- Location
- Leeds
[X] Armor of von Tarnus
I hadn't thought of the idea that the armor is heavily unbalanced in terms of where it comes from. It's a good counter-argument. I'd always thought that getting the armor felt tacky.I've extensively argued on the practical benefits of the ship over the armor before, so now, please allow me to fall back to the more subjective and sentimental arguments, now:
- I don't want a historical masterpiece made by the greatest enchanter in College history, I want a modern-day masterpiece made by the best current minds in the Colleges. I want a reward that actually has all the Colleges work together to create something that none of them could do entirely on their own, or at least not to the amazing extent that we know they can if they put their greatest minds together.
- I don't want to imagine the other seven Colleges presenting the Brights with enough compensation that they'll let go of one of their best things ever, I want to make something that ideally future generations will speak of in the same breath as the Armor.
- Part of me is still hoping that the Armor gets lent out to Mandred more extensively in the future, as he is more likely to be in the battlefield for longer periods of time and unlike us doesn't have Grey magic to let him avoid harm by being hard to find or see.
- Airships are so cool, you guys.
It's not a failure state at all. Mathilde is well-built for being a melee powerhouse, and being a melee powerhouse has been directly useful to her in her work many times, including when stealth was involved. For example, the fight against Drycha. The fight against the Kurgan, where Mathilde started off stealthy and assassinating unaware targets, but that could only continue for so long before the enemy caught on and forced Mathilde into a conventional fight (a fight she nearly died in, I might add, and would have died in if her Aethyric Armor hadn't provided sufficient protection). Against Alkharad, we had the element of surprise and Branalhune, but still ended up in a conventional duel with him where our runic belt saved us and Branulhune gave us a fighting chance to win. We literally snuck up on him and tried to stealth-cannon-sword him, and it didn't work because he rolled well on his reaction, forcing us into a conventional fight we almost lost.My issue is that the armor being of any use to us is fundamentally a fail state where we have lost stealth and failed to break contact. If we're going to take a serious swing at an actual factual Big Bad it would probably be nice to have, and even nicer to have on someone without our mobility and stealth so we can cannon sword them while they are occupied, or possibly crash a flying ship into them.
I am four parallel universes ahead of you.Mathilde: *"shows off" her Skyship to her Dawi friends*
Cousin Okri: *makes quick math about "How much Dawi Paratroopers it would be able to transport"*
"They didn't bring their own theme song!" -Thane M. Weber, acting CO, 1st K8P Airborne brigade, during 1st sacking of Awakening (2525 IC Boneyverce timeline).
I mean, we already have the coolest home base at Karak Eight Peaks. It's a mountain-sized wizard's tower that houses a magical superweapon, contains a magical bath, a dragon-skull reading chair, heavy fortifications, the best view you could ask for, a dragon-sized visitor's room, a gyrocopter landing pad, and an array of dwarf-grade towers for magical experiments, learning, and Wind storage. And soon, silk sheets.I'm voting for the wanderer because its a cool home base and a natural progression of transport as ingrained in my by the Final Fantasy series.
...but I'm going to be completely honest, the thing that I actually really want to win is [*] Save the boon until we choose our next project, which currently has 19 votes and has no shot, but has the advantage of knowing what we're going to do before we try to figure out something cool to grab.[] Plan Pickle Requests mk IV
-[] Ambers: The secret behind Flock of Doom
-[] Lights: KAU partnership with the Light Order's Ancient Library
-[] Golds: A We-silk robe enchanted for combat defense
-[] Jades: Pure CF
-[] Celestials: Bankroll for upcoming magical curiosities shopping trip in Lothern
-[] Greys: Operatives to expand the reach of the EIC intel network
-[] Amethysts: Information on what Hexensohn was doing under Drakenhof and why
-[] Brights: Gyrocarriage enchanted with Inextinguishable Flame
This worked out to a nice 2-2-2-2 distribution, something for everyone.
The idea was raised to get a defensively-enchanted We-silk robe from someone else. The Jade defensive spell at Fiendishly Complex wasn't great because it slows you down in exchange for strength, but that's not really a factor with Branulhune. The Amber spells were okay, but I really want to know what the deal is with Corvus the Crow Lord. But I was just asking for money from the Golds, so I swapped around who I was asking for that because Golds, unsurprisingly, have a bunch of great defensive enchantments, and Guard of Steel (for example) has already been OKed as stacking with Aethyric Armour. And then I changed the request wording to the Greys in response to suggestions.
- From the Ambers and Amethysts, some secrets, asked for mostly to assuage our curiosity rather than because we expect to gain power from them.
- From the Lights and Greys, some assets for the institutions Mathilde controls
- From the Golds and Brights, enchanted items that Mathilde is too busy to make herself any time soon
- From the Jades and Celestials, raw resources that can be exchanged for goods and services
I actually feel pretty good about this one. It doesn't do any one thing as well as the single-boon suggestions, but it does a bunch of different things simultaneously, and maybe people will prefer that.
Yeah, I want it because it's cool. So often, the thread has to vote for serious reasons because of the consequences. Here, what we get is pure bonus. Let's get the craziest yet practical thing we can.I'm voting for the wanderer because its a cool home base and a natural progression of transport as ingrained in my by the Final Fantasy series.
The problem is, that's a house, not a base. I don't really see the quest going back to K8P on an arc-basis ever again, Mathilde kinda solved the entire conflict around it. The Eye of Gazul is a defensive emplacement in a place that no longer needs defending, and the rest is nice things Mathilde gets to go home to in her downtime, but it's never going to be available on a quest or a mission unless we somehow crack global teleportation.I mean, we already have the coolest home base at Karak Eight Peaks. It's a mountain-sized wizard's tower that houses a magical superweapon, contains a magical bath, a dragon-skull reading chair, heavy fortifications, the best view you could ask for, a dragon-sized visitor's room, a gyrocopter landing pad, and an array of dwarf-grade towers for magical experiments, learning, and Wind storage. And soon, silk sheets.
It absolutely needs defending.Mathilde kinda solved the entire conflict around it. The Eye of Gazul is a defensive emplacement in a place that no longer needs defending
We have danger mitigation at home. We have spent significant effort ensuring both our first strike capability and ability to successfully not get cornered by mooks again in response to the fact that the target surviving the assassination attempt or their goons successfully pinning us down is a Bad Thing.It's not a failure state at all. Mathilde is well-built for being a melee powerhouse, and being a melee powerhouse has been directly useful to her in her work many times, including when stealth was involved. For example, the fight against Drycha. The fight against the Kurgan, where Mathilde started off stealthy and assassinating unaware targets, but that could only continue for so long before the enemy caught on and forced Mathilde into a conventional fight (a fight she nearly died in, I might add, and would have died in if her Aethyric Armor hadn't provided sufficient protection). Against Alkharad, we had the element of surprise and Branalhune, but still ended up in a conventional duel with him where our runic belt saved us and Branulhune gave us a fighting chance to win. We literally snuck up on him and tried to stealth-cannon-sword him, and it didn't work because he rolled well on his reaction, forcing us into a conventional fight we almost lost.
Against the skaven council envoy, it was Branulhune that allowed us to deliver a fatal blow before he could shoot us. Against orcs, we had to perform repeated assassinations and escapes, and it's not surprising that eventually one of them went badly enough that we had to stand and fight.
Armor absolutely matters. If you never have to fight because you're just that good at stealth, chances are you're not being sufficiently ambitious to go after harder targets and the bigger rewards that represents. Being able to fall back on being extremely well protected even if things go really wrong is what allows you to take bigger risks going after bigger targets.
Saying that the armor being of use represents a failure state is like saying that an item that heavily mitigates miscast dangers is bad because miscasts represent a fail state--yes, and the danger of miscasts is always present when casting magic in sufficiently adverse conditions. That's why something that mitigates that danger is so good.
Yes. Very serious. Because of me.Yeah, I want it because it's cool. So often, the thread has to vote for serious reasons because of the consequences. Here, what we get is pure bonus. Let's get the craziest yet practical thing we can.
Mathilde fights in open pitched battles far too often for it to be a failure state.A failure state being an entirely predictable end result if attempting risky things doesn't change that it is one, and that we've already put like seven AP into avoiding repeats.
I have to agree. This entire vote I haven't even had a clue about something I wanted, rather than identifying options I didn't want. Did you get 19 from merging 'Plan: Next arc boon.' into that?...but I'm going to be completely honest, the thing that I actually really want to win is [*] Save the boon until we choose our next project, which currently has 19 votes and has no shot, but has the advantage of knowing what we're going to do before we try to figure out something cool to grab.
Yeah but how cool can something be if we just have it rather than truly using it? What are we going to do with it? We're not visiting Cathay, much less Ind or Khuresh. I'm not sure if there'd be a significant difference in travel time if we went to Lustria. It's not really useful militarily, because forests are too dense. Mathilde also doesn't really do that very much.Yeah, I want it because it's cool. So often, the thread has to vote for serious reasons because of the consequences. Here, what we get is pure bonus. Let's get the craziest yet practical thing we can.
[X] Break College Favor/ TenureSince people are making cases for the airship and the armor, I figure I'd complete the set of frontrunners by reposting my argument for the Pickle Requests plan, which features Something For Everyone.
...but I'm going to be completely honest, the thing that I actually really want to win is [*] Save the boon until we choose our next project, which currently has 19 votes and has no shot, but has the advantage of knowing what we're going to do before we try to figure out something cool to grab.
It absolutely needs defending.
Karak Eight Peaks is specifically only considered relatively safe because there is a holy superweapon right in the middle of the valley that can annihilate armies at will.
It is horrendously under-manned and the defences that were decaying for three millenia are now somehow refurbished. But by Dwarven Karak standards, its the bare minimum necessary.
Karak Drazh is still stone throw away.
The reward is something that's technically supposed to advance our research. A ship can take us to new places. A tower is a mobile lab we can bring with us. The individual requests open a lot of new research opportunities for us.
The armour just makes us less squishy. It won't actually make us take more risks with adventures than we already do, and it'll only benefit us if we fight something that can kill us in our current armour, but can't kill us in the Von Tarnus armour, which is an awfully narrow range of enemies.
But make no mistake, this is absolutely a reward. You could ask for something as practical or as selfish as you like, either something of moderate value from each of the Colleges or for something really significant from them collectively.
No, I just can't remember numbers I read for longer than five seconds.I have to agree. This entire vote I haven't even had a clue about something I wanted, rather than identifying options I didn't want. Did you get 19 from merging 'Plan: Next arc boon.' into that?