- Location
- Earth
The idea goes like this:Hmm... Actually I dunno if it'd make assassinations harder as opposed to normal infiltrations and sneaking about?
If you think about it, you are more likely to encounter fog and smoke and mist when you're doing scouting and general infiltrating; because you're spending all that time and effort moving around everywhere. It is more likely for you to run into gas or smoke or mist of some sort, simply because you're doing a lot of moving. An assassination is getting to a guy and then getting away. Not sure if it'd be made harder. Unless they are surrounded by smoke or something.
Also they'd have to know to watch out for smoke and mist or whatever. And if you're not invisible, for example, but disguised then that might make the mist and stuff less of a tell. Or more? I dunno.
... Anyway. I don't think this makes assassinations or infiltrations skewed in balance one way or another.
I think what it does mean, however, is that when Mathilde is holding her wizarding meetings in her penthouse, she's going to be shrouded in mist or fog from the mists that the towers create above.
For Infiltration/Sabotage/Scouting what you get is there is Smoke/fog over there, and it's moving. Way I see it, as long as we are moving with said smoke fog, there is no reason to suspect this fog/smoke to be the one to worry about.
With Assasinations it's like: I cast Invisibility. Now, instead of disappearing before everyone's eyes, the Mat disapears, but a cloud of fog/smoke runs off starting from the very spot she was at.
So, I think the issue is that with Smoke/Fog on stealth, people aren't looking for you in specific, or looking at you in the instant when your disappear, so it's much easier to just dismiss the Smoke/Fog as just regular stuff. But when you do it while your stealth is broken, you don't turn invisible, you turn into a moving cloud/whisp of smoke/fog. Understand?
It's about broken stealth. This makes it sligtly easier for our stealth to break, but much easier for people to keep up once the stealth is broken if we try to turn invisible while in sight. Because instead of turning invisible, we turn into a cloud of smoke/fog.