Also,
@Boney if I track down the vote, will you copy them into the coresponding update? It kind of bothers me not to see the winning plan.
Yes.
Now, it's always dangerous to diagnose a writer through their work (the Beginner's Guide stuck with me on that). "Boney has changed as a writer and now prefers more in-depth, considering/examinatory scenes at slower pace" is kind of hard to show if you only have a single work, and more so because I'm not sure how I'd show that even just for the work itself. But it's my impression (and let me note at this will apply whenever something like this comes up).
However, I do have the great advantage that the author is around, who can actually say. So, Boney, do you feel like you're style has changed in this regard? Where have the million words and seven years of DL brought you?
I don't believe it's a preference thing. My QM 'style' has certainly evolved over time and become more straightforward; early on the more comedic tone in the mechanics was largely due to the influence of other quests I read giving me the impression that that would be expected, but also probably at least partially a mask for self-consciousness, but I do it the way I do it because I think it works best that way. Another big variable is Mathilde herself, who is of course omnipresent. She's grown as a character, as a person, as a Wizard, and as a scholar, and that has compounded the amount of thoughts and options and avenues for investigation she has when faced with any given issue. There's everyone else as well - early on I resisted letting the plot cross the Stir into Averland for a while, and now we've got moving parts from throughout the continent and beyond. You can see a pain point there with how the dramatis personae threadmark has been basically mothballed.
The pace we've arrived at is the amount of detail people seem to want (recall the vote for whether to add social actions) multiplied by the rate of writing I'm able to sustain, which is ironically less than it once was as a result of improved mental health. I started the quest at a point where every other facet of my life was in various states that I was eager to ignore, and so I was spending days to weeks at a time doing nothing but the quest. Character creation to the big hiatus at the gates of Karak Eight Peaks was 76 updates over five months. I was writing an update, posting it, responding to questions, opening the vote, going to bed, waking up, closing the vote, and writing another update. It was a good thing at a point when I needed a good thing, but the circumstances that created it weren't. With the rest of my life now being something I'm happy to be a participant in, the quest gets less of my waking hours.
So all in all, the quest is conceptually thicker, flowing more like honey than water. The mindset where I can encompass all the moving parts is one that takes a lot more of a run-up than it once did. I'm about to write a scene with eight Magister Patriarchs and Matriarchs when the quest initially had about eight named characters total. An inevitability, perhaps, but there's definitely an unused middle point of available mental effort, where I might not be at full power but there's still the potential for writing to be had. A lot of mini-essays about esoteric historical or setting topics that thread madness had stumbled upon was the product of that sort of thing. I have Thoughts for harnessing that, there might be something to see on that front before much longer.
I think this is an interesting glimpse in how Boney gets to the results. Consider the task(s) required, estimate how hard it is given Mathilde and circumstances (the two auto passes are intersting in this regard), then roll and interpret the results. Rince and repeat
Though I don't know if there's still hard pass/fail requirements for most things.
The process remains unchanged, it's just laid out in prose or kept behind the scenes instead of laid out in that format. And yeah, apart from directly opposed rolls, the results of a die are usually more vibes-based than having hard breakpoints these days. Defining what a DC for a given task 'should' be was never my strong suit as a GM or a QM, I'm much more about seeing the diceroll you get and telling you what it means than seeing the task and telling you what diceroll you need to accomplish it.
So, this is something I don't understand. Why would they need a report on Anton, the one guy they'd already have information on since he's from the previous administration? A way to verify her information, since they can compare it to what they already have? That would make sense, actually.
At that point you weren't being reeled in, they were just tugging on the line to see how deep you'd been hooked. They (and I) were planning to let you get comfortable and then slowly crank up what was going to be required of you, but then fate and dice intervened and Sigmar didn't.
This is pretty brutal if you think about it. They carted that stuff out over a year before Alberich did his ritual (incidentally, did you already decide he was a chaos cultist back then Boney?). It really shows how little control he had, that they could pull it off, were willing to risk it, and Alberich either didn't know or felt there was nothing he could do about it.
Or hell, it might not even have happened under Alberich, I don't actually remember how long he was in control before that he went to the warp. Either way, awful situation to find yourself in.
None of the details were nailed down, but that he'd been calling on them for help against the doom that had accounted for the rest of his family and accidentally brought him to them instead of them to him was decided very early on.