep at the justness of it.'
We have contemporary use of spears (in a sense) by dwarfs, and Thorek's willing to put his runes on new contraptions. This is quite unlike his wiki's characterisation where he's very conservative and has no respect for engineering and all that. However, I've actually looked at the wiki's source for that, and it's all coming from a very-universe source - a hammerer talking about the good old days and how everything was better back then, and how all the great heroes of today are old-fashioned old souls who, like the hammerer, respect the old ways. In other words, a very biased source, not to be trusted 100%.

Not to be completely distrusted either. He says that Alrik's an ultra-conservative, doesn't use modern engineering like gyrocopters and flame cannons. His rules reflect that to a degree: gyrocopters, flame cannons, and organ guns cost double points, and you can't have more handgunners than crossbowmen. It's still hardly completely accurate that he uses no new tech at all though, just it's got a nugget of truth there.

For those interested, here's what the runes were for:
As the charge closed with the earthworks, the air behind it shimmered. Light bent, broke and reannealed, disappearing like blood into the vortex of a whirlpool as a pair of squat four-barrelled shapes materialised from behind runes of cloaking. In unison, the crew of the two guns lit fuses and the eight barrels bloomed in deadly, concussive sequence.
Organ guns.

Now we have a description of the Thunderhorn, which is quite different from how it is in WD 315.
Kazador reached to his belt and unhooked the clasp of the Thunderhorn. The instrument was as old as time. It had been carved by masters of long-forgotten holds from the ivory tusks of the beasts of the southern plains and its golden ancestor runes were unblemished by the passing millennia. He pursed his lips to the mouthpiece and blasted a note of such clarity and purpose that it cast back the shadows, rendering insubstantial the din of the Ninth Deep. It was a sound to uplift the spirit, like the sight of dawn rays on the icy crown of the karak, a vision to true-hearted dawi of all that was everlasting.
First off, "ancestor runes". That's the term used for the big Storm of Magic runes, but "Ancestor Runes" are also 20-point normal banner runes in Dwarfs 8e. Could also just be a poetic term, as with "old as time". However, that's runes, plural. In WD 315, it has a single rune: the Master Rune of Dismay, (enemies must pass Ld test to charge). Here, it seems to be a morale booster.

Kazador lowered the Thunderhorn from his lips. The throng regarded him attentively.

'Hear me, children of Grungni,' he roared, his deep voice pitched to stir the distant corners of the Deep. 'How many times have the ratkin come here? Or urk, grobi and drakk? How many times has our strength thrown them back?' He turned slowly on his shield to meet every pair of eyes. 'Every time!

'And yet back they always come, like a tide of evil that cannot know when it is beaten. And always they will come back. Because this is Karak Azul, and there is no mightier prize. Grungni dwelt here. By the skill of his craft and the sweat of his toil were these halls carved. I see his work in every stone. I feel his blood in my veins. It boils at the presence of trespassers, and by that same blood I swear that not one inch of Grungni's soil will be forsaken unto thaggoraki paws this day.

'Here we stand, rock and earth. Here we fight and spill vermin blood. This is the line we hold to our final breath, until the Iron Peak falls to rust and ruin!'

The Deep erupted with angry yells, but Kazador shouted them down. 'What say you then, descendants of Grungni? When will Karak Azul fall?'

'Never!'

'Tell me when!'

'Never!'

'Let your defiance echo through the ages!'

'Never!'

The king tightened his grip on his hammer. 'Let the ratkin gnaw on this!' He thrust the Hammer of Azul upwards amidst a rapturous chorus of oaths and pledges of undying resolve that made the very roots of the Deep tremble with shared purpose.

Handrik, no tender beardling, felt the goose bumps rising on his skin.

This was his king, the Kazador he had thought forever lost. He roared his approval with the others.

Karak Azul would never fall.
I'm so glad we got the good version and can have this baller energy around 24/8.

Chapters 6 and 7
'I believe it one of the new repeater handguns the humans have devised,' said Thorek

[...]

Thordun squeezed the trigger of his handgun. He roared as the spinning barrel of the repeater sprayed indiscriminate death into the verminous hordes. The mechanism clicked empty, the overheated metal of the barrel glowing hot in the smoky pall.
The description of this repeater handgun is a bit odd. It sounds like it's only got one barrel, but it's also "spinning". Why would a single barrel need to spin? I don't think it's multiple barrels being called a single barrel either, because it's glowing hot, which isn't what you'd expect if each barrel only fired a single shot.

Chapter 7
The assassin peered over the edge, pointing out individuals from the group and directing them down. Wordlessly, they obeyed, spooling out rope from coils beneath their black cloaks. The first to go wrapped the rope under his left thigh and over his right shoulder and backed towards the ledge as Dao himself checked the line was secure. The gutter runner snarled, possibly in prayer, and threw himself tail first from the precipice and rappelled down the sheer chasm.

Sharpwit watched approvingly as the remainder of the advance team followed suit. It was said that the training Clan Eshin agents received was intended to instill loyalty and fellowship as well as martial skill. They were a model that all Skavendom should follow.
This lends a little bit of context to our interaction with Eshin-Friend. Eshin are outright trained to have a measure of fellowship.

Sharpwit smiled but said nothing.
Skaven smile.

Queek tittered as though tickled. The sensation was arresting, as if he were being pulled into the sky by tiny blue faeries.
Seems skaven have their own fairy tales.

He felt the dwarf-thing fading and clutched him tightly to his breast, forcing his bearded and bloodied face into his breastplate.

'There, there, dwarf-thing. You are with Queek now.'

The dwarf struggled, coughing harshly as he inhaled a lungful of warpdust shaken loose from Queek's armour. Suddenly, his struggles grew more acute. He thrashed and jerked in Queek's hold, green-black foam spilling from his nose and mouth, choking his cries to an agonised gargle before that too drowned in the mucilage of his melted lungs. The dwarf's body shuddered one last time and went still, his eyes rolling white into his sockets.
Well damn, I knew breathing in warpstone dust was bad for you but I didn't think it was this immediately lethal. Thought it was more a mutation threat than a lung-melting threat.


I don't know if I'll end up reading more Headtaker, so I'll post this now instead of waiting to accumulate more quotes.
 
Turns out you've had Kraka Drak dwarfs about the Karaz Ankor even in 2013 AD, when the book came out. It's not a new thing introduced by WFRP 4e: Sea of Claws like I thought.
I believe the Norse Dwarfs being isolated from the Karaz Ankor until Thorgrim reconnected them has solely been stated in the 8th edition army book.
 
Well damn, I knew breathing in warpstone dust was bad for you but I didn't think it was this immediately lethal. Thought it was more a mutation threat than a lung-melting threat.
It's written a bit like instant third degree burns plus permanent genetic damage in 2e, so I'd imagine that that permanent lost wound applied directly to the lungs might be a bit worse than normal.
 
HeroQuest: The Mage of the Mirror, picture of Sinestra, sister of a previous queen of the Eonir
It looks like the Eonir incorporate runes into their magic gear that look like dwarf runes. I believe Mathilde's internally monologued about that kind of thing before and does the same thing with her own rune gear. Also, that is a very good staff.

It's futhark. Something like three quarters of artists will just use futhark for any runes for any character of any cultural background, partly because laziness and partly because new age types like to pretend the runes embody mystical concepts instead of just being letters so you can easily find charts of them in places trafficked by such types. In this case it seems like a weird blend of Elder and Anglo-Saxon futhark. Part of the meaning is lost by the collar hiding the first character and the end trailing off out of frame, but the transliteration goes something like:

ŋiaŋspcrþln
mlbxhopuza

Ah, Elven wisdom.
 
This thing about Kazador battling greenskins so much that they started running away? Unsourced. Closest I could find in Grudgelore is a passage saying that he's killed more goblins in goblin hunts than any other dwarf except for his dad.
I've actually found the source for this! Dwarfs 4e, page 90, King Kazador of Karak Azul:
His younger days were full of feasting and fighting, bawdy songs and lots of humour, and, of course, battles. Lots of battles, so that the Orcs soon started to avoid the area altogether.
 
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<Slayer Crown - Warhammer - The Old World - Lexicanum>
The Slayer Crown is an ancient Dwarf Rune artefact of Karak Kadrin.

[...]

It has the Rune of Stone and the Rune of Toughness.
This is out of date. It's citing White Dwarf 165, which was released in 1993, but page 91 of Dwarfs 4e, which was released in 1994, says the Slayer Crown has the Rune of Iron and the Rune of Stone.

Looks like a bad girl. Don't let her get near the narrative lest the thread get shipping\stepping on ideas out of control.
She'd be in competition with the Druchii.
 
Before the Waystone Project ends, I'd like for us to at least get a map of the network in Bretonnia, Estalia, and Tilea. Another waystone model thats easier and quicker to make would also be good.

In terms of stretch goals? Studying the Kislev, Laurelorn, and Nehekharan networks would be pretty interesting and could produce some useful insights. And taking a look at some Nexus sites could be good too; discovering that Reikland's status as a breadbasket depends on a deactivated Nexus is very good information to have.
 
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