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I mean, we survived so that means our items are working as expected. If we didn't have those items, we'd probably see something similar to Abeheim's death. Now we can make sure it doesn't happen again by having an escape route (maybe grab an item of Smoke and Shadows) and boosting our intrigue skills. (which would be mostly spells)
We were apparently one more bad roll on the fighting away from probably dying - my appetite for high-risk high-reward escapades has has a bucket of cold water applied to it. It turns out, battlefields are places where people die!
 
[X] Wait until battle begins in earnest and then take the Orcs by surprise.



Things went well overall - the equipment is there to serve as a buffer to poor rolls and it did its job.

Time to focus on magic and mobility/exfiltration, at least where our skillset is concerned.

Really wanting Mathilde to learn Smoke and Mirrors right now.

What are the requirements for learning a spell of Battle Magic?

Is it reputation gated?
 
I do feel like this is a sign that being found behind enemy lines is not a good place to be and that we are getting a bit cocky about it.

The coin makes it so it's safe to look around still, but this Assassin kick we are on is going to get us if we keep going. And this is with the orcs, skaven and vampires are more paranoid and harder to shake off.

We should still do spying stuff, we are to good at that to stop, but unless it's of utmost urgency we should start keeping our dagger in its sheath.
 
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It was very interesting to note that upon civil war breaking out, it stopped counting as a town for the purposes of the Coin's Night Prowler face. Something to bear in mind in the future.
 
[X] Wait until battle begins in earnest and then take the Orcs by surprise.
[X] Leave Karagril to see if any other factions are intervening.

Either we take the seemingly most effective fighty option, or we back out to protect against whatever other unknown forces are sure to show up.
 
BoneyM had this to say:

I don't think we should go for it until we fill out our spellbook with the lesser magics. Learn to walk before you run, learn to run before you teleport.
There was a roll for it we failed, last time we went to learn spells (or possibly the time before?) Given that we've since performed a Great Deed, I daresay enough time/deeds of import have passed that we'd be up for another roll.
 
[X] Try to find your Ducklings and fight by their side.

I'd rather not take the option that has the highest risk of recreating that pit we just dug ourselves out of, so I'm done with "behind the lines" shenanigans.

It's possible - perhaps even likely - that one of the other peaks has taken notice of the Dwarf assault and is attacking through the prepared siege grounds, but I'm not seeing Mathilde making much difference there if they have, so I'm going to support keeping the Journeymen alive.
 
I would be up for a Coin-boosted college spell class.
[Magical multitasking: Learning, 41+26=67. Three spells.]
[A Consideration of Suitability: 38+30(College Rep)=68.]
We rolled below average last time. With a +20 to these two we should be able get a higher bounty of spells.
We were apparently one more bad roll on the fighting away from probably dying - my appetite for high-risk high-reward escapades has has a bucket of cold water applied to it. It turns out, battlefields are places where people die!
I agree! Welcome to Karak Eight Peaks, journeymanling!
[X] Wait until battle begins in earnest and then take the Orcs by surprise.



Things went well overall - the equipment is there to serve as a buffer to poor rolls and it did its job.



Really wanting Mathilde to learn Smoke and Mirrors right now.

What are the requirements for learning a spell of Battle Magic?

Is it reputation gated?
Kinda. We need to become a Magister Lord.

We can get an enchanted item of Smoke and Mirrors as an emergency escape measure. Or hell, we could enchant an item of Darkness ourselves.
 
It was very interesting to note that upon civil war breaking out, it stopped counting as a town for the purposes of the Coin's Night Prowler face. Something to bear in mind in the future.

Probably runs off themes of underbelly of civilization, and a clusterfuck of orcs is not one anymore, while a semi stable mountain settlement is.

If I am right, it should work on Skaven too - being arguably closer to industrialized age than humanity, they should count as civilization.
 
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I do feel like this is a sign that being found behind enemy lines is not a good place to be and that we are getting a bit cocky about it.

The coin makes it so it's save to look around still, but this Assassin stick we are on is going to get us if we keep going. And this is with the orcs, skaven and vampires are more paranoid and harder to shake off.

We should still do spying stuff, we are to good at that to stop, but unless it's of utmost urgency we should start keeping our dagger in its sheath.
I wouldn't go that far; our assassination missions have had huge payoffs in the past, and will likely to continue to do so in future. This is just a reminder that yes, they can go wrong (in this case, as a result of four critical or near-critical fails).
 
[X] Wait until battle begins in earnest and then take the Orcs by surprise.
[X] Try to find your Ducklings and fight by their side.
 
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It was very interesting to note that upon civil war breaking out, it stopped counting as a town for the purposes of the Coin's Night Prowler face. Something to bear in mind in the future.
It makes sense; it seems like Night Prowler works, thematically, by letting you disappear into the streets. Just another anonymous face in the crowd. But in a period of civil unrest, everyone is tense and eyeing up everyone else to see what side they are on: a shift in default identity from civilian to combatant, and Night Prowler doesn't let you be a faceless ignored combatant.

My tentative interpretation, which I don't anticipate us getting the chance to test any time soon: the reason why it failed here is because it's a greenskin settlement, and greenskin society exists on a total war footing. Therefore, when a greenskin settlement gets riled up, nobody is in Civilian Mode, everyone is in Combatant Mode, and Night Prowler can't do its magic. My prediction is that if we were to enter a human city riven by civil strife, it would work much better, because even when humans are on edge and worried about enemies within their settlements, civilian life still exists.
 
[X] Try to find your Ducklings and fight by their side.

Need to up our defense or evasion, too many close calls.
 
[x] Wait until battle begins in earnest and then take the Orcs by surprise.
[X] Leave Karagril to see if any other factions are intervening.
We rolled below average last time. With a +20 to these two we should be able get a higher bounty of spells.
The second roll won't happen this time, I don't think. Also, the lack of available spells to learn means we probably won't save an action even if we use gambler every time. If I knew the breakpoints for attempting extra spells, I would math it.
 
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