...so Mathilde has a +4 to all romance related rolls.
Because of her books.
Okay.
Yeah. They're great for understanding things, very good for all that academic stuff, even Mr. Golden Abs, but their skillset not lining up with ours means that we often get jobs that they can't help much with directly. 'Learn more about the We'? Yes. 'Go to Sylvania and hit things until they die'? Not so much.
I guess if the base is 0, anything helps....so Mathilde has a +4 to all romance related rolls.
Because of her books.
Okay.
TBH that's kinda the current trajectory, and I fully believe it possible should the thread vote for it and roll well. But I'll acknowledge your point: there is always a marginal improvement to be had and it really does help preserve Mathilde.
It's just that in my opinion, we are in a place where we can beat almost all of the likely or immediate threats, outside of suprise attacks from assasins. We are rolling over warbosses and big 'uns locally, and are having to go seek out anything more dangerous. Aren't we at the point where we fight the bigger foes infrequently enough to take six months or a year off from improving killiness'?
Killing things is a means to an end, not the end in and of itself. Let's use the space we've bought.
I didn't know Malekith selfcest was a popular topic in Drucchi circles.
And then…………… suddenly just as I Malekith kissed me passionately. Malekith climbed on top of me and we started to make out keenly against a tree. He took of my top and I took of his clothes. I even took of my bra. Then he put his thingie into my you-know-what and we did it for the first time.
Just checked and now they're in Matty's bedroom.Oh huh, the Romance books are in the public section. Mathilde's more shameless than I thought.
Probably nothing because she can't read Nipponese. Once that hurdle's overcome though...Now I'm morbidly curious about what happens if Mathilde finds Niponise romance .....
Come on, those are illustrated.Probably nothing because she can't read Nipponese. Once that hurdle's overcome though...
Personally I consider the Burning Shadows tower the most prominent K8P positive action we can take because it is extremely important to preserving the lives of everyone in it.I also agree with you that the 6 hours of the day where we can't shadow the valley is not huge, all things considered. Something to come back to? sure, once we are better equipped to deal with it and have less demands on our actions. It's an interesting research point, but... Essential? If we are facing something that can take K8P enough to get out of our shadow-weapon in that 6-hour time frame and/or do effective amounts of damage in those 6 hours that we (and the dwarves, halflings, Umagi (other human/mountain guards, I dont remember the spelling) and other wizards) can't fix in the other 18, we have bigger problems. Huge problems.
Getting access to the Karak Eight Peaks rumour mill next turn is now mandatory.we have a private dungeon across from our bedroom... and the all the dwarfs in the place know its there, they built it.
doesn't matter why, we are still the single lady with her own dungeon, there will be stories, might as will just go with it.
The former, im serious but acknowledging it may not be a thing..
is a useful tool to help communicate tone, but pinging me makes it ambiguous again. Is this a serious question but you're acknowledging it sounds strange with the face, or is it a joke question?
Night Goblins in particular since there's frequent references to the Sun paining them.Put another way: if you can take an action and make 8 hours of the day even safer for Karak Eight Peaks, if you can do that with just one action... that's a bargain. That's worth it.
Plus, night attacks. Why wouldn't you worry about them? Skaven and Night Goblins love darkness rather than light.
Wouldn't that make it the former not the latter?The later, im serious but acknowledging it may not be a thing.
In my defence its 6am and I just woke up but yes you are quite correct.
This is excellent to know! Would someone be willing to threadmark it so that rather than bugging the QM they can just be directed to the informational threadmark instead?The expectation and average for a Councillor is to spend the equivalent of two to four actions per turn on their task. This was a straightforward yardstick at one point, but with things like subordinates, peripheral investigations, and other oddities, it's caused a lot of back-and-forth. Here's a new set of questions to apply.
When considering a course of action, ask yourself the following:
Have you spent at least one action personally and directly involved with the task or project you were given?
Have you spent at least two actions directly or indirectly involved with the task or project you were given? (including half-actions spend overseeing others and tangential study of the topic at hand)
Have you spent at least three actions in ways related to your position, including overseeing subordinates and managing local wizards?
If all three are 'yes', then you'll be fine even if you do flub everything you're trying and your time-sheet does attract investigation. If you've explicitly been given a straightforward or easily outsourced task so you can focus on something else that is considered important but is not directly under the purview of your position, the above considerations do not apply.
Personally I consider the Burning Shadows tower the most prominent K8P positive action we can take because it is extremely important to preserving the lives of everyone in it.
Not doing everything for it feels like leaving deliberate holes for the sake of time saving and in this context where it is probably the most strategically relevant thing we've done besides pull the Reclamation forces together initially, that feels wrong to do.
We are never going to have less demands on our time, because we keep finding ways to add to our work and its generally not how Boney writes this quest. We always try to get stuff done around the edges, but its constantly a fight over the last flex action point in our pool.
This is excellent to know! Would someone be willing to threadmark it so that rather than bugging the QM they can just be directed to the informational threadmark instead?
It's already in the Collection of Important Information threadmark, because Boney is clever and anticipated this request.This is excellent to know! Would someone be willing to threadmark it so that rather than bugging the QM they can just be directed to the informational threadmark instead?
I think we are at that point actually, but the way I think we should improve our killiness next would take no time at all. Namely, I think we should buy an item bound with either Burning Vengeance or some kind of large area of effect damage spell. If used right, Burning Vengeance could end up pitting to enemy armies against each other, ultimately saving thousands of lives in the ongoing Reclamation. An AoE damage spell on the other hand would greatly enhance Mathilde's ability to do damage to both masses of enemies as well as structures, which let Mathilde have more of an impact overall and would garner her greater glory on the battlefield. (And thus favour.)It's just that in my opinion, we are in a place where we can beat almost all of the likely or immediate threats, outside of suprise attacks from assasins. We are rolling over warbosses and big 'uns locally, and are having to go seek out anything more dangerous. Aren't we at the point where we fight the bigger foes infrequently enough to take six months or a year off from improving killiness'?
They also love attacking from underground where the tower is ineffective.
We can invite celestial and bright wizards if need during this action: we have Belegar's backing for this.Ulgu is not the right wind for the job when it comes to this sort of thing. A celestial or fire wizard might help, though.
Put another way: if you can take an action and make 8 hours of the day even safer for Karak Eight Peaks, if you can do that with just one action... that's a bargain. That's worth it.
Plus, night attacks. Why wouldn't you worry about them? Skaven and Night Goblins love darkness rather than light.
We can invite celestial and bright wizards if need during this action: we have Belegar's backing for this.
Up to Magister Lord is on Belegar's bankroll. We spent favor to upgrade a team of a Magister and two Magister Lords with a Patriarch this turn.True, but that would likely cost even more College Favor, and still might not help too much with the action case. And we are already negative on College Favor, and IIRC that will eat into our College Rep should we leave it too long.
I mean, I don't think we need magic to do it. "Creating a bright light on short notice," though easier with various forms of magic (though keep in mind that Wind-produced lights and Burning Shadows explicitly do not necessarily get along) is something the Engineers probably have some ideas about. Patching the nighttime hole was only marked as Tricky rather than Very Tricky.The marginal benefit of investing what would likely be a significant amount of time into patching that 6 hour hole (after all, it was marked as very tricky, and though the College Favors spent probably helped, probably not a absolute ton) when we could be doing other things with those actions seems inefficient to our already crunched actions, at least to me. Ulgu is not the right wind for the job when it comes to this sort of thing. A celestial or fire wizard might help, though.
I don't think that's likely; I suspect the way Boney will play it is that we will be given an option before the council meeting to say "we're done, give me the next thing" or "no, I'm still working on it." Passing the buck to our boss to make the decision for us is something that's gotten repeatedly shot down; Belegar would be quite justified in saying "look, I'm not qualified to tell you how to prioritize this weird thing you think might be possible, that is literally your job."Mind you, if Belegar orders us to, I will happily cede my point. It's definitely an option I think we should present to him for review, I'm just less in favor of "just doing it."
vsh beat me to it, but yeah, we didn't have to spend Favour to grab the other Greys. And notably, we didn't, as a thread, specify that; Mathilde decided to do it. So if it makes sense to hire Celestials or Brights, she'll do it. Boney doesn't make us write-in the "how" for weird stuff, since Mathilde knows more about weird stuff than the thread does.True, but that would likely cost even more College Favor, and still might not help too much with the action case. And we are already negative on College Favor, and IIRC that will eat into our College Rep should we leave it too long. And that is something I really do not want.
We have a few hours on either side of sunrise and sunset. Let's say 2 hours. On the shortest day of the year, assuming Earth's axial tilt holds on this planet, a city at about this latitude receives 9 hours of sunlight. On the longest, 15. So that's a range of 13-19 hours a day that we have coverage.A fair point, though I'm going to have to check whether it is 6 or 8 hours (I just want to reply quickly before more input piles up)